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Tiny C Compiler

https://bellard.org/tcc/
111•guerrilla•3h ago•47 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
193•valyala•7h ago•36 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
114•surprisetalk•7h ago•117 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
44•gnufx•6h ago•45 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
134•mellosouls•10h ago•283 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
880•klaussilveira•1d ago•270 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
132•vinhnx•10h ago•15 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
166•AlexeyBrin•13h ago•29 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
63•randycupertino•3h ago•99 comments

First Proof

https://arxiv.org/abs/2602.05192
99•samasblack•10h ago•65 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
269•jesperordrup•17h ago•86 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
173•valyala•7h ago•155 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
85•thelok•9h ago•18 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
97•zdw•3d ago•49 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
28•mbitsnbites•3d ago•2 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
5•todsacerdoti•4d ago•1 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
54•momciloo•7h ago•10 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
550•theblazehen•3d ago•204 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
86•josephcsible•5h ago•109 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
252•1vuio0pswjnm7•14h ago•395 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
25•languid-photic•4d ago•7 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
112•onurkanbkrc•12h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
138•videotopia•4d ago•46 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
58•rbanffy•4d ago•18 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
216•limoce•4d ago•123 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
125•speckx•4d ago•188 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
294•isitcontent•1d ago•39 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
305•alainrk•12h ago•492 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
48•marklit•5d ago•9 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
573•todsacerdoti•1d ago•279 comments
Open in hackernews

Fixing a Direct3D9 bug in Far Cry (2018)

https://houssemnasri.github.io/2018/07/07/farcry-d3d9-bug/
65•anotherhue•6mo ago

Comments

boristsr•6mo ago
Excellent deep dive and explanation of the process of tracking down and fixing it. Thanks for sharing it, it was a fun read. Will definitely keep this in mind next time I fire up farcry for some nostalgia!
gustavorg•6mo ago
The last image of this article shows the bug supposedly solved. But it does not show the same image with the bug. The images to show the bug are from different points of view, where it is difficult to appreciate the problem as the last image does.
saejox•6mo ago
it is a subtle bug. mostly concerning preservationists. players are likely more worried about bandits shooting at them than mountains not reflected on the water.
extrememacaroni•6mo ago
> bandits shooting at them

through walls and from kilometers away, since this is Far Cry 1 on modern systems :P

Thev00d00•6mo ago
Nowadays of course you would simply use DXVK for this. The wonders of Linux gaming spilling back over onto Windows.
perching_aix•6mo ago
What is this site?

This is the actual site from the actual modder: https://cookieplmonster.github.io/2018/07/07/farcry-d3d9-bug...

This looks like a copycat site? What for?

hnuser123456•6mo ago
The download links and patreon links on the copied page link to those for this person. Strange.
mrkramer•6mo ago
He probably has 2 domains that link to the same website.
danudey•6mo ago
The two domains are Github.io subdomains; if you look at the user accounts for those domains, they seem to be completely different people - actual people, with actual code, history, links, socials, etc., and living in different cities even.

Definitely weird.

anotherhue•6mo ago
I was unaware of this.
EdSchouten•6mo ago
It looks like @HoussemNasri forked @CookiePLMonster's website repo:

https://github.com/HoussemNasri/HoussemNasri.github.io

Maybe that person simply wanted to have a nice template to work with, but forgot to scrub all the old content?

immibis•6mo ago
I expect that clip planes are invalidated by changing matrix transforms. It reads to me like the code that emulates the old clip planes is probably converting them from world space to clip space using the current transforms when the clip planes are set, then not redoing the conversion if the transforms change.
northhnbesthn•6mo ago
Yeah - a lot of devs don’t know about clip planes but they have their uses and they kind of function outside of the normal pipeline.
ryao•6mo ago
> Community has since found a way to fix this issue - it is possible to use WineD3D, a Direct3D to OpenGL wrapper for Windows, and then everything looks fine. However, it comes at a price – performance can be lowered by as much as 75%! That can result in unacceptable framerates even on modern PCs.

Has anyone tried DXVK?

Delk•6mo ago
The post is from 2018, so dxvk either wasn't there or was too immature.

From today's point of view, the post may not be that interesting in the practical sense of running the game. But some might find the obscure feature of custom clip planes interesting, or how a change or a detail in API specs lead to a regression.

If course today you'd want to use dxvk.