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Mirage: AI-native UGC game engine powered by real-time world model

https://blog.dynamicslab.ai
24•zhitinghu•1d ago

Comments

lianhuiqin•1d ago
Amazing! Imaging a future where everyone can create, play, and share their own games...
daveguy•1h ago
Yes. Welcome to 1981.

https://en.m.wikipedia.org/wiki/Sinclair_Research

joechenphd•1d ago
Super cool feature that one can upload their own images and interact like a game! Fun examples from X: - https://x.com/chongdashu/status/1940655090127516017 - https://x.com/farfetched_ai/status/1940597724107493462 - https://x.com/the_carlosdp/status/1940657574535483742
cebert•1d ago
Seems like super spammy gorilla marketing to me. Odd that the two positive commenters here have nearly zero karma or activity.
gavinray•14h ago
I mean, what if it is?

The thought of being to upload a single static image of some scene with a humanoid-like entity in it and then being able to infinitely walk around a procedurally generated world with the same theme is insanely cool.

Still glad I stumbled upon seeing this, regardless of whether it's a marketing tactic. The future is amazing.

gausswho•13h ago
Buzzword soup.
Peritract•9h ago
There's no persistent world model; there's nothing sustained, consistent or high fidelity about this. Calling an element a world model doesn't make it so.

It's a blurry copy of existing games. That doesn't mean the tech isn't cool or fun, but it does mean that the claims are wildly overblown currently.

zhenwang9102•9h ago
The direction this tech is heading seems pretty exciting: just uploading an image and instantly having a playable generative world to explore, sounds like the OASIS game from Ready Player One? :) even if it’s still rough around the edges, but imagine how much better it'll get over the next few weeks/months?
bossyTeacher•3h ago
I am skeptical of the idea that any automatically generated world is necessarily playable in any fun sense of the word.
lowsong•2h ago
...but why? What's the point in playing a game that isn't an artistic expression, to communicate with another human? If there's no vision behind it, no expression to enjoy, then does it mean anything at all?
janalsncm•1h ago
I suspect the people who play games to understand the artistic point of view of the game maker are a minority. What is the artistic point of view of Mario Kart?

People play games because they’re fun. They’re challenging and entertaining and interesting. Highly subjective. Whether these neural-procedural games will be popular hinges more on whether they’re engaging or repetitive imo.

bakugo•4h ago
Ah yes, the "GTA-style" demo that actually just looks exactly like GTA IV because it's just an unholy amalgamation of a bunch of GTA IV gameplay videos. Truly the next generation of gaming.
soulofmischief•3h ago
God forbid we have a little incremental progress, huh?

I think a good rule of thumb when deciding to criticize someone's project is to pretend it was created by your own children or your best friend. Would you be as harsh and close-minded if it were created by someone you love?

daveguy•1h ago
An AI slop generator is not even closely related to progress.
bakugo•1h ago
Incremental progress towards what? This is literally going backwards. I can play GTA IV on my Playstation 3 right now. I could almost 2 decades ago.

But now I can instead play a version of GTA that resembles what dreaming about playing GTA would be like, in which I can press a button and, after 10 seconds of latency, watch my "character" awkwardly walk into a building as the world melts around him, all while consuming literally 100 times the computing resources that the original game required to run. And this is apparently revolutionary.

If this was created by someone I knew, I'd tell them to learn Unity or something and make an actual game.

motoxpro•1h ago
What a trip. Play the car one and drive into a building. Its such cool experience having it go from wall to a completely different environment, just because it's fun and quirky.

If you look at it from the perspective of "this is supposed to work like a normal game and it doesn't" it's terrible, if you look at it from the perspective of "I have never seen a game do that and it would be insane/impossible for someone to build that experience normally" then it was a very cool 2 mins of my time.

abrookewood•49m ago
No idea what UGC stands for and this feels like the examples showing an AI-imagined Quake demo. There isn't actually a world behind this, just rendered ghosts of games played before.
ilaksh•46m ago
For the skeptics, think about how bad the video generation models were last year versus today. Besides optimizations, the biggest difference between those models and todays are more training and clever tweaks. A lot of core concepts are the same or very similar.

So I think that the fact that this is so close to a real game engine (if you squint) and combined with one or two other demos that were a little bit more general purpose, is pretty big news. Because it is concrete progress on the path to being able to prompt games into existence the same way we can generate videos, images or HTML/JS etc.

It's a step beyond generating games or other code with LLMs. One can even imagine (maybe) with the right training and architecture, you could prompt your productivity tools into existence -- rendered on the fly frame by frame.

If you keep going, maybe our whole universe is a simulation in some kind of incredible alien neural network or pseudo-reality decompression system.

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Mirage: AI-native UGC game engine powered by real-time world model

https://blog.dynamicslab.ai
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