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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
121•ColinWright•1h ago•91 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
23•surprisetalk•1h ago•25 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
121•alephnerd•2h ago•81 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
62•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
828•klaussilveira•21h ago•249 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
109•1vuio0pswjnm7•8h ago•139 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•40m ago•1 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
484•theblazehen•2d ago•175 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
9•valyala•2h ago•1 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
9•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
210•jesperordrup•12h ago•70 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
559•nar001•6h ago•257 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
222•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
37•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
6•momciloo•2h ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

The Roman Roads Research Association

https://www.romanroads.org/
109•bjourne•7mo ago

Comments

car•7mo ago
Prehistoric fields have also been identified with Lidar.

https://celtic-fields.com

gerdesj•7mo ago
I want to write a comment about living next to the Fosse Way but instead I have to point out that website is only missing the <blink> tag.
hjrnunes•7mo ago
There is Spanish Youtuber called Isaac Moreno that is really worth checking out for anyone interested in Roman roads and Roman engineering in general.

https://www.youtube.com/@IsaacMorenoGallo

nvader•7mo ago
Isn't this just the Roads Research Association?
defrost•7mo ago
It only covers Roman Empire Roads.

See Also: https://en.wikipedia.org/wiki/Shudao https://www.newcivilengineer.com/archive/chinas-ancient-road...

  Roman roads relied on thickness and rigidity, and sometimes needed excavations up to 2m deep. This meant they were long lasting but allowed nothing for temperature induced expansion or contraction. They were consequently prone to surface fissuring and uneven drainage.
Vs:

  The Chinese roads, on the other hand, were more akin to modern highways, being thinner and more elastic. They were built with a rubble sub-base onto which a layer of finely tamped gravel was added to produce a 'water- bound macadam'.
Other ancient road networks existed, but Rome and China were the big two from a civil engineering PoV.
stephen_g•7mo ago
Is that thing about 2m excavations actually true though? I read that it was actually a bit of a legend that started by somebody mistaking the construction process of foundations for villas with those of roads, and it just became assumed knowledge.

Obviously they were paved, but as I now understand it they were far simpler than the several layers I’d seen in history picture books in primary school! Otherwise the amount of material even a short stretch of road would need would be utterly impracticably huge.

defrost•7mo ago
From a civil engineering perspective, across thousands of km of Roman roads a statement like "and sometimes needed excavations up to 2m deep" would be true but uncommon.

( There's always going to be that vast length of bog, to long to justify going around, that needs crossing )

The main point here is that other large road systems existed at the same time as Roman roads.

ggm•7mo ago
Many fine drives on British roads laid over or alongside Roman ones. The A68 is said to be one. Bits of the A1. Watling Street.

I tend to think "stick to straight lines" was more pragmatic genius than a curse. Doable with tools available for surveying of the time, easy to communicate to staff and labour.

Modern Australian roads in the bush have inexplicable kinks, 100km of direct, then a bend. I think Fred on the tractor got bored.

throw0101d•7mo ago
> Modern Australian roads in the bush have inexplicable kinks, 100km of direct, then a bend. I think Fred on the tractor got bored.

Or long stretches of monotonous driving can cause people to'self hypnotize' and 'zone out', so a bit of 'variety' very so often may help with alertness.

See perhaps:

> The Autovía del Olivar which unites Úbeda with Estepa in Andalucia in southern Spain. A geometric design saved on construction costs and improved visibility with the intention to reduce the likelihood of traffic incidents

* https://en.wikipedia.org/wiki/Geometric_design_of_roads

Also maybe:

* https://ssti.us/2019/10/28/more-sharp-curves-make-roads-safe...

mkarliner•7mo ago
Very nice to see, given I live within a couple of hundred metres of Watling St. (Cricklewood Broadway)