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I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
86•valyala•3h ago•57 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
19•gnufx•1h ago•2 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
49•valyala•3h ago•10 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
162•1vuio0pswjnm7•9h ago•206 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
136•AlexeyBrin•8h ago•25 comments

We have broken SHA-1 in practice

https://shattered.io/
4•mooreds•23m ago•2 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
80•vinhnx•6h ago•10 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
843•klaussilveira•23h ago•252 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
58•thelok•5h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1075•xnx•1d ago•615 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
10•zdw•3d ago•0 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
282•ColinWright•2h ago•328 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
88•onurkanbkrc•8h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
506•theblazehen•3d ago•187 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
222•jesperordrup•13h ago•80 comments

Microsoft Account bugs locked me out of Notepad – are Thin Clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
26•josephcsible•1h ago•20 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
20•momciloo•3h ago•2 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
224•alephnerd•3h ago•175 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
34•marklit•5d ago•5 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
242•alainrk•7h ago•383 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
591•nar001•7h ago•263 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
42•rbanffy•4d ago•8 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
10•languid-photic•3d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
119•videotopia•4d ago•36 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
87•speckx•4d ago•97 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
205•limoce•4d ago•112 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
282•isitcontent•23h ago•38 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
292•dmpetrov•23h ago•156 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
24•sandGorgon•2d ago•13 comments
Open in hackernews

Tyr, a new Rust DRM driver targeting CSF-based ARM Mali GPUs

https://www.collabora.com/news-and-blog/news-and-events/introducing-tyr-a-new-rust-drm-driver.html
55•mfilion•7mo ago

Comments

Aurornis•7mo ago
In case anyone is confused, DRM refers to Direct Rendering Manager, not Digital Rights Management: https://en.wikipedia.org/wiki/Direct_Rendering_Manager
lawlessone•7mo ago
Thanks, that's exactly what was confusing me.
p0w3n3d•7mo ago
Yeah that would be not a very proud thing to share
rendaw•7mo ago
That acronym has always bothered me. Why use DRM when there's already perfectly good alternatives like "GPU" or "graphics".

Like take this:

> substantial progress on the DRM infrastructure required to write GPU drivers

It's basically saying

> substantial progress on the GPU driver infrastructure required to write GPU drivers

The headline could just be "Tyr, a new Rust CSF-based ARM Mali GPU driver" which is both shorter and avoids the DRM confusion.

cjtrowbridge•7mo ago
what does this have to do with the viking god of war like its not that hard to come up with some relevant name
zokier•7mo ago
The GPUs themselves are named after norse mythology (utgard, midgard, bifrost, valhall), the driver names have been related to those (panfrost, panthor, and now tyr). And the whole theme comes from the fact that the GPUs originate from Norwegian company (later acquired by ARM)

https://en.wikipedia.org/wiki/Mali_(processor)

evanjrowley•7mo ago
This shows how much I know about vikings. I immediately thought of Tyr from Roddenbery's Andromeda series: https://andromeda.fandom.com/wiki/Tyr_Anasazi
bradleyy•7mo ago
Direct Rendering Manager (DRM) has to be one of the worst possible re-uses of an acronym ever. This is the second time I've seen it used recently without an expansion of the acronym.
themerone•7mo ago
Direct Rendering Manager doesn't predate the concept of digital rights management, but it might predate the widespread usage of the acronym.

From I remember, back int the 90's, "copy protection", was the common term in use.

hmry•7mo ago
Both of them, "Digital Rights Management" as a term and the Direct Rendering Manager, are about the same age.

The legal term for it, from the DMCA, "Technological Protection Measures", also conflicts with another acronym :)

justahuman74•7mo ago
One thing that wasn't mentioned, what was the motivation for the re-write?
bArray•7mo ago
> The current submission can power up the GPU and probe the device on an RK3588 system-on-chip. This lets us read a few sections of ROM in the GPU, which in turn lets us provide this information to userspace by means of a DRM_IOCTL_PANTHOR_DEV_QUERY call.

I think ARM-based chips and embedded GPUs continue to be problematic. Powering up a GPU is not the issue, it's accessing the silicon that does specialised accelerated functionality without getting tied into some crazy legal stuff with the documentation required to do so. Reverse engineering your way to a working GPU driver is quite an effort.

I think I first came across this issue in the PineTab [1]. I was trying to do some kind of streaming from the device but it was ultra slow. After some search I found that Sunxi [2] was the only real serious effort at the time, and that it was sporting a Mali400 [3] [4]. ARM were not particularly friendly in open sourcing GPU code for the kernel and it was largely a reverse engineering effort that got anything working at all [5].

All this to say, I would rather support some kind of open-source GPU effort [6], especially if it could be boiled down to a small SoC or module. I saw this crazy 160 core RISC-V M.2 cluster performing ray tracing, and it really seems like we could get there [7].

[1] https://wiki.pine64.org/wiki/PineTab

[2] https://linux-sunxi.org/Allwinner_SoC_Family

[3] https://linux-sunxi.org/A64

[4] https://linux-sunxi.org/Mali

[5] https://en.wikipedia.org/wiki/Free_and_open-source_graphics_...

[6] https://www.tomshardware.com/pc-components/gpus/new-open-sou...

[7] https://www.youtube.com/watch?v=HRfbQJ6FdF0