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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
96•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•7 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
55•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
97•mellosouls•6h ago•174 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
100•vinhnx•7h ago•13 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
143•AlexeyBrin•9h ago•26 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
850•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
138•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
258•alainrk•8h ago•425 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
186•1vuio0pswjnm7•10h ago•264 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
48•rbanffy•4d ago•9 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
614•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•413 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•115 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Squashing my dumb bugs and why I log build IDs

https://rachelbythebay.com/w/2025/08/03/scope/
14•zoidb•6mo ago

Comments

phyzome•6mo ago
Of course, if that code had been written in Rust, the compiler would have caught the bug... no tests necessary, and no need to stick to clever coding patterns and write your own wrappers.

I know she likes her C, but I wonder if she'll eventually come around, drawn by the better reliability.

kevin_thibedeau•6mo ago
This isn't C. At least denigrate the correct language.

The problem here is a flawed object design that requires external knowledge of when methods can be called. The fix is to detect invalid calls to value(), log/print to stderr, and call abort(). With a suitable test suite these logic errors will reveal themselves before a release build.

kelnos•6mo ago
> The fix is to detect invalid calls to value(), log/print to stderr, and call abort().

That is what the code does:

> > Now, had that code ever run, it would have CHECKed and blown up right there, since calling .value() after it's returned false on the pass-fail check is not allowed.

Sure, it also makes sure that the check has been done before calling either .value() or .error(), but that isn't really relevant to the issue at hand: the program aborts if you call the wrong one of those two based on what the object holds.

> With a suitable test suite these logic errors will reveal themselves before a release build.

This is why I prefer Rust's approach with Result: the normal way of using it[0] means that I can't use it incorrectly. If I try to, it will be caught at compile time, and I don't need to write and maintain a test for something so stupidly trivial.

[0] Yes, I can use unwrap() and kill those guarantees. I make a habit of very rarely using unwrap(), and when I do, I write a comment above the line that details why I believe it's safe and will never panic.

phyzome•6mo ago
Eh, I can't tell C from C++, as I've never really programmed in either. But you knew what I meant anyhow.
valicord•6mo ago
How would the compiler have caught this bug in rust?
whytevuhuni•6mo ago
The short answer is that both values and errors are usually better scoped to only the places where they should be used.

For one, Rust's unwrapping of values is done in one step, as opposed to a "check first, unwrap second".

    if let Some(inner_value) = wrapped_value {
        // ..do something with inner_value..
    }
Or this:

    let Some(inner_value) = wrapped_value else {
        // compiler forces this branch to divert (return, break, etc)
    };

    // ..do something with inner_value..
This makes it so you can't check something and unwrap something else.

Second, for pulling out errors, you would usually use a match statement:

    match my_result {
        Ok(good_value) => {
            // use the good_value; the bad_value is not available here
        }
        Err(bad_value) => {
            // use the bad_value; the good_value is not available here
        }
    }
Or:

    let good_value = match my_result {
        Ok(good_value) => good_value,
        Err(bad_value) => { /* return an error */ },
    };

    // bad_value no longer available here
This makes it so that you can't invert the check. As in, you can't accidentally check that it's an Err value and then use it as an Ok, because its inner value won't be in scope.

You also can't use an Ok value as an Err one beyond its scope, because the scope of the error and the scope of the good value are a lot more limited by how if let and match work.

What the C++ code is doing is repeatedly calling `value.unwrap()` or `value.unwrap_err()` everywhere, pinky-promising that the check for it has been done correctly above. There's some clever checks on the C++ side to make this blow up in bad cases, but they weren't enough.