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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
82•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
34•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
87•mellosouls•6h ago•165 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
45•surprisetalk•3h ago•52 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
129•valyala•3h ago•99 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
95•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1090•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
62•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
231•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
332•ColinWright•3h ago•393 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
253•alainrk•8h ago•411 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
181•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
610•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•3h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•38 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•103 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
210•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

Predicting Competitive Pokémon VGC Leads Using Latent Semantic Analysis

https://jgeekstudies.org/2025/07/11/predicting-competitive-pokemon-vgc-leads-using-latent-semantic-analysis-a-data-driven-approach-to-team-matchups/
18•zdw•7mo ago

Comments

apetresc•6mo ago
I think the article is somewhat over-representing the difficulty here. Once you're at the team selection screen and choosing your lineup, there are only 15 possible combinations to choose from. Once you factor in that many/most teams are designed around one or two specific synergies, and that your opponent's team is only partially known (you see their Pokemon species but not the moves, stat distributions, etc), which puts huge error bars around whatever prediction you're trying to make, it usually turns out that you're really only picking from 1-3 realistic choices, and there's a very paper-scissors-rock nature to it that you can't really "learn" in the ML sense.

I think you could have gotten equivalent results on such a predictor using much simpler regressions and/or heuristics, once you've already fixed the matchup.

(Also, I just think it's funny how the paper keeps citing "(Zheng, 2020)", etc, like it's a scholarly article or something. Aaron Zheng is a VGC YouTuber and what is being cited is just an online guide a la GameFAQs)

delroth•6mo ago
The soft prediction metric seems especially ridiculous to me. If I'm not mistaken, just picking at random gets better results than their ML selection at >= 5 predictions (1-(2/3)*5 > 0.8438).

However:

> your opponent's team is only partially known (you see their Pokemon species but not the moves, stat distributions, etc)

That's not true in the main competitive live format (e.g. NAIC 2025 which is the main case study here). These tournaments are "open team sheet", aka. moves, ability and held items are known (but not IVs/EVs).

I'm not sure whether this is the case on Smogon though, which means they might even be mixing two completely different datasets...

SkiFire13•6mo ago
> but not IVs/EVs

And even then these can be guessed or even inferred using previous battles as an indicator.

_--__--__•6mo ago
Most of my experience is with pre team preview singles (where there was an entirely different meta of blindly choosing a lead that would match up favorably against the set of other common leads), but my understanding was that VGC has a handful of Pokemon (Smeargle...) with a P_lead/P_bring ratio of 1.
SkiFire13•6mo ago
> Once you're at the team selection screen and choosing your lineup, there are only 15 possible combinations to choose from.

Nit: there are 15 possible lineups (i.e. combinations of 2 pokemons to start the battle with) but there are 90 possible teams if you also factor in the other 2 pokemons in the back.

cakekique•6mo ago
I think even though there are limited choices given the teams the problem of learning these teams are interesting given the sheer variety of possibly teams. A good model would probably need to be learn something useful about competitiveness Pokémon.

I might try my hand at this problem using the open sheet format for more data.

Imustaskforhelp•6mo ago
Oh Yes, I am so excited seeing this!

I have recently started watching a lot of WolfeyVGC and so the graph of incineroar being the most used etc. are so true.

There are a lot of other things that smogon does like the best hacked pokemon (ie. you can get abilities / movesets but not anything else, and some are banned like wonder guard) and there blissy with the transform ability is the strongest.

Honestly, Pokemon VGC isn't that balanced. Incineroar / IIRC before it, there was thundrous. But still its decently balanced that the game works. WolfeyVGC is an absolute delight to watch!