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Tiny C Compiler

https://bellard.org/tcc/
127•guerrilla•4h ago•56 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
214•valyala•8h ago•38 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
120•surprisetalk•8h ago•130 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
5•yi_wang•53m ago•0 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
47•gnufx•7h ago•50 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
145•mellosouls•11h ago•306 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
889•klaussilveira•1d ago•270 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
142•vinhnx•11h ago•16 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
169•AlexeyBrin•14h ago•30 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
76•randycupertino•3h ago•133 comments

First Proof

https://arxiv.org/abs/2602.05192
108•samasblack•10h ago•69 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
274•jesperordrup•18h ago•87 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
60•momciloo•8h ago•11 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
31•mbitsnbites•3d ago•2 comments

Show HN: Craftplan – Elixir-based micro-ERP for small-scale manufacturers

https://puemos.github.io/craftplan/
8•deofoo•4d ago•1 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
7•todsacerdoti•4d ago•2 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
89•thelok•10h ago•18 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
101•zdw•3d ago•51 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
556•theblazehen•3d ago•206 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
100•josephcsible•6h ago•121 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
175•valyala•8h ago•165 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
262•1vuio0pswjnm7•14h ago•417 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
26•languid-photic•4d ago•7 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
114•onurkanbkrc•13h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
139•videotopia•4d ago•46 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
220•limoce•4d ago•123 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
131•speckx•4d ago•203 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
296•isitcontent•1d ago•39 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
577•todsacerdoti•1d ago•279 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
49•marklit•5d ago•10 comments
Open in hackernews

Show HN: DesignArena – crowdsourced benchmark for AI-generated UI/UX

https://www.designarena.ai/
89•grace77•7mo ago
I’ve been using AI to generate some repetitive frontend (guilty), and while most outputs felt vibe-coded, some results were surprisingly good. So I cleaned it up and made a ranking game out of it with friends, and you can check it out here: https://www.designarena.ai/vote

/vote: Your prompt will be answered by four random, anonymous models. You pick the one you prefer and crown the winner, tournament-style.

/leaderboard: See the current winning models, as dictated by voter preferences.

/play: Iterate quickly by seeing four models respond to the same input and pressing space to regenerate the results you don’t lock-in.

We were especially impressed with the quality of DeepSeek and Grok, and variance between categories (To judge by the results so far, OpenAI is very good for game dev, but seems to suck everywhere else).

We’ve learned a lot, and are curious to hear your comments and questions. Excited to make this better!

Comments

coryvirok•7mo ago
This is really good! It would be really cool to somehow get human designs in the mix to see how the models compare. I bet there are curated design datasets with descriptions that you could pass to each of the models and then run voting as a "bonus" question (comparing the human and AI generated versions) after the normal genAI voting round.
grace77•7mo ago
wow this is a super interesting idea, and the team loves it — we'll fast follow-through and follow-up here when we add it, thanks for the suggestion!
debesyla•7mo ago
This would be extra interesting for unique designs - something more experimental, new. As as for now even when you ask AI to break all rules it still outputs standard BS.
grace77•6mo ago
yes! sorry to ping this post late, but we're experimenting with something now - excited to update :)
a2128•7mo ago
I tried the vote and both results always suck, there's no option to say neither are winners. Also it seems from the network tab you're sending 4 (or 5?) requests but only displaying the first two that respond, which biases it to the small models that respond more quickly which usually results in showing two bad results
ethan_smith•7mo ago
Adding a "neither is good" option would improve data quality by preventing forced choices between two poor designs.
grxxxce•7mo ago
this is a great note — will be sure to add!
grace77•7mo ago
Yes — great point. We originally waited for all model responses and randomized the vote order, but that made it a very bad user experience -- some models, especially open-source ones, took over 4 minutes to respond, leading to a high voter drop-off rate.

To preserve the voter experience without introducing bias, our current approach waits for the slowest model within each binary comparison — so even if one model is faster, we don’t display until both are ready. You're right that this does introduce some bias for the two smallest models, and we'd love to hear suggestions for how to make this better!

As for the 5th request: we actually kick off one reserve model alongside the four randomly selected for the tournament. This backup isn’t shown unless one of the four fails — it’s not the fastest or lowest-latency model, just a randomly selected fallback to keep the system robust without skewing results.

justusm•7mo ago
nice! Training models using reward signals for code correctness is obviously very common; I'm very curious to see how good things can get using a reward signal obtained from visual feedback
grace77•7mo ago
As are we, seems like the natural next step
muskmusk•7mo ago
This is a surprisingly good idea. The model vs model is fun, but not really that useful.

But this could be a legitimate way to design apps in general if you could tell the models what you liked and didn't like.

grace77•7mo ago
yes! that is the hope — /play is our first attempt at building out utility, would love your feedback and will ship hard to make it happen!
iJohnDoe•7mo ago
Very cool! Can the code and design that is generated be used?
grace77•7mo ago
yes! we have a copy code and copy react code button on https://www.designarena.ai/play
calcsam•7mo ago
interesting idea, this benchmark maps fairly closely to the types of output I typically ask LLMs to generate for me day-to-day
grace77•6mo ago
ayy great to hear!
paulirish•7mo ago
It would lend credibility to publish your system prompt.
j421•7mo ago
System prompts can be found here: https://www.designarena.ai/system-prompts (also linked on about page).
paulirish•6mo ago
Ah! My bad. thx
jjani•6mo ago
How about adding "mobile"? A lot of the time models tend to default to designs that don't make sense on mobile, even when instructed to design it as such.
anonzzzies•6mo ago
Really? When I have a system prompt 'mobile-first design' it 100/100 works perfectly. What sort of things are you trying?
jjani•6mo ago
The designs are passable for a mobile version of a simple website, but really sub-standard compared to the average app on the Play/App Store, whether native (Swift/Kotlin) or hybrid (Flutter/RN). In B2B SaaS you can get away with the 5000th shadcn UI, not so much for B2C mobile. The days that stock Material UI actually saw usage there are a decade behind us.

If you have a tool/mode/prompt that creates good mobile UI designs, I'd love to know. Doesn't even have to generate code!

ppyyss8•6mo ago
As a UX/UI designer in Korea, I love seeing related products being released. I hope they become even more advanced in the future.
lofaszvanitt•6mo ago
The problem is, what is being taught as UI-UX is 90% hogwash, balooney, pure bullshit. And these results reflect that.
yamatokaneko•6mo ago
I never thought comparing different models could be this fun!

Generating a new image is great, but it would be even better if I could see multiple images from different models in the /feed, just to explore how other prompts look without having to generate and wait.