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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
95•ColinWright•1h ago•64 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
21•surprisetalk•1h ago•19 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
111•alephnerd•2h ago•67 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
59•vinhnx•4h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
825•klaussilveira•21h ago•248 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
3•gnufx•32m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
107•1vuio0pswjnm7•8h ago•131 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1058•xnx•1d ago•610 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
482•theblazehen•2d ago•175 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
6•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
207•jesperordrup•12h ago•69 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
555•nar001•6h ago•255 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
5•valyala•1h ago•1 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
219•alainrk•6h ago•339 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
36•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•30 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
4•momciloo•1h ago•0 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
74•speckx•4d ago•75 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
70•mellosouls•4h ago•74 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
200•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments
Open in hackernews

Replicube: 3D shader puzzle game, online demo

https://replicube.xyz/staging/
175•inktype•7mo ago

Comments

inktype•7mo ago
Note the "What is Replicube?" and "Introductory Puzzles" button on the bottom, which might be easy to miss.
rickcarlino•6mo ago
Had hours of fun playing this with my son (steam version). Great work.
creativenolo•6mo ago
Hard to use on a mobile with the keyboard popping over the text editor, but looks like lots of fun. Wish there was a mobile app version.
epiccoleman•6mo ago
Man, that's a fantastic way of making me interested in the game. I'd heard of it before, but up until seeing this I figured I'd have to spend money and hop onto my PC (where I play games, as opposed to my work laptop) to check it out.

Now, 15 minutes after clicking the link, I've tried the game out, had a fun time, and ... just might have to buy it.

I'm impressed that this sort of thing was possible with Godot too. Very cool.

bovermyer•6mo ago
OK this is really cool. I'll pick it up on Steam.
flipnotyk•6mo ago
Very fun! Not sure if it's a me issue, but the music kept getting static-y in the browser version for me. Maybe something to look into.
yardshop•6mo ago
Same for me, when the code is not correct, the music is much slower and very crackly. Once the code gives the correct solution, the music speeds up and the crackles go away.

Also agreed, very fun!

popcar2•6mo ago
It's an issue with Godot on the web unfortunately, when you're dropping frames the audio starts clipping and crackling. Judging by the other comment, the lua integration must be doing some heavy work.
yardshop•6mo ago
I found that if I remove the number lines or position the display straight on to an axis, that the crackling drops considerably.
bstsb•6mo ago
related discussion:

Replicube: A puzzle game about writing code to create shapes (https://news.ycombinator.com/item?id=43979916)

bryan0•6mo ago
I think today's answer is actually incorrect. Or at least the reference animation has a hitch where it shows all red for frames 12 and 13. if it shows 2 purples for frame 13 then the animation is smoother and actually the math is much simpler.
granularity•6mo ago
Nice!

On the leaderboard I'd like to see code size vs cycles in a 2D plot with the Pareto front highlighted.

sleepybrett•6mo ago
doesn't work in firefox. no thanks.
gryn•6mo ago
it does work in firefox. I've had no issues.
JoshTriplett•6mo ago
Likewise, works fine here.
sleepybrett•6mo ago
odd potentially some form of blocker on my side then.
strontian•6mo ago
i love this so much <3
slippy•6mo ago
Did anyone else solve the puzzle after finding a bug in today's puzzle where on step 13 the circle you were trying to match didn't change, but should have?

Oh, nevermind, it appears others noticed this bug, too!

tantalor•6mo ago
This runs horribly in Chrome. Every other keypress is dropped and the music is super glitchy.
neuroelectron•6mo ago
Runs great on Brave on my iPad mini. It doesn't even have an M-chip.
skeptrune•6mo ago
Brave is quickly becoming the browser that just works.
xerox13ster•6mo ago
That's been Vivaldi. Brave is the browser that just markets itself. If it "just worked" it wouldn't need crypto bs to lock you in and convince you it's "working".

I've been getting all my ads blocked just fine with Vivaldi without inflating a shitcoin since before Brave had gourd smeared on its forehead.

neuroelectron•6mo ago
That's true but it's trivial to turn off. Their handling of youtube ads and other custom de-enshitifications, and you don't even have to pay for it except your data leaks just to them, if you opt in.
vivzkestrel•6mo ago
it would be absolutely amazing if we could have a puzzle very much like this that shows how to write a 3d FPS game in webGL. going absolutely step by step by showing how cameras work, then showing how a character is added , then showing how collision works, then showing how models can be swapped. imagine what an insane learning series that ll be
woolion•6mo ago
The developers are also behind JellyCar Worlds, which I found to be a wonderfully creative physics based "platforming" (there's a twist!) challenges/puzzles. It's ton of fun to play with a kid, yet there's a lot of really complex setups to really challenge yourself if you want to. A real gem!
WhereIsTheTruth•6mo ago
The developer, Walaber is a solo indie dev
tda•6mo ago
I finished it with a code size of 118, 19.82 cycles per voxel. Don't feel like making an account, but how does that compare?
mayoff•6mo ago
I golfed mine down to 15.623 cycles / voxel.

    d2 = x^2+y^2
    -- 6 / pi = 1.909859317102744
    angle = 6 + 1.909859317102744 * atan(x, y)
    
    if z ~= 0 or d2 > 20 then return EMPTY end
    if d2 < 11 then return GREEN end
    if angle > t then return PURPLE end
    -- ugly special case because reference isn't smooth at 13
    if t == 13 or angle + 12 > t then return RED end
    return PURPLE