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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
81•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•15 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
34•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
86•mellosouls•6h ago•164 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
129•valyala•3h ago•98 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
45•surprisetalk•3h ago•51 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
95•vinhnx•6h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1090•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
62•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
229•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
515•theblazehen•3d ago•190 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
331•ColinWright•3h ago•390 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
253•alainrk•8h ago•409 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
181•1vuio0pswjnm7•10h ago•250 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
609•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
26•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•37 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
95•speckx•4d ago•103 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
210•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
286•isitcontent•1d ago•38 comments
Open in hackernews

Impact of PCIe 5.0 Bandwidth on GPU Content Creation and LLM Performance

https://www.pugetsystems.com/labs/articles/impact-of-pcie-5-0-bandwidth-on-gpu-content-creation-performance/
47•zdw•7mo ago

Comments

dweekly•7mo ago
Fascinating and (to me) unintuitive result that these cards don't seem bandwidth constrained at PCI 4x16; the update to PCI 5x16 doesn't seem like it has any measurable impact on performance, allowing a PCI 5x8 configuration that "saves" some of your lanes at seemingly no penalty.

I wonder if we will have to wait another generation of cards (and apps) to make full use of a PCI 5x16 connection?

zh3•7mo ago
I have noticed that for local AI at least, there is little difference between an old system (i3770/Asus P8Z77WS from 2012) which has 4 PCIe 2.0 x16 slots (supports 16/16, 16/8/8 or 8/8/8/8) running a pair of RTX3090s and up to date motherboards (with AMD9900x). Interesting to see a benchmark that bears this out - though for anyone who switches models a lot I'd assume a new system would be much quicker at that (from bandwidth improvements with newer CPUs,, nVME vs SATA and DDR5 vs DDR3).
simooooo•7mo ago
If you can use bifurcation I guess there’s scope to fully utilise it
pella•7mo ago
If VRAM is low, data traffic between system memory and GPU VRAM increases greatly, and the PCIe link can become the bottleneck, especially if the GPU runs at x8. In extreme cases, performance may drop to ~ one eighth. ( 24.6 FPS -> 3.3 FPS )

  "Dragon Age: The Veilguard" - 2560 x 1440:
  - RTX 5060 Ti 8 GB on PCIe 5.0: 24.6 FPS
  - RTX 5060 Ti 8 GB on PCIe 4.0:  3.3 FPS   !!!!
https://www.computerbase.de/artikel/grafikkarten/nvidia-gefo...
Dylan16807•7mo ago
That has to be a bug.
Quarrel•7mo ago
More likely, just lazy optimisation.
keyringlight•7mo ago
From earlier in the article they say this testing is with ultra settings, and for a modern game it would be expected that they're creating content that shows off well at 4k resolution and easily push past what 8GB VRAM can contain. The PCIe5 system is still affected, it's just affected less. There's probably tricks they can use to stream detail levels in/out of VRAM depending on how objects are displayed on screen (like the early direct storage+sampler feedback demos), but that's more work to do effectively and would still put pressure on PCIe and storage being fast enough to keep up.

I'd say it comes down to players picking appropriate settings for their system, and it being good if the developer can can provide the information on the consequences of different settings (showing VRAM usage), or a warning if you're below their required/recommended system.

crote•7mo ago
The irony is that it's the budget cards which have fewer PCIe links. That RTX 5060 Ti 8GB only has 8 lanes, but could really benefit from having 16 lanes. An RTX 5090 with 32GB of VRAM? It has 16 lanes, but would do just fine with 8...
ksec•7mo ago
That has been the case some what for many years. It takes at least two generation for the GPU bandwidth usage to catch up. And may be we are finally arriving at a plateau with PCIe 5.0 x8 and x16.

So next gen GPU could work with PCIe 6.0 x8 instead. We are looking at PCIe 7.0 devices hopefully by 2029. Plenty of headroom, possibly cost reduction as well.

FloatArtifact•7mo ago
Can you comment why you think there's a cost reduction?
ksec•7mo ago
Purely in terms of BOM, both on the GPU and packaging. Saving Die Space, PCB, Less lane, less testing etc. However the actual cost of implementing PCIe 6 and 7 will be also higher so both will likely cancel out.
Calwestjobs•7mo ago
i can not see graphs

reason: "DataTables warning: table id=table_5 - Ajax error. For more information about this error, please see http://datatables.net/tn/7"

jmrm•7mo ago
Happened the same to me
zh3•7mo ago
Click it enough times and the error goes away (howeever it looks like the tables further down the page are then broken).
ksec•7mo ago
Confirmed on All three Browser, Chrome, Firefox and Safari.
sitkack•7mo ago
Really too bad that they ran only one test, and it was a small model.
threeducks•7mo ago
Testing PCIe bandwidth with a model that fits entirely into VRAM (quantized Phi-3 Mini at 2.39 GB on RTX 5090 with 32GB VRAM) is stupid because there won't be any memory transfer over PCIe beyond the initial model load. They should have tested a large MoE model like Qwen3-235B-A22B-GGUF, where the difference will be huge.
sitkack•7mo ago
Yeah, I would have expected more out of Puget Systems, they know better.