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Tiny C Compiler

https://bellard.org/tcc/
71•guerrilla•2h ago•31 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
159•valyala•6h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
86•zdw•3d ago•39 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
95•surprisetalk•5h ago•98 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
39•gnufx•4h ago•43 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
45•mltvc•2h ago•56 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
122•mellosouls•8h ago•250 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
870•klaussilveira•1d ago•266 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
162•AlexeyBrin•11h ago•29 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
119•vinhnx•9h ago•14 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
45•randycupertino•1h ago•41 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
5•sridhar87•4d ago•2 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
24•mbitsnbites•3d ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
86•samasblack•8h ago•60 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
76•thelok•8h ago•15 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
256•jesperordrup•16h ago•83 comments

Washington Post CEO Will Lewis Steps Down After Stormy Tenure

https://www.nytimes.com/2026/02/07/technology/washington-post-will-lewis.html
13•jbegley•31m ago•2 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
157•valyala•6h ago•137 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
541•theblazehen•3d ago•197 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
42•momciloo•6h ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
222•1vuio0pswjnm7•12h ago•343 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
19•languid-photic•4d ago•5 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
60•josephcsible•4h ago•75 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
102•onurkanbkrc•11h ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
44•marklit•5d ago•6 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
129•videotopia•4d ago•42 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
282•alainrk•10h ago•462 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
54•rbanffy•4d ago•15 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
662•nar001•10h ago•288 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
42•sandGorgon•2d ago•17 comments
Open in hackernews

When to make LODs (2021)

https://medium.com/@jasonbooth_86226/when-to-make-lods-c3109c35b802
27•azeemba•6mo ago

Comments

iFire•6mo ago
In godot engine we decide to do a continuous level of detail based a pixel error metric. (simplified explanation pixel-error -> based on fov -> based on floating point error of the meshopt_simplifyWithAttributes function)

The 12 ish lods are automatically generated by https://github.com/zeux/meshoptimizer.

https://docs.godotengine.org/en/stable/tutorials/3d/mesh_lod...

We allow a hierarchical level of detail if people want to set it up.

iFire•6mo ago
Our budget couldn't afford Epic Games style nanite, but there are three js implementions.. so it's not impossible to recreate.

- https://github.com/AIFanatic/three-nanite

- https://news.ycombinator.com/item?id=42974461

three-nanite is based on https://github.com/zeux/meshoptimizer cutting each mesh into maybe 124 triangles per chunk.

esperent•6mo ago
That's a cool demo (even if it doesn't work on my phone, I get it from the video), but it's a long, long way from a nanite implementation. At best I'd call it dynamic LODs or something.
e-topy•6mo ago
Jason Booth (the author) also has a YouTube channel talking about similar topics. I really liked his 'Practical Optimizations' video: https://youtu.be/NAVbI1HIzCE
jodrellblank•6mo ago
Thanks for the cool video link!
mrala•6mo ago
LOD = level of detail