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Tiny C Compiler

https://bellard.org/tcc/
95•guerrilla•3h ago•39 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
33•amitprasad•1h ago•14 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
177•valyala•7h ago•31 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
108•surprisetalk•6h ago•115 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
41•gnufx•5h ago•44 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
127•mellosouls•9h ago•269 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
878•klaussilveira•1d ago•269 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
126•vinhnx•10h ago•15 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
97•zdw•3d ago•46 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
165•AlexeyBrin•12h ago•29 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
58•randycupertino•2h ago•74 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
4•todsacerdoti•4d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
94•samasblack•9h ago•62 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
264•jesperordrup•17h ago•84 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
85•thelok•9h ago•16 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
163•valyala•7h ago•145 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
26•mbitsnbites•3d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
48•momciloo•7h ago•9 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
546•theblazehen•3d ago•202 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
8•sridhar87•4d ago•3 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
23•languid-photic•4d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
244•1vuio0pswjnm7•13h ago•380 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
74•josephcsible•5h ago•99 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
107•onurkanbkrc•11h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
137•videotopia•4d ago•43 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
56•rbanffy•4d ago•16 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
46•marklit•5d ago•7 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
301•alainrk•11h ago•477 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
120•speckx•4d ago•175 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
215•limoce•4d ago•123 comments
Open in hackernews

The Bitter Lessons Behind Kimi Researcher's Taste

https://medium.com/@xinyijin715/maker-story-the-bitter-lessons-behind-kimi-researchers-ui-6654ec66662c
15•pr337h4m•6mo ago

Comments

noelwelsh•6mo ago
I feel this article really needs a proper introduction. It starts "When I first rolled out this Apple-style frontend UI, it looked sleek, and I was genuinely excited." but it never explains what the UI was for. The first picture is of a basketball stats site but it end with "Medications for Menstrual Pain" which is captioned as "interative [?] background". What UI is this post actually talking about?
stavros•6mo ago
I am similarly confused. I thought it was about the model, but then it mentions a grid system, typography, JS? Then I was wondering if it was about the editor AWS released, as it was similarly named and maybe I conflated the two, but that doesn't make sense in this context either.

I read the whole thing and still I'm not sure what it's about.

evertedsphere•6mo ago
the generated ui that their "deep research" tool uses to present a report
billrobertson42•6mo ago
When you're writing a release, or about some detail of your project, you need to directly give new readers background, or at least provide some navigation to something else that provides background.

A lot of tech and tech-adjacent writing is like that these days. Our cool project X now does Y! With no introduction about what X is, or even a link to something that describes it. So most readers are left to wonder about why should care. At times, I've even tracked down X's github repo only to find that their README has the same problem.

It's an easy trap to fall in when you write. It's easy to feel like you're over-explaining things. You, the author, know what it is, and likely many of the people who follow X know too. The problem comes when some curious person outside of the Xosphere takes a look. Chances are good you'll lose most, if not all, of them.

If you want people to be interested in your X, then make sure they have a way of learning about your X when you introduce improvement Y.

mrala•6mo ago
Yes, if you have never heard of Kimi Research, it is unclear what the article is about. It seems to be referring to Moonshot AI’s product called Kimi.

https://www.moonshot.ai/ https://moonshotai.github.io/Kimi-Researcher/

__alexs•6mo ago
I am so bored of this kind of "design". It's just churn for the sake of ego.
kosolam•6mo ago
Not sure what is it about reads like random text..
1dom•6mo ago
I wonder if this is a problem with the author or the design. I'm not a designer. But I often overthink when programming or writing, and it feels like someone's done the equivalent for design here.

I thought the first picture was pretty good: it seemed like a clean, functional design for a sports game type thing, albeit not hugely original

One way of describing it is "boring", another is "functional, familiar, easy to make sense of, intuitive".

The article reads like teams of people going through millions of tokens and weeks and weeks of manufactured suffering. Maybe it's the writing style, but the time and effort that's gone into "fixing a boring design" - IMO - seems completely disproportional to the scale of the problem, if there even really was one.

Maybe this is why I'm not a designer though.

krackers•6mo ago
This is about the visual design of "Kimi Researcher" (deepresearch equivalent from Kimi Moonshot) rather than the taste of their researchers