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I extracted the safety filters from Apple Intelligence models

https://github.com/BlueFalconHD/apple_generative_model_safety_decrypted
180•BlueFalconHD•2h ago•77 comments

LLMs should not replace therapists

https://arxiv.org/abs/2504.18412
35•layer8•1h ago•22 comments

Show HN: I wrote a "web OS" based on the Apple Lisa's UI, with 1-bit graphics

https://alpha.lisagui.com/
200•ayaros•4h ago•64 comments

Building the Rust Compiler with GCC

https://fractalfir.github.io/generated_html/cg_gcc_bootstrap.html
25•todsacerdoti•48m ago•0 comments

More than 1 in 5 Show HN posts are now AI-related, get > half the votes/comments

https://ryanfarley.co/ai-show-hn-data/
164•rfarley04•2d ago•92 comments

Async Queue – One of my favorite programming interview questions

https://davidgomes.com/async-queue-interview-ai/
64•davidgomes•5h ago•34 comments

Jane Street barred from Indian markets as regulator freezes $566 million

https://www.cnbc.com/2025/07/04/indian-regulator-bars-us-trading-firm-jane-street-from-accessing-securities-market.html
142•bwfan123•8h ago•78 comments

Why English doesn't use accents

https://www.deadlanguagesociety.com/p/why-english-doesnt-use-accents
20•sandbach•1h ago•4 comments

I don't think AGI is right around the corner

https://www.dwarkesh.com/p/timelines-june-2025
80•mooreds•1h ago•86 comments

Get the location of the ISS using DNS

https://shkspr.mobi/blog/2025/07/get-the-location-of-the-iss-using-dns/
245•8organicbits•10h ago•75 comments

Functions Are Vectors (2023)

https://thenumb.at/Functions-are-Vectors/
137•azeemba•7h ago•71 comments

Opencode: AI coding agent, built for the terminal

https://github.com/sst/opencode
79•indigodaddy•5h ago•18 comments

Backlog.md – CLI that auto-generates task files (took my Claude success to 95 %)

https://github.com/MrLesk/Backlog.md
40•mrlesk•2h ago•10 comments

Lessons from creating my first text adventure

https://entropicthoughts.com/lessons-from-creating-first-text-adventure
11•kqr•2d ago•0 comments

Metriport (YC S22) is hiring engineers to improve healthcare data exchange

https://www.ycombinator.com/companies/metriport/jobs/Rn2Je8M-software-engineer
1•dgoncharov•5h ago

Corrected UTF-8 (2022)

https://www.owlfolio.org/development/corrected-utf-8/
28•RGBCube•3d ago•19 comments

Cool People [pdf]

https://www.apa.org/pubs/journals/releases/xge-xge0001799.pdf
59•ilamont•4h ago•14 comments

Mirage: First AI-Native UGC Game Engine Powered by Real-Time World Model

https://blog.dynamicslab.ai
12•zhitinghu•21h ago•7 comments

Hannah Cairo: 17-year-old teen refutes a math conjecture proposed 40 years ago

https://english.elpais.com/science-tech/2025-07-01/a-17-year-old-teen-refutes-a-mathematical-conjecture-proposed-40-years-ago.html
312•leephillips•7h ago•68 comments

Toys/Lag: Jerk Monitor

https://nothing.pcarrier.com/posts/lag/
40•ptramo•8h ago•35 comments

Collatz's Ant and Σ(n)

https://gbragafibra.github.io/2025/07/06/collatz_ant5.html
19•Fibra•5h ago•2 comments

1945 TV Console Showed Two Programs at Once

https://spectrum.ieee.org/dumont-duoscopic-tv-set
30•pseudolus•1d ago•9 comments

Overclocking LLM Reasoning: Monitoring and Controlling LLM Thinking Path Lengths

https://royeisen.github.io/OverclockingLLMReasoning-paper/
45•limoce•9h ago•0 comments

Serving 200M requests per day with a CGI-bin

https://simonwillison.net/2025/Jul/5/cgi-bin-performance/
293•mustache_kimono•22h ago•249 comments

Hidden interface controls that affect usability

https://interactions.acm.org/archive/view/july-august-2025/stop-hiding-my-controls-hidden-interface-controls-are-affecting-usability
536•cxr•23h ago•382 comments

Show HN: Simple wrapper for Chrome's built-in local LLM (Gemini Nano)

https://github.com/kstonekuan/simple-chromium-ai
16•kstonekuan•4h ago•1 comments

Can we test it? Yes, was can [video]

https://www.youtube.com/watch?v=MqC3tudPH6w
54•zdw•3d ago•63 comments

How to get started with Old English poetry

https://www.deadlanguagesociety.com/p/old-english-poetry
40•onthesly•2d ago•10 comments

The Real GenAI Issue

https://www.tbray.org/ongoing/When/202x/2025/07/06/AI-Manifesto
59•almost-exactly•3h ago•37 comments

What a Hacker Stole from Me

https://mynoise.net/blog.php
347•wonger_•1d ago•103 comments
Open in hackernews

Two and a Half Years in GameDev

https://smyachenkov.com/posts/two-and-half-years-in-gamedev/
83•_sJiff•9h ago

Comments

YesBox•6h ago
Nice read. Makes me excited to build a video game company/be surrounded by creatively driven people.

I've been developing a city builder game "Metropolis 1998" [1] for over 3 years. My life has been constantly pulled in two or more different directions (e.g. creativity/artistic expression vs. logic/software). Most of the time the environments that allow these forces to thrive are incompatible with each other.

Since working on my game, I've been in a happy place where I get to go full throttle on both of those. I've created my own engine and I am designing the game, directing the art, handling sound design, marketing, UI, UX, environment design, etc, etc.

[1] https://store.steampowered.com/app/2287430/Metropolis_1998/

My Steam page is perpetually far behind the current state of development: https://x.com/YesboxStudios

qiine•6h ago
nice work ! like the aesthetic

I am always impressed by what solo devs can achieve.

melvinroest•6h ago
I'm currently diving deep in making music (EDM), but this comment makes me feel that I might take a crack at creating my own game. Joining logic and creativity like that sounds like fun!
dejobaan•5h ago
Rooting for you, as always!
MrGilbert•5h ago
Oh, that‘s you? I played the demo when it first came out, and really liked, what I saw. Cannot wait for the final version!
thom•4h ago
Been following development of this! The game looks great, and the work you've put into the simulation side really seems like it's paying off. If it's not too nosy to ask, how are wishlists etc going?
pyjarrett•4h ago
I played an incredibly amount of SimCity 2000 and SimCity 3000, and Metropolis 1998 looks *amazing.*
spacemadness•6h ago
“Early access… usually happens just 1–2 years before release.”

I had a good laugh at this. So many titles have taken money and silently failed or seem to figure they can stay in early access indefinitely. On the plus side early access seems useful to smaller devs that are close to finishing but need a bit more cash and free QA. But is also a bit of a scam the way is it’s used for many others unfortunately. Find a genre with a passionate fanbase, make a prototype, collect some cash and fade away.

Any way, not to suggest it’s a bad writeup as I enjoyed reading about the author's experiences.

fullstackwife•5h ago
I feel that a childhood dream of the author came true, and it is a success, but the prose of reality in a large studio is discouraging.
rcurry•5h ago
It’s funny, I don’t know anything about the industry but back in around 1999 I was working for a trading firm and we used to love hiring talent out of one of the big game companies - they’d be like “You mean I get paid the same money and I don’t have to sleep in my cubicle?”
bob1029•5h ago
I found the smaller the studio, the more discouraging the experience can be.

There are certainly some advantages to being in a smaller company, but there are also gigantic downsides. The biggest one being that you have no budget. You are effectively competing with every other solo indie developer with a Unity install and a Steam AppID.

Being in a AAA studio means your impact is substantially reduced, but it also means that the project you are working on would probably have more ambition and excitement around it.

At this point, I'd much rather work on some dirty, boring tooling for the Battlefield team than be responsible for the entire game engine on a 3-man team.

Indies & small shops can release genre-defining titles, but the experience as a developer in this context is statistically very, very bad compared to AAA - even accounting for parties like Microsoft taking a flamethrower to the entire segment.

dfxm12•4h ago
but the experience as a developer in this context is statistically very, very bad compared to AAA

Which statistics? Almost every article I've read about game development describes AAA game studios as a horror show of workplace exploitation. I seriously doubt this.

meheleventyone•3h ago
AAA these days is not nearly as bad as it once was and smaller teams aren’t magically immune from bad management or workplace exploitation. In particular where studios are scaling after success or larger funding can be a pinch point as the leadership. This is common in startups as well where the founders often expect a similar level of commitment from people with much less equity.
theshrike79•2h ago
In a small studio you either need to have someone with deep pockets funding it or always have your next job lined up for when the money runs out.

Large (and/or profitable) studios can afford to try new game ideas and have them fail and nobody will get fired.

koakuma-chan•4h ago
> About 3 years ago, I joined a GameDev company, without any prior experience making games or hands-on exposure to this industry.

How is that possible? There was no competition at all?

qiine•1h ago
this is surprisingly not that uncommon
aschearer•3h ago
Enjoyable reflection. Resonates with me.

Making games is incredible but also very challenging. That’s part of its appeal. Highly recommended.