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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
630•klaussilveira•12h ago•187 comments

Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
14•theblazehen•2d ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
929•xnx•18h ago•547 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
34•helloplanets•4d ago•26 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
110•matheusalmeida•1d ago•28 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
43•videotopia•4d ago•1 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
10•kaonwarb•3d ago•9 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
222•isitcontent•13h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
213•dmpetrov•13h ago•103 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
323•vecti•15h ago•142 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
372•ostacke•19h ago•94 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
359•aktau•19h ago•181 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
478•todsacerdoti•20h ago•234 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
275•eljojo•15h ago•164 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
404•lstoll•19h ago•272 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
85•quibono•4d ago•21 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
25•romes•4d ago•3 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
56•kmm•5d ago•3 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
16•jesperordrup•3h ago•9 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
13•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
244•i5heu•15h ago•189 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
52•gfortaine•10h ago•22 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
141•vmatsiiako•18h ago•64 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
281•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1058•cdrnsf•22h ago•435 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
133•SerCe•9h ago•118 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
177•limoce•3d ago•96 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
70•phreda4•12h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•8h ago•11 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
63•rescrv•20h ago•23 comments
Open in hackernews

Geotoy – Shadertoy for 3D Geometry

https://3d.ameo.design/geotoy
146•Ameo•5mo ago

Comments

idrios•5mo ago
Now we just need Rigtoy, Animtoy and Rendertoy and we'll be able to make beautiful 3D animations in the browser
hollowonepl•5mo ago
Have you heard about cables.gl or tooll3? Those have quite impressive end to end motion graphics capabilities.
andrewstuart•5mo ago
I already built rendertoy a rendering engine to make hd videos from the browser.

https://www.youtube.com/@rendertoy4656

socalgal2•5mo ago
You mean we can't now?

https://holtsetio.com/lab/chromeBallet/

https://holtsetio.com/lab/flow/

https://threejs-journey.com/ (click the up arrow next to "Level 1" at the bottom center)

empressplay•5mo ago
If you want to make them oldschool, there's turtleSpaces Logo:

https://turtlespaces.org/weblogo

We're in the midst of upgrading to three.js with all that it offers (materials, shadows, etc.)

mclau157•5mo ago
this website still uses shaders its just a button called materials after clicking the 3 bars in the bottom right of the screen
pjmlp•5mo ago
That is the only thing modern GPUs understand, so naturally it still uses them.

I see this as a higher level DSL for modelling, instead of doing something like SDF by hand.

jasonjmcghee•5mo ago
Unsolicited feedback: I think if rotation decelerated quickly to no velocity instead of instantly stopping when you let go, it would feel more natural.
sampton•5mo ago
How is the material defined?
riidom•5mo ago
It's not done via code, you can find the materials in the burger menu, top right corner of the console, in bottom right screen corner.

The article I linked in another post here describes that it's all done with triplanar mapping, so no UV's involved.

_bohm•5mo ago
This is cool! @OP, are you the creator of Geoscript? I've never heard about this anywhere else before.
retrofuturism•5mo ago
This wowed me in the same way when I saw GLSL for the first time. What is Geoscript??? I love this.
riidom•5mo ago
I found this article also interesting (I believe also from the author, but correct me if I'm wrong):

https://cprimozic.net/blog/the-tech-behind-geotoy/#overview

lawlessone•5mo ago
This runs a lot smoother than shadertoy does for me.
socalgal2•5mo ago
they are doing completely different things.

shadertoy: given a pixel coordinate, write a function to return a color.

geotoy: write a function to return vertices

In shadertoy, to draw cube on a 1280x720 screen requires your function to be called 921k times. To draw a cube in geotoy requires your function to be called 36 times. That's over simplifying but saying one is fast and one is a slow is comparing atoms to balls. Shadertoy = describe every atom, geotoy = describe the shape. again, bad analogy I suppose, but the orders of magnitude difference are somewhat help explain why one is fast and one is slow (yes though, you can generate a geotoy that will be slow and a shadertoy that will be fast). Similarly describing every atom means you can describe fog or god rays or caustics etc. Describing the shape won't do that.

PS: I think geotoy is cool. nothing above is meant to detract from that. Just to explain, probably poorly

dernett•5mo ago
Is it possible to create animations using something like Shadertoy's `iTime`?
xixixao•5mo ago
This is awesome. My current hobby project is getting 3D SDF meshing good enough so that I can use them instead of building out of meshes. I’m starting from marching triangles but it’s very much an open problem. Everything in JS, with the goal of building models in JS.
wewewedxfgdf•5mo ago
Help me understand what this is - so it's like Shadertoy but no animation?
riidom•5mo ago
it's like a scripting language for 3D models (could call it a DSL, I guess).

Look at the "temple"-example, there it is easier to reason about than the more abstract objects:

https://3d.ameo.design/geotoy/edit/39

MintPaw•5mo ago
Looks kinda like Rust? How similar is this to geometry shaders?
fyrn_•5mo ago
Quite different, but also geometry shaders have fallen from grace for quite awhile because it turned out to be practically impossible to optimize them
pezezin•5mo ago
Geometry shaders have been replaced by mesh shaders, which are way more powerful as they can output any kind of geometry.
jcelerier•5mo ago
Reminds me a lot of the venerable structure synth: https://structuresynth.sourceforge.net/

I tried to give it a new life in https://ossia.io but it's decidedly not real-time friendly, maybe geotoy will work better for this!

dachris•5mo ago
This is fun - and really powerful.

In some way, multicellular lifeforms (like a cherry tree or a human) also have to contain a kind of formulation like this so that they result in the fractals of branches and blood vessels as well as the overall structure.