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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
84•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•167 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•3h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
95•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1091•xnx•1d ago•618 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
63•thelok•5h ago•9 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
231•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
332•ColinWright•3h ago•399 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

GPEmu: A GPU emulator for rapid, low-cost deep learning prototyping [pdf]

https://vldb.org/pvldb/vol18/p1919-wang.pdf
82•matt_d•7mo ago

Comments

mdaniel•7mo ago
Sadly, no licensing in the repo and I have no idea what the licensing weight the associated fields in setup.py carry <https://github.com/mengwanguc/gpemu/blob/27e9534ee0c3d594030...>
0points•7mo ago
MIT is a well known foss license.
devturn•7mo ago
Nobody here is doubting that. Your parent comment said:

> I have no idea what the licensing weight the associated fields in setup.py carry

That's a valid concern. I had the same question myself.

immibis•7mo ago
The relevant weight is: if the author of the copyrighted work sues you in a court of law, will the evidence convince the judge that the author gave you permission to do so?
IX-103•7mo ago
That assumes you are willing to pay for lawyers. If not, the relevant weight is "will the author (or any subsequent copyright owners) sue you".
immibis•7mo ago
If I sued you for wearing green pants, would you stop wearing green pants?
almostgotcaught•7mo ago
> To emulate DL workloads without actual GPUs, we replace GPU- related steps (steps #3–5, and Step 2 if GPU-based) with simple sleep(T) calls, where T represents the projected time for each step.

This is a model (of GPU arch/system/runtime/etc) being used to feed downstream analysis. Pretty silly because if you're going to model these things (which are extremely difficult to model!) you should at least have real GPUs around to calibrate/recalibrate the model.

socalgal2•7mo ago
What is the difference between a gpu emulator and maybe specifically GPEmu and say llvmpipe?
sailingparrot•7mo ago
I was thinking about building something like this because this would be *very useful* if it worked well, so got excited for a sec, but this does not seem to be an active project, last commit 10 months ago.
Retr0id•7mo ago
Does it not work out more expensive to emulate a GPU vs just renting time on a real one?
MangoToupe•7mo ago
I imagine this is only true for high throughput loads. For development a full GPU is likely a waste.
sailingparrot•7mo ago
This isn't actually an emulator in the proper sense of the word. This does not give you correct outputs, but it will try to simulate the actual time it would take a real GPU to perform the series of operation you care about.

This could be useful e.g. for performance profiling, optimization etc.