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France's homegrown open source online office suite

https://github.com/suitenumerique
361•nar001•3h ago•177 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
93•bookofjoe•1h ago•79 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
412•theblazehen•2d ago•152 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
77•AlexeyBrin•4h ago•15 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
10•thelok•1h ago•0 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
769•klaussilveira•19h ago•240 comments

First Proof

https://arxiv.org/abs/2602.05192
33•samasblack•1h ago•18 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
49•onurkanbkrc•4h ago•3 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
25•vinhnx•2h ago•3 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1019•xnx•1d ago•580 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
155•alainrk•4h ago•191 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
158•jesperordrup•9h ago•56 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
8•marklit•5d ago•0 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
16•rbanffy•4d ago•0 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
10•mellosouls•2h ago•8 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
102•videotopia•4d ago•26 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
7•simonw•1h ago•1 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•41 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
260•isitcontent•19h ago•33 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
34•matt_d•4d ago•9 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
273•dmpetrov•19h ago•145 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
15•sandGorgon•2d ago•3 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
98•tartoran•1h ago•27 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
544•todsacerdoti•1d ago•262 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
415•ostacke•1d ago•108 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
361•vecti•21h ago•161 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
61•helloplanets•4d ago•64 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
332•eljojo•22h ago•205 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
456•lstoll•1d ago•298 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
370•aktau•1d ago•194 comments
Open in hackernews

Recto – A Truly 2D Language

https://masatohagiwara.net/recto.html
147•mhagiwara•5mo ago

Comments

OgsyedIE•5mo ago
Does Recto support something like this:

https://i.redd.it/tfd086olfoif1.jpeg

pontifier•5mo ago
I started thinking about Ven diagrams too and how that might be a useful flow control mechanism. It feels like there is a disconnect somewhere, and im not sure what it is.
keyle•5mo ago
There is a whole category of multiple dimension languages on esolang [1]... Nothing you'd really want to use other than to impress someone.

No languages captures time as a dimension, yet.

[1] https://esolangs.org/wiki/Esolang:Categorization#Dimensions

marvinborner•5mo ago
I think emiT [1] comes quite close!

A time paradox from [2]:

  create x = 10;
  time point;
  print x; //prints 10 in first timeline, and 20 in the next

  create traveler = 20;
  traveler warps point{
      x = traveler;
      traveler kills traveler;
  };
[1] https://esolangs.org/wiki/EmiT, https://github.com/nimrag-b/emiT-C

[2] https://www.reddit.com/r/ProgrammingLanguages/comments/1golf...

soulofmischief•5mo ago
It's worth mentioning Orca[0] by Hundredrabbits, a 2-dimensional esolang which does incorporate time (and thus distance) and so is really 3-dimensional.

It's also worth checking out Extempore[1] by Andrew Sorensen and Ben Swift, which grants you have incredibly precise timing semantics at the sample level.

"Each extempore process has a scheduling engine built-in, allowing tasks to be scheduled for execution at a precise time in the future. Unlike threading constructs such as sleep() or wait(), which don’t provide strong guarantees about temporal accuracy (i.e. the time they’ll sleep/wait for), Extempore's scheduling engine is guaranteed to execute its tasks at the requested time (the number of audio samples since Extempore was started). This temporal guarantee is significant for time critical domains such as audio and graphic, and real-time systems programming."

What's cool about this is that you're able to modify the program while it's running, and only update sections of it at a time, using the editor as a scratchpad, and it supports networking so you can precisely synchronize a herd of non-local devices and do things you'd have an extremely hard time doing in other languages. The applications extend far beyond just audio and visual programming.

What both of these languages have in common is that they are designed for live coding, or as Sorensen says, cyberphysical programming. I am very interested in the marriage of these technologies and recent transformer models.

[0] https://100r.co/site/orca.html

[1] https://extemporelang.github.io/docs/overview/time/

omoikane•5mo ago
> No languages captures time as a dimension, yet.

Maybe not exactly, but there was one task[1] in ICFPc 2024[2] where you create programs that are laid out in 2D, and there is a special operator that causes the control flow to travel back in time. It was super fun.

[1] https://github.com/icfpcontest2024/icfpc2024/blob/main/stati...

[2] https://icfpcontest2024.github.io/

entaloneralie•5mo ago
Besides Orca, Befunge, etc.. the McCulloch-Pitts Neuron is a graphical language with a discrete timestep, it solves some of the shortcomings of Orca and Recto where the evaluation has to do a lot of walking to traverse space.

https://www.i-programmer.info/babbages-bag/325-mcculloch-pit...

It does so by creating instant connection between events across large distances.

Its inerrant parallalelism makes it also possible to do pretty complex evaluation on large canvases.

rickcarlino•5mo ago
Has this paradigm been explored as a basis for visual programming languages? It seems like it could do a better job of handling the “density” of a program, which is often a problem in VPLs.
hamstor•5mo ago
Why the tight limit of only 2 dimensions? Seems unnecessary. A more general approach would be to support an arbitrary amount of dimensions
mlajtos•5mo ago
Yes, we should store text in string tensors.
Mithriil•5mo ago
Three cheers for the language that naturally requires a VR headset to visualize 5D tensor logic.
IsTom•5mo ago
Isn't this just braces/parens with extra steps?
fnordlord•5mo ago
I started to think the same thing when it got down to the for-loop example. Is Python 2-d because it uses indentation for blocks?
kkkqkqkqkqlqlql•5mo ago
Everything is just braces/parens with extra steps.
recursive•5mo ago
Not befunge
flyinghamster•5mo ago
I'm guessing the author doesn't speak Spanish. :)
nymiro•5mo ago
My thoughts exactly lol
mlajtos•5mo ago
I thought the name was intentional. :)
anthk•5mo ago
The other geometrical meaning :)
f1shy•5mo ago
Seems from japan. I often see names from japan to be Spanish words that often are not the best. e.g. verso (can be a poetry verse, but also in some countries a cheap lie), pajero (a car that can drive over hay, but in some countries wanker)
gus_massa•5mo ago
At least here in Argentina you can say "recto" with a straigh face everywhere. And it means straigh or perpendicular.

The other meaning of "recto" is used only in medical literature or in mean jokes where you pretend to talk seriously.

I worked with teachers of other countries of Latam, sometimes in geometry problems for children. For example, it's usual "ángulo recto". I don't have it in my list of taboo or problematic words.

For example a kite-like cuadrilateral has a different names in each country, none in offensive, but you must be very cautios to ensure everyone understand the same meaning.

Also, ur kids dont understand am/pm that is usual in other countries. To avoid problems everything must be between 1:01 and 11:59.

jeffreyyao•5mo ago
I really enjoyed this read! Sending you support, strength and comfort to you for the days ahead
abraxas•5mo ago
I consider Unreal Blueprints to be essentially a 2D language with the data flow and the execution flow modelled in separate dimensions.
dkersten•5mo ago
Max/MSP actually kinda encodes this into the language too: when all else is equal (eg if you connect the same data output to the input of two print nodes), nodes on the left happen before nodes on the right (normal input/output connections go from top to bottom in Max, unlike Blueprints and most others where its left to right).
joshmarinacci•5mo ago
I love this concept but I feel it is hamstrung by the need to write it using a text editor. If the rectangles were defined by actual graphical shapes it would be a lot easier to read and understand.

Also I wonder if positional parameters would need to be replaced by named arguments.

xigoi•5mo ago
Having only the corners marked out with weird markers makes it hard to visualize the rectangles. It would be nicer to have the entire rectangle laid out of Unicode box drawing characters.
mockingloris•5mo ago
Truly interesting read! @mhagiwara The article reads very well.

With the bandwidth left from parsing all that new information, all I can say is this is something. I know there's still a whole lot of figuring out to do.

(I imagine if there were peeps from other-than-earth, they'd probably communicate in a manner as this - depicted in the "Arrival" movie)

Thanks for sharing. I'll be donating a star on github and keeping watch-O

S4M•5mo ago
There is also thje 2D dialect of Racket: https://docs.racket-lang.org/2d/
ivape•5mo ago
That first table example is so intuitive.
enricozb•5mo ago
Hexagony is another 2d language: https://esolangs.org/wiki/Hexagony
WorldMaker•5mo ago
The 2D category on that wiki has a lot of fun examples: https://esolangs.org/wiki/Category:Two-dimensional_languages

There are also experiments into going higher than that: https://esolangs.org/wiki/Category:Multi-dimensional_languag...

anthk•5mo ago
"Straight" in Spanish. Perfect name for 2D and vectors.
f1shy•5mo ago
Also ass (rectum) in spanish.
psychoslave•5mo ago
>Virtually all the languages we humans use—spoken, written, or artificial (such as programming languages)—are fundamentally one-dimensional.

Anyone having a look at a musical score can conclude this is wrong.

Even when it comes to spoken language, intonation is conveying a lot, even in languages which are not classified as tonal.

All that said, that's nice to see an exploration of exotic expression form. It doesn't need to down other approach to make shine its own.

almostgotcaught•5mo ago
> musical score

sheet music isn't a language, it's a notation. it's just a concise way to represent a waveform (a song). and it's certainly one dimensional because you either play the song forwards or backwards.

ghssds•5mo ago
>sheet music isn't a language

of course not a language in the same way English or Spanish are languages, but certainly a language in the same way mathematical formula, Lisp, or Java are languages.

>certainly one dimensional

The X axis represent time and the Y axis represent pitch. Moreover, you can have multiple pitches at the same time. I'm not a musician nor a geometrician but it does seems 2D to me, in a way regular text is not.

almostgotcaught•5mo ago
> of course not a language in the same way English or Spanish are languages, but certainly a language in the same way mathematical formula, Lisp, or Java are languages.

It is mostly certainly not - the defining feature of all languages (human, formal, mathematical, programming) is that you can define new words/concepts/primitives. Sheet music is notation.

Sharlin•5mo ago
Then regex, HTML, YAML, and so on are not languages either according to your definition.

Yet they are languages according to formal language theory, a definition which I’d say is a bit more widespread than yours. Indeed what you propose roughly maps to (a subset of) context-sensitive languages in particular.

Defining new primitived isn’t really essential. What matters is what you can express with the existing primitives and grammar rules. And sheet music has been quite successful at expressing incredibly complex musical concepts just fine.

(Also there’s the fact that sheet music can contain arbitrarily complex instructions to the performer in natural language, and define new notations too. But composers usually refrain from doing that for the same reason that people don’t go around inventing new idiosynchratic words in English unless they’re SF authors.)

almostgotcaught•5mo ago
> Yet they are languages according to formal language theory, a definition which I’d say is a bit more widespread than yours. Indeed what you propose roughly maps to (a subset of) context-sensitive languages in particular.

I love when people talk down to me as if I don't have a PhD in this shit lol. No actually what I'm talking about is Recursive languages.

> Then regex, HTML, YAML, and so on are not languages either according to your definition.

Do you see the M before the L there in both HTML and YAML? Do you know what it stands for? Markup. Markup is a funny word that colloquially means the same thing as annotate which bears a strong relationship to the word notation hmmmmmmmm.

Let me put it simply: if the force of the original comment is that context free languages can be 2d then I would say..... no duh.

dako2117•5mo ago
>written language

written language isn't a language, it's a notation. it's just a concise way to represent a waveform (a spoken sentence). and it's certainly one dimensional because you either read forwards or backwards

almostgotcaught•5mo ago
> written language isn't a language, it's a notation. it's just a concise way to represent a waveform (a spoken sentence

My guy you realize that not all alphabets are phonetic lol

> it's certainly one dimensional because you either read forwards or backwards

Umm yes thank you for reiterating my point

Ferret7446•5mo ago
It's all about semantics and representation. All data is (can be represented as) one dimensional. Musical scores are definitely on the one dimensional side of the spectrum however (e.g., see Lilypond).
gmueckl•5mo ago
Music notation is definitely not one-dimensional because it encodes simultaneous occurrence and simultaneous time-progression of independent pitches (e.g. a sequence of cords played legato).
Ferret7446•5mo ago
And text encodes multiple bits per character. That's a meaningless distinction (or it means as much as you want it to mean in a subjective semantic debate)
gmueckl•5mo ago
I do not understand what point you are trying to make.
efskap•5mo ago
Yet that maps to MIDI, which is a linear sequence of events
gmueckl•5mo ago
No, MIDI is absolutely not isomorphic to sheet music.
dahart•5mo ago
Not necessarily true; this depends entirely on which music notation you’re talking about. Chord charts handle simultaneous pitches easily using a 1D flow of text along the timeline. Most music notations, including standard staff notation, use a layout that has a primary linear time axis, with lines that wrap, just like written text. Staff notation is different, but not that different from text. You can think of pitch as a secondary embedded dimension, but it’s certainly not necessary. You can also notate pitches and pitch combinations symbolically. The resulting audio, whether spoken or played musically, is 1-dimensional (in time) with respect to an idealized single point listener. So at some level, using anything more than one dimension is a type of feature expansion - it’s useful for notation and control, but adds new dimensions that are over-specified and unnecessary to the final result.
mpalmer•5mo ago
"Virtually all" about covers it, though.
mhagiwara•5mo ago
Hi! Author here. You're right that music and speech carry more than just raw symbols such as intonation, pitch, dynamics, etc. all add important information. But in the framework I'm using, both are still fundamentally “1D” because their core structure unfolds sequentially in time: notes in a score, words and phrases in speech. Even when additional features like accent or dynamics are present, they're layered onto a linear stream.

Recto, by contrast, makes two dimensions part of the syntax itself: elements and rects can expand horizontally or vertically, and they can nest recursively. That's the difference I wanted to highlight.

impulsivepuppet•5mo ago
I find it quite intriguing to introduce "language-native" matrices and 2d blocks (which I still find difficult to wrap my head around.)

The reason why most people would more intuitively consider a music score as multidimensional has to do with parallelism or concurrency.

In theory, nothing is stopping you from creating a hyperarray language a la BQN++ (or dare I say QRP). Maybe I glossed over an example, but having proper pointwise application to hyperscalars feels like a must-have.

Second idea is to introduce process parallelism, which could actually make this form of syntax into an execution graph of sorts--could be quite promising!

ofalkaed•5mo ago
Western harmony can not be understood in one dimension, it is very much in two dimensions.
chaostheory•5mo ago
I think this is only makes sense if you have new hardware visuals like either VR or AR. It doesn’t make sense on a pancake screen
jacksonslipock•5mo ago
The author and his family are in the middle of a harrowing battle with cancer. Here are links to his go fund me and caringbridge: https://gofund.me/19bb7ee3 https://www.caringbridge.org/site/b0895f78-5320-39d6-96ad-8b...
apgwoz•5mo ago
In the very early 2000s, a coworker of mine, who was frequently banned from the Something Awful forums, shared with me a language, which I think was called “Path”, that was 2D. IIRC, execution of code followed a textual path through the file. I seem to remember it being sort of like a 2D brainfuck. You essentially drew a map to compute.

When I look at Orca (https://100r.co/site/orca.html) I’m reminded of it, but it was definitely unique. Anyone happen to remember / have a link to a successor?

archargelod•5mo ago
A very simple query "PATH programming language" with SearXNG returns [1]. I think it matches your description perfectly.

> 2003

> PATH is a programming language that is similar to Brainfuck. This intuitive language requires a simple grasp of two dimensional space, one requirement that almost no other programming languages have.

[1] https://sourceforge.net/projects/path/

[2] https://pathlang.sourceforge.net/

apgwoz•5mo ago
Yes! This is it, thank you!
quuxplusone•5mo ago
Upvoted for the likelihood of producing interesting conversations on HN. But fundamentally this Recto language looks 1D, not 2D. As IsTom said below, it looks like "braces/parens with extra steps."

If there were any actual "in-game effect" of the rectangles — e.g. a "rotate rectangle" primitive that would change the order in which atoms were evaluated; or some meaning given to overlapping rectangles as in OgsyedIE's comment — then it would be much more interesting, because it would no longer be exactly isomorphic to Lisp/Scheme.

explodes•5mo ago
Amazing. I love how heptopods have a role in this. Best of luck to you and your family.
manugo4•5mo ago
Not the best name, as a spaniard
bawana•5mo ago
Why stop here? Cant we endow macdraw with an LLM? With that kind of graphic- text language, you can draw structures (like you might on a napkin) with arrows resembling trees or flow diagrams that do computation. In this kind of macDraw-LLM language, we can use graphic primitives. As you zoom in, the primitive can reveal lines of code. Zoom out and you have a high level view of code blocks. Now those silly diagrams of transformer models actually become the code.
Timwi•5mo ago
Aw man, no mention of Funciton :) [0]

I believe I understand where the designer is coming from. Traditional languages use a 1D syntax to express a structure that is really not 1D (the parse tree). However, I don't think it's really 2D either. If you think about how an interpreter would have to proceed to execute Recto code, it would still parse it into an internal representation and then execute that, and this internal representation no longer uses the 2D layout of the code.

I'm not implying that it's a bad idea or anything. To the contrary, I think Recto is a cool idea. I'm just skeptical that simply making a language syntax two-dimensional automatically makes it easier to understand, code in, collaborate in, or implement a parser/interpreter/compiler for.

[0] https://esolangs.org/wiki/Funciton

Mars008•5mo ago
> how an interpreter would have to proceed to execute Recto code, it would still parse it into an internal representation and then execute that, and this internal representation no longer uses the 2D layout of the code.

Adding parallel execution will make it true 2D at execution time. Even though it's sequential code. More over it can be logically, architecturally 2D while being 1D from interpreter's standpoint. If it uses cooperative multitasking with 1 running task at a time. Or simply 1 core processor.

Timwi•5mo ago
That has nothing to do with the 2D syntax though. That's just a separate language feature. A feature that 1D languages can (and already do) provide just fine.
jezzamon•5mo ago
Another challenge of a language like this is git merges won't work. That was one painful part of working with Unreal's blueprints