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Tiny C Compiler

https://bellard.org/tcc/
137•guerrilla•4h ago•60 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
17•yi_wang•1h ago•3 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
220•valyala•9h ago•41 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
127•surprisetalk•8h ago•135 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
154•mellosouls•11h ago•312 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
893•klaussilveira•1d ago•272 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
49•gnufx•7h ago•51 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
145•vinhnx•12h ago•16 comments

Show HN: Craftplan – Elixir-based micro-ERP for small-scale manufacturers

https://puemos.github.io/craftplan/
13•deofoo•4d ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
170•AlexeyBrin•14h ago•30 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
82•randycupertino•4h ago•154 comments

First Proof

https://arxiv.org/abs/2602.05192
110•samasblack•11h ago•69 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
278•jesperordrup•19h ago•90 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
61•momciloo•8h ago•11 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
91•thelok•10h ago•20 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
31•mbitsnbites•3d ago•2 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
103•zdw•3d ago•52 comments

IBM Beam Spring: The Ultimate Retro Keyboard

https://www.rs-online.com/designspark/ibm-beam-spring-the-ultimate-retro-keyboard
3•rbanffy•4d ago•0 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
558•theblazehen•3d ago•206 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
8•todsacerdoti•4d ago•2 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
28•languid-photic•4d ago•9 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
106•josephcsible•6h ago•127 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
263•1vuio0pswjnm7•15h ago•434 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
175•valyala•8h ago•166 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
114•onurkanbkrc•13h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
141•videotopia•4d ago•47 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
133•speckx•4d ago•209 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
222•limoce•4d ago•124 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
297•isitcontent•1d ago•39 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
578•todsacerdoti•1d ago•279 comments
Open in hackernews

Guile bindings for Sway window manager

https://github.com/ebeem/guile-swayer
77•ducktective•5mo ago

Comments

dannyobrien•5mo ago
See also https://github.com/engstrand-config/dwl-guile -- Guile bindings for DWL, the even more minimalistic Wayland compositor https://codeberg.org/dwl/dwl
gsibble•5mo ago
Hyprland > Sway
Ericson2314•5mo ago
Niri > Sway

(Though I still use Sway, haven't switched yet)

esclerofilo•5mo ago
From the Readme

I made some progress with hyprland using a set of Guile bindings I developed called hypripc, but I found that Hyprland isn’t as stable as Sway.

goku12•5mo ago
Not surprising, given that hyprland switched away from wlroots. I assume that it's not that easy to switch a core framework like that.
0_gravitas•5mo ago
Your profile says you've been around since 2011, so you should know these comments don't belong on HN: https://news.ycombinator.com/newsguidelines.html
goku12•5mo ago
Neat! I'm going to try this one for sure. I really like the use of a programming language to configure and control WMs and software in general. I just find it easier to write programs than to write complex configurations. Even better if the WM just provides an IPC/API and a few language bindings to use them. River WM takes this approach. And in case anyone wants to have a traditional configuration, an application may be provided to translate such config files to API calls.

Obviously a lot of people are going to have (not unjustified) complaints about a Turing complete configuration. I haven't yet used any new generation config languages like dhall, kdl, pkl or jsonnet. Can anybody share any insight on how they perform for complicated configs?

jamiejquinn•5mo ago
I've been using jsonnet while developing a game to describe all in-game objects, items, creatures, biomes, structures, etc. It's just great. At the data level I can do complex things I'd otherwise have to implement in the engine.

Haven't used other similar tools to compare to, all I can really say is it's a damn sight better than writing JSON (comments and trailing commas? yes please!).

goku12•5mo ago
That's what I was hoping for. Thanks!