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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
117•valyala•4h ago•21 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
53•zdw•3d ago•18 comments

Tiny C Compiler

https://bellard.org/tcc/
6•guerrilla•41m ago•1 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
29•gnufx•3h ago•23 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
63•surprisetalk•4h ago•77 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
104•mellosouls•7h ago•190 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
147•AlexeyBrin•10h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
105•vinhnx•7h ago•14 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
855•klaussilveira•1d ago•262 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1099•xnx•1d ago•619 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
19•vedantnair•44m ago•12 comments

First Proof

https://arxiv.org/abs/2602.05192
71•samasblack•7h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
10•mbitsnbites•3d ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
244•jesperordrup•14h ago•82 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
66•thelok•6h ago•12 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
143•valyala•4h ago•121 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
523•theblazehen•3d ago•195 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
15•languid-photic•3d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
39•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
196•1vuio0pswjnm7•11h ago•285 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•11 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
622•nar001•8h ago•277 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
261•alainrk•9h ago•435 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
103•speckx•4d ago•128 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
36•sandGorgon•2d ago•16 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
291•isitcontent•1d ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments
Open in hackernews

The Pleasure of Patterns in Art

https://thereader.mitpress.mit.edu/why-repetition-in-art-pleases-the-brain/
68•prismatic•5mo ago

Comments

sans_souse•5mo ago
My first thought upon seeing the first picture and the header; [https://youtu.be/IyVj9sKldWg](Max Cooper - Repetition)
vok•5mo ago
Corrected link: https://www.youtube.com/watch?v=nO9aot9RgQc
copypasterepeat•5mo ago
In a somewhat similar vein: https://youtu.be/0S43IwBF0uM (The Chemical Brothers - Star Guitar)
gilleain•5mo ago
An interesting feature of repetitive geometric art that took me a long time to appreciate is that the discipline of getting an even cover of paint in a highly repetitive painting is surely very difficult.

Take Bridget Riley - we are so used to how mechanical painting (that is, 'printing') makes getting such even cover, and straight lines trivial that doing it by hand seems no more impressive.

https://www.moma.co.uk/how-to-paint-like-bridget-riley/

knuckleheads•5mo ago
Relatedly, I didn't "get" Rothko's paintings until I saw one in real life last year. Easy to look at through a screen and not get the effect that it has, what with everything on the screen being so pixel perfect. For me, looking at those Rothko's in real life had me thinking there was a pattern in the color somewhere just out of reach for me, that if I looked closer I could see a pixel or catch a line somewhere that would tell me what was really driving all the colors. It drew me in in person in a way that it simply could not via the screen or some sort of other reproduction. What he did with colors is magical and the stories around others calling it easy or trivial to do and then failing hard themselves are also fun to consider afterwards.
gilleain•5mo ago
Totally agree. I used to really dislike Rothko paintings as I fell into the same trap of thinking there was 'nothing to it'. Well, try actually painting something with so few colours, and essentially no geometry. It's really hard to make something that looks good!
knuckleheads•5mo ago
Hahah just realized you could talk about Rothko’s basilisk as a mental trap of sorts the same way you could for Roko’s basilisk.
Xmd5a•5mo ago
I still dislike Richard Serra's work, because you know when you travel to the other side of the word and find that 40% of this famous museum space has been emptied for a piece of scrap metal, like the past 3 museums you visited during the last decade, well, you know what I mean bites fist
TheOtherHobbes•5mo ago
Vasarely was the master of this. Absolutely insane technical skill required to calculate and sketch the geometry, and mix and paint shades so precisely.

And it never even crosses your mind, because you're too busy looking at the image.

https://www.wikiart.org/pt/victor-vasarely

sjkeyser•5mo ago
Repetition in the arts may well be the repurposing of a separate cognitive function evolutionarily installed to enhance survival. I’m thinking of Robert Zajonc’s “mere exposure“ phenomenon proposed by the social psychologist in 1968. That seems to be the origin of the link between repetition and pleasure. Consequently, artists, co-opting it for their own purposes, are able to add pleasure to their Works the way a MasterChef might add spices to a recipe.
IAmBroom•5mo ago
It's deeper than cognition.

You have special nerves that link multiple receptors in your eyes, specifically to recognize lines. There are more in the vertical than horizontal, so you can more readily see vertical lines ("Watch out for that tree!").

Repetition is deeply integral to our visual experience.