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Nvidia Is Full of Shit

https://blog.sebin-nyshkim.net/posts/nvidia-is-full-of-shit/
92•todsacerdoti•1h ago•39 comments

Mini NASes marry NVMe to Intel's efficient chip

https://www.jeffgeerling.com/blog/2025/mini-nases-marry-nvme-intels-efficient-chip
262•ingve•8h ago•122 comments

EverQuest

https://www.filfre.net/2025/07/everquest/
146•dmazin•7h ago•64 comments

The story behind Caesar salad

https://www.nationalgeographic.com/travel/article/story-behind-caesar-salad
49•Bluestein•3h ago•18 comments

Robots move Shanghai city block [video]

https://www.youtube.com/watch?v=7ZccC9BnT8k
26•surprisetalk•1d ago•9 comments

How to Incapacitate Google Tag Manager and Why You Should (2022)

https://backlit.neocities.org/incapacitate-google-tag-manager
99•fsflover•5h ago•70 comments

Why I left my tech job to work on chronic pain

https://sailhealth.substack.com/p/why-i-left-my-tech-job-to-work-on
257•glasscannon•10h ago•163 comments

Everything around LLMs is still magical and wishful thinking

https://dmitriid.com/everything-around-llms-is-still-magical-and-wishful-thinking
120•troupo•2h ago•128 comments

Being too ambitious is a clever form of self-sabotage

https://maalvika.substack.com/p/being-too-ambitious-is-a-clever-form
45•alihm•2h ago•14 comments

Show HN: AirBending – hand gesture based macOS app MIDI controller

https://www.nanassound.com/products/software/airbending
31•bepitulaz•3h ago•10 comments

Continue (YC S23) is hiring software engineers in San Francisco

https://www.ycombinator.com/companies/continue/jobs
1•sestinj•2h ago

Larry (cat)

https://en.wikipedia.org/wiki/Larry_(cat)
233•dcminter•13h ago•59 comments

Show HN: I AI-coded a tower defense game and documented the whole process

https://github.com/maciej-trebacz/tower-of-time-game
185•M4v3R•10h ago•112 comments

Compression Dictionary Transport

https://developer.mozilla.org/en-US/docs/Web/HTTP/Guides/Compression_dictionary_transport
66•todsacerdoti•8h ago•21 comments

Kepler.gl

https://kepler.gl/
113•9woc•9h ago•17 comments

Writing a Game Boy Emulator in OCaml

https://linoscope.github.io/writing-a-game-boy-emulator-in-ocaml/
206•ibobev•13h ago•37 comments

ChatGPT creates phisher's paradise by serving the wrong URLs for major companies

https://www.theregister.com/2025/07/03/ai_phishing_websites/
105•josephcsible•4h ago•9 comments

The Amiga 3000 Unix and Sun Microsystems: Deal or No Deal?

https://www.datagubbe.se/amix/
5•wicket•2h ago•1 comments

Bcachefs may be headed out of the kernel

https://lwn.net/Articles/1027289/
85•ksec•9h ago•116 comments

Chasing Lost Languages

https://nautil.us/chasing-lost-languages-1221167/
4•dnetesn•3d ago•0 comments

Ask HN: Worth leaving position over push to adopt vibe coding?

13•NotAnOtter•1h ago•13 comments

Gremllm

https://github.com/awwaiid/gremllm
68•andreabergia•6h ago•9 comments

Wind Knitting Factory

https://www.merelkarhof.nl/work/wind-knitting-factory
210•bschne•1d ago•57 comments

Free as Air, Free as Water, Free as Knowledge (1992)

http://bactra.org/Sterling/Free_as_the_Air_Free_as_Water_Free_as_Knowledge.html
23•whoopdedo•3d ago•5 comments

Lens: Lenses, Folds and Traversals

https://hackage.haskell.org/package/lens
69•hyperbrainer•3d ago•27 comments

Air pollution may contribute to development of lung cancer in never-smokers

https://today.ucsd.edu/story/air-pollution-may-contribute-to-development-of-lung-cancer-in-never-smokers-new-study-finds
111•gmays•4h ago•44 comments

Zig breaking change – initial Writergate

https://github.com/ziglang/zig/pull/24329
197•Retro_Dev•19h ago•193 comments

Who is Soham Parekh, the serial moonlighter Silicon Valley can't stop hiring?

https://techcrunch.com/2025/07/03/who-is-soham-parekh-the-serial-moonlighter-silicon-valley-startups-cant-stop-hiring/
9•nradov•24m ago•0 comments

OpenDrop – Electro-wetting technology to control small droplets of liquids

https://gaudishop.ch/index.php/product-category/opendrop/
15•_V_•3d ago•5 comments

Can Large Language Models Play Text Games Well? (2023)

https://arxiv.org/abs/2304.02868
55•willvarfar•11h ago•43 comments
Open in hackernews

EverQuest

https://www.filfre.net/2025/07/everquest/
146•dmazin•7h ago

Comments

mike1o1•5h ago
I absolutely loved EverQuest and it’s still probably holds some of my fondest gaming memories. My favorite feeling about it is that it felt like a real world first, gameplay second. It had a real sense of danger and wonder that I think will be almost impossible to recreate.

Going from Qeynos to Freeport, or crossing the ocean on a boat felt absolutely epic and dangerous. It was wonderful, but not something I would want to play today now that I have real life obligations.

ModernMech•5h ago
Totally, me and my friend used to share an EQ account in school. His parents paid for it so he got to play during the day, and I would play at night from midnight until 6am, then I'd go to school. It was profoundly unhealthy, which is why that game earned the name "Evercrack".

Last weekend I played a beta game called "Monsters and Memories" that's trying to be an EQ clone, and it's very faithful in that it's carried forward all the terrible parts of EQ.

Just the amount of sitting around waiting that you have to do in EQ that I had forgotten about is incredible. Managing your water and food levels, having to go find your corpse when you die and it taking 5 hours just to get there, pitch black nights so you're forced to walk around with a lantern, camping a spawn with 100 other people trying to get the same items as you to complete the same inane quests, broken quests that you can't even complete to progress the game forward...

And yeah, one weekend was enough. I got real shit to do, I have time for nonsense, but not THAT kind of time.

daeken•5h ago
There's a musician named Richie Truxillo who made so many comedy songs about EQ back in the day, but your comment just reminded me of "Has Anybody Seen My Corpse." I haven't thought about corpse runs and dragging folks' corpses back to them in ages!
Tokumei-no-hito•4h ago
ohh if i had a million platinummmm

wow that's a memory i had lost for many years. thanks

michaelmrose•5h ago
Your perception of time is profoundly different when you are a kid with no job.

Painful death makes you try hard to avoid it ensuring real stakes.

nkrisc•3h ago
It makes it more realistic. At this age, it would mean I just quit the game - like my character died for real!
thegrim33•4h ago
It was also at the perfect moment in time where you couldn't just pull up the game's wiki on a second monitor and have fully detailed maps and quest details on hand. You actually had to learn things for yourself by exploration and trial and error. You had to learn things from other people by talking to them in game.

In my mind back then, I was in awe of people that even had the knowledge of how to get across certain zones safely. You know it took effort/skill for them to gain that knowledge. You couldn't just look it up.

I've been thinking how you could possibly replicate a similar thing nowadays, but unless the world constantly randomly changes over time, rendering any created guides/maps/etc moot, I think that window has closed.

dmbche•3h ago
You should look at Noita!
hombre_fatal•3h ago
Streaming also changed the landscape.

The game meta/knowledge spreads through realtime video and incidental entertainment instead of through slow message boards only frequented by power users who would do something as lame as spend time on a 2005 message board.

It's amazing how deeply knowledgable everyone is about every game because of it.

I guess it's not good or bad. It's nice that gaming is mainstream instead of being a stereotypical loser activity it was when I was in high school.

normie3000•3h ago
> I've been thinking how you could possibly replicate a similar thing nowadays, but unless the world constantly randomly changes over time, rendering any created guides/maps/etc moot, I think that window has closed.

How about a simple NDA to prevent players sharing this kind of info?

hnlmorg•2h ago
How would you enforce that?
bombcar•1h ago
The various tank games can’t keep people from violating military secrets laws to post tank diagrams. A game NDA ain’t gonna do shit.
MBlinow•2h ago
I've made an effort in recent years to actively avoid researching wikis and guides on games as I play them. I've come to think that a lot of the joy in gaming is the discovery and unraveling the systems that make the game tick. Finding the optimal ways to level or complete some mission through exploration and experimentation is always so much more fulfilling than finding the first result the comes up in google where the answer is already there for you.

Admittedly, it does take a degree of willpower and sometimes I will still do some online research when a game gets particularly frustrating. The biggest obstacle to my approach of avoiding online information is that some games feel like they're designed with that in mind and don't provide enough information in the games for an isolated player to really figure everything out.

rhines•1h ago
100% agreed with games being designed for online aids. Some of the quests in Oldschool Runescape make me wonder if I'd ever have completed them without guides - it's like they're designed to be a challenge for the whole community upon release, rather than for individual players.
beloch•2h ago
I too formed memories by playing EQ in a way that was, in retrospect, dumb, and learning from the experience.

e.g. I created an Erudite wizard (who could not see in the dark) and insisted on leveling up in Toxxulia forest, the default "newbie" zone for Erudites. It was dark there, even during the day, and pitch black at night. I kept my monitor at the calibrated brightness level because I didn't want to "cheat". Monsters of an appropriate level were spread out and often hard to find. A troll NPC roamed the forest and randomly killed players. I spent many hours getting lost (and killed) there before leaving the island, only to discover the comparatively easy newbie zone that stood outside Qeynos, a short, safe, free, ship voyage away.

The game was full of stuff like this. If you wanted to do something, there was usually a very bad way to go about it and other ways that were much better. Finding those gave you a sense of accomplishment that was far sweeter than mere levels.

Modern games tend to be more balanced so you can be assured that, however you're doing something, there probably isn't another way to do it that is vastly easier unless you're doing something really weird. This "wastes" less of your time, but somehow feels less realistic. In real life, different strategies for doing things are seldom equal.

h2zizzle•2h ago
You have to make the world big and uncharted enough that it can't be picked over quickly. I have some hope that Light No Fire might pull it off.

Probably an uncommon experience, but I felt something similar playing Final Fantasy XV. The semi-realistic scale and emptiness of the world map that people complained about actually contributed to the consistent feeling of being out in the wilderness, stumbling on dungeons and whanot. Most open-world games feel like theme parks, Eos felt like a national park. I'm told RDR2 and Death Stranding carry similar vibes.

I'd like devs to get a bit more bold about real-world scaling environments. Let a long-ass walk between towns be a long-ass walk between towns. And no mini-maps.

jghn•4h ago
I hated EQ for me the reason was it was not UO nor was it even trying to recreate the vibrancy & real world that UO's designers had gone for. *BUT* I also recognized that EQ represented a game that was much more aligned to what a normal gamer would want, one could already see that path being forged in UO as time went on. And then of course WoW came along and perfected the art.

I still lament how UO played out. It quickly became apparent that most players binned into one of two categories, and neither category really fit in with the original UO vision. And of course, one of those two categories drove away the customers in the second category. The rest is history.

CSMastermind•2h ago
UO had such a huge influence on me. It was amazing.
blueblimp•4h ago
The inter-city travel was my favorite part of EverQuest. (The rest of the game, I didn't find too interesting.) The level of challenge was about right: if you looked at maps and planned your route, you could generally get to where you wanted to go, but it was hazardous.

I wonder if there's a game that focuses on that sort of travel experience.

aspenmayer•4h ago
Depending on what you do and how you play, Eve Online has a harrowing navigation system.
smogcutter•3h ago
And part of the joy of Eve Online is that if you want, you can be a reason travel is dangerous.
reactordev•3h ago
My first memory of EverQuest was leaving the tutorial quest, running along a road at night, and being eaten by a lion.

I had no idea what I was doing but I was hooked on figuring out.

kwk1•2h ago
For me, I made a high elf, didn't know page up/page down were needed to control swimming, and died in the water by the bridge leaving Felwithe, I didn't even get beyond the city gate.
8f2ab37a-ed6c•3h ago
Oh my, that long journey is one of my fondest memories of the game as well. Absolutely terrifying as a low level with barely any information on how to pull it off, having to ask strangers for help. The fear of losing all of your stuff on the way and having to run all the way back. Magical. I was just a humble human paladin on the Mithaniel Marr server.

I agree with everybody else commenting here, it was a truly unique experience that I would love to be able to re-live, but our expectations as players have moved on a long while back, you can no longer capture that magic because it's now all rote and routine. In 1999 it was the first time many of us had ever experienced anything like it, it flooded the senses and it felt like a world full of interesting people and epic adventures. It was the frontier at the time.

mixxit•2h ago
i remember doing the staff of the wheel quest as a newbie level 16 wizard who had barely seen any of the world

i met so many people who helped me get into some really scary places (lguk at 16 is terrifying) as i wondered in all sorts of climates and places, what a fantastic place!

looking back the world felt so different and huge and alive with life

i will never get that experience again

eatonphil•5h ago
I guess I'm a little younger. For me it was Runescape and Maplestory. Played heavily in the summers from 2007-2009.
hombre_fatal•3h ago
I played Runescape back when it was just Falador and Varrock, and it all started because I saw a kid at the public library playing it.

And not long after that I was waking up at 2am to mine or grind some skill before I had to go to football practice at 5:30am.

I wonder what kind of permanent damage that did.

dgfitz•5h ago
My only nit to pick with this article is their definition of PvE. They said it stands for “player vs enemy” where I’ve always heard it defined as “player vs environment” where environment explicitly means not-other-players.
tzs•4h ago
Player vs environment is indeed the normal definition of PvE [1].

[1] https://en.wikipedia.org/wiki/Player_versus_environment

daeken•5h ago
I can nearly single-handedly credit EverQuest with my career. I got my start in the ShowEQ and eqemu sphere, first building little PHP apps to manage servers and such, then reverse-engineering -- I learned x86 and then C++ all to get the lifts in Kelethin working. Hell, nearly 25 years later, any time I work on some new graphics API or game engine, I end up writing an EverQuest zone renderer.

Not my favorite game of all time, but certainly the one with the biggest impact!

Edit to add: also, huge props to that community for both humbling me and teaching me more than I could've imagined. Went from a dumbass 13 year old saying "ROT13? Isn't that some unbreakable encryption?" In the ShowEQ IRC channel because she couldn't imagine saying she didn't know something, to a competent reverse-engineer. I cannot imagine how insufferable I was haha.

akerl_•51m ago
Likewise. My first introduction to scripting was automating EverQuest. I learned the basics of path resolution writing a script to grind misty thicket picnics. I wrote my own HUD-style UI overlay to replace most of the default windows. And I learned about pointers and disassembly and jumps disassembling hack plugins from shady sites.
numinix•5h ago
> Gijsbert van der Wal’s famous 2014 photograph of Dutch teenagers ignoring a Rembrandt masterpiece in favor of staring at their phones has become for many psychologists, social theorists, and concerned ordinary folks a portrait of our current Age of Digital Addiction in a nutshell.

While a great photo, to me it looks like the kids are just doing some kind of school / field trip assignment.

aprilthird2021•5h ago
It could be anything, but it resonates with people for a very good reason. Many people feel the negatives of technology and social media and miss the time before it. I know how sentiment will skew here, and I know it's easy to take for granted the advantages of having a fully capable pocket computer. But I also understand what we have given up for it.
dcminter•2h ago
A similar example I've seen is a photo of a British railway carriage full of commuters staring glumly at their phones.

It makes me laugh because we all just used to stare glumly at our newspapers! It's not like we were discussing philosophy or something...

michaelmrose•5h ago
I've got fond memories of Rallos Zek where I spent way too many hours and met my wife.
rudimentary_phy•5h ago
I loved EverQuest. I still have some great memories of it. My friends and I still go back to playing it every once in a while. EverQuest also gave me some fantastic typing skills (from having to type in a significant amount of things for activating quests and for chatting) that have turned out to be well worth all the time I invested.
spacecadet•5h ago
Oh EverQuest... funny to see this even posted here. I still occasionally log into P99 for a few hours here and there to play around at the low levels. 1 to around 24-30 is peak MMOPRG before it slows down and turns into that raid grind...
galangalalgol•4h ago
Yeah, I never understood why that was necessary. I get diminishing rewards as an addiction mechanic, but they all switch gameplay dramatically from adventure and exploration (and combat) quest based character growth to raid fueled gear treadmills. Some people live for the latter it seems like? But there were never any that focused on character growth all the way. It wasn't like they weren't adding content continuously anyway. It would have been possible. Or turn it rogue alike with top levels earning benefits or unlocking other options for additional playthroughs. With the number of mmorpgs made one of them would have tried it if it would jave worked I guess?
kwk1•4h ago
Yeah, people should know that https://project1999.com/ exists.
hombre_fatal•3h ago
Doesn't hit the same when you're over 30.
kwk1•2h ago
Sadly not. This EQ server in a box is more my speed these days, hah:

https://github.com/Akkadius/akk-stack

spacecadet•52m ago
Thanks for sharing this.
amelius•4h ago
I like how natural the woman in the opening picture looks.

Kind of refreshing compared to all those literally overblown body parts in modern day game graphics.

lordnacho•4h ago
Everquest was my first warning about game addiction. Every teenage kid by the year 2000 had spent too much time in front of a game, of course.

But not like this.

I was sitting with a friend of mine at a computer café. This was more prevalent at the time, since a capable computer with all the modern games on it was still somewhat pricey.

So my friend starts taking to our side guy, who is playing EQ. Nice fellow.

"Hey guys, I gotta stop playing. Been here 24h straight. If I don't go to work they'll fire me."

My friend and I leave for the night.

My friend comes back to the café one night later. Our buddy is there, in the same seat.

"Shit dude, they fired me. I haven't been able to get up and go to work. This game, man."

"Sorry to hear it, what was your work?"

"I'm an attendant at a computer café."

"WTF, which one? Why didn't you just sit there and play?"

"The one across the street. Because I couldn't stop."

no_wizard•4h ago
Game addiction hits the same part of the brain as gambling does. In fact, it’s my understanding that gambling addicts and video game addicts have nearly identical similarities in terms of how the addiction progresses and “sets in” as it where.

As an aside, and really I am sorry for this tangent, and I have no issue believing any of this, but this comment somehow feels LLM (ChatGPT) generated to me and I can’t put my finger on it, as I like to default to being wrong about such things.

I know it’s an aside but it has become such a big issue on many forums now.

Sorry for the tangent!

lordnacho•3h ago
Fully human generated, but thanks.
jimbob45•3h ago
Game addiction isn’t the same anymore. Games used to be primarily about telling stories, establishing atmosphere, and fulfilling fantastic roles. The writers and designers of yesteryear had centuries of unexploited sci-fi to draw from. Designers today don’t have that mountain of material to pull from, not just because no one reads anymore.
gnramires•3h ago
Reflecting a bit, I really see not plausible justification why say one account should be let to be logged in for more than 3 hours/day (say specially during workweek). Even if you really have no job, at that point I don't think it's adding to your wellbeing.

I myself really enjoyed a game (Tibia, very popular here in Brazil) during my childhood, and, living in a large metropolis (and at the time quite violent too) and with limited opportunities for play, it was a saving grace in some ways. It really served as a playground analogue to the real world, where I could talk to people from other cultures all over the world, practice a foreign language (english), practice commerce, planning, and lots of really nice things I think it's fair to say. I think excesses of gaming were already in common consciousness at the time, and the occasional warning from my parents (in no way prohibitive) was a great reminder -- me and my older brother did check whether we were getting something good out of the experience. Specially as the dial-up internet cost was very large! (later replaced by broadband to the relief of my father). I'm also glad it didn't overwhelm my childhood.

That game has since added soft limits (already in 2006 according to the wiki), which I think are better than nothing, but probably there should be some hard limits as well (even if you're really conservative about limits... surely at least something like 8 hours a day could be universally agreed upon).

There are valid objections to those kinds of limits because there are all sorts of exceptions: bedridden people that need an activity, people that just use the game as a chatroom (quite common) to keep in touch with friends, etc.. I think those people can find other activities and other media to fill their time and chat.

It's also probably unlikely that those limits are going to be voluntarily enforced by all companies. I think regulation in this area is important -- in a way, those limits are actually good for the medium: they allow a minimally healthy baseline to exist and the market not be dominated by the worst, most damaging grindfests. But also probably just regulation has limits, and it's important for individual/collective conscience, education and cultural awareness to exist, so people pay attention that each activity is adding, to their lives, being meaningful (this includes social media usage, all sorts of games, etc. -- but could apply to doing anything too much like watching TV or talking to friends even). Boredom is the instinctive response that encourages taking other activities, but unfortunately adversarial design and dark patterns (and even just too captivating activities) have found ways to override this response simply to generate profit.

Moreover, as a game designer, we should be really be thinking about bringing worthwhile experiences into this world, things that teach (in all sorts of ways), move, challenge, captivate, inspire and connect us. Here's a heuristic I like: take your favorite memories and feelings and try to replicate, extend and generalize them in various ways for others.

big_toast•4h ago
Is it a coincidence that this shows up as John Smedley launches a new MMO (yesterday)?

As much as I loved EverQuest, it has informed my view that the world is full of addictive substances. And most people probably need a disinterested third party who loves them and helps them manage the addiction. Until they build their own defenses.

j_timberlake•4h ago
In this game, there was a city where I did so many quests for the guards that my reputation with the "corrupt guards" fell low enough that they would kill me on sight. Playing a good-guy character got me killed, and then I couldn't play anymore in the city where I'd spent most of my gametime.

I would have been angry at the unfairness, but it was such a unique quirk to see in a game, and I've never seen it replicated anywhere.

davedx•3h ago
World of Warcraft had this in Booty Bay. There was a hilarious achievement where you first got your reputation to max with the Booty Bay guards by killing the nearby pirates, then the other half was to kill the guards until the Bloodsail Buccaneers faction exalted you; a 2.5x reputation grind that took weeks. And when you were done you couldn’t enter Booty Bay anymore because the guards killed you on sight.

The things we do…

jmyeet•3h ago
Insane in the membrane [1].

Nowadays it probably takes 20 hours if you really grind. Repairing rep on the pirates was soul-destroying but so was getting all those lockboxes for Ravenholdt rep.

[1]: https://www.wowhead.com/achievement=2336/insane-in-the-membr...

hombre_fatal•3h ago
This randomly reminded me of when I grinded dwarf reputation in World of Warcraft so that at level 40, I was the only human riding a goat/ram (dwarf mount) instead of the horse.

I remember killing endless crocodiles in STV so I could turn in their heavy leather I think during the event where the realm works together to open the AQ gate.

I'll see a 13yo gardener here in Mexico and wish he could be doing that instead of working. :(

LeonenTheDK•2m ago
I haven't played retail in the last few years so I'm not sure if that rep has changed, but on my main I never bothered to regain the Booty Bay rep and was still KOS to them. Hilarious.
azretd•3h ago
Early EverQuest required groups to progress because trash mobs were hard, the environment was vast, dungeons had traps, there was no auction house and players hung out in tunnels shouting their wares.

26 years later, the nostalgia hits me every so often and I spin up Project Quarm or Project 1999 where it still plays the same, and it’s fun for awhile but I’m not enjoying it as much as I enjoyed the memories.

I enjoy the luxuries afforded by modern games, with three kids and a busy job, I wonder how anyone found the time to play as long as EverQuest required.

bpicolo•2h ago
> players hung out in tunnels shouting their wares.

The Luclin bazaar from EQ is still one of the coolest/most unique game features I have ever seen. Park your character to open up a shop with selected items from your inventory. Browse everybody's wares by walking around and clicking them to see their shops!

cubefox•3h ago
The box art by Keith Parkinson is a classic:

https://www.keithparkinson.com/wp-content/uploads/2015/07/EQ...

This seems to be entirely hand drawn (acrylic painting?) with a lot of skill.

A Google Image search for "Keith Parkinson" shows more of his great paintings. Unfortunately he died in 2005.

socalgal2•3h ago
I never played because I saw my friends get addicted. I'm not judging that as "bad". People are free to spend their lives however they want. But, ... just to pass on...

My friends had a company. Then they got into EverQuest. I don't know what percent of "work time" they spent playing. Maybe zero. But, they would stay at the office after work to play. I visited one day and saw playtime in the corner of the screen of one friend at ~36 days. My first thought was "what could they have done with over 5 months of "work time". If you work 40 hours a week then 36 days of game time = 846hrs = 21.6 weeks = ~5 months or work. Note: I use tons of time in my own life in ways that others would not (like spending time on HN) so again, not judging, just obsverving, though I often wish I did more productive things that would / would have lead to more future freedom.

In any case, one of those friends encouraged me to give it a try saying it reminded them of when we used to play D&D in high-school. That friend had also spent time becoming a fletcher (maker of arrows). If I understand correctly, the ability to make bows and arrows from materials was a skill. You gathered the materials, then picked "make" and you had a random and relatively low chance of succeeding. If you did succeed though, your "skill" at making bows and arrows increased. Once you passed some threshold you could always succeed. This made you a "fletcher" and people who needed bows and arrows would seek you out to buy them from you. I thought it was amazing that my friend effectively had a 2nd job. I'm guessing that's common a game mechanic in games since then?

Another of those friends also played at home on top of at the office even though they had a spouse and 3 kids under 10. After a while, their spouse demanded they stop. They visibly deleted their character but then made a new one back at work and of course all the "overtime" for the last several months had actually been "game time". 3 months later the spouse found out and said "quit or I'm leaving". My friend quit.

When World of Warcraft came out and blew past EverQuest in its reach that friend told me if I wanted to check it out be sure not to make any friends or join any guilds. They said it's the social obligation that's the addiction. Like joining a sports team, if you're not there your group can't achieve their goals so you feel obligated to participate and that's the addiction. I've never tried WoW either, having seen people spend so much time in it.

Also another random thing, another aquaintaince moved to Thailand and setup an EverQuest farm for a year or two which at the time was a new thing, making a living selling stuff in game. In which games is that common now?

nzeid•1h ago
Hehe, a little upsetting that I only see one former UO player in these comments right now. I loved the anarchy and never stopped missing it through FFXI, WoW, and other MMO's.

There was a rivalry between EQ and UO and no one I knew including myself had the time to play both.

dev1ycan•1h ago
As a younger people who didn't live those days, I wish there was a modern game that felt at least close if not as good as classic world of warcraft but that was as in-depth as everquest...
cloudking•1h ago
Still holds the most hours spent in a single game for me, and it was 100% worth it. Met a ton of cool people, improved my communication and learned useful skills leading a guild, that I later applied in my career.
rcurry•1h ago
I worked for a very successful “dot com” back in the day. EverQuest was like the crack pipe for the tech crowd, people actually got divorced over addictions to it.
mrugge•50m ago
Project Lazarus (lazaruseq.com) and Project 1999 for the win. One of the best gaming communities out there still alive and kicking today. And one of the best gaming experiences.
zingababba•42m ago
I liked the game before Luclin and the bazaar the most. It started to lose its organic appeal for me after that. Stuff like everyone just choosing to hawk goods in the commonlands was so charming.