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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
85•valyala•4h ago•16 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•14 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
35•zdw•3d ago•4 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
89•mellosouls•6h ago•166 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
131•valyala•4h ago•99 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
47•surprisetalk•3h ago•52 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
96•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•23h ago•256 comments

First Proof

https://arxiv.org/abs/2602.05192
66•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1092•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•5h ago•9 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
4•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
232•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
516•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
93•onurkanbkrc•8h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
333•ColinWright•3h ago•400 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
254•alainrk•8h ago•412 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
182•1vuio0pswjnm7•10h ago•251 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
611•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
27•momciloo•4h ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
47•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
96•speckx•4d ago•108 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
32•sandGorgon•2d ago•15 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
287•isitcontent•1d ago•38 comments
Open in hackernews

Open source BOM management (for me)

https://www.vincentuden.xyz/blog/pcb_management
29•vincent-uden•6mo ago

Comments

mycatisblack•6mo ago
This looks very appealing. I’m using a google spreadsheet, which also maps to grids in small parts drawers. I will give your software a try.

One suggestion: for smd resistors and capacitors I’m using plastic mini vials:

https://ae-pic-a1.aliexpress-media.com/kf/S69e6442d03074cd0b...

They come in all sizes and if you drill holes in a thick piece of plastic you can arrange them and put them in a single drawer.

vincent-uden•6mo ago
Let me know if you encounter any issues. The software is very much a beta program.

Love your idea of using vials. How do you get a controlled amount of resistors out of there? Do you pour them out onto a tray or can you get pliers in there?

mycatisblack•6mo ago
I open the vial and tap it slightly so a few fall out. Then I place the on the PCB with paste on the pads. I’m finishing up a high precision impedance meter to be able to sort out capacitors if I mix them up.

One final thing maybe: I stick to the smallest smd size I’m comfortable with: 0805. I keep those stocked and I have a small stock of 1206 and 0603 for repair work.

Robelius•6mo ago
I like the idea of having a grid highlighting system, but didn’t see any info on what happens when you have more than 49 unique parts in your current 7x7 grid.

Any plans to allow for multiple unique parts in one cube? And if so, would you prefer to mix like parts with like parts, or mix different part types? i.e. one bin holds multiple types of resistors or one bin holds a unique resistor value and a button

Asking because I’ve tried both approaching when setting up lab spaces, but both systems sort of fall apart without the correct maintenance/tidying_up. Apologies if you answered it in the blog and I just missed it.

Either way, I like the idea of busting out the hammer you know how to use.

vincent-uden•6mo ago
While the UI isn't set up for it atm, the database already handles the case of more than 49 unique parts. My idea was to have several of these grids stacked on top of each other in a shelf, so you'd be able to flip through the layers, each containing up to 49 parts.

For my purposes, the bins are small enough that I'm fine with only keeping a single part in each bin. The problem is however related to something I was considering, namely multi-square bins for bigger parts. I decided against implementing it simply to reduce the scope for now, but it is for sure possible.

If I were to place multiple parts in a single square, I'd probably subdivide the bin and keep related parts in each sub-bin. Perhaps resistors in a series of Ohms or resistors with the same resistance but different sizes.

jpatten•6mo ago
Thank you for sharing this! The part of this problem that I’ve found most challenging over time is keeping quantities up to date. I wonder about a function where you could say “I built 25 of these modules” and it would deduct the quantities for individual parts accordingly (optionally adding an extra percentage for the 0402s you dropped on the floor) Or, while I’m dreaming, a feature that parses a DigiKey/mouser/etc. order (or reads the barcodes on the bags!) and updates quantities for you.

Would also be curious about how best to support different storage approaches, like reels on a shelf etc.

vincent-uden•6mo ago
We seem to think in similar tracks! I do have the exact features you describe already. Each BOM that I add can then be searched for and its parts deducted in batches (of for example 25 times the amount of parts are needed per module).

And a BOM can be imported from a csv file exported from a Digikey/mouser shopping cart. Although now that you mention it, re-stocking from such a csv would be a really nice addition.