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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
180•ColinWright•1h ago•164 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
22•valyala•2h ago•7 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
124•AlexeyBrin•7h ago•24 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
17•valyala•2h ago•1 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
65•vinhnx•5h ago•9 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
155•alephnerd•2h ago•105 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
833•klaussilveira•22h ago•250 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
119•1vuio0pswjnm7•8h ago•148 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
57•thelok•4h ago•8 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•612 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
79•onurkanbkrc•7h ago•5 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•56m ago•1 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
487•theblazehen•3d ago•177 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
212•jesperordrup•12h ago•72 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
567•nar001•6h ago•259 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
226•alainrk•6h ago•354 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
40•rbanffy•4d ago•7 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
9•momciloo•2h ago•0 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•3 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•33 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
77•speckx•4d ago•82 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
274•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•112 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
287•dmpetrov•22h ago•155 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•12 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
557•todsacerdoti•1d ago•269 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
427•ostacke•1d ago•111 comments
Open in hackernews

Algorithms for making interesting organic simulations

https://bleuje.com/physarum-explanation/
139•todsacerdoti•6mo ago

Comments

alhirzel•6mo ago
Reminds me of Electric Sheep

https://electricsheep.org/

smusamashah•6mo ago
The 36 Points linked in the article is very fascinating https://www.sagejenson.com/36points/#22_transmission_tower

Press numbers and letters on this page to switch to one of the variations.

ethan_smith•6mo ago
The 36 Points is part of Sage Jenson's visualization of Jeff Jones' "Artificial Nature" research, which pioneered many of these reaction-diffusion and agent-based models for simulating emergent biological phenomena.
jasonjmcghee•6mo ago
Absolutely beautiful visualizations.

These are way beyond anything I've done, but you can actually do these with compute shaders in real time and they look quite good.

I played with using Godot to do this kind of slime simulation (inspired by Sebastian Lague) when they released compute shaders: https://github.com/jasonjmcghee/compute-shaders?tab=readme-o....

Edit:

Here's a good webgpu demo (not by me) of this kind of simulation https://shridhar2602.github.io/WebGPU-Slime-Simulation/

romulobribeiro•6mo ago
This is something that Daniel Shiffman from coding train would consider for the coding challenges
johannes_ne•6mo ago
The same author has a great series of tutorials for making looping animations, where the animation appears longer than the length of the loop. It also introduces Perlin noise, which I've found quite useful in a few unrelated projects.

https://bleuje.com/tutorials/

Here is an example of a 10-minute movie in a 6.3-second looping GIF. https://bsky.app/profile/johsenevoldsen.bsky.social/post/3lm...

FacelessJim•6mo ago
I did something very similar some years ago while learning metal [1], I recall them being called "boids". I spent days just playing with the various parameters, luckily my implementation was not as pretty as the one offered in the OP, otherwise I would have lost weeks instead.

[1] https://github.com/ghyatzo/metalplay?tab=readme-ov-file

_0ffh•6mo ago
The original boids, or "bird-oid objects", was an algorithm and program to simulate emergent flocking behaviour from simple rules in birds. It has spawned a kind of genre, or at least a multitude of copies/derivatives, often collectively referred to as "boids".
stirfish•6mo ago
I've been vibe coding boids implementations because my toddler likes to look at them. Here's one where the attributes of the boids (alignment, etc) are hooked up to frequency generators like a sequencer: https://neuroky.me/boidsine.html?boidCount=1700&hue=sine3&se...

I can move them to GitHub or something, but they are currently hosted in my pantry. Please be gentle :)

Ono-Sendai•6mo ago
Very nice. It seems some of the algorithms are (inadvertently?) solving the shallow water equations. Looks similar to the results I was getting working on https://github.com/Ono-Sendai/terraingen
mif•6mo ago
Reminds me of the Gray-Scott explorer [0], implemented with WebGL (in 2012!!).

Mathematics is beautiful!

[0] https://www.mrob.com/pub/comp/xmorphia/ogl/index.html