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Apple's MLX adding CUDA support

https://github.com/ml-explore/mlx/pull/1983
267•nsagent•7h ago•102 comments

LIGO detects most massive black hole merger to date

https://www.caltech.edu/about/news/ligo-detects-most-massive-black-hole-merger-to-date
223•Eduard•8h ago•97 comments

Show HN: CallFS – S3-style object store in one Go binary (MIT)

https://github.com/ebogdum/callfs
16•ebogdum•1h ago•0 comments

Literalism plaguing today’s movies

https://www.newyorker.com/culture/critics-notebook/the-new-literalism-plaguing-todays-biggest-movies
40•frogulis•1h ago•31 comments

Happy 20th Birthday Django

https://www.djangoproject.com/weblog/2025/jul/13/happy-20th-birthday-django/
16•spapas82•1d ago•2 comments

Martin (YC S23) Is Hiring Founding Engineers to Build a Better Siri

https://www.ycombinator.com/companies/martin/jobs/
1•darweenist•12m ago

RFC: PHP license update

https://wiki.php.net/rfc/php_license_update
170•josephwegner•7h ago•35 comments

Dog Walk: Blender Studio's official game project

https://blenderstudio.itch.io/dogwalk
134•doener•7h ago•17 comments

Clashes between web and X11 colors in the CSS color scheme

https://en.wikipedia.org/wiki/X11_color_names
19•mmoogle•1d ago•0 comments

Kiro: A new agentic IDE

https://kiro.dev/blog/introducing-kiro/
740•QuinnyPig•14h ago•329 comments

Protecting My Attention at the Dopamine Carnival

https://www.amirsharif.com/protecting-my-attention-at-the-dopamine-carnival
82•overload119•4h ago•57 comments

NeuralOS: An operating system powered by neural networks

https://neural-os.com/
110•yuntian•8h ago•34 comments

DEWLine Museum – The Distant Early Warning Radar Line

https://dewlinemuseum.com/
43•reaperducer•6h ago•12 comments

Context Rot: How increasing input tokens impacts LLM performance

https://research.trychroma.com/context-rot
119•kellyhongsn•9h ago•21 comments

SQLite async connection pool for high-performance

https://github.com/slaily/aiosqlitepool
81•slaily•3d ago•33 comments

C++ Coroutines Advanced: Converting std:future to asio:awaitable

https://www.ddhigh.com/en/2025/07/15/cpp-coroutine-future-to-awaitable/
17•xialeistudio•3h ago•1 comments

Transition to using 16 KB page sizes for Android apps and games

https://android-developers.googleblog.com/2025/07/transition-to-16-kb-page-sizes-android-apps-games-android-studio.html
27•ingve•3d ago•12 comments

I Solved the Century-Old Mystery of a Miraculous Shipwreck Survivor

https://thewalrus.ca/empress-of-ireland-survivor-mystery/
44•Thevet•2d ago•10 comments

Show HN: Bedrock – An 8-bit computing system for running programs anywhere

https://benbridle.com/projects/bedrock.html
98•benbridle•4d ago•19 comments

The Collapse of the FDA

https://www.nytimes.com/2025/07/08/magazine/fda-collapse-rfk-kennedy.html
94•littlexsparkee•4h ago•50 comments

Replicube: 3D shader puzzle game, online demo

https://replicube.xyz/staging/
101•inktype•3d ago•19 comments

Building Modular Rails Applications: A Deep Dive into Rails Engines

https://www.panasiti.me/blog/modular-rails-applications-rails-engines-active-storage-dashboard/
137•giovapanasiti•13h ago•30 comments

Cognition (Devin AI) to Acquire Windsurf

https://cognition.ai/blog/windsurf
383•alazsengul•10h ago•306 comments

Strategies for Fast Lexers

https://xnacly.me/posts/2025/fast-lexer-strategies/
136•xnacly•14h ago•48 comments

Cidco MailStation as a Z80 Development Platform (2019)

https://jcs.org/2019/05/03/mailstation
51•robin_reala•10h ago•6 comments

Anthropic, Google, OpenAI and XAI Granted Up to $200M from Defense Department

https://www.cnbc.com/2025/07/14/anthropic-google-openai-xai-granted-up-to-200-million-from-dod.html
161•ChrisArchitect•7h ago•106 comments

Embedding user-defined indexes in Apache Parquet

https://datafusion.apache.org/blog/2025/07/14/user-defined-parquet-indexes/
100•jasim•12h ago•14 comments

East Asian aerosol cleanup has likely contributed to global warming

https://www.nature.com/articles/s43247-025-02527-3
173•defrost•19h ago•199 comments

Lightning Detector Circuits

https://techlib.com/electronics/lightningnew.htm
83•nateb2022•13h ago•40 comments

Show HN: The HTML Maze – Escape an eerie labyrinth built with HTML pages

https://htmlmaze.com/
38•kyrylo•8h ago•7 comments
Open in hackernews

Predicting Competitive Pokémon VGC Leads Using Latent Semantic Analysis

https://jgeekstudies.org/2025/07/11/predicting-competitive-pokemon-vgc-leads-using-latent-semantic-analysis-a-data-driven-approach-to-team-matchups/
13•zdw•3d ago

Comments

apetresc•4h ago
I think the article is somewhat over-representing the difficulty here. Once you're at the team selection screen and choosing your lineup, there are only 15 possible combinations to choose from. Once you factor in that many/most teams are designed around one or two specific synergies, and that your opponent's team is only partially known (you see their Pokemon species but not the moves, stat distributions, etc), which puts huge error bars around whatever prediction you're trying to make, it usually turns out that you're really only picking from 1-3 realistic choices, and there's a very paper-scissors-rock nature to it that you can't really "learn" in the ML sense.

I think you could have gotten equivalent results on such a predictor using much simpler regressions and/or heuristics, once you've already fixed the matchup.

(Also, I just think it's funny how the paper keeps citing "(Zheng, 2020)", etc, like it's a scholarly article or something. Aaron Zheng is a VGC YouTuber and what is being cited is just an online guide a la GameFAQs)

delroth•3h ago
The soft prediction metric seems especially ridiculous to me. If I'm not mistaken, just picking at random gets better results than their ML selection at >= 5 predictions (1-(2/3)*5 > 0.8438).

However:

> your opponent's team is only partially known (you see their Pokemon species but not the moves, stat distributions, etc)

That's not true in the main competitive live format (e.g. NAIC 2025 which is the main case study here). These tournaments are "open team sheet", aka. moves, ability and held items are known (but not IVs/EVs).

I'm not sure whether this is the case on Smogon though, which means they might even be mixing two completely different datasets...

SkiFire13•19m ago
> but not IVs/EVs

And even then these can be guessed or even inferred using previous battles as an indicator.

_--__--__•3h ago
Most of my experience is with pre team preview singles (where there was an entirely different meta of blindly choosing a lead that would match up favorably against the set of other common leads), but my understanding was that VGC has a handful of Pokemon (Smeargle...) with a P_lead/P_bring ratio of 1.
SkiFire13•16m ago
> Once you're at the team selection screen and choosing your lineup, there are only 15 possible combinations to choose from.

Nit: there are 15 possible lineups (i.e. combinations of 2 pokemons to start the battle with) but there are 90 possible teams if you also factor in the other 2 pokemons in the back.