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The year of peak might and magic

https://www.filfre.net/2025/07/the-year-of-peak-might-and-magic/
72•cybersoyuz•7h ago

Comments

artemonster•4h ago
Astrologers proclaim a week of HOMM3 appreciation posts.
vunderba•4h ago
What I wouldn't give for a new Heroes of Might and Magic game with the pixel art style of HOMM2 and the gameplay mechanics of HOMM3...
tdrgabi•3h ago
Not exactly what you asked for but https://store.steampowered.com/app/867210/Songs_of_Conquest/ is somewhat close.

I played the campaign and it scratched the itch

selimthegrim•2h ago
The SsethTzeentach review is something else
vanderZwan•3h ago
Aren't there mods out there for HOMM3 to make it look like HOMM2?

edit: found one called "The Succession Wars"

https://heroes3wog.net/the-succession-wars/

northhnbesthn•3h ago
Forget AI. Get in here this is our thread.
jaza•2h ago
Amen!
GeekyBear•3h ago
I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3.

There aren't many games from that era that are as infinitely replayable. Command and Conquer: Yuri's Revenge and Starcraft come to mind.

Mars008•3h ago
> I keep a Windows 2000 virtual machine with no network access around just to occasionally play HOMM 3.

according to wiki there should be an easier way:

Platform(s) Windows, Macintosh, Linux (PowerPC/x86), iOS, Android

Release March 3, 1999

0cf8612b2e1e•3h ago
I would be quite surprised if a modern Linux could run the original binary without gymnastics. Windows is the only OS which prioritizes backwards compatibility.
GeekyBear•3h ago
The game isn't stable under modern versions of Windows.
morsch•2h ago
You're probably right about the native version, but the Windows version works fine: https://www.protondb.com/app/297000?device=pc
0cf8612b2e1e•2h ago
Heh. Which is why the only stable Linux ABI is Win32.
bigstrat2003•23m ago
And even then not always. For example, Rome 2 Total War crashes in Proton, but works just fine on actual Windows.
GeekyBear•2h ago
That report is for the fixed version of HOMM 3 from GOG, not the original version of the game.
yownie•1h ago
there's a linux version off archive.org I managed to get running last year. this is a perfect problem for a flatpak to solve however.
GeekyBear•3h ago
The Windows version is no longer compatible with modern Windows versions.

The Mac version (I own both) was for PowerPC Macs.

I've already paid for it a third time, as part of a HOMM box set for Windows.

Good Old Games has produced a fixed version, so I could pay for it a fourth time, but running it in the VM still works.

ktallett•2h ago
https://vcmi.eu/

There is also a great remake with a new engine, that of course requires the original assets.

asboans•3h ago
I keep seeing might and magic related content, despite never having played it, or even having heard of it until recently! But in the last few months I have been getting the odd YouTube recommendation, or see the occasional Reddit (and now HN) thread.

Why?

egypturnash•3h ago
Possibly it is the Baader-Meinhof Effect.

Possibly this is a game you will love playing and should check it out. Whether by emulating an ancient DOS machine or by picking up one of the eleven games in the series available on Steam. (https://store.steampowered.com/sale/might-magic/)

If it is the latter case then I am sure some enthusiastic fans of this series will reply to this comment or yours with detailed opinions on which option is the best :)

shadowpho•1h ago
They’ve been increasing in popularity on twitch recently
ferguess_k•3h ago
As a side (but arguably related) topic:

Is there any webpage or book or any media that analyzes the technical aspects of a game? Take HOMM3 as an example -- what are the most difficult technical problems and how did the developers solve them? What are the algorithms that run aspects of the game (e.g. how is path-finding implemented? How is AI implemented?)? What is the architecture of the engine? Does it have a scripting engine and if so how is it implemented?

I like post-mortems but mostly are given by designers, directors, not programmers -- and even by programmers they did not go very deep like "John Carmack" type deep. The "Black books" by Fabien came into mind but these are few and far between.

nottorp•2h ago
I don't think anything in the Might and Magic series was ever a serious technological advancement on par with id software's early work.

They're some of the greatest games ever made, but it's the design, not the code.

Come to think of it, same thing goes for most games that make the greatest game lists.

hcs•2h ago
Warren Robinett wrote an interesting one on Atari VCS Adventure http://www.warrenrobinett.com/inventing_adventure/

It doesn't go super deep, he had a more technical book in the works but I haven't heard any updates about it for a while: http://www.warrenrobinett.com/ecv/annotated_adventure_toc/in...

ruricolist•16m ago
Tim Cain on YouTube has been posting some technical details of the original Fallout implementation.
rikthevik•3h ago
Love to see some Might and Magic articles.

Earlier this year I found a boxed copy of Might and Magic IV: Clouds of Xeen on Marketplace. Everything is in the box and it's all pristine. It goes very nicely with my boxed copy of Might and Magic III that I bought (used!) to play on my first computer, my 386.

I think I'm going to get these maps framed.

incanus77•3h ago
I played the shit out of HOMM3. I bought it, though, only after sneaking plays in between customers while working at Radio Shack. We had some ~300MHz Compaq machines that Radio Shack had recently partnered with to sell and on slow days, it was a good way to pass the time.
wtf242•3h ago
One of my favorite games of all time. It's so simple yet can be so complex. You can legit spend 8+ hours playing the first couple levels easily.
dekhn•2h ago
I remember, as a kid, seeing the first ad for M&M in a computer journal I read. At the time I was happy playing Ultima and it looked like it was going to be a better ultima, and ordered it. Waiting for the floppy disk to arrive seemed like an eternity and at some point I literally dreamed I was playing the game. The game itself, I barely remember- it wasn't that great, kind of like ultima and wizardry but didn't really improve on either of them significantly.
ModernMech•2h ago
"By the seventh go-round, this was no longer quite the shock it once was, but series tradition must be served."

To be fair, MM7 was the first time for some of us, and it was quite a shock. What do you mean all the points I put into might and magic are now moot, as the only endgame weapons worth using are blasters?!

TrackerFF•2h ago
Me and my friends had really been playing M&M 6&7 in 98/99, such fond memories. We had really high hopes for Ultima 9 - which came out in 99, as it looked so much more modern than the M&M games...nope, a total turd. Think I still have the box somewhere in the attic though, that was probably the most impressive thing about the game.

M&M8 which came out the year after, was good enough though. That's around the time I stopped playing the M&M series.

pavlov•1h ago
Ultima IX was so bad that I stopped playing computer games entirely. 3D worlds just never worked for me. All the story immersion and imagination that I’d loved in the games of my childhood seemed to be gone. (I never cared for Doom either, and then all games somehow became Doom.)

The next time I bought a high-end 3D game was over 15 years later. That was Fallout 4. I played 30 minutes and then never returned to it. Uncanny valley graphics and boring first person action — nothing like the original Fallouts 1 and 2 of my memories.

I guess I’ll have to try another AAA PC game in 2030 just to stick to the schedule.

autoexec•2h ago
One thing I loved about HOMM 3 was that even with just one computer you could take turns and get a game going with friends. Not many games offered that unless they were based on board games
inasio•58m ago
HOMM3 is a perfect game. I've gotten people hooked on it in the 2020's. I still have an original CD of the linux port, a lot of nostalgia there
DarkNova6•44m ago
Always happy to share MM nostalgia. The RPG titles had a big impact on me but they seemed too niche without people to share it with.
wyldfire•37m ago
This title would be clearer if the case were reflected in the title. And significantly clearer still if the name of the game was shown with quotes. What's HN's beef with quotes in the title about? Is it so prone to misuse that we have to lose out on legitimate uses?

Shutting Down Clear Linux OS

https://community.clearlinux.org/t/all-good-things-come-to-an-end-shutting-down-clear-linux-os/10716
37•todsacerdoti•50m ago•16 comments

Asynchrony is not concurrency

https://kristoff.it/blog/asynchrony-is-not-concurrency/
155•kristoff_it•5h ago•107 comments

How to write Rust in the Linux kernel: part 3

https://lwn.net/SubscriberLink/1026694/3413f4b43c862629/
34•chmaynard•2h ago•0 comments

Ccusage: A CLI tool for analyzing Claude Code usage from local JSONL files

https://github.com/ryoppippi/ccusage
18•kristianp•1h ago•7 comments

Silence Is a Commons by Ivan Illich (1983)

http://www.davidtinapple.com/illich/1983_silence_commons.html
63•entaloneralie•3h ago•10 comments

Wii U SDBoot1 Exploit “paid the beak”

https://consolebytes.com/wii-u-sdboot1-exploit-paid-the-beak/
70•sjuut•4h ago•8 comments

Broadcom to discontinue free Bitnami Helm charts

https://github.com/bitnami/charts/issues/35164
84•mmoogle•5h ago•49 comments

Multiplatform Matrix Multiplication Kernels

https://burn.dev/blog/sota-multiplatform-matmul/
48•homarp•4h ago•16 comments

Valve confirms credit card companies pressured it to delist certain adult games

https://www.pcgamer.com/software/platforms/valve-confirms-credit-card-companies-pressured-it-to-delist-certain-adult-games-from-steam/
155•freedomben•8h ago•157 comments

lsr: ls with io_uring

https://rockorager.dev/log/lsr-ls-but-with-io-uring/
296•mpweiher•11h ago•151 comments

Meta says it wont sign Europe AI agreement, calling it growth stunting overreach

https://www.cnbc.com/2025/07/18/meta-europe-ai-code.html
92•rntn•6h ago•126 comments

Trying Guix: A Nixer's impressions

https://tazj.in/blog/trying-guix
134•todsacerdoti•3d ago•38 comments

EPA says it will eliminate its scientific reseach arm

https://www.nytimes.com/2025/07/18/climate/epa-firings-scientific-research.html
74•anigbrowl•1h ago•47 comments

AI capex is so big that it's affecting economic statistics

https://paulkedrosky.com/honey-ai-capex-ate-the-economy/
186•throw0101c•4h ago•204 comments

Replication of Quantum Factorisation Records with a VIC-20, an Abacus, and a Dog

https://eprint.iacr.org/2025/1237
58•teddyh•5h ago•17 comments

The year of peak might and magic

https://www.filfre.net/2025/07/the-year-of-peak-might-and-magic/
72•cybersoyuz•7h ago•36 comments

Show HN: Molab, a cloud-hosted Marimo notebook workspace

https://molab.marimo.io/notebooks
64•akshayka•5h ago•8 comments

Mango Health (YC W24) Is Hiring

https://www.ycombinator.com/companies/mango-health/jobs/3bjIHus-founding-engineer
1•zachgitt•5h ago

Show HN: I built library management app for those who outgrew spreadsheets

https://www.librari.io/
46•hmkoyan•5h ago•27 comments

CP/M creator Gary Kildall's memoirs released as free download

https://spectrum.ieee.org/cpm-creator-gary-kildalls-memoirs-released-as-free-download
228•rbanffy•14h ago•120 comments

Sage: An atomic bomb kicked off the biggest computing project in history

https://www.ibm.com/history/sage
13•rawgabbit•3d ago•1 comments

Cancer DNA is detectable in blood years before diagnosis

https://www.sciencenews.org/article/cancer-tumor-dna-blood-test-screening
159•bookofjoe•5h ago•97 comments

A New Geometry for Einstein's Theory of Relativity

https://www.quantamagazine.org/a-new-geometry-for-einsteins-theory-of-relativity-20250716/
75•jandrewrogers•9h ago•2 comments

Show HN: Simulating autonomous drone formations

https://github.com/sushrut141/ketu
13•wanderinglight•3d ago•2 comments

How I keep up with AI progress

https://blog.nilenso.com/blog/2025/06/23/how-i-keep-up-with-ai-progress/
171•itzlambda•5h ago•85 comments

Making a StringBuffer in C, and questioning my sanity

https://briandouglas.ie/string-buffer-c/
27•coneonthefloor•3d ago•17 comments

Benben: An audio player for the terminal, written in Common Lisp

https://chiselapp.com/user/MistressRemilia/repository/benben/home
46•trocado•4d ago•4 comments

Hundred Rabbits – Low-tech living while sailing the world

https://100r.co/site/home.html
216•0xCaponte•4d ago•60 comments

I'm Rebelling Against the Algorithm

https://varunraghu.com/im-rebelling-against-the-algorithm/
7•Varun08•1h ago•0 comments

How to Get Foreign Keys Horribly Wrong

https://hakibenita.com/django-foreign-keys
50•Bogdanp•3d ago•24 comments