frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

A New Pyramid-Like Shape Always Lands the Same Side Up

https://www.quantamagazine.org/a-new-pyramid-like-shape-always-lands-the-same-side-up-20250625/
48•robinhouston•52m ago•7 comments

Gemini CLI

https://blog.google/technology/developers/introducing-gemini-cli-open-source-ai-agent/
760•sync•7h ago•437 comments

A new PNG spec

https://www.programmax.net/articles/png-is-back/
394•bluedel•1d ago•429 comments

What Problems to Solve – By Richard Feynman

http://genius.cat-v.org/richard-feynman/writtings/letters/problems
206•jxmorris12•3h ago•22 comments

Negative Two-Thousand Lines of Code

https://www.folklore.org/StoryView.py?story=Negative_2000_Lines_Of_Code.txt
32•xeonmc•1h ago•3 comments

Getting ready to issue IP address certificates

https://community.letsencrypt.org/t/getting-ready-to-issue-ip-address-certificates/238777
157•Bogdanp•4h ago•87 comments

Build and Host AI-Powered Apps with Claude – No Deployment Needed

https://www.anthropic.com/news/claude-powered-artifacts
108•davidbarker•3h ago•41 comments

LM Studio is now an MCP Host

https://lmstudio.ai/blog/lmstudio-v0.3.17
98•yags•3h ago•36 comments

OpenAI Charges by the Minute, So Make the Minutes Shorter

https://george.mand.is/2025/06/openai-charges-by-the-minute-so-make-the-minutes-shorter/
336•georgemandis•7h ago•97 comments

Writing a basic Linux device driver when you know nothing about Linux drivers

https://crescentro.se/posts/writing-drivers/
68•sbt567•3d ago•4 comments

The Offline Club

https://www.theoffline-club.com
16•esher•1h ago•1 comments

Iroh: A library to establish direct connection between peers

https://github.com/n0-computer/iroh
94•gasull•4h ago•25 comments

LLM Hallucinations in Practical Code Generation

https://dl.acm.org/doi/10.1145/3728894
13•appwiz•2d ago•0 comments

FurtherAI (YC W24) Is Hiring for Software and AI Roles

https://www.ycombinator.com/companies/furtherai/jobs
1•sgondala_ycapp•3h ago

Bot or human? Creating an invisible Turing test for the internet

https://research.roundtable.ai/proof-of-human/
75•timshell•5h ago•84 comments

Web Embeddable Common Lisp

https://turtleware.eu/static/paste/wecl-test-gl/main.html
81•todsacerdoti•5h ago•28 comments

Coccinelle for Rust Progress Report

https://www.collabora.com/news-and-blog/blog/2025/06/25/coccinelle-for-rust-progress-report/
9•mfilion•1h ago•0 comments

Yet another insignificant programming notes

https://chua.bitbucket.io
6•__LINE__•2d ago•1 comments

Reading NFC Passport Chips in Linux

https://shkspr.mobi/blog/2025/06/reading-nfc-passport-chips-in-linux/
248•robin_reala•13h ago•91 comments

DeepSpeech Is Discontinued (2020)

https://github.com/mozilla/DeepSpeech
31•LorenDB•3h ago•15 comments

A Classical RAM Design That Mimics Quantum Collapse and Entanglement"

https://www.qsymbolic.com
6•networkcrypt•1h ago•0 comments

Microsoft Dependency Has Risks

https://blog.miloslavhomer.cz/p/microsoft-dependency-has-risks
3•ArcHound•45m ago•0 comments

Broken by Design: Systemd

https://ewontfix.com/14/
5•oliverkwebb•52m ago•0 comments

Building a Monostable Tetrahedron

https://arxiv.org/abs/2506.19244
3•robinhouston•53m ago•0 comments

I built an app to backup Live Photos from iPhone to external hard drives

37•xmasterdev•2d ago•20 comments

Do We Need Another Green Revolution?

https://www.newyorker.com/magazine/2025/06/30/do-we-need-another-green-revolution
9•mitchbob•59m ago•3 comments

Third places and neighborhood entrepreneurship (2024)

https://www.nber.org/papers/w32604
96•WasimBhai•8h ago•130 comments

Deep Down the Rabbit Hole: Bash, OverlayFS, and a 30-Year-Old Surprise

https://sigma-star.at/blog/2025/06/deep-down-the-rabbit-hole-bash-overlayfs-and-a-30-year-old-surprise/
52•Deeg9rie9usi•7h ago•8 comments

Microsoft Edit

https://github.com/microsoft/edit
453•ethanpil•20h ago•270 comments

Thnickels

https://thick-coins.net/?_bhlid=8a5736885893b7837e681aa73f890b9805a4673e
484•jxmorris12•20h ago•103 comments
Open in hackernews

A new PNG spec

https://www.programmax.net/articles/png-is-back/
393•bluedel•1d ago

Comments

bravesoul2•1d ago
Papua New Guniea never went away!
LeoPanthera•15h ago
> I know you all immediately wondered, better compression?. We're already working on that.

This worries me. Because presumably, changing the compression algorithm will break backwards compatibility, which means we'll start to see "png" files that aren't actually png files.

It'll be like USB-C but for images.

skywal_l•15h ago
Can't you improve a compression algorithm and still produce a still valid decompression input? PNG is based on zip, there's certainly ways to improve zip without breaking backwards compatibility.

That being said, they also can do dumb things however, right at the end of the sentence you quote they say:

> we want to make sure we do it right.

So there's hope.

masklinn•15h ago
> Can't you improve a compression algorithm and still produce a still valid decompression input? PNG is based on zip, there's certainly ways to improve zip without breaking backwards compatibility.

That's just changing an implementation detail of the encoder, and you don't need spec changes for that e.g. there are PNG compressors which support zopfli for extra gains on the DEFLATE (at a non-insignificant cost). This is transparent to the client as the output is still just a DEFLATE stream.

vhcr•15h ago
That's what OptiPNG already does.
josefx•10h ago
Doesn't OptiPNG just brute force various settings and pick the best result?
lifthrasiir•15h ago
Better compression can also mean a new set of filter methods or a new interlacing algorithm. But yeah, any of them would cause an instant incompatibility. As noted in the relevant issue [1], we will need a new media type at the very least.

[1] https://github.com/w3c/png/issues/39#issuecomment-2674690324

snvzz•12h ago
I am hopeful whatever better compression doesn't end up multiplying memory requirements, or increase burden on cpu, especially on decompression.

Now, PNG datatype for AmigaOS will need upgrading.

Arnt•12h ago
I don't see why? If your video output is plain old RGB (like the Amiga hardware), then an unmodified decoder will handle new files without a problem. You only need a new decoder if your video output can handle more vivid colours than RGB can express.
Findecanor•8h ago
An image decoded in the wrong colour space for the output will look wrong. It is not using extra bits to express the increased dynamic range: the existing numeric range is stretched and warped.
Arnt•3h ago
Yes. But how bad? AIUI the way it's done is more or less the best that can be done with old video hardware, like mine and like the Amiga.

It could be horrible in principle, but actually isn't.

Arnt•12h ago
We would need a new media type. But the actual new features don't need one, because the news don't break compatibility.

https://svgees.us/blog/img/revoy-cICP-bt.2020.png uses the new colour space. If your software and monitor can handle it, you see better colour than I, otherwise, you see what I see.

Lerc•15h ago
It has fields to say what compression is used. Adding another compression form should be handled by existing software as recognizing it as a valid PNG that they can't decompress.

The PNG format is specifically designed to allow software to read the parts they can understand and to leave the parts they cannot. Having an extensible format and electing never to extend it seems pointless.

mort96•14h ago
> Adding another compression form should be handled by existing software as recognizing it as a valid PNG that they can't decompress.

Yeah, we know. That's terrible.

koito17•14h ago
> Having an extensible format and electing never to extend it seems pointless.

This proves OP analogy regarding USB-C. Having PNG as some generic container for lossless bitmap compression means fragmentation in libraries, hardware support, etc. The reason being that if the container starts to support too many formats, implementations will start restricting to only the subsets the implementers care about.

For instance, almost nobody fully implements MPEG-4 Part 3; the standard includes dozens of distinct codecs. Most software only targets a few profiles of AAC (specifically, the LC and HE profiles), and MPEG-1 Layer 3 audio. Next to no software bothers with e.g. ALS, TwinVQ, or anything else in the specification. Even libavcodec, if I recall correctly, does not implement encoders for MPEG-4 Part 3 formats like TwinVQ. GP's fear is exactly this -- that PNG ends up as a standard too large to fully implement and people have to manually check which subsets are implemented (or used at all).

bayindirh•13h ago
JPEG is no different. Only the decoder is specified. As long as the decoder decodes what you give it to the image you wanted to see, you can implement anything. This is how imgoptim/squash/aerate/dietJPG works. By (ab)using this flexibility.

Same is also true for the most advanced codecs. MPEG-* family and MP3 comes to my mind.

Nothing stops PNG from defining a "set of decoders", and let implementers loose on that spec to develop encoders which generate valid files. Then developers can go to town with their creativity.

cm2187•12h ago
Video files aren't a good analogy. Before God placed VLC and ffmpeg on earth, you had to install a galaxy of codecs on your computer to get a chance to read a video file and you could never tell exactly what codec was stored in a container, nor if you had the right codec version. Unfortunately there is no vlc and ffmpeg for images (I mean there is, the likes of imagemagick, but the vast majority of software doesn't use them).
bayindirh•7h ago
I lived through that era (first K-Lite Codec Pack, then CCCP came along), but still it holds.

Proprietary or open, any visual codec is a battleground. Even in commercial settings, I vaguely remember people saying they prefer the end result of one encoder over another, for the same video/image format, not unlike how photographers judge cameras by their colors.

So maybe, this flexibility to PNG will enable or encourage people to write better or at least unorthodox encoders which can be decoded by standard compliant ones.

fc417fc802•13h ago
I honestly don't see an issue with the mpeg-4 example.

Regarding the potential for fragmentation of the png ecosystem the alternative is a new file format which has all the same support issues. Every time you author something you make a choice between legacy support and using new features.

From a developer perspective, adding support for a new compression type is likely to be much easier than implementing logic for an entirely new format. It's also less surface area for bugs. In terms of libraries, support added to a dependency propagates to all consumers with zero additional effort. Meanwhile adding a new library for a new format is linear effort with respect to the number of programs.

7bit•12h ago
I never once in 25 years encountered an issue with an mp4 Container that could Not be solved by installing either the divx or xvid codec. And I extensively used mp4's metatdat for music, even with esoteric Tags.

Not Sure what youre talking abouz.

Arnt•12h ago
He's saying that in 25 years, you used only the LC and HE profiles, and didn't encounter TwinVQ even once. I looked at my thousand-odd MPEG-4 files. They're overwhelmingly AAC LC, a little bit of AAC LC SBR, no TwinVQ at all.

If you want to check yours: mediainfo **/*.mp4 | grep -A 2 '^Audio' | grep Format | sort | uniq -c

https://en.wikipedia.org/wiki/TwinVQ#TwinVQ_in_MPEG-4 tells the story of TwinVQ in MPEG-4.

cm2187•12h ago
But where the analogy with USB-C is very good is that just like USB-C, there is no way for a user to tell from the look of the port or the file extension what the capabilities are. Which even for a fairly tech savvy user like me is frustrating. I have a bunch of cables, some purchased years ago, how do I know what is fit for what?

And now think of the younger generation that has grown up with smartphones and have been trained to not even know what a file is. I remember this story about senior high school students failing their school tests during covid because the school software didn't support heif files and they were changing the file extension to jpg to attempt to convert them.

I have no trust the software ecosystem will adapt. For instance the standard libraries of the .net framework are fossilised in the world of multimedia as of 2008-ish. Don't believe heif is even supported to this day. So that's a whole bunch of code which, unless the developers create workarounds, will never support a newer png format.

skissane•9h ago
> there is no way for a user to tell from the look of the port or the file extension what the capabilities are

But that's typical for file extensions. Consider EXE – it is probably an executable, but an executable for what? Most commonly Windows – but which Windows version will this EXE run on? Maybe this EXE only works on Windows 11, and you are still running Windows 10. Or maybe you are running x86-64 Windows, but this EXE is actually for ARM or MIPS or Alpha. Or maybe it is for some other platform which uses that extension for executable files – such as DOS, OS/2, 16-bit Windows, Windows CE, OpenVMS, TOPS-10, TOPS-20, RSX-11...

.html, .js, .css – suggest to use a web browser, but don't tell you whether they'll work with any particular one. Maybe they use the latest features but you use an old web browser which doesn't support them. Maybe they require deprecated proprietary extensions and so only work on some really old browser. Maybe this HTML page only works on Internet Explorer. Maybe instead of UTF-8 it is in some obscure legacy character set which your browser doesn't support.

.zip – supports extensible compression and encryption methods, your unzip utility might not support the methods used to compress/encrypt this particular zip file. This is actually normal for very old ZIP files (from the 1980s) – early versions of PKZIP used various deprecated compression mechanisms, which few contemporary unzip utilities support. The format was extended to 64-bit without changing the extension, there's still a lot of 32-bit only implementations out there. ZIP also supports platform-specific file attributes–e.g. PKZIP for z/OS creates ZIP files which contain metadata about mainframe data storage formats, unzip on another platform is going to have no idea what it means, but the metadata is actually essential to interpreting the data correctly (e.g. if RECFM=V you need to parse the RDWs, if RECFM=F there won't be any)

.xml - okay, it is XML – but that tells you nothing about the actual schema. Maybe you were expecting this xml file to contain historical stock prices, but instead it is DocBook XML containing product documentation, and your market data viewer app chokes on it. Or maybe it really is historical stock prices, but you are using an old version of the app which doesn't support the new schema, so you can't view it. Or maybe someone generated it on a mainframe, but due to a misconfiguration the file came out in EBCDIC instead of ASCII, and your app doesn't know how to read EBCDIC, yet the mainframe version of the same app reads it fine...

.doc - people assume it is legacy (pre-XML) Microsoft Word: every version of which changed the file format, old versions can't read files created with newer versions correctly or at all, conversely recent versions have dropped support for files created in older versions, e.g. current Office versions can't read DOC files created with Word for DOS any more... but back in the 1980s a lot of people used that extension for plain text files which contained documentation. And it was also used by incompatible proprietary word processors (e.g. IBM DisplayWrite) and also desktop publishing packages (e.g. FrameMaker, Interleaf)

.xmi – I've seen this extension used for both XML Model Interchange (XML-based standard for exchanging UML diagrams) and XMIT (IBM mainframe file archive format). Because extensions aren't guaranteed to be unique, many incompatible file formats share the same extension

.com - is it an MS-DOS program, or is it DCL (Digital Command Language)?

.pic - probably some obscure image format, but there are dozens of possibilities

.img – could be either a disk image or a visual image, either way dozens of incompatible formats which use that extension

.db – nowadays most likely SQLite, but a number of completely incompatible database engines have also used this extension. And even if it is SQLite, maybe your version of SQLite is too old to read this file because it uses some features only found in newer versions. And even if SQLite can read it, maybe it has the wrong schema for your app, or maybe a newer version of the same schema which your old version that app doesn't support, or an old version of the schema which the current version of the app has dropped support for...

Calzifer•8h ago
Just last week I had again some PDFs Okular could not open because of some more uncommon form features.
cmiller1•7h ago
> Consider EXE – it is probably an executable, but an executable for what? Most commonly Windows

Has anyone ever used .exe for anything other than Windows?

asgerhb•6h ago
Way back when, my prof was using his Linux machine to demonstrate how to use GCC. He called the end result .exe but that might have been for the benefit of the Windows users in the room. (Though Linux users being considerate to Windows users, or vice versa, is admittedly a rarity)
skissane•5h ago
Prior to Windows 95, the vast majority of PC games were MS-DOS exe files – so anyone who played any of those games (whether back in their heyday, or more recently through DOSBox) has run an MS-DOS exe. Most people who ever used Lotus 1-2-3 or WordPerfect were running an MS-DOS exe. Both products were eventually ported to Windows, but were far less popular under Windows than under DOS.

Under Windows 95/98/Me, most command line tools were MS-DOS executables. Their support for 32-bit Windows console apps was very poor, to the extent that the input and output of such apps was proxied through a 16-bit MS-DOS executable, conagent.exe

First time in my life I ever used GNU Emacs, it was an OS/2 exe. That's also true for bash, ls, cat, gcc, man, less, etc... EMX was my gateway drug to Slackware

pvorb•14h ago
Extending the format just because you can – and breaking backwards compatibility along the way – is even more pointless.

If you've created an extensible file format, but you never need to extend it, you've done everything right, I'd say.

jajko•13h ago
What about an extensible format that would have as part of header an algorithm (in some recognized DSL) of how to decompress it (or any other step required for image manipulation)? I know its not so much about PNG but some future format.

That's what I would call really extensible, but then there may be no limits and hacking/viruses could have easily a field day.

lelanthran•13h ago
> What about an extensible format that would have as part of header an algorithm (in some recognized DSL) of how to decompress it (or any other step required for image manipulation)?

Will sooner or later be used to implement RCEs. Even if you could do a restriction as is done for eBPF, that code still has to execute.

Best would be not to extend it.

dooglius•13h ago
> Having an extensible format and electing never to extend it seems pointless.

So then it was pointless for PNG to be extensible? Not sure what your argument is.

chithanh•13h ago
> Adding another compression form should be handled by existing software

In an ideal world, yes. In practice however, if some field doesn't change often, then software will start to assume that it never changes, and break when it does.

TLS has learned this the hard way when they discovered that huge numbers of existing web servers have TLS version intolerance. So now TLS 1.2 is forever enshrined in the ClientHello.

shiomiru•13h ago
The difference between valid PNG you can't decompress and invalid PNG is fairly irrelevant when your aim is to get an image onto the screen.

And considering we already have plenty of more advanced competing lossless formats, I really don't see why "feed a BMP to deflate" needs a new, incompatible spin in 2025.

fc417fc802•13h ago
> plenty of more advanced competing lossless formats

Other than JXL which still has somewhat spotty support in older software? TIFF comes to mind but AFAIK its size tends to be worse than PNG. Edit: Oh right OpenEXR as well. How widespread is support for that in common end user image viewer software though?

Arnt•12h ago
It's a new and compatible spin. https://svgees.us/blog/img/revoy-cICP-bt.2020.png uses the important new feature and your old software can display it.

More generally, PNG has a simple feature to specify what's needed. A file consists of a number of chunks, and one bit in the chunk specifies whether that chunk is required for display. All of the extensions I've seen in the past decades set that bit to "optional".

For example, this update includes a chunk containing EXIF data. As you'd expect, the exif chunk sets that bit to "optional".

HelloNurse•13h ago
Extensibility of PNG has been amply used, as intended, for proprietary chunks that hold application specific data (e.g. PICO-8 games) without bothering other software.
Lerc•7h ago
Doesn't pico-8 store the data in the least significant bits of colour? Maybe it got updated to use chunks.
colanderman•15h ago
One could imagine a PNG file which contains a low-resolution version of the image with a traditional compression algorithm, and encodes additional higher-resolution detail using a new compression algorithm.
mrheosuper•14h ago
Does usb-c spec break backward compatibility ?, a 2018 macbook work perfectly fine with 2025 usb c charger
techpression•14h ago
I don’t know if it’s the spec or just a plethora of vendors that ignores it, but I have many things with a USB-C port that requires USB-A as source. USB-C to A to C works, yay dongles, but not just C to C. So maybe it’s not really breaking backwards compatibility, just a weird mix of a port and the communication being separate standards.
mrheosuper•14h ago
because those usb-c ports do not follow the spec. If they had followed the spec from 1st day there would be no problem even now.
fragmede•13h ago
it's vendors just changing the physical port but not updating the electronics. specifically, a 5.1kΩ pull-up resistors on the CC1 and/or CC pins is needed on the host (was usb-a) side in order for the c to c cable to work.
danielheath•14h ago
Some things don't work unless you use the right kind of USB-C cable.

EG your GPU and monitor both have a USB-C port. Plug them together with the right USB cable and you'll get images displayed. Plug them together with the wrong USB cable and you won't.

USB 3 didn't have this issue - every cable worked with every port.

mrheosuper•14h ago
That is not backward compatible problem. If a cable that does 100w charging when using pd2.0, but only 60w when using with pd3.1 device, then i would agree with you.
yoz-y•14h ago
The problem is not backward compatibility but labeling. A USB-C cable looks universal but isn’t. Some of them just charge, some do data, some do PD, some give you access to high speed. But there is no way to know.

I believe the problem here is that you will have PNG images that “look” like you can open them but can’t.

mrheosuper•13h ago
the parent said "changing the compression algorithm will break backwards compatibility", which i assume is something works now won't work in the future. The usb-c spec is intentionally trying to avoid that.
danielheath•13h ago
Today, I can save a PNG file off a random website and then open it.

If PNG gets extended, it's entirely plausible that someone will view a PNG in their browser, save it, and then not be able to open the file they just saved.

There are those who claim "backwards compatibility" doesn't cover "how you use it" - but roughly none of the people who now have to deal with broken software care about such semantic arguments. It used to work, and now it doesn't.

johnisgood•13h ago
This is what I fear, too.

Do they mention which C libraries use this spec?

mrheosuper•13h ago
which is what usb-c spec has been avoiding so far. Even in USB4 spec, there are a lot of mentioning the new spec should be compatible with TB3 devices.

USB-C spec is anything but breaking backward compatible.

fc417fc802•13h ago
The alternative is the website operator who wants to save on bandwidth instead adopts JXL or WEBP or what have you and ... the end user with old software still can't open it.

It's a dichotomy. Either the provider accommodates users with older software or not. The file extension or internal headers don't change that reality.

Another example, new versions of PDF can adopt all the bells and whistles in the world but I will still be saving anything intended to be long lived as 1/a which means I don't get to use any of those features.

mystifyingpoi•13h ago
Cable labeling could fix 99% of the issues with USB-C compat. The solution should never be blaming consumer for buying the wrong cable. Crappy two-wire charge-only cables are perfectly fine for something like a night desk lamp. Keep the poor cables, they are okay, just tell me if that's the case.
ay•13h ago
Same thing with PNG. Just call the format with new additions it PNGX, so the user can clearly see that the reason their software can’t display the image is not a file corruption.

This is just pretending that if you have a cat and a dog in two bags and you call it “a bag”, it’s one and the same thing…

lelanthran•13h ago
> Cable labeling could fix 99% of the issues with USB-C compat.

Labelling is a poor band-aid on the root problem - consumer cables which look identical and fit identically should work wherever they fit.

There should never have been a power-only spec for USB-C socket dimensions.

If a cable supports both power and data, it must fit in all sockets. If a cable supports only power it must not fit into a power and data socket. If a cable supports only data, it should not fit into a power and data socket.

It is possible to have designed the sockets under these constraints, with the caveat that they only go in one way. I feel that that would have been a better trade-off. Making them reversible means that you cannot have a design which enforces cable type.

Xss3•12h ago
So since my vape (example, i dont vape) has a power and data slot for charging and firmware updates, i should be limited to only using dual purpose cables day to day rather than a power only cable?
lelanthran•11h ago
> So since my vape (example, i dont vape) has a power and data slot for charging and firmware updates, i should be limited to only using dual purpose cables day to day rather than a power only cable?

Well, yes.

Why can't you use a power+data cable for the vape (or whichever appliance takes both)? What's the deal-breaker here?

The alternative is labeling, or plugging cables in to see if they do what you want them to do.

Both are a poor user interface.

Xss3•31m ago
Is the same true for my laptop? Or soldering plate? Both take over 150w of power. Buying a power and data cable is expensive compared to just power, and the length of cable is severely limited...or the data speed impaired significantly. How slow does the data have to be for it to be non compliant?
mystifyingpoi•12h ago
> If a cable supports only power it must not fit into a power and data socket

That's even more confusing than the current state of affairs. If my phone has power and data socket, then I cannot use power only cable to only charge it? Presumably with the charger that has power only socket. So I need a cable with two different ends anyway. Just go micro-USB at this point :)

Funnily enough, there is a 100% overkill way to solve such issues. Just use super expensive certified TB cables. Well... plus a A-to-C adapter for noncompliant devices, I guess.

kevin_thibedeau•1h ago
Two wire cables are not in the specification, just like A-to-A cables aren't. The whole charging above 100mA with resistor hacks wasn't in the standard either until they had to grandfather it in. The implementers forum isn't responsible for non-members breaking their spec.
globular-toast•13h ago
Some aren't even USB. Thunderbolt and DisplayPort both use USB-C too.
Xss3•12h ago
Thunderbolt meets usbc specs (and exceeds them afaik), so it is still usb...
voidUpdate•13h ago
That's not just an issue with usb-c. normal usb a and b cables can have data or no data depending on how stingy the company wants to be, and you can't know until you test it
Xss3•12h ago
You can get pretty good guesses just by feel and length. Tiny with a super thin cable? Probably charge only.
mystifyingpoi•14h ago
Yeah, I also don't think they've broken backwards compat ever. Super high end charger from 2024 can charge old equipment from 2014 just fine with regular 5V.

What was broken was the promise of a "single cable to rule them all", partly due to manufacturers ignoring the requirements of USB-C (missing resistors or PD chips to negotiate voltages, requiring workarounds with A-to-C adapters), and a myriad of optional stuff, that might be supported or not, without a clear way to indicate it.

zirgs•12h ago
Yeah - it's a mess. Some devices only charge with a charger that supports PD. Some other devices need a charger WITHOUT PD support.
bmacho•14h ago
+1 why not name it png4 or something. It's better if compatibility is obvious upfront
josephg•14h ago
I think if they did that, nobody would use it. And anyway, from the article:

> Many of the programs you use already support the new PNG spec: Chrome, Safari, Firefox, iOS/macOS, Photoshop, DaVinci Resolve, Avid Media Composer...

It might be too late to rename png to .png4 or something. It sounds like we're using the new png standard already in a lot of our software.

jillesvangurp•12h ago
Old PNGs will work just fine. And forward compatibility is much less important.

The main use case for PNG is web browsers and all of them seem to be on board. Using old web browsers is a bad idea. You do get these relics showing up using some old version of internet explorer. But some images not rendering is the least of their problems. The main challenge is actually going to be updating graphics tools to export the new files. And teaching people that sRGB maybe isn't good enough any more. That's going to be hard since most people have no clue about color spaces.

Anyway, that gives everybody plenty of time to upgrade. By the time this stuff is widely used, it will be widely supported. So, you kind of get forward compatibility that way. Your browser already supports the new format. Your image editor probably doesn't.

hnlmorg•11h ago
Browsers aren't the only software that work with PNGs. Far from it in fact.
AlienRobot•9h ago
>The main use case for PNG is web browsers

This is news to me. I'm pretty sure the main use case for PNG is lossless transparent graphics.

asadotzler•3h ago
Depends on whose use cases you're considering.

There are about 3.6 billion people surfing the web and experiencing PNGs. That use case, consuming PNGs, seems to dwarf the perhaps 100 million (somewhat wild guess) graphic designers, web developers, and photo editing professionals who manipulate images for publishing (in any medium) or archiving.

If, on the other hand, you're considering the use cases envisioned by PNG's creators, or the use cases that interest the people processing or publishing images, yes, these people are focused on format itself and its capabilities.

I suspect this particular use of "use case" isn't terribly clear. Also these two considerations are not incompatible.

whywhywhywhy•6h ago
> The main use case for PNG is web browsers

It's not, most images you encounter on the web need better compression.

The main PNG use case is to store lossless images locally as master copies that are then compressed or in workflows where you intend to edit and change them where compressed formats would degrade the more they were edited.

ajnin•11h ago
What backward compatibility are we talking about here? Backwards compatibility of images will be fine, backwards compatibility of decoders might be impacted, but the article says the major image viewers (browsers) and image editors already support the 3rd version. Better compression is only planned for the 5th version of the spec.

Also if you forbid evolving existing formats, the only alternative to improve is to introduce a new format, and I argue that it would be causing even more fragmentation and be more difficult to adopt to. Look at all the drama surrounding JPEG XL.

altairprime•11h ago
They could, for example, use lossy compression for the compatibility layer and then fill it in the rest of the way to lossless using incompatible new compression objects. Legacy uses will see some fidelity degradation, but they are already being stuck with sRGB downmixes, so that’s fine — and those who are bothered by it can just emit a lossless-pixels (but lossy-color and lossy-range) compatibility layer and reserve the compression benefits for the color and dynamic range.

I’m not saying this is what will happen — but if I was able to construct a plausible approach to compression in ten minutes, then perhaps it’s a bit early to predict the doom of compatibility.

bawolff•10h ago
I don't think that will super be an issue. How often has "progressive jpeg" ever caused problems? That's the same thing.
ProgramMax•3h ago
Worry not! (Well, worry a little.)

The first bit of our research is "What can we already make use of which requires no spec update? There are plenty of PNG optimizers. How much of that should go into the typical PNG libraries?"

Same with parallel encoding & decoding. An older image viewer will be able to decode it on one thread without ever knowing parallel decoding was an option.

Here's the worry-a-little part: Everybody immediately jumps to file size as to what image compression is better or worse. That isn't the best take, but it is what it is. So there is pressure to adopt newer technologies.

We often do have a way to maintain some degree of backwards compatibility even when we do this. For example, we can store a downsampled image for old viewers. Then extra, new chunks will know "Mix that with this full scale data, using a different compression".

As you can imagine, this mixing complicates things. It might not be the best option. Sooooo we're researching it :)

LegionMammal978•15h ago
Reading the linked blog post on the new cICP chunk type [0], it looks like the "proper HDR support" isn't something that you couldn't already do with an embedded ICC profile, but instead a much-abbreviated form of the colorspace information suitable for small image files.

[0] https://svgees.us/blog/cICP.html

cormorant•3h ago
"common but not representable RGB spaces like Adobe 1998 RGB or ProPhoto RGB cannot use CICP and have to be identified with ICC profiles instead."

cICP is 16 bytes for identifying one out of a "list of known spaces" but they chose not to include a couple of the most common ones. Off to a great start...

I wonder if it's some kind of legal issue with Adobe. That would also explain why EXIF / DCF refer to Adobe RGB only by the euphemism "optional color space" or "option file". [1]

[1] https://en.wikipedia.org/wiki/Design_rule_for_Camera_File_sy...

ProgramMax•2h ago
PNG previously supported ICC v2. That was updated to ICC v4. However, neither of these are capable of HDR.

Maybe iccMAX supports HDR. I'm not sure. In either case, that isn't what PNG supported.

So something new was required for HDR.

albert_e•15h ago
So animated GIFs can be replaced by Animated PNGs with alpha blending with transparent backgrounds and lossless compression! Some nostalgia from 2000s websites can be revived and relived :)

Curious if Animated SVGs are also a thing. I remember seeing some Javascript based SVG animations (it was a animated chatbot avatar) - but not sure if there is any standard framework.

andsoitis•15h ago
> Curious if Animated SVGs are also a thing.

Yes. Relevant animation elements:

• <set>

• <animate>

• <animateTransform>

• <animateMotion>

See https://www.w3schools.com/graphics/svg_animation.asp

mattigames•15h ago
Overshadowed by CSS animations for almost all use cases.
lawik•14h ago
But animated gradient outlines on text is the only use-case I care about.
mattigames•9h ago
"Use case" is written without hyphen https://en.m.wikipedia.org/wiki/Use_case
fkyoureadthedoc•7h ago
I have to differentiate myself from LLMs by using words wrong though
WorldMaker•3h ago
Hyphenation of multi-word nouns is a process in English that usually happens after some time of usage as separate words. It often happens before eventually merger into a single compound word noun. Such as: "Electronic Mail" to "E Mail" to "e-mail" to "email".

Given how often it is used as a jargon term in software development, I can absolutely see this usage of "use-case" here as a "vote" for the next step in the process. Will we eventually see "usecase" become common? It's possible. I think it might even be a good idea. I'm debating adding my own "votes" for the hyphen moving forward.

albert_e•14h ago
Oh TIL - Thanks!

This could possibly be used to build full fledged games like pong and breakout :)

jerf•2h ago
SVG also supports Javascript, which will probably be a lot more useful for games.
dveditz_•1h ago
It supports JavaScript when used as a document, but when used as an "image" by a browser (IMG tag, CSS features) JavaScript and the loading of external resources are disabled.
shakna•14h ago
Slightly related, I recently hit on this SVG animation bug in Chrome (that someone else found):

https://shkspr.mobi/blog/2025/06/an-annoying-svg-animation-b...

riffraff•15h ago
I was under the impression many gifs these days are actually served as soundless videos, as those basically compress better.

Can animated PNG beat av1 or whatever?

josephg•14h ago
I doubt it, given png is a lossless compression format. For video thats almost never what you want.
DidYaWipe•13h ago
For animations with lots of regions of solid color it could do very well.
layer8•14h ago
APNG would be for lossless compression, and probably especially for animations without a constant frame rate. Similar to the original GIF format, with APNG you explicitly specify the duration of each individual frame, and you can also explicitly specify looping. This isn’t for video, it’s more for Flash-style animations, animated logos/icons [0], or UI screen recordings.

[0] like for example these old Windows animations: https://www.randomnoun.com/wp/2013/10/27/windows-shell32-ani...

fc417fc802•12h ago
All valid points, however AV1 also supports lossless compression and is almost certainly going to win the file size competition against APNG every time.

https://trac.ffmpeg.org/wiki/Encode/AV1#Losslessencoding

meindnoch•12h ago
False, or misleading.

The AV1 spec [1] does not allow RGB color spaces, therefore AV1 cannot preserve RGB animations in a bit-identical fashion.

[1] https://aomediacodec.github.io/av1-spec/av1-spec.pdf

pornel•5h ago
AV1 supports YCoCg, which encodes RGB losslessly.

It is a bit-reversible rotation of the RGB cube. It makes the channels look more like luma and chroma that the codec expects.

meindnoch•3h ago
False.

8-bit YCoCg (even when using the reversible YCoCg-R [1] scheme) cannot represent 8-bit RGB losslessly. The chroma channels would need 9 bits of precision to losslessly recover the original 8-bit RGB values.

[1] https://www.microsoft.com/en-us/research/wp-content/uploads/...

armada651•13h ago
> Can animated PNG beat av1 or whatever?

Animated PNGs can't beat GIF nevermind video compression algorithms.

jeroenhd•12h ago
Once you add more than 256 different colours in total, GIF explodes in terms of file size. It's great for small, compact images with limited colour information, but it can't compete with APNG when the image becomes more detailed than what you'd find on Geocities.
pornel•5h ago
No, APNG explodes in size in that case.

In APNG it's either the same 256 colors for the whole animation, or you have to use 24-bit color. That makes the pixel data 3 times larger, which makes zlib's compression window effectively 3 times smaller, hurting compression.

OTOH GIF can add 256 new colors with each frame, so it can exceed 256 colors without the cost of switching all the way to 16.7 million colors.

Aissen•12h ago
> Animated PNGs can't beat GIF nevermind video compression algorithms.

Not entirely true, it depends on what's being displayed, see a few simple tests specifically constructed to show how much better APNG can be vs GIF and {,lossy} webp: http://littlesvr.ca/apng/gif_apng_webp.html

Of course I don't think it generalizes all that well…

bmacho•10h ago
I tried these examples on ezgif, and indeed apng manages to be smaller than webp every single time. Weird, I was under the impression that webp was almost always smaller? Is this because GIF images are already special, or apng uses better compression than png?

edit: using the same ezgif webp and apng on a H.264 source, apng is suddenly 10x the size than webp. It seems apng is only better if the source is gif

Aissen•9h ago
I have no idea! I actually hoped someone would show a much more comprehensive and serious benchmark in response, but that has failed to materialize.
armada651•2h ago
You're correct and I was considering adding a footnote that if you use indexed colors like a GIF then PNG can beat GIF due to better compression algorithms. But when most people think of APNG they think of lossless compression rather than lossy compression.
fc417fc802•12h ago
> many gifs these days are actually served as soundless videos

That's not really true. Some websites lie to you by putting .gif in the address bar but then serving a file of a different type. File extensions are merely a convention and an address isn't a file name to begin with so the browser doesn't care about this attempt at end user deception one way or the other.

faceplanted•11h ago
You said that's not really true and the described exactly how it's true, what did you mean?
bawolff•10h ago
Its also because people like to "pause" animations, and that is not really an option with apng & gif.
bigfishrunning•6h ago
why not? that's up to the program displaying the animation, not the animation itself -- i'm sure a pausable gif or apng display program is possible
pornel•5h ago
It's absolutely possible. Browsers even routinely pause playback when images aren't visible on screen.

They just don't have a proper UI and JS APIs exposed, and there's nothing stopping them from adding that.

IMO browsers are just stuck with tech debt, and maintainin a no-longer-relevant distinction between "animations" and "videos". Every supported codec should work wherever GIF/APNG work and vice versa.

It's not even a performance or complexity issue, e.g. browsers support AVIF "animations" as images, even though they're literally fully-featured AV1 videos, only wrapped in a "pretend I'm an image" metadata.

joquarky•3h ago
I wish browsers still paused all animations when the user hits the Esc key. It's hard to read when there are distracting animations all over most pages.
nextaccountic•3h ago
> They just don't have a proper UI and JS APIs exposed, and there's nothing stopping them from adding that.

Browsers should just allow animated gifs and apngs in <video>

jonhohle•14h ago
It seems crazy to think about, but I interviewed with a power company in 2003 that was building a web app with animated SVGs.
bmacho•14h ago
> Curious if Animated SVGs are also a thing.

SVG is just html5, it has full support for CSS, javascript with buttons, web workers, arbitrary fetch requests, and so on (obviously not supported by image viewers or allowed by browsers).

bawolff•10h ago
Browsers support all that sort of thing, as long as you use an iframe. (Technically there are sone subtle differences between that and html5, but you are right its mostly the same)

If you use an <img> tag, svgs are loaded in "restricted" mode. This disables scripting and external resources. However animation via either SMIL or CSS is still supported.

vorgol•9h ago
It nearly got raw socket support back in the day: https://news.ycombinator.com/item?id=35381755
chithanh•13h ago
When it comes to converting small video snippets to animated graphics, I think WEBP was much better than APNG from the beginning. Only if you use GIF as intermediate format then APNG was competitive.

Nowadays, AVIF serves that purpose best I think.

jokoon•12h ago
both GIF and PNG use zipping for compressing data, so APNG are not much better than GIF
bawolff•10h ago
PNG uses deflate (same as zip) but GIF uses LZW. These are different algorithms. You should expect different compression results i would assume.
0points•10h ago
Remember when we unwillingly trained the generative AI:s of our time with an endless torrent of factoids?
Calzifer•9h ago
(A)PNG supports semi-transparency. In GIF a pixel is either full transparent or full opaque.

Also while true color gifs seem to be possible it is usually limited to 256 colors per image.

For those reasons alone APNG is much better than GIF.

theqwxas•9h ago
Some years ago I've used the Lottie (Bodymovin?) library. It worked great and had a nice integration: you compose your animation in Adobe After Effects, export it to an svg plus some json, and the lottie JS script would handle the animation for you. Anything else with (vector, web) animations I've tried is missing the tools or the DX for me to adopt. Curious to hear if there are more things like this.

I'm not sure about the tools and DX around animated PNGs. Is that a thing?

qingcharles•4h ago
Almost nowhere that supports uploading GIFs supports APNG or animated WEBP. The back end support is so low it's close to zero. Which is really frustrating.
extraduder_ire•3h ago
Do you mean services that reencode gif files to webm/mp4? apng just works everywhere that png works, and will remain animated as long as it's not re-encoded.

You can even have one frame that gets shown if and only if animation is not supported.

adgjlsfhk1•15h ago
I'm very curious to see how this will end up stacking up vs lossless jpegxl
Simran-B•14h ago
I doubt it can get anywhere near. What is even the point of a new PNG version if there's something as advanced as JXL that is also royalty-free?
layer8•13h ago
Browser support for JPEG XL is poor (basically only Safari I think), while the new PNG spec is already supported by all mainstream browsers.
encom•13h ago
It's poor, only because Google is using their stranglehold on browsers, to push their own WebP trash. That company can't get broken up soon enough.
layer8•12h ago
Firefox also doesn’t support JPEG XL out of the box, and Chrome does support the new PNG, so ¯\_(ツ)_/¯.
trallnag•6h ago
How about renaming JPEG XL to PNG or just merging the complete spec into PNG 3.0?
LoganDark•13h ago
For starters, you're actually able to use PNG.
qwertox•15h ago
> Officially supports Exif data

Probably the best news here. While you already can write custom data into a header, having Exif is good.

BTW: Does Exif have a magnetometer (rotation) and acceleration (gravity) field? I often wonder about why Google isn't saving this information in the images which the camera app saves. It could help so much with post-processing, like with leveling the horizon or creating panoramas.

Aardwolf•15h ago
Exif can also cause confusion for how to render the image: should its rotation be applied or not?

Old decoders and new decoders now could render an image with exif rotation differently since it's an optional chunk that can be ignored, and even for new decoders, the spec lists no decoder recommendations for how to use the exif rotation

It does say "It is recommended that unless a decoder has independent knowledge of the validity of the Exif data, the data should be considered to be of historical value only.", so hopefully the rotation will not be used by renderers, but it's only a vague recommendation, there's no strict "don't rotate the image" which would be the only backwards compatible way

With jpeg's exif, there have also been bugs with the rotation being applied twice, e.g. desktop environment and underlying library both doing it independently

DidYaWipe•13h ago
The stupid thing is that any device with an orientation sensor is still writing images the wrong way and then setting a flag, expecting every viewing application to rotate the image.

The camera knows which way it's oriented, so it should just write the pixels out in the correct order. Write the upper-left pixel first. Then the next one. And so on. WTF.

mavhc•12h ago
Because your non-smartphone camera doesn't have enough ram/speed to do that I assume (when in burst mode)

If a smartphone camera is doing it, then bad camera app!

Joel_Mckay•12h ago
Most modern camera modules have built in hardware codecs like mjpeg, region of interest selection, and frame mirror/flip options.

This is particularly important on smartphones and battery operated devices. However, most smartphone devices simply save the photo the same way regardless of orientation, and simply add a display-rotated flag to the metadata.

It can be super annoying sometimes, as one can't really disable the feature on many devices. =3

Aardwolf•11h ago
Rotation for speed/efficiency/compression reasons (indeed with PNG's horizontal line filters it can have a compression reason too) should have been a flag part of the compressed image data format and for use by the encoder/decoder only (which does have caveats for renderers to handle partial decoding though... but the point is to have the behavior rigorously specified and encoded in the image format itself and handled by exactly one known place namely the decoder), not part of metadata

It's basically a shame that the exif metadata contains things that affect the rendering

joking•10h ago
the main reason is probably that the chip is already outputting the image in a lossy format, and if you reorder the pixels you must reencode the image which means degrading the image, so it's much better to just change the exif orientation.
lsaferite•2h ago
> the chip is already outputting the image in a lossy format

Could you explain this one?

ralferoo•10h ago
One interesting thing about JPEG is that you can rotate an image with no quality loss. You don't need to convert each 8x8 square to pixels, rotate and convert back, instead you can transform them in the encoded form. So, rotating each 8x8 square is easy, and then rotating the image is just re-ordering the rotated squares.
pwdisswordfishz•6h ago
That doesn't seem to apply to images that aren't multiples of 8 in size, does it?
hidroto•6h ago
are there any cameras that take pictures that are not a multiple of 8 in width and height?
bdavbdav•1h ago
People may crop
justincormack•5h ago
the stored image is always a multiple of 8, with padding that is ignored (and heavily compressed).
pwdisswordfishz•4h ago
But can this lossless rotation process account for padding not being in the usual place (lower right corner presumably)?
mort96•2h ago
I'm not sure if this is how JPEG implements it, but in H.264, you just have metadata which specifies a crop (since H.264 also encodes in blocks). From some quick Googling, it seems like JPEG also has EXIF data for cropping, so if that's the mechanism that's used to crop off the bottom and right portions today, there's no reason it couldn't also be used to crop off the top and left portions when losslessly rotating an image's blocks.
dylan604•5h ago
Slight nitpicking, but you can rotate in 90° increments without loss.
meindnoch•2h ago
Only if the image width/height is a multiple of 8. See: the manpage of jpegtran, especially the -p flag.
klabb3•8h ago
TIL, and hard agree (on face value). I’ve been struck by this with arbitrary rotation of images depending on application, very annoying.

What are the arguments for this? It would seem easier for everyone to rotate and then store exif for the original rotation if necessary.

kllrnohj•7h ago
> What are the arguments for this? It would seem easier for everyone to rotate and then store exif for the original rotation if necessary.

Performance. Rotation during rendering is often free, whereas the camera would need an intermediate buffer + copy if it's unable to change the way it samples from the sensor itself.

airstrike•7h ago
How is rotation during rendering free?
chainingsolid•6h ago
Pretty much every pixel rendered these days was generated by a shader so gpu side you probably already have way more translation options than just a 90° rotation (likely already being used for a rotation of 0°). You'd likely have to write more code cpu side to handle the case of tell the gpu to rotate this please and handle the UI layout diffrence. Honestly not a lot of code.
kllrnohj•5h ago
For anything GPU-rendered, applying a rotation matrix to a texture sample and/or frame-buffer write is trivially cheap (see also why Vulkan prerotation exists on Android). Even ignoring GPU-rendering, you always are doing a copy as part of rendering and often have some sort of matrix operation anyway at which point concatenating a rotation matrix often doesn't change much of anything.
Someone•5h ago
> The camera knows which way it's oriented, so it should just write the pixels out in the correct order. Write the upper-left pixel first. Then the next one. And so on. WTF.

The hardware likely is optimized for the common case, so I would think that can be a lot slower. It wouldn’t surprise me, for example, if there are image sensors out there that can only be read out in top to bottom, left to right order.

Also, with RAW images and sensors that aren’t rectangular grids, I think that would complicate RAW images parsing. Code for that could have to support up to four different formats, depending on how the sensor is designed,

jandrese•15h ago
Yes, but websites frequently strip all or almost all Exif data from uploaded images because some fields are used by stalkers to track people down to their real address.
johnisgood•13h ago
And I strip Exif data, too, intentionally, for similar reasons.
bspammer•12h ago
That makes sense to me for any image you want to share publicly, but for private images having the location and capture time embedded in the image is incredibly useful.
johnisgood•12h ago
If by private you mean "never shared", I agree.
jandrese•3h ago
If you are uploading it to a website you are sharing it. Even if the image is supposedly "private" you have to assume it will be leaked at some point. Remember, the cloud is just someone else's computer, and they can do what they want with their computer. They may also not be entirely competent at their job.
andsoitis•15h ago
There is no standard field to record readouts of a camera's accelerometers or inertial navigation system.

Exif fields: https://exiv2.org/tags.html

bawolff•10h ago
Personally i wish people just used XMP. Exif is such a bizarre fotmat. Its essentially embedding a tiff image inside a png.
Findecanor•8h ago
Does the meta-data have support for opting in/out of "AI training"?

And is being able to read an image without an opt-in tag something that has to be explicitly enabled in the reference implementation's API?

ggm•15h ago
Somebody needs to manage human time/date approximates in a way other people in s/w will align to.

"photo scanned in 2025, is about something in easter, before 1940 and after 1920"

SchemaLoad•14h ago
The issue that gets me is that Google Photos and Apple photos will let you manually pick a date, but they won't actually set it in the photo EXIF, so when you move platforms. All of the images that came from scans/sent without EXIF lose their dates.
ggm•14h ago
It's in sidecar files. Takeout gets them, some tools read them.
kccqzy•6h ago
But there is no standardization of sidecar files, no? Whereas EXIF is pretty standard.
jeroenhd•5h ago
EXIF inside of PNGs is new. You can make it work by embedding structured chunks into the file, but it's not official in any way (well, not until the new spec, at least). Sidecar files have some kind of interoperable format that at least don't break buggy PNG parsers when you open the image file. The sidecar files themselves differ in format, but at least they're usually formatted according to their extension.

The usual sidecar files, XMP files, are standardised (in that they follow a certain extensible XML structure) and can (and often do) include EXIF file information.

mbirth•6h ago
IIRC osxphotos has an option to merge external metadata into the exported file.
luguenth•14h ago
In EXIF, you have DateTimeDigitized [0]

For ambiguous dates there is the EDTF Spec[1] which would be nice to see more widely adopted.

[0] https://www.media.mit.edu/pia/Research/deepview/exif.html

[1] https://www.loc.gov/standards/datetime/

ggm•14h ago
I remember reading about this in a web forum mainly for dublin core fanatics. Metadata is fascinating.

Different software reacts in different ways to partial specifications of yyyy/mm/dd such that you can try some of the cute tricks but probably only one s.w. package honours it.

And the majors ignore almost all fields other than a core set of one or two, disagree about their semantics, and also do wierd stuff with file name and atime/mtime.

kumarvvr•14h ago
Never heard about Animated PNGs, and I am a nerd to the core.

Pleasantly surprised.

Joel_Mckay•14h ago
DaVinci Resolve also supports OpenEXR format with the added magic of LUT.

PNG is popular with some Commercial Application developers, but the exposure and color problems still look 1980's awful in some use-cases.

Even after spending a few grand on seats for a project, one still gets arrogant 3D clown-ware vendors telling people how they should run their pipeline with PNG hot garbage as input.

People should choose EXR more often, and pick a consistent color standard. PNG does not need yet another awful encoding option. =3

morjom•13h ago
What are some "consistent color standards" you'd recommend? Honest question.
Joel_Mckay•13h ago
Like all complex questions, the answer is it depends on the target project and or Display.

A very basic rec.709 workflow tutorial:

https://www.youtube.com/watch?v=lf8COHAgHJs

The Andreas Dürr LUT pack:

https://www.youtube.com/watch?v=dDKK54CeXgM

https://cinematiccookie.gumroad.com/l/bseftb?layout=profile

The calibration workflows also depend heavily on what is being rendered, source application(s), and the desired content look. There were some common free packs on github for popular programs at one time. Should still be around someplace... good luck. =3

DidYaWipe•13h ago
"PNG is popular with some Commercial Application developers, but the exposure and color problems still look 1980's awful in some use-cases."

What are you talking about? It's a bitmap. It has nothing to do with "exposure and color problems."

Joel_Mckay•12h ago
In general, with some applications people hit the limits pretty quickly with PNG and JPG. In our use-case, the EXR format essentially meant a rendered part of the source image wouldn't be "overexposed" by the render pipeline, and layers could be later adjusted to better match in Resolve. Example: your scenes fireball simulation won't look like a fried egg photo from 1980 due to hitting 0xFF.

If you've never encountered the use-case, than don't worry about the aesthetics. Seriously, many vendors also just don't care... especially after they already were paid. Best of luck =3

ProgramMax•2h ago
0xFF is 8-bit. PNG supports up to 16-bit. It always has. Plus, PNG now supports full HDR so the fireball won't look washed out.

I think your experience is with some tool that made bad PNGs. That is a problem with the tool, not the format.

Joel_Mckay•1h ago
EXR stores the color-space information differently, and you missed the point.

Have a look at a tutorial that dives into the basic details, and consider learning something:

https://www.youtube.com/watch?v=pLt1230dtYE

https://www.youtube.com/watch?v=mb0b83MML78

https://www.youtube.com/watch?v=egtnkhuUe_E

PNG has its use-cases, and some people do expect that baked color-space garbage look given it dominates a lot of low-end media. Have a great day =3

ProgramMax•1h ago
I'm trying to follow your point. But...there are problems with your claims. Yes, EXR stores color-space differently than PNG. Because EXR doesn't store color space at all.

In the first video, the person loads the image and manually chooses a gamma transfer function with 2.2. If that was then saved, it would produce the washed-out fireball you mentioned.

In the second video, the person loads the image and manually chooses rec.709, which is also gamma tf and also produces washed-out fireball. In fact, the EXR image he loads literally has a bright fireball and you see it get washed out.

If you want to make claims about EXR being better than PNG, you need to say why storing the values as floating point is better than integer. But the blown-out fireball example is just incorrect. As evidence, I'll point to HDR. ANYTHING you see in an HDR movie is now 100% losslessly reproducible in a PNG.

Joel_Mckay•49m ago
There is a lot of conflated contexts to unpack there...

However, I still trust the ILM engineers over your pet project, and maligned post that reeks of LLM slop.

The argument of making cow from hamburger doesn't hold true under our use-cases. You were shown the path, and it is your choice to put in the work to learn something important.

Best of luck kid =3

nektro•14h ago
cautiously optimistic. the thing that makes png so sought after is its status as frozen
tonyedgecombe•14h ago
>After 20 years of stagnation, PNG is back with renewed vigor!

After 20 years of success, we can't resist the temptation to mess with what works.

encom•13h ago
Yea I'm mildly concerned about this as well. PNG's age is a feature, in a time where software development has gone to hell.
HelloNurse•13h ago
Without the new HDR and color profile handling, PNG was still useful but significantly obsolete. Display hardware has progressed over a few decades, raising the bar for image files.
encom•13h ago
>Display hardware has progressed

It has, but WWW is still de facto sRGB, and will be for a long time still. But again, I'm not strictly opposed to evolving PNG, I just hope they don't ruin it in the process, because that's usually what happens when something gets update for a modern audience. I'll be watching with mixed optimism and concern.

jeroenhd•12h ago
Plenty of JPGs on the web are already in HDR and you wouldn't notice it if you don't have a HDR capable display. The same is true for PNGs.
jeroenhd•12h ago
> Display hardware has progressed

The continued popularity of non-HDR 1080p screens on laptops is a bleak reminder that most people would rather save a couple hundred bucks than buy HDR capable hardware.

HDR is great for TVs and a nice-to-have on phones (who mostly get it for free because OLEDs are the norm these days), but display technology only advances as much as its availability in low-cost devices.

leni536•12h ago
PNG already supports color profiles, but probably not HDR. I would say that the gamut argument in the article is misleading, you can already encode a wider gamut.

Not sure how HDR encoding works, but my impression is that you can set a nominal white point other than (1, 1, 1) in your specified colorspace. This is an extension, but orthogonal to specifying the colorspace itself and the gamut.

ProgramMax•2h ago
You are correct. I designed the article to be very approachable and understandable for the normal person. As such, I took some liberties like only showing HDR primaries and ignoring transfer function. I linked to Chris Lilley's post to give experts a more correct answer.

But wide color gamut was already possibly in PNG via ICC profiles (HDR was not). And those primaries I showed could have been used in a wide color image.

So the image is a bit misleading or red-flag-y to experts who know. But to the average person, I think it is as truthful as I can be without getting too deep in the weeds.

virtualritz•12h ago
There is nothing in display hardware today that TIFF couldn't handle already.

For example 16bit (integer) TIFF files 'with headroom', i.e. where some bits were used to represent data over 1.0 (HDR) was a common approach for VFX work in the 90's.

16bit float TIFF is also thing since 33 years. Adobe DNG is modeled after TIFF. High end offline renderers have traditionally been using TIFF (with mip-maps) to store textures.

TIFF supports tags so primaries and white point or a known color space name can be stored in the file.

The format is so versatile, it is used everywhere.

And of course it also supports indexed color, i.e. a non-negotiable feature at the time PNG was introduced.

PNG was meant to replace GIF. Instead of looking what was already there some group of "experts" and "enthusiasts" (quote Wikipedia) succumbed to their NIH complexes. If licensing/patent woes over compression algorithms had been a motivator, why not just add a new one to TIFF?

The fact that PNG stores straight/unpremultiplied alpha says everything if you know anything about imaging in computer graphics.

And the fact that the updated format spec just released didn't address this tells you everything you need to know about the group in charge of that, today.

PNG is the VHS of image formats. It should have never seen the light day of in the first place nor the adoption it did.

tonyedgecombe•11h ago
>The format is so versatile, it is used everywhere.

Yeah, I love the fact that you can embed a PDF file inside a TIFF.

eviks•12h ago
> [not] Officially supports Exif data

How can you call this basic fail a success?

tonyedgecombe•9h ago
Exif data might be important to you but it clearly hasn't stopped the adoption of png.
Retr0id•7h ago
People crammed exif data into PNGs anyway, and now they can continue to do that but in conformance with the spec.
eviks•4h ago
Yes, plenty of tech garbage floats at the top, the question is why would you argue that lack of basic fixes over decades is not stagnation, but something positive
jbverschoor•14h ago
What if we kind of fit JXL in PNG? That way it's more likely to be supported
iliketrains•13h ago
Official support for animations, yes! This feels so nostalgic to me, I have written an L-system generator with support for exporting animated PNGs 11 years ago! They were working only in Firefox, and Chrome used to have an extension for them. Too bad I had to take the website down.

Back then, there were no libraries in C# for it, but it's actually quite easy to make APNG from PNGs directly by writing chunks with correct headers, no encoders needed (assuming PNGs are already encoded as input).

https://github.com/NightElfik/Malsys/blob/master/src/Malsys....

https://marekfiser.com/projects/malsys-mareks-lsystems/

chithanh•13h ago
> Official support for animations, yes!

While I welcome that there is now PNG with animations, I am less impressed about how Mozilla chose to push for it.

Using PNG's magic numbers and pretend to existing software that it is just normal PNG? That is the same mindset that lead to HTML becoming tag soup. After all, HTML with a <blink> tag is still HTML, no?

I think they could have achieved animated PNG standardization much faster with a more humble and careful approach.

hrydgard•13h ago
What about implementations? libpng seems pretty dead, 1.7 has been in development forever but 1.6 is still considered the stable version. Is there a current "canonical" png C/C++ library?
vanderZwan•13h ago
I mean, if the spec has been stable for two decades then maybe there just hasn't been much to fix? Especially since PNG is a relatively simple image format.
illiac786•7h ago
Seems that logic does not apply to jpeg though.
ethan_smith•5h ago
For modern C/C++ PNG implementations, consider lodepng (header-only), stb_image/stb_image_write (single-file), or libspng (active fork focused on performance and security) as more actively maintained alternatives to libpng.
ProgramMax•2h ago
libpng updates are either already landed or nearly landed.
defraudbah•13h ago
this is good news, any packages who support new png standard or planning to? rust/go/python/js?
guilbep•13h ago
Let's call it PPNG: Pas Portable NetWork Graphic
b0a04gl•13h ago
it's more to do with the obvious economic layer underneath. you give a format new life only if there's tooling and distribution muscle behind it. adobe, apple, chrome, ffmpeg etc may not get aligned at the same time. someone somewhere wants apng/hdr/png to be a standard pipe again for creative chains; maybe because video formats are too bulky for microinteraction or maybe because svg is too unsafe in sandboxed renderers. and think onboarding of animations, embedded previews, rich avatars, system wide thumbs ; all without shipping a separate codec or runtime. every time a 'dead' format comes back, it's usually because someone needed a way around a gate
ProgramMax•2h ago
In general, I support the "follow the money" idea. But I don't think it applies here.

I'm retired and making zero money here. (I'm actually losing money on it. Wish I had a company sponsoring me for the flights and hotels for meetups.)

All participants are required to not patent any piece of it. We work hard to make sure we only reference open standards. (This one is quite tricky. We have to convince other standard orgs to make their stuff free.)

I could see the argument for getting around a gate. But fwiw I don't think that's the case :)

neepi•13h ago
Oh no another HEIC!
Dwedit•13h ago
If you wanted better compression, it's called Lossless WEBP. Lossless WEBP is such a nice codec. Compared with Lossless JXL, it decompresses many times more quickly, and while JXL usually produces a smaller file, it doesn't always.

Lossless AVIF is not competitive.

However, lossless WEBP does not support indexed color images. If you need palettes, you're stuck with PNG for now.

altairprime•11h ago
I look forward to seeing what PNG v5 does in the future with compression, especially relative to existing formats.
ansgri•11h ago
How's HDR and high bit depth support? One of the things I liked about JXL is wide range of bit depths and arbitrary number of channels.
rurban•9h ago
And the JXL api is a nightmare, compared to WEBP.
Dwedit•4h ago
Yeah, the whole "subscribe to events then check a status result" thing is pretty bad. This is compounded by "Box" behaving differently than everything else. When I made JxlSharp (C# JXL library wrapper), I had to add a workaround in there to force Box to behave like all the other event subscriptions.

And buffer sizes aren't handled in a good way. You have to provide pre-allocated memory, guessing how big it is supposed to be. Then you get a "not big enough" error. This is a guessing game, not a good design. You're forced to overshoot, then shrink the buffer afterwards.

---

In different APIs, there tends to be a function you call to get the required buffer size. For example, many Win32 API functions make you call them with a buffer size of 0, then you get the actual required size back. Another possibility is having the library allocate the memory, and return the allocated buffer to you. Since cross-module memory management is hairy (different `malloc` implementations can't interoperate), some APIs let you provide the `malloc`, `realloc`, and `free` functions.

snickerbockers•12h ago
It was gone??? Was I the only one using it this entire time?
meindnoch•12h ago
Parallel compression/decompression is already possible via Z_SYNC_FLUSH.
Retr0id•7h ago
Parallel decompression of Z_SYNC_FLUSH'd data is not possible without additional metadata to tell you where the sync points are.
meindnoch•2h ago
True. Although this can be mitigated in a backwards compatible manner, by adding a new PNG chunk that points to the locations of the sync points.
Retr0id•2h ago
Yes, such a chunk is being considered for introduction in future PNG revisions.
sylware•11h ago
Until everything new is "optional". Hopefully PNG won't be the target of "enshitification". We all know that for file formats, there is a very strong pressure from developers and vendors for that to happen since it favors, hard, vendor and developer lock-in. If not careful, even with a team of PHD devs won't be able to write alternatives encoders/decoders that "reasonbly" and the world will end-up with very few alternatives implementations, if not only one.

I did skim through the specs, it seems most of it is related to cleanup and optional blocks, so it seems PNG is still safe, am I wrong? (asking those who did dive into the new specs deeply).

ProgramMax•2h ago
Everything new is optional. This is not a breaking change. Old PNGs and software continue to work just fine. And these new changes are backwards-compatible as much as they can be. So old software can display a new PNG and be mostly correct. By that I mean, the user will still say "it is a picture of a red apple". But if the software isn't HDR, they might not get the bright highlights and inky blacks of the HDR PNG.
antirez•11h ago
PNG: doing very little with as much complexity as possible.
LeoPanthera•11h ago
You’re going to be shocked when you find out how webp works.
qwertfisch•8h ago
Because that’s a video compression format, from where only a single intra-frame is used.
poisonborz•10h ago
Not backwards compatible. We just add it to that nice cupboard "great advanced image formats we will forget about".

Society doesn't need a new image format. I'd wager to say not any new multimedia format. Big corporate entites do, and have churning them out at a steady pace.

Look at poor webp - a format pushed by the largest industry players - and the abysmal everyday use it gets, and the hate it generates.

michaelmior•10h ago
> and the abysmal everyday use it gets

Estimates are that 95% of Internet users have a browser that supports WebP and that ~25% of the top million websites serve WebP images. I wouldn't call that abysmal.

hsbauauvhabzb•10h ago
My file manager can’t handle them but my browser can.

Edit: and good luck uploading the format to the majority of webforms that aren’t faang.

debugnik•9h ago
Not even Google supports webp uploads in many of their web apps, and it's their format.
chillingeffect•8h ago
Could it be a lack of resources? Or some missing expertise? Maybe they could find some interns who are familiar with it? Maybe the entire world is so obsessed w AI, we don't even care about image formats anymore.
pixl97•7h ago
Honestly this kind of stuff happens all the time in large companies.

Interns won't want to work on a dead end like this. Moreso they need to be supervised by someone that doesn't want to get removed by being the lowest X% usefulness in a company. So all these existing tools that aren't primary revenue generators just sit on coast mode.

upcoming-sesame•8h ago
If you are using an image optimization service like Imgix / Cloudflare Image Resizing then it doesn't really matter, image can be uploaded as any supported format and will be sent to the end user according to their "Accept" header
hsbauauvhabzb•6h ago
if you’d like to go and implement that in all the millions of existing web apps, go ahead?

Let’s also not forget the dependency mess that leaves in applications before we do though..

dotancohen•10h ago
5% of people can't view them, yet 25% of top websites use them?

In what other industry would it be considered acceptable to exclude 5% of visitors/users/clients?

sjsdaiuasgdia•10h ago
Not all businesses are attempting to reach a market of "every internet user globally".
bawolff•10h ago
Can the 5% view images at all? The number of web crawlers have exploded recently.
jdiff•9h ago
Yes, but it's 2% that are still using browsers without full support for WebP according to caniuse, which takes its numbers from StatCounter.

https://caniuse.com/webp

Note that I'm looking at "all tracked," which excludes 2% "other" browsers in the data whose featureset is not known.

0points•10h ago
> 5% of people can't view them, yet 25% of top websites use them?

That's not how it works.

The server declares what versions of media it has, and the client requests a supported media format. The same trick have been used for audio and video for ages too.

Example:

    <picture>
        <source srcset="a.webp" type="image/webp">
        <img src="fallback.jpg">
    </picture>
vbezhenar•9h ago
This problem was solved by HTTP since forever. Client sends `Accept` header with supported formats and server selects the necessary content with corresponding `Content-Type` header. You don't need any HTML tags for it.
allendoerfer•9h ago
What about file extensions?
jdiff•9h ago
Sometimes respected, largely ignored. URLs very often don't map directly to files served.
georgyo•9h ago
File extensions are just a hint about what the file might be and have nothing to do with what the file actually is. If the server sets the MIME type, the browser will use that as the hint.

But even beyond that, most file formats have a bit of a header at the start of the file that declares the actual format of the file. Browsers already can understand that and use the correct render for a file without an extension.

NorwegianDude•7h ago
No, cause thats just one of the features.

Images are often at different resolutions too, that way, depending on the pixel density of the device, and the physical size, the browser can select the photo that has high enough resolution, but not one that is needlessly large, while also selecting the preferred image format.

mlok•10h ago
Maybe they offer alternatives to webp for those 5% ?

See CSS image-set : https://developer.mozilla.org/en-US/docs/Web/CSS/image/image...

pchangr•9h ago
I can tell you, I have personally worked with a global corporation and we estimated that for one of their websites, supporting the 3% that we exclude by using “modern standards” would be more costly than the amount of revenue they get from them. So in that case, it was a rational decision. And up to the 10% cut, management just didn’t want to do the extra investment. So if something falls below that 10% threshold, they just don’t care to get it fixed.
Aachen•8h ago
> it was a rational decision. And up to the 10% cut, management just didn’t want to do the extra investment

Rational, or economical? I find it rational to help someone in need since I'd want others to do the same to me, even if it's not financially profitable for me. Imo more factors flow into what's rational, but I understand what you mean by corporate greed working this way (less than 10% of people are blind, neither male nor female, run a free operating system or can't afford a new computer, etc., so yep they're not profitable groups and for-profits don't optimise for that)

majewsky•7h ago
You are using the notion of rationality wrong. Rational reasoning can only help you find how to achieve goals that align with your values. It is strictly worthless in choosing your values.

If a corporation has determined that profit maximization is their core tenet, excluding the needs of a minority of users can likely be deduced in a rational manner from that tenet. That is precisely why values need to be forced onto corporate actors through regulation, e.g. in this case through mandatory accessibility guidelines like EU directive 2019/882 that enters into force this very week.

eviks•4h ago
Something is off in this calculation, how did they get to such a high cost for such a simple thing as an alternative image format when the web supports multiple???
dooglius•2h ago
My guess would be that the users hitting different types of issues are mostly the same; someone who can't view an alternative image format is using an obscure old browser or obscure OS that will inevitably have a ton of other issues too, and fixing only a subset of the issues would not make much difference.
pasc1878•8h ago
Any industry.

e.g. cars - not everyone is physically able to drive books - blind people can't read music - deaf people can't hear

It is a form of 80/20 or 90/10 rule the last small percentage costs as much as the majority.

danillonunes•6h ago
I agree with the point you're trying to make, but your examples are terrible. Music industry doesn't have too much to do to help deaf people. It's not like they're deliberately making deaf-inaccessible music instead of relying on the old good deaf-accessible music formats.

(Also, the parent comment's example is also not so good because as someone else pointed just because the top 25% websites are serving webp it does mean they're not serving alternative formats for those who does not support it, as this is quite trivial to setup)

Geezus_42•10h ago
Great, so I can download it, but then I have to convert it to a different format before half my apps will be able to use it.
wltr•9h ago
Maybe the issue is with your operating system then?
jdiff•9h ago
App support has very little to do with the operating system. OSes by and large will preview it just fine.
dinkblam•8h ago
on the contrary. on macOS apps don't have to support image (or movie) formats. it is done by the system and transparently handled by the APIs. apps automatically gain new formats when the system adds it.
reaperducer•8h ago
The unfortunate side effect of this convenience is that apps automatically lose image support when macOS chases to no longer support them, too.

One example is Sony's SRF camera raw format.

Programs like Photoshop and Affinity have to bring their own decoders where previously none were required.

dspillett•8h ago
And having to bring in support for formats that are deprecated by the OS, if they decide to keep supporting that format as there is sufficient demand from their users, is worse than having to bring in support for all formats rather than getting support from the OS?

Having ask that in a slightly confrontational way, one of the reasons I started using VLC all those years ago, and still use it to this day, was having trouble with other media players that relied on OS support fail to work well (or at all) with some codecs, while VLC brought support for them, and their dog, built-in and reliable. Dragging your own format support libraries with you can be beneficial.

wltr•8h ago
I meant Windows, as macOS and Linux are usually good with modern things. It’s trivial to add the support if you don’t have it. I have no idea about Windows, but I got this vibe of someone using Win7 in 2025 and complaining the world moved on and keeps moving on.
echelon•8h ago
You can't use webp on Reddit, Instagram, and hundreds of other websites. Which is ironic because some of them serve images as webp.
wltr•8h ago
That doesn’t mean it’s dead, it rather shows sheer incompetence of the web dev departments of these wonderful companies for whom webp or avif aren’t images, I guess.
PaulHoule•7h ago
Instagram's image uploading interface is klunky compared to Mastodon which is entirely unfunded.
echelon•7h ago
This shows the unfortunate power of distribution.

It doesn't matter if the alternative is technically superior once the majority use the mainstream thing.

socalgal2•7h ago
Just tested reddit. It works fine with .webp I don't have an instagram account
echelon•7h ago
Try https://www.reddit.com/settings/profile

There are so many uneven areas of Reddit where WebP doesn't work. Old reddit, profile support, mod tools, etc.

kccqzy•6h ago
I'm convinced that this is because of the prevalent MVP culture in modern software engineering. Instead of holistically looking at a new feature request such as "support webp images" we break it down into parts (e.g. "serve webp" "accept webp upload here" "accept webp upload there") and then we call it a MVP when only the highest priority items are done.
BeFlatXIII•8h ago
Or convert before you upload because the image host has delusions about fighting the Google monoculture by refusing WebP support. Even more of a head scratcher when WebM is their only video format.
PaulHoule•7h ago
Blame Adobe. For what they charge for Creative Suite it ought to have supported it a long time ago.

My webcrawler sucks down a lot of WebP images, at least it did before it got the smackdown from Cloudflare.

martin_a•7h ago
Adobe Photoshop has support for WebP (through "Save as", not "Export") but I don't think WebP is important.
whywhywhywhy•7h ago
But it can’t open them
martin_a•7h ago
Not sure if that's version specific, but my one can (version 26.7.0) without any issues or warnings. Tried with this sample file: https://www.gstatic.com/webp/gallery/1.webp
williamscales•7h ago
Looks Photoshop has since v23.2 in 2022.
asadotzler•3h ago
My PS can open them. Maybe update?
lizknope•7h ago
I was about to write that Slack doesn't support webp but I just tested it and it does. For years I have been typing "convert file.webp file.jpg" and then posting that in slack but it looks like they have added support.
jeroenhd•5h ago
Everything I've tried supports WebPs. It took Adobe a while but even Photoshop supports the format these days.

Hell, for some software features (like stickers in some chat apps), WebP is mandatory.

HEIFF files, on the other hand...

AlienRobot•9h ago
You can't even upload webp to instagram.
bastawhiz•9h ago
Which makes sense for an app made for photos: why would you capture a photograph to disk in a format made for distributing on the web?
jdiff•9h ago
Indeed, why might one upload a photo to the web in a format made for distributing images on the web?
bastawhiz•6h ago
I could save my photos as BMPs like early digital cameras did but that doesn't make it practical or reasonable. My camera takes pictures as RAW or HEIF files. Why would I save my photos to a primarily lossy codec that's optimized and designed for distribution rather than preserving fidelity?

We used to do this with JPEG, in fact. And that's why many pictures on Facebook from pre-2018 or so all have a distinctive grainy look. It's artifacts on top of artifacts. Storage on phones isn't tight anymore, we don't need to store photos in a format meant to minimize bytes at the expense of quality.

Sharlin•8h ago
Instagram hasn't even been primarily or even secondarily about photos for a long time. Indeed trying to "just" upload a photo is made super inconvenient these days.
bastawhiz•6h ago
Unless you're uploading memes you've downloaded from elsewhere, this strictly isn't true. I'd consider myself an Instagram power user and the only thing that I and all the people I interact with is photos and videos. None of those are webp, or would have been worthwhile to save as webp as an intermediate format.
whywhywhywhy•7h ago
completely fails the second you want to do anything more than load it on a webpage

Photoshop still won’t open it, MacOS preview opens it but then demands to convert it to tiff when you try to edit it

asgerhb•6h ago
Maybe using VLC Media Player from an early age has left me with too high expectations. But if I have a program designed to view or edit a certain class of file, and it doesn't support a certain file format, I will blame that program.
Etheryte•10h ago
I don't really think this is the case here. All major browsers already support the new spec for example. This isn't a case of oh we'll have support for it eventually, it's already there.
Hendrikto•9h ago
> Momentum built, and additional parties became interested. […] we had representation from […] Adobe, Apple, BBC, Comcast / NBCUniversal, Google, MovieLabs, and […] W3C

> Many […] programs […] already support the new PNG spec: Chrome, Safari, Firefox, iOS/macOS, Photoshop, DaVinci Resolve, Avid Media Composer...

> Plus, you saw some broadcast companies in that list above. Behind the scenes, hardware and tooling are being updated to support the new PNG spec.

127•8h ago
There's a big issue that all old popular image formats are 8-bits. 10-bits or even 12-bits would help a lot with storing more information and maintaining editability.
londons_explore•8h ago
If adding more bits to an image format, please make it 'n bit'. Ie. the file could be 8 bit, it could be 10, it could be 12, it could be 60 bit!

Whilst we're at it, please get rid of RGB and make it N channels too.

Libraries can choose to render that into a 3 channel, 8 bit buffer for legacy applications - but the data will be there for CMYK or HDR, or depth maps, or transparency, or focus stacking, or any other future feature!

Retr0id•8h ago
PNG has supported 16-bits per channel since version 1.0 in 1998 (at least)
lioeters•8h ago
> Not backwards compatible

They say it's technically compatible since older image decoders should recognize the PNG file is using a different compression algorithm than the default.

> Many programs already support the new PNG spec: Chrome, Safari, Firefox, iOS/macOS, Photoshop, DaVinci Resolve, Avid Media Composer...

This is intentionally ignoring the fact that there are countless PNG decoders out in the wild, many using libpng the standard decoder last updated 6 years ago; and they will not be able to read the new PNG v2 files.

They should have used a different file extension, PNG2, to distinguish this incompatible format. Otherwise, users will be confused why their newly saved PNG file cannot be read by certain existing programs.

JKCalhoun•8h ago
Many Mac apps do not consider the file extension but instead look for marker bytes within the file. While the Finder might use the extension to determine which app to launch ("Oh, an image file, let's open Preview") the app that is passed the file (Preview) will then look for various marker bytes to decide if it is a JPEG, PNG, etc.

(I am told by a certain LLM that the first 8 bytes of a PNG are the marker bytes: "89 50 4E 47 0D 0A 1A 0A". This is apparently in libpng itself ... so perhaps any OS or tool updating to a newer pnglib will get the new format for free?)

ape4•7h ago
The 50 4E 47 spells "PNG"
colejohnson66•7h ago
Those are indeed the "magic" bytes of PNG. It's a very clever choice meant to ensure the transport layer didn't mess with it.

To start, there's a byte with the upper bit set which ensures an "8-bit clean" transport. If it's stripped, it becomes a harmless tab. Then the literal "PNG" text so you can see it in a text editor. Then a CR-LF pair to check for CR-LF to LF translations. Then, a CTRL-Z to stop display on DOS-like systems. And finally, another LF to check for LF to CR-LF translations.

It's a clever "magic" that basically ensures a binary transport layer. Things that mattered back in 1996.

https://www.libpng.org/pub/png/spec/1.2/PNG-Rationale.html#R...

arp242•5h ago
libng seems to get regular updates? A release just a few days ago.

There's a PR for APNG: https://github.com/pnggroup/libpng/pull/706 – it seems there was some work for HDR in e.g. https://github.com/pnggroup/libpng/pull/635 as well. Related: https://github.com/pnggroup/libpng/issues/507

lioeters•2h ago
Oh cool! I was looking at this page, which looks official but apparently not up to date.

https://www.libpng.org/pub/png/libpng.html

Looks like this is the proper location for the project.

https://libpng.sourceforge.io/

Retr0id•7h ago
Which aspects are not backwards compatible?

You'll never be able to faithfully represent an HDR image on a non-HDR system, but you'll still see an image.

LocalH•7h ago
I miss the days of old Amiga OS 3.x, where you had installable "DataTypes" that any program could make use of. If we had that, then all such programs could at least be updated to basic compatibility by simply updating the datatype.
dev_l1x_be•7h ago
> Look at poor webp

What about it?

"Lossless WebP is typically 26% smaller than PNG, while lossy WebP can be 25-34% smaller than JPEG at equivalent quality levels"

This literally saves houndred of thousand of cost, bandwith, electricity every month on the internet. In fact, I strongly belive that this is one of the greatest contributions from Google to society just like ZSTD from Facebook.

https://developers.google.com/speed/webp/docs/webp_study

Timwi•7h ago
I don't think the commenter you replied to disagrees with any of that. They were talking about poor rates of adoption, not its feature set.
dev_l1x_be•6h ago
The biggest driver of adoption are features.

"WebP is used by 16.7% of all websites. This means that while it's a popular image format, it's not yet the dominant format, with JPEG still holding the majority share at 73.0%, according to W3Techs. However, WebP offers significant advantages in terms of compression and file size, making it a preferred choice for many web developers. "

poisonborz•5h ago
Society wholeheartedly thanks Google for saving costs for Google
GuB-42•7h ago
There are some applications for a new image format, but I agree that what we have is generally good enough.

We need good video formats however. Video makes up most of the global internet traffic, probably accounts for a good part of global storage capacity too. Even slightly better compression will have a massive impact.

ProgramMax•2h ago
It is very backwards compatible. I'm not sure why you thought that.

We jumped through quite a lot of hoops to make sure old software will be able to display new images. They simply won't display them optimally. But for the most part, that would be because the old software wouldn't display images optimally anyway. So the limit was the software, not the format.

What I mean by this is old software that treats everything as sRGB wouldn't correctly show a Display P3 image anyway. But we made sure it will still display the image as correctly as it could.

Padriac•10h ago
I thought this was about Papua New Guinea.
ksec•9h ago
It is just a spec on something widely implemented already.

Assuming Next gen PNG will still require new decoder. They could just call it PNG2.

JPEG-XL already provides everything most people asked for a lossless codec. If there are any problems it is its encoding and decoding speed and resources.

Current champion of Lossless image codec is HALIC. https://news.ycombinator.com/item?id=38990568

klabb3•8h ago
What about transparency? That’s the main benefit of PNG imo.
cmiller1•7h ago
Yes JPEG-XL has an alpha channel.
illiac786•7h ago
> If there are any problems it is its encoding and decoding speed and resources.

And this will improve over time, like jpg encoders and decoders did.

ksec•6h ago
I hope I am very wrong but this isn't given. In the past reference encoder and decoder do not concern about speed and resources, but last 10 years have shown most reference encoder and decoder has already put considerable effort into speed optimisation. And it seems people are already looking to hardware JPEG XL implementation. ( I hope and guess this is for Lossless only )
illiac786•5h ago
I would agree we will see less improvements that when comparing modern jpeg implementation and the reference one.

When it comes to hardware encoding/decoding, I am not following your point I think. The fact that some are already looking at hardware implementation for JPEG XL means that….?

I just know JPEG hardware acceleration is quite common, hence I am trying to understand how that makes JPEG XL different/better/worse?

ksec•1h ago
In terms of PC usage, JPEG, or most image codec decoding are done via software and not hardware. AFAIK even AVIF decoding is done via software on browser.

Hardware acceleration for lossless makes more sense for JPEG XL because it is currently very slow. As the author of HALIC posted some results below, JPEG XL is about 20 - 50x slower while requiring lots of memory after memory optimisation. And about 10 - 20 times slower compared to other lossless codec. JPEG XL is already used by Camera and stored as DNG, but encoding resources is limiting its reach. Hence hardware encoder would be great.

For lossy JPEG XL, not so much. Just like video codec, hardware encoder tends to focus on speed and it takes multiple iteration or 5 - 10 years before it catches up on quality. JPEG XL is relatively new with so many tools and usage optimisation which even current software encoder is far from reaching the codec's potential. And I dont want crappy quality JPEG XL hardware encoder, hence I much prefer an upgradeable software encoder for JPEG XL lossy and hardware encoder for JPEG XL Lossless.

thesz•6h ago
HALIC discussion page [1] says otherwise.

[1] https://encode.su/threads/4025-HALIC-(High-Availability-Loss...

It looks like LEA 0.5 is the champion.

And HALIC is not even close to ten in this [2] lossless image compression benchmark.

[2] https://github.com/WangXuan95/Image-Compression-Benchmark

poly2it•2h ago
It looks like HALIC offers very impressive decode speeds within its compression range.
ksec•1h ago
And not just decoding speed but also encoding speed with difference of an order of magnitude. Some new results further down in the comments in this thread. Had it not been verified I would have thought it was a scam.
voxleone•5h ago
I'm using png in a computer vision image annotation tool[0]. The idea is to store the class labels directly in the image [dispensing with the side car text files], taking advantage of the beautiful png metadata capabilities. The next step is to build a specialized extension of the format for this kind of task.

[0]https://github.com/VoxleOne/XLabel

yyyk•5h ago
When it comes to metadata, an implementation not being widely implemented (yet) is not that big a problem. Select tools will do for meta, so this is an advancement for PNG.
bla3•4h ago
WebP lossless is close to state of the art and widely available. It's also not widely used. The takeaway seems to be that absolute best performance for lossless compression isn't that important, or at least it won't get you widely adopted.
adzm•4h ago
Only downside is that webp lossless requires RGB colorspace so you can't, for example, save direct YUV frames from a video losslessly. AVIF lossless does support this though.
mchusma•3h ago
I don't know that i have ever used jpg or png lossless in practical usage (e.g. I don't think 99.9% of mobile app or web usecases are for lossless). WebP lossy performance is just not worth it in practice, which is why WebP never took off IMO.

Are there usecases for lossless other than archival?

Inityx•11m ago
Asset pipelines for media creation benefit greatly from better compression of lossless images and video
ProgramMax•3h ago
WebP maxes at 8-bit per channel. For HDR, you really need 10- or 12-bit.

WebP is amazing. But if I were going to label something "state of the art" I would go with JPEGXL :)

Aloisius•4h ago
I'll be honest, I ignored JPEG XL for a couple years because I assumed that it was merely for extra large images.
ChrisMarshallNY•3h ago
Looks like it's basically reaffirming what a lot of folks have been doing, unofficially.

For myself, I use PNG only for computer-generated still images. I tend to use good ol' JPEG for photos.

HakanAbbas•3h ago
I don't really understand what the new PNG does better. Elements such as speed or compression ratio are not mentioned. Thanks also for your kind thoughts ksec.

Apart from the widespread support in codecs, there are 3 important elements: processing speed, compression ratio and memory usage. These are taken into account when making a decision (pareto limit). In other words, the fastest or the best compression maker alone does not matter. Otherwise, the situation can be interpreted as insufficient knowledge and experience about the subject.

HALIC is very good in lossless image compression in terms of speed/compression ratio. It also uses a comic amount of memory. No one mentioned whether this was necessary or not. However, low memory usage negatively affects both the processing speed and the compression ratio. You can see the real performance of HALIC only on large-sized(20 MPixel+) images(single and multi-thread). An example current test is below. During operations, HALIC uses only about 20 MB of memory, while JXL uses more than 1 GB of memory.

https://www.dpreview.com/sample-galleries/6970112006/fujifil...

June 2025, i7 3770k, Single Thread Results

----------------------------------------------------

First 4 JPG Images to PPM, Total 1,100,337,479 bytes

HALIC NORMAL: 5.143s 6.398s 369,448,062 bytes

HALIC FAST : 3.481s 5.468s 381,993,631 bytes

JXL 0.11.1 -e1: 17.809s 28.893s 414,659,797 bytes

JXL 0.11.1 -e2: 39.732s 26.195s 369,642,206 bytes

JXL 0.11.1 -e3: 81.869s 72.354s 371,984,220 bytes

JXL 0.11.1 -e4: 261.237s 80.128s 357,693,875 bytes

----------------------------------------------------

First 4 RAW Images to PPM, Total 1.224.789.960 bytes

HALIC NORMAL: 5.872s 7.304s 400,942,108 bytes

HALIC FAST : 3.842s 6.149s 414,113,254 bytes

JXL 0.11.1 -e1: 19.736s 32.411s 457,193,750 bytes

JXL 0.11.1 -e2: 42.845s 29.807s 413,731,858 bytes

JXL 0.11.1 -e3: 87.759s 81.152s 402,224,531 bytes

JXL 0.11.1 -e4: 259.400s 83.041s 396,079,448 bytes

----------------------------------------------------

I had a very busy time with HALAC. Now I've given him a break, too. Maybe I can go back to HALIC, which I left unfinished, and do better. That is, more intense and/or faster. Or I can make it work much better in synthetic images. I can also add a mode that is near-lossless. But I don't know if it's worth the time I'm going to spend on it.

leviathan1•9h ago
Not backwards compatible I think
ProgramMax•2h ago
It is very backwards compatible. :) We worked hard to make sure it would be.
369548684892826•8h ago
A fun fact about PNG, the correct pronunciation is defined in the specification

> PNG is pronounced “ping”

See the end of Section 1 [0]

0: https://www.w3.org/TR/REC-png.pdf

gred•8h ago
That makes two image format names which I will refuse to pronounce correctly (the other being GIF [1]).

[1] https://edition.cnn.com/2013/05/22/tech/web/pronounce-gif

cmiller1•7h ago
How do you pronounce PNG?
gred•7h ago
Pee En Gee
illiac786•7h ago
P&G, stands for Pee & Gloat.
gred•6h ago
Portable & Graphical
NoMoreNicksLeft•6h ago
"Pong". Hate me, I don't care.
kristopolous•6h ago
I used to call them Nogs claiming the P was silent.

People believed me. Still funny.

ziml77•5h ago
The only logic I ever hear for using a hard G is because that's how Graphics is said. Yet I never hear people saying jay-feg.
gred•4h ago
Also "gift".
dspillett•8h ago
Because the creator of gifs telling the world how he pronounced it made such a huge difference :)

Not sure I'll bother to reprogram myself from “png”, “pung”, or “pee-enn-gee”.

naikrovek•7h ago
When someone makes a baby, you call that person by their real name with the correct pronunciation, don’t you?

So why can’t you do that with GIF or PNG? People that create things get to name them.

airstrike•7h ago
Because PNGs won't answer back when I call them by some "correct" name.
pixl97•7h ago
Depends...

You'll commonly call someone by their pronounced name out of respect, forced or given.

In a situation where someone does something really stupid or annoying and the forced respect isn't there, most people don't.

AllegedAlec•7h ago
> People that create things get to name them.

And if they pick something dumb enough other people get to ignore them.

freeopinion•6h ago
A parent may name their baby Elizabeth. Then even the parent might call them Liz or Beth or Betsy or Bit or Bee.
eviks•4h ago
First, it's not a baby, that's a ridiculous comparison.

But also, no, not universally even for babies, especially when the name is something ridiculous like X Æ A-Xii where even parents disagree on pronunciation, or when the person himself uses a "non-specced" variant

LocalH•7h ago
I've said "jif" for almost 40 years, and I'm not stopping anytime soon.

Hard-g is wrong, and those who use it are showing they have zero respect for others when they don't have to.

It's the tech equivalent to the shopping cart problem. What do you do when there is no incentive one way or the other? Do you do the right thing, or do you disrespect others?

pwdisswordfishz•6h ago
Linguistic prescriptivism is wrong, and people who promote it are showing they have zero respect for others when they don't have to.
LocalH•6h ago
I agree that language is fluid. However, when it comes to names, I think people should have enough respect to pronounce things how the creator (or owner, depending on the situation) of the name says it should be pronounced. Too often people will mispronounce someone's name as a sign of intentional disrespect (see Kamala Harris for a fairly recent prominent example) and I cannot get behind that. You see a similar disrespect in the hard-soft discourse around the pronunciation of GIF. A lot of people use the hard g and mock the creator for thinking that soft g should ever have been right.

Naming is probably one of the few language areas that I think should be prescriptive, even while language at large is descriptive.

Analemma_•6h ago
I don’t think technical standards merit the same level of “deference to the creator” as personal names. People are wrong about standards they created all the time (ask me what I think about John Gruber’s “stewardship” of Markdown) and should be corrected, a standard is meant for all. Obviously the pronunciation of an acronym isn’t anywhere near as important as technical details, but I think the principle holds.
asadotzler•3h ago
People are wrong about the children they create all the time too, and should be corrected.
LocalH•3h ago
A child is presumably a sentient being, and at some point in their life should gain control of their name. In fact, they do, to some large degree. There are means to change one's legal name, or one can diverge from their legal name and professionally/publicly use a completely different name.

A file format is not a sentient being. The creator's intent matters much more. If GIF had sentience and could voice a desire one way or the other, the whole discussion would be moot as it would clearly be disrespectful to intentionally mispronounce the name.

mandmandam•6h ago
If the creator insists on a weird pronunciation, because of an inside joke most won't ever get, then I feel no responsibility in humoring them.

The G in gif is for graphics. Not 'giraffics'. And most people in the world have no idea what Jif even is, much less a particular catchphrase from an old ad campaign that barely even connects.

ziml77•5h ago
And the P in JPEG is for photographic, so you better be saying jay-feg if you want to rely on that logic.
joquarky•3h ago
If everyone conformed, then we would have no fun lively debates on things like this. That would be a boring world.
xdennis•4h ago
Linguistic prescriptivism has nothing to do with it.

English has both pronunciations for "gi" based on origin. Giraffe, giant, ginger, etc from Latin; gift, give, (and presumably others) from Germanic roots.

Using the preferred one is just a matter of politeness.

Also, it's quite ironic to prescribe "linguistic prescriptivism" as wrong.

i80and•6h ago
Is this a bit?
LocalH•6h ago
Absolutely not. See my response to your sibling comment. Choosy nerds choose "GIF".
npteljes•6h ago
As much as I hate jif, thinking about it, "GPU" works the same - we say gee-pee-you and not gh-pee-you. Garbage Collection is also gee-cee. So it's only logical that jif is the correct one - even if it's not the widely accepted one.

Wrt/ communication, aside from personal preference, one can either respect the creator, or the audience. If I stand in front of 10 colleagues, 10 out of them would not understand jif, or would only get it because this issue has some history now. gif on the other hand has no friction.

Ghengis Khan for example sounds very different from its original Mongolian pronunciation. And there is a myriad others as well.

LocalH•4h ago
The whole debate seems to be a modern phenomenon to me - from my anecdotal experience back in the day, it was never questioned by computer enthusiasts that it was pronounced "jif".
eCa•2h ago
I (as a non-native English speaker) have pronounced it with a hard g since first i saw it (mid ’90s) and many years before I learned how the creator preferred it to be pronounced.

I continue to pronounce it how I prefer it, not as a slight, but most people here would be surprised by the soft g.

If I ever meet him I’ll attempt to pronounce it soft-g.

On the other hand, even though my name exists and is reasonably common in English, I’m fairly certain neither you or the GIF creator would address me the way I pronounce my name. I would understand anyway, and wouldn’t care one bit.

npteljes•2h ago
I have the same experience - but with gif. Mind you, me and my circle are not native English speakers.

The debate itself is old. "Since the 90s" Wikipedia says, and keep in mind the format was is from 1987 - so I would say the debate is on from the get-go. Appropriate, too, if you think back, arguing about this kind of stuff was pretty common. Emacs vs vim, browser wars, different kinds of computers, tribalism everywhere.

https://en.wikipedia.org/wiki/Pronunciation_of_GIF

bigfishrunning•6h ago
pronounce the jraphics interchange format any way you want, everyone knows what you're talking about anyway -- try not to get so worked up. It's not the shopping cart problem, because no-one is measurably harmed by not choosing the same pronunciation as you.
LocalH•5h ago
i'll start using hard-g gif when you start saying "jfeg" ;)
yuters•7h ago
Pronouncing it like that would invite confusion as the word ping is often used in messaging.
eviks•4h ago
Ha, been doing it "wrong" my whole life!
ProgramMax•2h ago
Even though I know about this, I still pronounce it as letters. :)
qwertfisch•8h ago
Seems a bit too late? And also, JPEG XL supports all the features and uses already advanced compression (finite-state entropy, like ZStandard). It offers lossy and lossless compression, animated pictures, HDR, EXIF etc.

There is just no need for a PNG update, just adopt JPEG XL.

Aachen•7h ago
> advanced compression (finite-state entropy, like ZStandard)

I've not tried it on images, but wouldn't zstandard be exceedingly bad at gradients? It completely fails to compress numbers that change at a fixed rate

Bzip2 does that fine, not sure why https://chaos.social/@luc/114531687791022934 The two variables (inner and outer loop) could be two color channels that change at different rates. Real-world data will never be a clean i++ like it is here, but more noise surely isn't going to help the algorithm compared to this clean example

Retr0id•7h ago
zlib/deflate already has the same issue. It is mitigated somewhat by PNG row filters.
adgjlsfhk1•6h ago
the FSE layer isn't responsible for finding these sorts of patterns in an image codec. The domain modeling turns that sort of pattern into repeated data and then the FSE goes to town on the output.
wongarsu•2h ago
PNG's basic idea is to store the difference between the current pixel and the pixel above it, left of it or to the top-left (chosen once per row), then apply standard deflate compression to that. The first step basically turns gradients into repeating patterns of small numbers, which compress great. You can get decent improvements by just switching deflate for zstd
illiac786•7h ago
I really don’t get it. Why, but why? It’s already confusing as hell, why create yet another standard (variant) with no unique selling point?
pmarreck•5h ago
JPEG XL is not a "variant", it is a completely new algorithm that is also fully backwards-compatible with every single JPEG already out there, of which there are probably billions at this point.

It also has pretty much every feature desired in an image standard. It is future-proofed.

You can losslessly re-compress a JPEG into a JPEG-XL file and gain space.

It is a worthy successor (while also being vastly superior to) JPEG.

illiac786•5h ago
I was referring to the new PNG, not to JPEG XL.
sdenton4•5h ago
Looking at TFA, it's placing in the spec a few things that are already widely stacked onto the format (such as animation). This is a very sensible update, and backwards compatible with existing PNG.
illiac786•5h ago
Not sure expanding PNG capabilities is sensible, looking at the overall landscape of image formats.
dveditz_•1h ago
The capabilities are already expanded in most common implementations. This update is largely blessing those features as officially "standard".
BobaFloutist•5h ago
Is there any risk that if I open a JPEG-XL in something that knows what a JPEG is but not what a JPEG-XL is and then save it, it'll get lossy compressed? Backwards compatibility is awesome, but I know that if I save/upload/share/copy a PNG, it shouldn't change without explicit edits, right?
illiac786•5h ago
a sw that does not know what jpeg xl is, will not be able to open jxl files. How would it?

Not sure what the previous poster meant with “backward compatible” here. jxl is a different format. It can include every information a jpeg includes, which then maybe qualifies as “backward compatible” but it still is a different format.

liuliu•4h ago
JPEG XL has the mode that in layman's word, allow bit-by-bit round-trip with JPEG.

Original JPEG -> JPEG XL -> Recreated JPEG.

Sha256(Original JPEG) == Sha256(Recreated JPEG).

That's what people meant by "backward compatible".

colejohnson66•3h ago
That’s not “backwards compatible”, but “round tripable” or “lossless reencode”
BobaFloutist•3h ago
Ah, got it. I assumed it was a losselessly compressed JPEG with metadata telling modern software not to compress differently but that older software would open as a normal JPEG, but I guess they meant something else with "backward compatible".
dylan604•5h ago
> You can losslessly re-compress a JPEG into a JPEG-XL file and gain space.

Is that gained space enough to account for the fact you now have 2 files? Sure, you can delete the original jpg on the local system, but are you going to purge your entire set of backups?

illiac786•5h ago
if you do not want to delete the original jpeg, there is no point in converting them to jpeg xl I would say.

Unless serving jxl and saving bandwidth, while increasing your total storage, is worth it to you.

bmn__•4h ago
> just

https://caniuse.com/jpegxl

No one can afford to "just". Five years later and it's only one browser! Crazy.

Browser vendors must deliver, only then it's okay to admonish an end user or Web developer to adopt the format.

Dylan16807•55m ago
Adopt it anyway. Add a decoder. Don't let google bully you out of such a good format.
mikae1•4h ago
> There is just no need for a PNG update, just adopt JPEG XL.

Tell that to Google. They gave up on XL in Chrome[1] and essentially killed its adoption.

[1] https://issues.chromium.org/issues/40168998#comment85

ccarnino•8h ago
I can't believe the standard is 20yo.
naikrovek•7h ago
Doesn’t PNG already support 16 bits per color channel and an arbitrary number of color channels?
ProgramMax•2h ago
16-bit, yes. Arbitrary channel count, no. However, HDR is more than just bitcount.
aizk•6h ago
20 years?? What took so long.
eabeezxjc•5h ago
we need transparent (like gif)

!!!

ProgramMax•2h ago
PNGs have supported transparency since day 1 :)
cptcobalt•5h ago
It seems like this new PNG spec just cements what exists already, great! The best codecs are the ones that work on everything. PNG and JPEG work everywhere, reliably.

Try opening a HEIC or AV1 or something on a machine that doesn't natively support it down to the OS-level, and you're in for a bad time. This stuff needs to work everywhere—in every app, in the OS shell for quick-looking at files, in APIs, on Linux, etc. If a codec does not function at that level, it is not functional for wider use and should not be a default for any platform.

lazide•5h ago
This new spec will make PNG even worse than HEIC or AV1 - you won’t know what codec is actually inside the PNG until you open it.
hulitu•4h ago
> you won’t know what codec is actually inside the PNG until you open it.

But this is a feature. Think about all those exploits made possible by this feature. Sincerely, the CIA, the MI-6, the FSB, the Mossad, etc.

ecshafer•5h ago
I work with a LOT of images in a lot of image formats, many including extremely niche formats used in specific fields. There is a massive challenge in really supporting all of these, especially when you get down to the fact that some specs are a little looser than others. Even libraries can be very rough, since sure it says on the tin it supports JPG and TIF and HEIC... but does it support a 30GB Jpeg? Does it support all possibly meta data in the file?
remram•5h ago
So what do we call it? PNG3? The spec is titled "Portable Network Graphics Specification (Third Edition)".

Surely they aren't releasing a new, incompatible version and expecting us to pretend it's the same format...?

> This updates the existing image/png Internet Media type

whyyyyyyy

ProgramMax•2h ago
New? Yes. Incompatible? No.

We went to pretty extreme lengths to make sure old software worked with the new changes. Effectively, the limit will be the software, not the image.

For example, you can imagine some old software that is unaware of color spaces and treats everything as sRGB. There is nothing we can do to make that software show a Display P3 correctly. However, we can still show the image well enough that a user understands "that is a red apple".

joshmarinacci•4h ago
A fun trick I do with my web based drawing tools is to save a JSON representation of your document as a comment field inside of a PNG. This way the doc you save is immediately usable as an image but can also be loaded back into the editor. Also means your downloads folder isn’t littered with unintelligible JSON files.
tomtom1337•4h ago
Could you expand on this? It sounds a bit preposterous to save a text, as json, inside an image - and then expect it to be immediately usable… as an image?
behnamoh•4h ago
no, GP meant they add the JSON text to the meta data of the image as comment.
bitpush•4h ago
Not OP, but PNG (and most image/video formats) allows metadata and most allows arbitrary fields. Good parsers know to ignore/safely skip over fields that they are not familiar with.

https://dev.exiv2.org/projects/exiv2/wiki/The_Metadata_in_PN...

This is similar to HTTP request headers, if you're familiar with that. There are a set of standard headers (User-Agent, ETag etc) but nobody is stopping you from inventing x-tomtom and sending that along with HTTP request. And on the receiving end, you can parse and make use of it. Same thing with PNG here.

chown•4h ago
Save text as JSON as comments but the file itself is a PNG so that you can use it as an image (like previewing it) as they would ignore the comments. However, the OP’s editor can load the file back, parse the comments, and get the original data and continue to edit. Just one file to maintain. Quite clever actually.
woodrowbarlow•3h ago
this is useful for code that renders images (e.g. data-visualization tools). the image is the primary artifact of interest, but maybe it was generated from data represented in JSON format. by embedding the source data (invisibly) in the image, you can extract it later to modify and re-generate.
LeifCarrotson•3h ago
They're not saving text, they're saving an idea - a "map" or a "CAD model" or a "video game skin" or whatever.

Yes, a hypothetical user's sprinker layout "map" or whatever they're working on is actually composed of a few rectangles that represent their house, and a spline representing the garden border, and a circle representing the tree in the front yard, and a bunch of line segments that draw the pipes between the sprinkler heads. Yes, each of those geometric elements can be concisely defined by JSON text that defines the X and Y location, the length/width/diameter/spline coordinates or whatever, the color, etc. of the objects on the map. And yes, OP has a rendering engine that can turn that JSON back into an image.

But when the user thinks about the map, they want to think about the image. If a landscaping customer is viewing a dashboard of all their open projects, OP doesn't want to have to run the rendering engine a dozen times to re-draw the projects each time the page loads just to show a bunch of icons on the screen. They just want to load a bunch of PNGs. You could store two objects on disk/in the database, one being the icon and another being the JSON, but why store two things when you could store one?

meindnoch•2h ago
Check what draw.io does when you download a PNG.
dtech•3h ago
A fun trick, but I wouldn't want to explain to users why their things are saved as a .png, not why their things is lost after they opened and saved the PNG in Paint.
KetoManx64•2h ago
If a user is using paint to edit their photos, they're 100% not going to be interested in having the source document to play around with.
geekifier•3h ago
This is also how Valetudo delivers robot map data to Home Assistant https://hass.valetudo.cloud.
neuronexmachina•3h ago
This would be great for things like exported Mermaid diagrams.
paisawalla•3h ago
Are you the developer of draw.io?
shiryel•2h ago
That is also how Krita stores brushes. Unfortunately, that can cause some unexpected issues when there's too much data [1][2].

[1] - https://github.com/Draneria/Metallics-by-Draneria_Krita-Brus...

[2] - https://krita-artists.org/t/memileo-impasto-brushes/92952/11...

oakwhiz•2h ago
If a patch is needed for libpng to get around the issue, maybe Krita should vendor libpng for usability. It's not unreasonable for people to want to create gigantic files like this.
speps•2h ago
Macromedia Fireworks did it 20 years ago, the PNG was the default save format. Of course, it wasn’t JSON stored in there…
IvanK_net•2h ago
Macromedia did this when saving Fireworks files into PNG.

Also, Adobe saves AI files into a PDF (every AI file is a PDF file), and Photoshop can save PSD files into TIFF files (people wonder why these TIFFs have several layers in Photoshop, but just one layer in all other software).

giancarlostoro•2h ago
> Macromedia did this when saving Fireworks files into PNG. I forgot about this..

Fireworks was my favorite image editor, I don't know that I've ever found one I love as much as I loved Fireworks. I'm not a graphics guy, but Fireworks was just fantastic.

IvanK_net•1h ago
BTW. I am the author of https://www.photopea.com , which is the only software that can open Fireworks files today :D If you have any files, try to open theim (it runs instantly in your browser).

https://community.adobe.com/t5/fireworks-discussions/open-fi...

osetnik•2h ago
> save a JSON representation of your document as a comment field inside of a PNG

Can you compress it? I mean, theoretically there is this 'zTXt' chunk, but it never worked for me, therefore I'm asking.

dragonwriter•1h ago
This is also what many AI image gen frontends do, saving the generation specs as comments so you can open the image and get prompt and settings (or, for, e.g., ComfyUI, full workflows) loaded to tweak.

Really, I think its pretty common for tools that work with images generally.

akx•1h ago
This is what stable-diffusion-webui does too (though the format is unfortunately plaintext); ComfyUI stores the node graph as JSON, etc.
razorfen•4h ago
Can anyone explain how they maintain backwards compatibility on formats like this when adding features? I assume there are byte ranges managed in the format, but with things like compression, wouldn’t compressed images be unrenderable on clients that don’t support it? I suppose it would behoove servers to serve based on what the client would support.
jdhsddh•4h ago
PNG is specifically designed to support this. Clients will simply skip chunks they do not understand.

In this case there could be an embedded reduced colour space image next to an extended color space one

joshmarinacci•4h ago
The PNG format has chunks with types. So you can add an additional chunk with a new type and existing decoders will ignore it.

There is also some leeway for how encoding is done as long as you end up with a valid stream of bits at the end (called the bit stream format), so encoders can improve over time. This is common in video formats. I don’t know if a lossless image format would benefit much from that.

gmueckl•4h ago
PNG is a bit unusual in that it allows a couple of alternate compressed encodings for the data that are all lossless. It is up to the encoder to choose between them (scanline by scanline, IIRC). So.this encoding algorithm leeway is implicit in a way.
gmueckl•4h ago
In mynunderstanding, the actual image data encoding isn't altered in this update. It only introduces an extended color space definition for the encoded data.

PNG is a highly structured file format internally. It borrows design ideas from formats like EA's Interchange File Format in that it contains lists of chunks with fixed headers encoding chunk type amd length. Decoders are expected to parse them and ignore chunk types they do not support.

joquarky•3h ago
The Amiga was quite a platform. Glad to know that it had some long term influence.
kfkdjajgjic•3h ago
This is just rebranded MNG format that the PNG group tried to push as a ”standard” 20 years ago. Firefox removed MNG for a reason.
creatonez•2h ago
I'm confused what aspect of this you're mad about. MNG is an animated format? Well, Firefox has supported APNG (Animated PNG) for the past 17 years without it ever being standardized and it has become extremely widely adopted. And... this new spec attempts to standardize it.
dveditz_•36m ago
Removed MNG and started work on APNG 20 years ago! https://bugzilla.mozilla.org/show_bug.cgi?id=257197
rynop•3h ago
This is a false claim in the PR:

> Many of the programs you use already support the new PNG spec: ... Photoshop, ...

Photoshop does NOT support APNGs. The PR calls out APNg recognition as the 2nd bullet point of "What's new?"

Am I missing something? Seems like a pretty big mistake. I was excited that an art tool with some marketshare finally supported it.

ProgramMax•3h ago
Phoptoshop supports the HDR part. But you are right, it does not support the APNG part.
ProgramMax•1h ago
Author here. Hello everyone! Feel free to ask me anything. I'll go ahead and dispel some doubts I already see here:

- It isn't really a "new format". It's an update to the existing format. - It is very backwards compatible. -- Old programs will load new PNGs to the best of their capability. A user will still know "that is a picture of a red apple".

There also seems to be some confusion about how PNGs work internally. Short and sweet: - There are chunks of data. -- Chunks have a name, which says what data it contains. A program can skip a chunk it doesn't recognize. - There is only one image stream.

fwip•48m ago
Do you have any examples on hand of PNGs that use the new features of the spec? It would be cool to see a little demo page with animated or HDR images, especially to download to test if our programs support them yet.
ProgramMax•32m ago
Sure!

Chris Lilley--one of the original PNG co-authors--has a post with an example HDR image: https://svgees.us/blog/cICP.html It is about half way down, with the birthday cake. Generally, us tech nerds have phones that are capable of displaying it well. So perhaps view the page on your phone.

What you should look for is the cake, the pink tips in her hair, and the background being more vivid. For me, the pink in the cake was the big give-away.

There is also the Web Platform Tests (WPT) which we use to validate browser support: https://wpt.fyi/results/png/cicp-chunk.html?label=master&lab...

Although, that image is just a boring teal. See it live in your browser here: https://wpt.live/png/cicp-chunk.html

For an example of APNG, you can use Wikipedia's images: https://en.wikipedia.org/wiki/APNG

But you have a bigger point: I should have live demonstrations of those things to help people understand.

NotAnOtter•44m ago
Can someone TLDR why I should care as someone who doesn't directly get into the weeds of this type of things?

Is this written exactly for (1) people who implement/maintain this and, I say this with love, (2) nerds. Or will there be effects outside of a microscopic improvement on storage + latency.