frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
623•klaussilveira•12h ago•182 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
924•xnx•18h ago•548 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
32•helloplanets•4d ago•24 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
109•matheusalmeida•1d ago•27 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
9•kaonwarb•3d ago•7 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
40•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
219•isitcontent•12h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
209•dmpetrov•13h ago•103 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
320•vecti•15h ago•142 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
369•ostacke•18h ago•94 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
357•aktau•19h ago•181 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
477•todsacerdoti•20h ago•232 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
272•eljojo•15h ago•160 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
402•lstoll•19h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
85•quibono•4d ago•20 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
14•jesperordrup•2h ago•6 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
25•romes•4d ago•3 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
56•kmm•5d ago•3 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
12•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
243•i5heu•15h ago•187 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
52•gfortaine•10h ago•21 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
139•vmatsiiako•17h ago•62 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
280•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1058•cdrnsf•22h ago•433 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
131•SerCe•8h ago•117 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
70•phreda4•12h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•7h ago•10 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
176•limoce•3d ago•96 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
63•rescrv•20h ago•22 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
31•denysonique•9h ago•6 comments
Open in hackernews

Starbase injury rates outpace rivals as SpaceX chases its Mars moonshot

https://techcrunch.com/2025/07/18/starbase-injury-rates-outpace-rivals-as-spacex-chases-its-mars-moonshot/
37•rntn•6mo ago

Comments

barbazoo•6mo ago
> Starbase, which plays a central role in SpaceX CEO Elon Musk’s mission to make life multi-planetary, is an outlier in the company and across the industry as a whole. Its TRIR topped out at 4.27 injuries per 100 workers in 2024, when it employed an average of 2,690 workers, according to the data submitted to OSHA. Injured Starbase employees were unable to perform their normal job duties for a total of 3,558 restricted-duty days, plus 656 lost-time days where injuries made them unable to work at all.
neuroelectron•6mo ago
Yes, a higher injury rate may reflect corners being cut in the name of speed. But I'm sure the most major contribution to the numbers (besides people actually reporting their injuries) is a result of people working then anything else. Of course injuries are going to be much lower if you haven't shipped anything in a decade plus.
empath75•6mo ago
> But I'm sure the most major contribution to the numbers (besides people actually reporting their injuries) is a result of people working then anything else. It's a rate per person, so no.
bryanlarsen•6mo ago
There's an implicit "working on rockets" in the OP's comment. ULA did 4 launches in 2024 with 2700 employees. SpaceX did 138 launches in 2024 with less than 5 times as many employees. (They had 13,000 in 2023. It's grown a lot since then, but hasn't doubled, I don't think).

ULA employees spend a lot higher percentage of their time on paperwork than SpaceX employees do. The injury rate while doing paperwork should be essentially zero.

SpaceX does 5-10 times as many launches per employee, and has an injury rate 6 times as high per employee. So the injury rate per rocket launch is comparable.

ceejayoz•6mo ago
I mean, the CEO also reportedly dislikes yellow, warning signs, and beeping.

https://nymag.com/intelligencer/2018/04/tesla-workers-gettin...

> Among the more baffling details in the report are several sections about how Elon Musk’s personal tastes appear to have affected the factory’s safety for the worse, “his preferences … were well known and led to cutting back on those standard safety signals.” Musk, apparently, really hates the color yellow. So instead of using the aforementioned hue, lane lines on the factory floor are painted in shades of gray. (Tesla denies this and sent Reveal photos of “rails and posts” painted yellow in the factory.) He also is not into having “too many signs” or the beeping sound forklifts make in reverse.

neuroelectron•6mo ago
A person familiar with Musk stated that he prefers workers at elevation use neck nooses of fall arrestment gear.
jjmarr•6mo ago
More people sitting around not doing anything can lower the numbers.
gamerDude•6mo ago
Rate per person does not counter neuroelectrons hypothesis.

If you have 100 people standing around for a year, they probably have lower injuries than the same 100 people who are using heavy machinery over the course of a year. And it's not like most corporations are efficient.

SpaceX may have less redundancy in their workforce causing the injury rate to go up since more people are working more often.

Or SpaceX is overworking people in unsafe conditions and causing way more injuries.

Either way, rate per person does not negate people working vs. Not.

datadrivenangel•6mo ago
You can have 100 people using heavy machinery safely if you have good culture and take safety seriously.
Cacti•6mo ago
The amount of people here who didn’t read the article and don’t understand basic statistics is shocking.
asadotzler•6mo ago
It's because Starbase workers are roofers, plumbers, and linemen working in the TX weather, not just engineers or assembly line workers in air conditioned clean rooms and offices.
ceejayoz•6mo ago
Are they direct SpaceX employees?

I know SpaceX is vertically integrated, but I wouldn't have thought that'd extend to stuff like building sheds and running toilet plumbing.

asadotzler•6mo ago
It's a mix.
Dylan16807•6mo ago
Oh, "Starbase" is the name for the Boca Chica site.

Why is it a city.

ronsor•6mo ago
It has housing and a school. It's a city.
ceejayoz•6mo ago
Many towns, villages, hamlets, etc. also have those.
asadotzler•6mo ago
Starbase was made a city. It's not a town, village, or hamlet because it's been legally designated a city in Texas.
ceejayoz•6mo ago
Yes, we agree. The parent poster seems to think city is a de facto designation for a place with housing and schools; I'm noting that it isn't.
Andrew_nenakhov•6mo ago
It's a bit of an off-topic, but traditional settlement hierarchy was this:

The settlement only has houses - it's a hamlet.

The settlement has a church - it's a village.

The settlement has a market - it's a town.

The settlement has a cathedral - it's a city.

ceejayoz•6mo ago
> Why is it a city.

Because it was voted into being. https://www.pbs.org/newshour/politics/voters-in-texas-approv...

senectus1•6mo ago
designation of a city means they get a greater degree of autonomy.

Its a way to manipulate the system to accelerator the plan. Smart thinking, but I suspect some aspect of this will be controversial.

yencabulator•6mo ago
Why is Disney World a city?

https://www.southernliving.com/travel/disney-world-city-reed...

aeternum•6mo ago
Starbase builds far more rockets than any competitor so it stands to reason the injury rate is higher.

Hard to get injured making a powerpoint presentation.

stonogo•6mo ago
No, that would justify a higher absolute count of injuries. If the rate is higher, it's less safe.
Robotbeat•6mo ago
So SpaceX could improve their numbers by hiring a bunch of people that do nothing but make useless PowerPoints.
stonogo•6mo ago
Yes, that is how rates work
Earw0rm•6mo ago
No, because the injury RATE is the number of injuries divided by hours worked.

More rockets = more people working more hours.

Robotbeat•6mo ago
Hours worked… making PowerPoints should hardly count.
asadotzler•6mo ago
It's not about the rockets built. It's about the city being built. It's the welders and the framers and the roofers and the concrete workers and the jackhammer guys and the linemen and the plumbers, etc. that are leading the injuries, not the guys on the line building the actual ships and boosters. Starbase is a city, not just a factory.
queenkjuul•6mo ago
Those people are not SpaceX employees
ortusdux•6mo ago
Conversely, they make more rockets than any competitor, so they should be better at doing it without injury.
kneel•6mo ago
why would that be?
ortusdux•6mo ago
No real reason. Just pointing out that the parent argument cuts both ways.
asadotzler•6mo ago
This isn't about Starfactory, the actual factory making rockets. It's about the whole of Starbase, a goddamned town/city under construction.

That a massive construction site with hundreds of welders and framers and plumbers and concrete workers, and linemen and ditch diggers, and survey workers and architects, and smiths and truck drivers and landscapers, and janitors and carpet layers and warehouse workers, and sewer workers, masons, electricians, and heavy equipment operators (massive cranes, bulldozers, man lifts, graders, boring rigs, excavators, etc.) most of them working outdoors in the TX weather, building dozen of homes, a rec center, factories, launch facilities, office buildings, apartment complexes, not to mention the largest ever space vehicles in volume numbers, has a higher injury rate than some ULA office workers sitting behind desks or in clean rooms building and launching a couple of classic rockets a year?

Surprise, surprise.

echelon•6mo ago
Maybe they can normalize for number of launches. I'd be curious if the number/rate is actually lower when adjusted for activity level.

I just skimmed the article, but it looks like the rate is based on headcount, not productivity:

> TRIR topped out at 4.27 injuries per 100 workers in 2024, when it employed an average of 2,690 workers, according to the data submitted to OSHA. Injured Starbase employees were unable to perform their normal job duties for a total of 3,558 restricted-duty days, plus 656 lost-time days where injuries made them unable to work at all.

> Starbase is classified by the U.S. government as a space vehicle manufacturing operation. The injury rate in this sector has fallen dramatically since 1994, dropping from 4.2 injuries per 100 workers to 0.7 injuries per 100 workers in 2023, according to historical data from the Bureau of Labor Statistics. (BLS calculates these rates through its annual company surveys, which asks for the same information found in OSHA’s worker injury forms.) But despite major changes in safety processes across the industry, Starbase is closer to the rates of 30 years ago.

asadotzler•6mo ago
It's not even about the rockets. This is a city being built. Hundreds of homes and apartments and a massive office building and a rec center and roads and roundabouts and launch pads and tank farms and inventory buildings, and yes, a rocket factory that makes and launches massive prototypes.

Compare Starbase not to other rocket facilities but to large-scale construction projects. Then we'll have apples to apples injury rates.

If you want to compare rocket factories, then only count injuries in the Starfactory itself, or factory+launch staff, or whatever. But comparing a city under construction with a long-completed launch facility and the offices used by the launch staff is disingenuous at best.

ceejayoz•6mo ago
I know SpaceX likes to make things in-house, but I really doubt that extends to residential subdivisions. That's what contractors are for.
queenkjuul•6mo ago
It only includes SpaceX employees and is adjusted for hours worked, and it's not only higher than other rocket facilities, but higher than the construction industry. It's actually not normal to see high injury rates on large construction sites in the US.
Terr_•6mo ago
> some UULA office workers sitting behind desks

You believe OSHA's categorization of aerospace "manufacturing" facilities is wrong? Why?

asadotzler•6mo ago
Yes. When ULA is building a rocket, they're in a many years old, long completed clean room assembly line with a few machinist stations. When they're launching, they have a tiny pad staff and medium office staff. Comparing those to the construction site that is Starbase, is apples to oranges.
TheOtherHobbes•6mo ago
As of mid-May the population was around 500, including around 120 kids.

It voted itself a city for bureaucratic reasons, but a teeming metropolis it is not.

Terr_•6mo ago
Plus the stats-in-question are already scaled by hours worked. (Which also renders the number of children moot, unless something illegal is going on.)
valianteffort•6mo ago
There are far more than 500 people working in Starbase. Most of them do not live there so it's kind of pointless to mention that.
queenkjuul•6mo ago
Not when the argument is that they're building homes for residents?
datadrivenangel•6mo ago
BLS has the TRIR for the whole constructon industry as 2.3 per 100k, which is lower than starbase. [0]

0 - https://www.bls.gov/web/osh/table-1-industry-rates-national....

jrflowers•6mo ago
You make a good point. It should be compared to a generic construction project, where the incident rate is only roughly double the industry norm
gessha•6mo ago
Smells like fanboy in here. The article mentions nothing about construction operations which makes sense since that is best contracted out. I can’t imagine Musk tolerating the hiring and layoffs of construction crews. The numbers in the article are based on SpaceX’s actual manufacturing facilities and operations. The highest injury rate seems to be in booster recovery operations with other facilities bringing the average down.

> OSHA uses a standardized safety metric called Total Recordable Incident Rate (TRIR) to measure a company’s safety record and compare it to industry peers, like Blue Origin and United Launch Alliance.

> Of the 14 OSHA inspections at SpaceX facilities over the past four years, six involved accidents and injuries at Starbase. That includes a partial finger amputation in 2021 and a crane collapse in June 2025. The latter inspection is still ongoing. Investigations by other news outlets including Reuters have uncovered hundreds of previously unreported worker injuries, including crushed limbs and one fatality.

jack09268•6mo ago
Read that as Starbucks injury rates and was intrigued.
ineedaj0b•6mo ago
i worked construction for a summer (roofing) and a lot of guys were drunk or on something fun.

i imagine elon is pushing them to build much faster than normal and they'll try.. but you also can't be on anything working a fast schedule. i think zyns would be the only thing safe, adderall would leave you too dehydrated, painkillers sure but you also get clumsier ime, even advil had me feeling off.

construction is hard! i have no idea how the Japanese have such efficiency. they work fast and make it look relaxed.

cosmic_cheese•6mo ago
> construction is hard! i have no idea how the Japanese have such efficiency. they work fast and make it look relaxed.

I have no special insight, but I would speculate that it’s a byproduct of their culture of keeping everybody on the same page and measuring twice (or thrice) before cutting. In the US, we tend to try to speed up by making speed the goal which counterintuitively slows things down due to corners cut, i’s and t’s not dotted and crossed, poor coordination, etc.

yencabulator•6mo ago
We had a professional crew doing interior painting in a residential setting. The amount of time they wasted having to come back to fix all the places where they accidentally painted neighboring surfaces would have probably justified a 15-minute all-hands meeting every morning talking about importance of brush selection for detail and how to protect surfaces and a 30% slower working pace.
bell-cot•6mo ago
> Starbase ... is an outlier in the company and across the industry as a whole. Its TRIR topped out at 4.27 injuries per 100 workers in 2024, when it employed an average of 2,690 workers, according to the data submitted to OSHA. Injured Starbase employees were unable to perform their normal job duties for a total of 3,558 restricted-duty days, plus 656 lost-time days where injuries made them unable to work at all.

Compare with https://www.bls.gov/web/osh/table-1-industry-rates-national....

Looks to me like Starbase is far safer than automobile manufacturing. Let alone hospital nursing care.

So - other than "We <3 Elon Bashing", what's the point of the article? Nobody who's been inside a real factory would be surprised that busy Starbase has higher injuries rates than its "Slowly Going Nowhere, Ferociously" competition.