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Tiny C Compiler

https://bellard.org/tcc/
96•guerrilla•3h ago•40 comments

The silent death of Good Code

https://amit.prasad.me/blog/rip-good-code
38•amitprasad•1h ago•22 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
179•valyala•7h ago•31 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
108•surprisetalk•6h ago•115 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
41•gnufx•5h ago•44 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
128•mellosouls•9h ago•271 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
879•klaussilveira•1d ago•269 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
126•vinhnx•10h ago•15 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
165•AlexeyBrin•12h ago•29 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
97•zdw•3d ago•46 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
58•randycupertino•2h ago•82 comments

First Proof

https://arxiv.org/abs/2602.05192
94•samasblack•9h ago•62 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
4•todsacerdoti•4d ago•1 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
264•jesperordrup•17h ago•85 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
85•thelok•9h ago•18 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
164•valyala•7h ago•146 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
26•mbitsnbites•3d ago•2 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
49•momciloo•7h ago•9 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
546•theblazehen•3d ago•202 comments

Show HN: Browser based state machine simulator and visualizer

https://svylabs.github.io/smac-viz/
8•sridhar87•4d ago•3 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
244•1vuio0pswjnm7•13h ago•382 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
23•languid-photic•4d ago•6 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
75•josephcsible•5h ago•103 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
107•onurkanbkrc•12h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
137•videotopia•4d ago•44 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
57•rbanffy•4d ago•16 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
46•marklit•5d ago•7 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
121•speckx•4d ago•177 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
301•alainrk•11h ago•478 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
215•limoce•4d ago•123 comments
Open in hackernews

Geotoy – Shadertoy for 3D Geometry

https://3d.ameo.design/geotoy
146•Ameo•5mo ago

Comments

idrios•5mo ago
Now we just need Rigtoy, Animtoy and Rendertoy and we'll be able to make beautiful 3D animations in the browser
hollowonepl•5mo ago
Have you heard about cables.gl or tooll3? Those have quite impressive end to end motion graphics capabilities.
andrewstuart•5mo ago
I already built rendertoy a rendering engine to make hd videos from the browser.

https://www.youtube.com/@rendertoy4656

socalgal2•5mo ago
You mean we can't now?

https://holtsetio.com/lab/chromeBallet/

https://holtsetio.com/lab/flow/

https://threejs-journey.com/ (click the up arrow next to "Level 1" at the bottom center)

empressplay•5mo ago
If you want to make them oldschool, there's turtleSpaces Logo:

https://turtlespaces.org/weblogo

We're in the midst of upgrading to three.js with all that it offers (materials, shadows, etc.)

mclau157•5mo ago
this website still uses shaders its just a button called materials after clicking the 3 bars in the bottom right of the screen
pjmlp•5mo ago
That is the only thing modern GPUs understand, so naturally it still uses them.

I see this as a higher level DSL for modelling, instead of doing something like SDF by hand.

jasonjmcghee•5mo ago
Unsolicited feedback: I think if rotation decelerated quickly to no velocity instead of instantly stopping when you let go, it would feel more natural.
sampton•5mo ago
How is the material defined?
riidom•5mo ago
It's not done via code, you can find the materials in the burger menu, top right corner of the console, in bottom right screen corner.

The article I linked in another post here describes that it's all done with triplanar mapping, so no UV's involved.

_bohm•5mo ago
This is cool! @OP, are you the creator of Geoscript? I've never heard about this anywhere else before.
retrofuturism•5mo ago
This wowed me in the same way when I saw GLSL for the first time. What is Geoscript??? I love this.
riidom•5mo ago
I found this article also interesting (I believe also from the author, but correct me if I'm wrong):

https://cprimozic.net/blog/the-tech-behind-geotoy/#overview

lawlessone•5mo ago
This runs a lot smoother than shadertoy does for me.
socalgal2•5mo ago
they are doing completely different things.

shadertoy: given a pixel coordinate, write a function to return a color.

geotoy: write a function to return vertices

In shadertoy, to draw cube on a 1280x720 screen requires your function to be called 921k times. To draw a cube in geotoy requires your function to be called 36 times. That's over simplifying but saying one is fast and one is a slow is comparing atoms to balls. Shadertoy = describe every atom, geotoy = describe the shape. again, bad analogy I suppose, but the orders of magnitude difference are somewhat help explain why one is fast and one is slow (yes though, you can generate a geotoy that will be slow and a shadertoy that will be fast). Similarly describing every atom means you can describe fog or god rays or caustics etc. Describing the shape won't do that.

PS: I think geotoy is cool. nothing above is meant to detract from that. Just to explain, probably poorly

dernett•5mo ago
Is it possible to create animations using something like Shadertoy's `iTime`?
xixixao•5mo ago
This is awesome. My current hobby project is getting 3D SDF meshing good enough so that I can use them instead of building out of meshes. I’m starting from marching triangles but it’s very much an open problem. Everything in JS, with the goal of building models in JS.
wewewedxfgdf•5mo ago
Help me understand what this is - so it's like Shadertoy but no animation?
riidom•5mo ago
it's like a scripting language for 3D models (could call it a DSL, I guess).

Look at the "temple"-example, there it is easier to reason about than the more abstract objects:

https://3d.ameo.design/geotoy/edit/39

MintPaw•5mo ago
Looks kinda like Rust? How similar is this to geometry shaders?
fyrn_•5mo ago
Quite different, but also geometry shaders have fallen from grace for quite awhile because it turned out to be practically impossible to optimize them
pezezin•5mo ago
Geometry shaders have been replaced by mesh shaders, which are way more powerful as they can output any kind of geometry.
jcelerier•5mo ago
Reminds me a lot of the venerable structure synth: https://structuresynth.sourceforge.net/

I tried to give it a new life in https://ossia.io but it's decidedly not real-time friendly, maybe geotoy will work better for this!

dachris•5mo ago
This is fun - and really powerful.

In some way, multicellular lifeforms (like a cherry tree or a human) also have to contain a kind of formulation like this so that they result in the fractals of branches and blood vessels as well as the overall structure.