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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
604•klaussilveira•11h ago•180 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
912•xnx•17h ago•545 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
28•helloplanets•4d ago•21 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
101•matheusalmeida•1d ago•24 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
29•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
208•isitcontent•12h ago•24 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
206•dmpetrov•12h ago•98 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
316•vecti•14h ago•138 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
354•aktau•18h ago•180 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
360•ostacke•18h ago•94 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
465•todsacerdoti•19h ago•232 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
4•kaonwarb•3d ago•1 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
24•romes•4d ago•3 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
263•eljojo•14h ago•156 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
398•lstoll•18h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
80•quibono•4d ago•20 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
54•kmm•4d ago•3 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
8•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
238•i5heu•14h ago•182 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
49•gfortaine•9h ago•15 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
138•vmatsiiako•17h ago•60 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
273•surprisetalk•3d ago•37 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
126•SerCe•8h ago•107 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
68•phreda4•11h ago•13 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•7h ago•9 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1051•cdrnsf•21h ago•432 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
7•jesperordrup•2h ago•2 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
61•rescrv•19h ago•22 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
171•limoce•3d ago•93 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
15•neogoose•4h ago•9 comments
Open in hackernews

Deterministic Simulation Testing in Rust: A Theater of State Machines

https://www.polarsignals.com/blog/posts/2025/07/08/dst-rust
39•lukastyrychtr•6mo ago

Comments

droideqa•6mo ago
Reminds me of FoundationDB and Antithesis[0].

[0]: https://www.warpstream.com/blog/deterministic-simulation-tes...

dm3•6mo ago
Disadvantages don't list performance hit for proxying every operation through another indirection layer. Can this sort of interface be implemented with zero overhead in Rust?
vlovich123•6mo ago
I would expect it to be possible depending on how you do it. I would think you just instantiate a different set of interfaces for DST while keeping production code running on a different thing. It’s a little trickier if you also want DST coverage of the executor itself.

With antithesis that’s all guaranteed of course since you’re running on a VM and the abstraction is a lot lower level.

benschulz•6mo ago
Most approaches, I assume, will leverage conditional compilation: When (deterministic simulation) testing, use the deterministic async runtime. Otherwise, use the default runtime. That means there's no (runtime) overhead at the cost of increased complexity.

I'm using DST in a personal project. My biggest issue is that significant parts of the ecosystem either require or prefer your runtime to be tokio. To deal with that, I re-implemented most of tokio's API on top of my DST runtime. Running my DST tests involves patching dependencies which can get messy.

reitzensteinm•6mo ago
See Tokio's Loom as an example: https://github.com/tokio-rs/loom

In development, you import Loom's mutex. In production, you import a regular mutex. This of course has zero overhead, but the simulation testing itself is usually quite slow. Only one thread can execute at a time, and many iterations are required.

imtringued•6mo ago
It doesn't, because nothing in the article indicates performance hits. It doesn't even mention "proxying every operation through another indirection layer".

The article is about organizing a distributed/multithreaded system for deterministic execution and fault injection. It's like refactoring a codebase for unit testing. It shouldn't slow anything down and even if it does, the overhead should be laughably small.