frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
115•AlexeyBrin•6h ago•20 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
811•klaussilveira•21h ago•246 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•600 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
470•theblazehen•2d ago•174 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
45•alephnerd•1h ago•14 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
197•jesperordrup•11h ago•67 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
537•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
204•alainrk•6h ago•311 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•68 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
68•speckx•4d ago•71 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•151 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
466•lstoll•1d ago•308 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

Games That Weren't: Preserving Cancelled and Unreleased Video Game History

https://www.gamesthatwerent.com/
96•ibobev•7mo ago

Comments

austinallegro•7mo ago
The grail:

https://www.gamesthatwerent.com/gtw64/parasol-stars/

ludicrousdispla•7mo ago
>> Upon travelling to Ocean to explain the situation, Colin produced the 3 month demo again and stated that he’d be able to get the game back within short time. Sadly Ocean didn’t want to see it through any longer...

That's unfortunate as the second version likely would have been written much faster and have fewer lines of code.

bryanlarsen•7mo ago
If I read the link correctly, this is incredibly the third version. The first version was lost in the burglary, the second version was destroyed by a vengeful ex-wife so the three month demo you quoted was the second re-write.
fgasking•7mo ago
Still hoping we might find something of it in the future. Though Colin binned all his personal disks about 10 years ago.

We were grateful though to recover our other holy grail: https://www.gamesthatwerent.com/gtw64/daffy-duck/

There's another due in the next few weeks with any luck :)

jcmeyrignac•7mo ago
I worked for Ocean Software France at this moment. Ocean Software stopped all development on Amiga and Atari ST, so there were a few games that we working on that were never released. They wanted to focus on licenses, so all the other games were ditched
fgasking•7mo ago
Hi there, thankfully Snow Bros and Liquid Kids were recovered in recent years.

Do you by any chance know anything about these two titles which are still at large? Guerilla War and Adidas Golden Shoe?

Not sure if i'm allowed to keep posting links here.

jcmeyrignac•7mo ago
Yes, I programmed Snow Bros for the Atari ST. It was finished but never released. And no, I have no copy either. When I worked for Cryo, I coded a game "Trashman" for the SNES. I still have a copy of the game but it's not finished.
fgasking•7mo ago
Sorry to hear that. I suspect that you've been asked that question a lot too about still having it by the Atari community! :) . Hopefully something will surface in the future via other means.

That sounds very interesting about Trashman and would love to learn more sometime if you were up for talking about the game? If so, please feel free to contact me via the contact form link on the website.

teroshan•7mo ago
And to be able to preserve released Video Games, please go support the Stop Killing Games [1] movement and sign the European Citizen's initiative [2] if you're an EU citizen. There is 1 month left to bring the subject to a discussion, and 500k signatures are missing.

[1] https://www.stopkillinggames.com/

[2] https://eci.ec.europa.eu/045/public/#/screen/home

ktallett•7mo ago
I think all art and media should be preserved. It's been clear for decades current copyright laws aren't fit for purpose. Fair use within books is for collection so it should be for digital.
Chabsff•7mo ago
What do copyright laws (which, don't get me wrong, have a whole kettle of issues for sure) have to do with this?

DRM is just a thing that authors choose to put into their media. The fact that they do it because enforcing copyright via legal channels is unrealistic is effectively incidental.

If anything, what is necessary to achieve the objective is putting limits on what authors are allowed to put inside of the media they are producing, which is a heck of a can of worms in of itself that I think zealous preservation advocates are a bit too eager to brush off.

thrance•7mo ago
Maybe I don't grasp the full picture, but the amount of patent trolls and media companies constantly attacking the Internet Archive should be enough to empirically prove that our current laws do a terrible job at ensuring media is preserved.
teroshan•7mo ago
While the legality of data preservation/sharing is a whole can of worms in itself, Stop Killing Games would at least address the technical hurdles of even being able to run the game after its end of life.

With always-on-DRMs, server-based multiplayer service games, and even things like exclusive streaming-only video games, even having access to the data required to run what you purchased can be literally impossible.

thrance•7mo ago
Yup, signed the initiative.
xorcist•7mo ago
> What do copyright laws [...] have to do with [...] DRM

Ask the people who signed off on DMCA/EUCD.

ktallett•7mo ago
They allow companies a legal right to attack those who host for archival purposes. This makes it hard for people such as the internet archive to carry on. Archiving and collecting digital works of art and therefore the code behind it, should have the same as physical works.

DRM is a whole different kettle of fish that I agree also needs to be solved with all media forms.

CaptainFever•7mo ago
That's true, but IIRC Stop Killing Games goes a bit further and aims for things like the release of server code when the servers get shut down.
teroshan•7mo ago
Not necessarily source code, but anything that would keep the game in a playable state after end of life. So any one of:

- a) patch to game the game playable in single-player mode locally

- b) binaries to self-host a server

would satisfy that requirement.

Note that the details of implementations of any law that would advance the cause are still to be discussed, which is the whole point of the petition.

More on what would be expected and some example use-cases are available in the FAQ of the Stop Killing Games official web-page: https://www.stopkillinggames.com/faq

teroshan•7mo ago
> I think all art and media should be preserved

Completely agree with you, and so does Ross Scott, the principal proponent of the Stop Killing Games movement.

Unfortunately "Video Games are art" is still too controversial of a take so the focus is currently on the customer protection angle, as the road for this argument is already paved by existing EU legislature.

Hortinstein•7mo ago
https://en.m.wikipedia.org/wiki/True_Fantasy_Live_Online this is probably the one I still think about the most. I was huge into Phantasy Star Online and a true console MMO was so appealing at the time.
JKCalhoun•7mo ago
Very cool. I wonder if these get picked up and completed eventually by some enthusiastic coders.

I collected a pair of disk images of games of my own "that weren't". I should (maybe this Fall) gather sources to create volume 3 ("The Color Games"). (I was posting them chronologically, starting with the B&W games, and kind of ran out of steam when I got to the color games. Fall seems to the the time of the year when I pursue these indoor projects that look backward.)

I also received permission to post sources for a pair of games that I co-worked-on with a friend in the U.K. — games that also were not. I should get that together this Fall too and push to The 'Hub.

https://github.com/EngineersNeedArt/SoftDorothy-UnfinishedTa...

https://github.com/EngineersNeedArt/SoftDorothy-UnfinishedTa...

fgasking•7mo ago
Just seen your email! I'll certainly arrange to add an entry for the site to document them and thank you for saving yours and your friend's work.

I love the B&W Mac artwork as well. Will try and reply sometime this afternoon.

AdmiralAsshat•7mo ago
See also: unseen64.net, which has been running since 2001 (hence the '64' in the title, as a relic from the N64 days).
louthy•7mo ago
I have one that I worked on: Lunatik for Playstation 1 - This was a game I worked on in 1996/7 that ended up being cancelled by EIDOS after two years+ of effort. We had major problems trying to make this into a 3D Defender and that is why it mostly was canned.

[1] My github with a 'playable' early demo: https://github.com/louthy/lunatik-psx

[2] Video of the gameplay from the demo: https://www.youtube.com/watch?v=J4UcxKkC14o

[3] Write-up by unseen64.net: https://www.unseen64.net/2020/11/16/lunatik-pure-entertainme...

[4] My comment on unseen64.net about what happened: https://www.unseen64.net/2020/11/16/lunatik-pure-entertainme...