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These are way beyond anything I've done, but you can actually do these with compute shaders in real time and they look quite good.
I played with using Godot to do this kind of slime simulation (inspired by Sebastian Lague) when they released compute shaders: https://github.com/jasonjmcghee/compute-shaders?tab=readme-o....
Edit:
Here's a good webgpu demo (not by me) of this kind of simulation https://shridhar2602.github.io/WebGPU-Slime-Simulation/
Here is an example of a 10-minute movie in a 6.3-second looping GIF. https://bsky.app/profile/johsenevoldsen.bsky.social/post/3lm...
I can move them to GitHub or something, but they are currently hosted in my pantry. Please be gentle :)
alhirzel•2d ago
https://electricsheep.org/