The interface is flexible but probably want to have some interface presets out of the box.
Edited:
From the ui I couldn't tell it was a special build for ipad.
Content and extensions are currently hard coded.
Enabling Blender pressure sensitivity is trivial when the drivers aren't fighting you every step of the way. =3
Very common in video and media art work... also popular for Asian language glyph calligraphy inputs, but for regular users it is an acquired taste to put it mildly. =3
Some treasure:
https://github.com/wonderunit/storyboarder/releases
Avoid in commercial use-case: https://github.com/Acly/krita-ai-diffusion
Seems ridiculous, but the 2nd paid seat you get works well for portable non-intensive tasks: https://www.blackmagicdesign.com/products/davinciresolve
The perpetual CSP or CS/EX license for iPad/MS Surface/Wacom is pretty much a necessity for the users, as in a commercial setting it is the only practical option for many use-cases (Wacom often included a free 2 year trial): https://www.clipstudio.net/en/dl/
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Blender plugins:
"Blob fusion" similar to ZSpheres with Metaballs/SDFs: https://bartoszstyperek.gumroad.com/l/ahwvli
3D Normal Map Painting: https://tradigital.gumroad.com/l/brushflow
Sanctus Procedural Textures: https://sanctus.gumroad.com/l/SLibrary
CC0 Assets: https://polyhaven.com/plugins/blender
Sometimes parametric options can be fairly useful when combining displacement modifiers:
https://tinynocky.gumroad.com/l/tinyeye
https://kuhantilope.gumroad.com/l/ultimate-skin
Where a few people make it look deceptively easy =3
Hard surface modeling and environments, vehicles and ships, props and guns is what I like. Rigging simple IK. I’m always trying to improve but I lack the time between work/life/sleep. When I retire I’ll devote my time to perfecting the humanoid sculpt.
https://www.unrealengine.com/en-US/explainers/digital-humans...
https://www.reallusion.com/ICLONE/
Or modify low-poly content from an asset generator:
https://extensions.blender.org/add-ons/mpfb/
Getting the physics to look right is hard, as people are very good at spotting motion errors in baked mocap data. Re-targeting plugins for UE do work:
https://artell.gumroad.com/l/auto-rig-pro
https://fbra.gumroad.com/l/Faceit
https://apps.apple.com/us/app/live-link-face/id1495370836
I would advise against blender plugins that acquired mocap from unknown sources like research publications that rarely place the data into public domain, as the performance rights are not necessarily legally clean even if someone paid for or found some community asset pack.
Again, it heavily depends on who you have on a team, project time/budget, and copyright/legal-encumbrance risk tolerance ("AI" is like shark-fishing with your arm). =3
It takes a bit of practice to get used to it, for sure, but there's virtually NO learning curve for the screen based surfaces like the Cintiq.
The creativebloq.com page is hard to read with all the SEO links to affiliate ecommerce link slop ("best drawing tablets", "best 3D modelling software", "best 3D modelling apps").
There's lots of simpler ones or ones for specific needs
https://www.tinkercad.com/ (for 3d printing?)
https://sketchup.trimble.com/en/plans-and-pricing/sketchup-f...
I think I have seen people who do 3D modeling objects to later print them on 3D-printers use open source software in the browser. But I could be wrong.
Of course I feel like web based editor would have accounts, cloud storage, multi-user (like Google Docs, Figma), and a bunch of other things, streaming files, streaming textures, etc.... Still, it might run with no mods :P
Its UI genuinely isn't that inscrutable these days.
https://youtu.be/sbCW0Cs7aI8?si=lOIbHEgtQhE3775e
It covers the absolute basics of navigating the Blender UI before it even gets into How2Modelling. I found it remarkably clear.
I'll probably end up using my personal address and phone number. They're probably easy enough to find, and it'd be cool if someone came to visit anyway.
Unless you're talking about Russia.
Apple joins Blender Development Fund: https://www.blender.org/press/apple-joins-blender-developmen...
quasarj•5mo ago
Daub•5mo ago
kcplate•5mo ago
extraduder_ire•5mo ago
Insanity•5mo ago
Kinda annoying that they don’t continue peripherals for their older devices
kcplate•5mo ago
I upgraded the the 11” M4 pro, bought another Logitech folio, which I was hopeful for because they changed the design, but it had a similar rubber distortion issue. When it cropped up I was outside the warranty but due to the design change that added some plastic around that area and I was able to fix with a bit of superglue.
Despite this issue, I think as far as keyboard cases go they are the best. Would still buy again.
Insanity•5mo ago
The fact that despite these issues you still recommend it is quite telling. I'll see if I can get one for my M1 iPad. Typing with the on-screen keyboard just isn't that convenient for longer sessions.
wlesieutre•5mo ago
doublepg23•5mo ago
I love mine (typing on it now) for content consumption and social applications.
Insanity•5mo ago
But, I usually had it hooked up to a 60% keyboard and mouse, and I SSHd into an EC2 instance for the programming parts.
Still, pretty fun experience.
doublepg23•5mo ago
It's a shame when this thing has a whole M4 chip with 16GB RAM yet is less capable natively programing than my x200 from '08.