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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
39•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
52•samasblack•3h ago•39 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•243 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
39•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
63•onurkanbkrc•5h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
464•theblazehen•2d ago•165 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
511•nar001•5h ago•235 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
64•1vuio0pswjnm7•7h ago•61 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
184•jesperordrup•10h ago•65 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
51•mellosouls•3h ago•53 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
189•alainrk•5h ago•282 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
59•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•21h ago•34 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
198•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•153 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
549•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
39•matt_d•4d ago•14 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
12•alephnerd•1h ago•6 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
342•eljojo•23h ago•210 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments
Open in hackernews

Twentyseven 1.0

https://blog.poisson.chat/posts/2025-08-01-twentyseven.html
44•082349872349872•6mo ago

Comments

VoidWhisperer•6mo ago
Incase the author of the original article ends up reading this, is there any significance to the skipping of the 9th index after each face? (i.e. first face is 00-08, next one starts at 10 and goes to 18, then 20 to 28, etc)

A naive guess on my part is that doing it this way keeps the number in each specific spot of the 3x3 grid the same, X0 is the top left and X8 is the bottom right.

Timwi•6mo ago
I like your naive guess. Mine was that it's indexes into the input string and the skipped indexes are expected to be spaces.

Edit: another naive guess is that the numbers are actually in base-9 (to achieve the notational advantage you mentioned) and the author just forgot to mention that.

noduerme•6mo ago
Hah. Neat. I love projects like this just for fun.

For my old (2010-era) Bitcoin casino, I wrote a slot machine based on a Rubik's cube. When you would "spin" the slot, the cube would reset to a perfect position and then scramble itself randomly 4-6 times. You had 60 seconds (with max 3 moves) to solve as many lines as possible. Payout was based on how many triplets you had.

I never wrote a solver for it. But the goal was for it to be skill-based. Determining the payout odds involved a LOT of monte carlo solving. I wanted the expected value for a perfect player to be 100%.

Very few people ever actually played it. And those who did mostly played the "dumb" version where the payouts were higher per line, but you didn't get the 3 manipulations after the spin. That version was calibrated to about 92% EV, if I remember right.

Diving into the math of it was one of the most entertaining things I've ever done as a programmer. A universal poker hand evaluator (from 3 card to 5 to 7 Holdem and Omaha) in 200 lines of PHP, was the second.

andsoitis•6mo ago
The implementation of Twentyseven is based on Herbert Kociemba’s notes about Cube Explorer, a program written in Pascal!

Object Pascal, since the project is implemented in Delphi.

source code: https://github.com/hkociemba/CubeExplorer