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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
175•ColinWright•1h ago•157 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
29•surprisetalk•1h ago•40 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
20•valyala•2h ago•7 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
152•alephnerd•2h ago•104 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
16•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
831•klaussilveira•22h ago•250 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
117•1vuio0pswjnm7•8h ago•147 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•612 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•55m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
486•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•258 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
225•alainrk•6h ago•353 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
39•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
8•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•32 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
274•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
287•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments
Open in hackernews

Tensor Manipulation Unit (TMU): Reconfigurable, Near-Memory, High-Throughput AI

https://arxiv.org/abs/2506.14364
58•transpute•7mo ago

Comments

KnuthIsGod•7mo ago
Cutting edge and innovative AI hardware research from China.

Looks like Amerikan sanctions are driving a new wave of innovation in China.

" This work addresses that gap by introducing the Ten- sor Manipulation Unit (TMU): a reconfigurable, near-memory hardware block designed to execute data-movement-intensive (DMI) operators efficiently. TMU manipulates long datastreams in a memory-to-memory fashion using a RISC-inspired execution model and a unified addressing abstraction, enabling broad support for both coarse- and fine-grained tensor transformations.

The proposed architecture integrates TMU alongside a TPU within a high-throughput AI SoC, leveraging double buffering and output forwarding to improve pipeline utilization. Fab- ricated in SMIC 40 nm technology, the TMU occupies only 0.019 mm2 while supporting over 10 representative TM operators. Benchmarking shows that TMU alone achieves up to 1413.43× and 8.54× operator-level latency reduction over ARM A72 and NVIDIA Jetson TX2, respectively.

When integrated with the in- house TPU, the complete system achieves a 34.6% reduction in end-to-end inference latency, demonstrating the effectiveness and scalability of reconfigurable tensor manipulation in modern AI SoCs."

yorwba•7mo ago
It's not like AI hardware acceleration is some niche field that nobody would be researching if there were no sanctions. Academics started flocking towards hardware for AI workloads as soon as it became a trendy topic to be working on (of course back then it was mostly convnets). Maybe recent sanctions have increased the total funding pool, but that's not something you can infer by just gesturing at a single paper.
WithinReason•7mo ago
Isn't this a software problem being solved in hardware? Ideally you would try to avoid going to memory in the first place by fusing the operations, which should be much faster than speeding up memory ops. E.g. you should never do an explicit im2col before a convolution, it should be fused. However it's hard to argue with a 0.019 mm2 area increase.
imtringued•7mo ago
"Fusing im2col with matrix multiplication" is a confused way of saying that the convolution operation should be implemented directly in hardware.

There are two arguments in favor of im2col.

1. "I don't want to implement a dedicated software kernel just for convolutions" aka laziness

2. "I don't want to implement dedicated hardware just for convolution"

The former is a sham, the latter is motivated by silicon area constraints. Implementing convolutions requires exactly the same number of FMAs, so you would end up doubling your chip size and automatically be cursed with 50% utilization from the start unless you do both matrix multiplication and convolutions simultaneously.

When you read answers like this: https://stackoverflow.com/a/47422548, they are subtly wrong.

"Element wise convolution performs badly because of the irregular memory accesses involved in it." at a first glance sounds like a reasonable argument, but all you're doing with im2col is shifting the "irregular memory accesses" into a separate kernel. It doesn't fundamentally get rid of the "irregular memory accesses".

The problem with the answer is that the irregularity is purely a result of ones perspective. Assuming you implement im2col in hardware, there is in fact nothing difficult about the irregularity. In fact, what is considered irregular here is perfectly predictable from the perspective of the hardware.

All you do is load x pixels from y rows simultaneously, which is extremely data parallel and SIMD friendly. Once the data is in local registers, you can access it any way you want (each register is effectively its own bank), which allows you to easily produce the im2col output stream and feed it straight to your matrix multiplication unit. You could have implemented the convolution directly, but then again you'd only get 50% utilization due to inflexibility.

WithinReason•7mo ago
they compare im2col performance with a GPU, while you don't need explicit im2col on a GPU
shihab•7mo ago
In one view, the fact that it's a software problem is actually a weakness of (GPU) hardware design.

In the olden, serial computing days, our algorithms were standard, and CPU designers did all sorts of behind-the-scene tricks to improve performance without burdening software developers. It wasn't perfect abstraction, but they tried. Algorithm led the way; hardware had to follow.

CUDA threw that all away, exposed lots of ugly details of GPU hardware design that developers _had to_ take into account. This is why, for a long time, CUDA's primary customers (HPC community & Natl labs) refused to adopt CUDA.

It's interesting that now that CUDA has become a legitimate, widely adopted computing paradigm, how much our view on this has shifted.

djmips•7mo ago
You can still live your abstract, imperfect universe, there's nothing stopping you.
shihab•7mo ago
I don't believe you really can in GPU world. With CPU, if you ignore something important like cache hierarchy, the performance penalty is likely to be in double digits percentage. Something people can and do often ignore. With GPU, there are many many things (memory coalescing, warp, SRAM) that can have triple digits % of impact, hell maybe even more than that.
WithinReason•7mo ago
Ignoring the cache hierarchy on a CPU for matrix multiplication gets you a 100x performance drop, just like a GPU
mikewarot•7mo ago
The only memory involved should be at the input and output of a pipeline stage that does an entire layer of an LLM. I'm of the opinion that we'll end up with effectively massive FPGAs with some stages of pipelining that have NO memory access internally, so that you get one token per clock cycle.

100 million tokens per second is currently worth about $130,000,000/day. (Or so ChatGPT 4.1 told me a few days ago)

I'd like to drop that by a factor of at least 1000:1

thijson•7mo ago
In theory that would be ideal, I feel like FPGA's haven't kept up compared to GPU's. The latest GPU's will be at 4nm, while FPGA's will be still at 28nm. The pipelines are huge, it would take many FPGA's to fit one LLM if everything is kept on-die. Cerebras is attempting this, but has to use a whole silicon wafer:

https://www.cerebras.ai/

We need FPGA's at the latest process node, with many GB's of HBM in the package. Fast reconfigurability would also be a nice have.

I feel like the FPGA has stagnated over the last decade as the two largest companies in this space were acquired by Intel and AMD. Those companies haven't kept up the pace of innovation in this space, as it isn't their core business.

addaon•7mo ago
> The latest GPU's will be at 4nm, while FPGA's will be still at 28nm.

16 nm (or “14 nm”) for Ultrascale+.

craigjb•7mo ago
7nm for Achronix

https://www.achronix.com/product/speedster7t-fpgas