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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
121•ColinWright•1h ago•91 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
23•surprisetalk•1h ago•25 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
121•alephnerd•2h ago•81 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
62•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
828•klaussilveira•21h ago•249 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
109•1vuio0pswjnm7•8h ago•139 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•40m ago•1 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1060•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
484•theblazehen•2d ago•175 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
9•valyala•2h ago•1 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
9•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
210•jesperordrup•12h ago•70 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
559•nar001•6h ago•257 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
222•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
37•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
6•momciloo•2h ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

Cordoomceps – Replacing an Amiga’s brain with DOOM

https://mjg59.dreamwidth.org/73001.html
47•naves•6mo ago

Comments

ekianjo•6mo ago
this deserves a video at the end.
vidarh•6mo ago
Given we have AROS, that is mostly AmigaOS compatible and has an ARM port, and that also has a classic Amiga port, it'd be fun to see the ARM version of AROS ported to this...
Sheeplator•6mo ago
So the Amiga is a graphics card for Doom running on the Pi. Can we make that general purpose? Does Linux still have Amiga drivers?
mjg59•6mo ago
I considered this and it's slightly awkward - the hardware isn't memory mapped so the drivers would all need to be adapted, and there's no realistic way it'd get upstream. There's also the problem that the Amiga is big endian and Linux on the Pi is little endian so even if you could memory map it you'd still need to byte swap everything. Not literally impossible, but a giant pain.
jrmg•6mo ago
Would it be possible (and/or a good idea...) to calculate the best HAM approximation of the frame, rather than an EHB version?
mjg59•6mo ago
Given there's no need to run any code on the 68K bus it's probably actually possible to do the palette calculations per line and use the copper to reprogram the colour registers every line, getting way more colours than plain EHB without the HAM side-effects
nxobject•6mo ago
"Racing the scanline"?
actionfromafar•6mo ago
Yes, but without the hassle of counting instructions. The copper is made for that purpose.
egypturnash•6mo ago
This was known as “Sliced HAM” back in the day. I don’t recall anyone doing anything more than pre-processed still images with it though I wouldn’t be surprised to see a few demos with some real-time SHAM effects.
mjg59•6mo ago
Hmm actually the Copper probably isn't fast enough for this - it takes about 8 pixel scanout equivalent to update one register, and hblank isn't going to be large enough to update all of them. But Copper's performance is restricted by having to read instructions out of RAM before executing them, so if I just use another core on the Pi to read the scanout location I can have that update the palette during scanout much faster without blocking the main thread from continuing to render the next frame.
amiga386•6mo ago
If you're willing to do your own timing and race the beam, pump $0RGB values to $DFF180 with no bitplanes enabled at all.

Alternatively, on a AGA system you could use HAM8 mode and judicious use of colour palette to get 18-bit truecolour? Every pixel is 4 HAM8 pixels, displayed in SuperHiRes mode to look like 1 lowres pixel: First is the base colour, from one of 64 palette colours, which are 4 intensities of R, G and B in the MSB (e.g. 00xxxx 40xxxx 80xxxx C0xxxx times xx00xx xx40xx xx80xx xxC0xx times xxxx00 xxxx40 xxxx80 xxxxC0; 4*4*4 combinations = 64 colours). Next, three modifier pixels, modifying R then G then B to set the lower 6 bits of each. See https://youtu.be/pjiBhrqKxk4?t=41 (or http://aminet.net/package/gfx/show/h8jpg and http://aminet.net/package/gfx/show/h8ilbm if you want code)

Findecanor•6mo ago
The way HAM works, a pixel can be either one of only 16 colours, or the colour of the pixel to the left and change one component: red, green or blue.

Back in the day, I used a program that loaded GIFs in 256 colours and converted them to HAM. The resulting images had lots of edge artefacts, and that is what I would expect out of that too.

amiga386•6mo ago
Like a Vampire but with honest intentions. It accepts it is wearing the Amiga as a hat.