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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
119•ColinWright•1h ago•87 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
22•surprisetalk•1h ago•24 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
121•AlexeyBrin•7h ago•24 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
62•vinhnx•5h ago•7 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
828•klaussilveira•21h ago•249 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
119•alephnerd•2h ago•78 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
55•thelok•3h ago•7 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
4•gnufx•39m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
108•1vuio0pswjnm7•8h ago•138 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1059•xnx•1d ago•611 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
76•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
484•theblazehen•2d ago•175 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
8•valyala•2h ago•1 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
9•valyala•2h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
209•jesperordrup•12h ago•70 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
558•nar001•6h ago•256 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
222•alainrk•6h ago•343 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
36•rbanffy•4d ago•7 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
19•brudgers•5d ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
29•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
114•videotopia•4d ago•31 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
76•speckx•4d ago•75 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
6•momciloo•2h ago•0 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•22h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
201•limoce•4d ago•111 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
22•sandGorgon•2d ago•11 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
286•dmpetrov•22h ago•153 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
71•mellosouls•4h ago•75 comments
Open in hackernews

The Mary Queen of Scots Channel Anamorphosis: A 3D Simulation

https://www.charlespetzold.com/blog/2025/05/Mary-Queen-of-Scots-Channel-Anamorphosis-A-3D-Simulation.html
80•warrenm•5mo ago

Comments

SiempreViernes•5mo ago
Neat!
dole•5mo ago
Thought the name seemed familiar; he wrote a number of the early MS .NET 2000's era of C#, VB.Net and other Microsoft Press books. Warms the heart to see an industry mentor bang out goofy stuff for curiosity and fun.
becurious•5mo ago
He wrote Programming Windows 3.1 which was the classic reference for Windows programming in the 90s and just known as ‘Petzold’. All Win16 and C. The managed languages are much later.
onre•5mo ago
For a moment I was really confused about this purported achievement of late Mary Stuart before my brain made the right connection.
kitd•5mo ago
> The artist is unknown but the date of composition is given as 1580, which is several years before Mary was executed, so the transformation into a skull seems a little premature.

Mary Queen of Scots was imprisoned by the English for about 19 years before her execution and was pretty unpopular in Scotland during that period. So it is entirely possible that her morphing into a skull was intentional.

rebuilder•5mo ago
It seems hard to believe it was not intentional!
kitd•5mo ago
Yes, wrong word. I meant it accurately reflected sentiment at the time.
brookst•5mo ago
Interesting and fun read, but I kept waiting for it to come back to logarithms. Seems there might be something there in the prisms?
bee_rider•5mo ago
Now that he’s got it in a computer, it might be interesting to ask questions like: what’s the geometry that has the sharpest transition, while also preserving some sort of “good view” of the two subjects from a lot of viewing angles. I think this is not even a good phrasing of the problem yet, but phrasing the problem well is part of the fun.

I guess this could be interestingly image-dependent. In particular she’s quite pale, so I wonder how many surfaces could be shared between the two images.

triclops200•5mo ago
That'd be pretty easy to throw into an optimizer. For each configuration, you could calculate the "fitness" by just sampling the anamorphic rendering at various angles and do pixel by pixel comparisons to ground truth rendered single-image portraits of the two images rendered at the same angle. Could use nearly any metaheuristic super easy with that setup.
metalman•5mo ago
isn't likely that these art works were built to be viewed at a specific distance, perhaps while hand held, and that the full effect is experienced useing binocular vision while shifting ones view point, and that it is impossible to digitise that
nancyminusone•5mo ago
Neat, it's like lenticular printing, but without the lens sheet
alnwlsn•5mo ago
I wondered how the original was made. Did they paint the whole thing at once and then pleat it? Or was it made of two paintings that were cut up?

It seems to be much simpler than that; the prisms were solid and removable. So you just put them in a rack so all of one side is flat, and paint directly on them. When that painting is done, you rotate all the prisms to the next side and do the second painting.

https://en.wikipedia.org/wiki/Tabula_scalata

nathan_douglas•5mo ago
The Brothers Quay did a fantastic (and predictably nightmarish) stop-motion exposition of anamorphosis: https://www.youtube.com/watch?v=cEfwbnMf3jM