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Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
20•gnufx•2h ago•3 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
60•valyala•3h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
103•valyala•3h ago•72 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
137•AlexeyBrin•8h ago•25 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
83•vinhnx•6h ago•10 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
845•klaussilveira•23h ago•252 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1079•xnx•1d ago•615 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
58•thelok•5h ago•8 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
13•zdw•3d ago•0 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
88•onurkanbkrc•8h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
509•theblazehen•3d ago•188 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
225•jesperordrup•13h ago•80 comments

Microsoft Account bugs locked me out of Notepad – are Thin Clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
33•josephcsible•1h ago•26 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
21•momciloo•3h ago•2 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
296•ColinWright•2h ago•349 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
244•alainrk•8h ago•391 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
34•marklit•5d ago•6 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
11•languid-photic•3d ago•4 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
598•nar001•7h ago•263 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
42•rbanffy•4d ago•8 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
169•1vuio0pswjnm7•9h ago•227 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•4 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
119•videotopia•4d ago•36 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
27•sandGorgon•2d ago•14 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
89•speckx•4d ago•99 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
206•limoce•4d ago•112 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
282•isitcontent•23h ago•38 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
292•dmpetrov•23h ago•156 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
562•todsacerdoti•1d ago•274 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
434•ostacke•1d ago•112 comments
Open in hackernews

When to make LODs (2021)

https://medium.com/@jasonbooth_86226/when-to-make-lods-c3109c35b802
27•azeemba•6mo ago

Comments

iFire•6mo ago
In godot engine we decide to do a continuous level of detail based a pixel error metric. (simplified explanation pixel-error -> based on fov -> based on floating point error of the meshopt_simplifyWithAttributes function)

The 12 ish lods are automatically generated by https://github.com/zeux/meshoptimizer.

https://docs.godotengine.org/en/stable/tutorials/3d/mesh_lod...

We allow a hierarchical level of detail if people want to set it up.

iFire•6mo ago
Our budget couldn't afford Epic Games style nanite, but there are three js implementions.. so it's not impossible to recreate.

- https://github.com/AIFanatic/three-nanite

- https://news.ycombinator.com/item?id=42974461

three-nanite is based on https://github.com/zeux/meshoptimizer cutting each mesh into maybe 124 triangles per chunk.

esperent•6mo ago
That's a cool demo (even if it doesn't work on my phone, I get it from the video), but it's a long, long way from a nanite implementation. At best I'd call it dynamic LODs or something.
e-topy•6mo ago
Jason Booth (the author) also has a YouTube channel talking about similar topics. I really liked his 'Practical Optimizations' video: https://youtu.be/NAVbI1HIzCE
jodrellblank•6mo ago
Thanks for the cool video link!
mrala•6mo ago
LOD = level of detail