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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
578•klaussilveira•11h ago•168 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
891•xnx•16h ago•540 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
19•helloplanets•4d ago•12 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
91•matheusalmeida•1d ago•21 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
23•videotopia•4d ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
197•isitcontent•11h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
199•dmpetrov•11h ago•91 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
307•vecti•13h ago•136 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
352•aktau•17h ago•176 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
353•ostacke•17h ago•91 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
454•todsacerdoti•19h ago•228 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
80•quibono•4d ago•18 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
20•romes•4d ago•2 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
254•eljojo•14h ago•154 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
52•kmm•4d ago•3 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
388•lstoll•17h ago•263 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
5•bikenaga•3d ago•1 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
231•i5heu•14h ago•176 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
12•neogoose•3h ago•7 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
117•SerCe•7h ago•96 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
68•phreda4•10h ago•12 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
136•vmatsiiako•16h ago•59 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
24•gmays•6h ago•6 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
43•gfortaine•8h ago•13 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
269•surprisetalk•3d ago•37 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
169•limoce•3d ago•87 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1040•cdrnsf•20h ago•431 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
60•rescrv•19h ago•22 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
88•antves•1d ago•63 comments
Open in hackernews

Predicting Competitive Pokémon VGC Leads Using Latent Semantic Analysis

https://jgeekstudies.org/2025/07/11/predicting-competitive-pokemon-vgc-leads-using-latent-semantic-analysis-a-data-driven-approach-to-team-matchups/
18•zdw•7mo ago

Comments

apetresc•6mo ago
I think the article is somewhat over-representing the difficulty here. Once you're at the team selection screen and choosing your lineup, there are only 15 possible combinations to choose from. Once you factor in that many/most teams are designed around one or two specific synergies, and that your opponent's team is only partially known (you see their Pokemon species but not the moves, stat distributions, etc), which puts huge error bars around whatever prediction you're trying to make, it usually turns out that you're really only picking from 1-3 realistic choices, and there's a very paper-scissors-rock nature to it that you can't really "learn" in the ML sense.

I think you could have gotten equivalent results on such a predictor using much simpler regressions and/or heuristics, once you've already fixed the matchup.

(Also, I just think it's funny how the paper keeps citing "(Zheng, 2020)", etc, like it's a scholarly article or something. Aaron Zheng is a VGC YouTuber and what is being cited is just an online guide a la GameFAQs)

delroth•6mo ago
The soft prediction metric seems especially ridiculous to me. If I'm not mistaken, just picking at random gets better results than their ML selection at >= 5 predictions (1-(2/3)*5 > 0.8438).

However:

> your opponent's team is only partially known (you see their Pokemon species but not the moves, stat distributions, etc)

That's not true in the main competitive live format (e.g. NAIC 2025 which is the main case study here). These tournaments are "open team sheet", aka. moves, ability and held items are known (but not IVs/EVs).

I'm not sure whether this is the case on Smogon though, which means they might even be mixing two completely different datasets...

SkiFire13•6mo ago
> but not IVs/EVs

And even then these can be guessed or even inferred using previous battles as an indicator.

_--__--__•6mo ago
Most of my experience is with pre team preview singles (where there was an entirely different meta of blindly choosing a lead that would match up favorably against the set of other common leads), but my understanding was that VGC has a handful of Pokemon (Smeargle...) with a P_lead/P_bring ratio of 1.
SkiFire13•6mo ago
> Once you're at the team selection screen and choosing your lineup, there are only 15 possible combinations to choose from.

Nit: there are 15 possible lineups (i.e. combinations of 2 pokemons to start the battle with) but there are 90 possible teams if you also factor in the other 2 pokemons in the back.

cakekique•6mo ago
I think even though there are limited choices given the teams the problem of learning these teams are interesting given the sheer variety of possibly teams. A good model would probably need to be learn something useful about competitiveness Pokémon.

I might try my hand at this problem using the open sheet format for more data.

Imustaskforhelp•6mo ago
Oh Yes, I am so excited seeing this!

I have recently started watching a lot of WolfeyVGC and so the graph of incineroar being the most used etc. are so true.

There are a lot of other things that smogon does like the best hacked pokemon (ie. you can get abilities / movesets but not anything else, and some are banned like wonder guard) and there blissy with the transform ability is the strongest.

Honestly, Pokemon VGC isn't that balanced. Incineroar / IIRC before it, there was thundrous. But still its decently balanced that the game works. WolfeyVGC is an absolute delight to watch!