frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
72•valyala•3h ago•15 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•11 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
30•zdw•3d ago•2 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
121•valyala•3h ago•92 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
82•mellosouls•6h ago•156 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
40•surprisetalk•3h ago•49 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
92•vinhnx•6h ago•11 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
849•klaussilveira•23h ago•255 comments

First Proof

https://arxiv.org/abs/2602.05192
63•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1088•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
60•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
91•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
228•jesperordrup•13h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
512•theblazehen•3d ago•190 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
319•ColinWright•3h ago•380 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
12•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
249•alainrk•8h ago•403 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
607•nar001•7h ago•267 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
25•momciloo•3h ago•4 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
34•marklit•5d ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
177•1vuio0pswjnm7•10h ago•247 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
46•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
123•videotopia•4d ago•37 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•4 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
91•speckx•4d ago•104 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
28•sandGorgon•2d ago•14 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
208•limoce•4d ago•115 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
283•isitcontent•1d ago•38 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
564•todsacerdoti•1d ago•275 comments
Open in hackernews

Mirage 2 – Generative World Engine

https://demo.dynamicslab.ai/chaos
45•selimonder•5mo ago

Comments

mrec•5mo ago
I was mildly amused (but not especially surprised) to see that the "Hunter's Vale" initial image includes what's pretty clearly a partial Skyrim HUD compass at the top.
programd•5mo ago
The styles of Cyberpunk 2077 and Red Dead Redemption 2 are also dead givaways about their training data. There might also be a whiff of the Witcher 4 demo in one sequence.

The interesting possibility is that all you may need for the setting of a future AAA game is just a small bit of the environment to nail down the art direction. Then you can dispense with the army of workers to place 3D models on the map in just the right arrangment to create a level. The AI model can extrapolate it all for you.

Clearly the days of fiddly level creation with a million inscrutable options and checkboxes in something like Unreal, or Unity, or Godot editors are numbered. You just say what you want and how you want to tweak it, and all those checkboxes and menus are disposable. As a bonus that's a huge barrier to entry torn down for amateur game makers.

01HNNWZ0MV43FF•5mo ago
Brightvale's protagonist looks 99% like Link

Starlight Village just has Scar the lion from Lion King right there at the bottom lol

reactordev•5mo ago
while I couldn't test it out (wait time 45min), I'm so insanely jealous. This would make one hell of an Inception style game.

The tech alone of being able to take prefabs and just prompt your way to a world is amazing. Now to get that in blender...

hodgehog11•5mo ago
It says 45 min, but you might get lucky. I only waited a couple of minutes before I got to give it a try.
all2•5mo ago
That is impressive. The controls are essentially unresponsive, but the fact that it starts with an image and goes from there bodes well for generative game building.

For those wanting to see it in action, the wait times are wildly inaccurate. Wait five or six minutes and you'll probably get through.

adamredwoods•5mo ago
That was terrible. Controls are slow and at times unresponsive. I rode towards a hill that kept getting further away, and tried following a trail that would disappear and reappear. A horse appeared out of nowhere. The terrain detail was hallucinogenic as grass would mutate into different shapes.
pveierland•5mo ago
Super fun to try a playable world model for the first time! I picked a random picture and got ChatGPT to write a game description, then could move within that world. Very laggy and buggy, but very fun to try!

Hackers screenshot + file system context = Ideal navigation

https://i.imgur.com/dBXdcd9.png

webprofusion•5mo ago
Will be really cool when they are ready to handle traffic.
webprofusion•5mo ago
Actually it said 45mins wait but only took a couple of minutes. Very cool, enormous input lag etc but definitely awesome.
ollin•5mo ago
Notes on my experience:

- Infra/systems: I was able to connect to a server within a minute or two. Once connected, the displayed RTT (roundtrip time?) was around 70ms but actual control-to-action latency was still around ~600-700ms vs the ~30ms I'd expect from an on-device model or game streaming service.

- Image-conditioning & rendering: The system did a reasonable job animating the initial (landscape photo) image I provided and extending it past the edges. However, the video rendering style drifted back to "constrast-boosted video game" within ~10s. This style drift shows up in their official examples as well (https://x.com/DynamicsLab_AI/status/1958592749378445319).

- Controls: Apart from the latency, control-following was relatively faithful once I started holding down Shift. I didn't notice any camera/character drift or spurious control issues, so I guess they are probably using fairly high-quality control labels.

- Memory: I did a bit of memory testing (basically - swinging view side to side and seeing which details got regenerated) and it looks like the model can retain maybe ~3-5s of visual memory + the prompt (but not the initial image).

broast•5mo ago
Uploaded my own sci-fi art and was amazed by the result
saubeidl•5mo ago
I picked a Morrowind screenshot of Vivec city and after a few (laggy) frames, it teleported me to a lotr-looking forest and then quickly to a fallout landscape.

Might have potential, but I wasn't terribly impressed by the lack of consistency.

lostmsu•5mo ago
That's a common issue with all video (and audio, but at longer durations, like a few minutes) models. The context is simply too long for current LLMs.
Jorgesrab•5mo ago
genrate a post punk cyber world
Jorgesrab•5mo ago
Create a cuberpunk animated world
lololol1•5mo ago
Create a cuberpunk animated world
lostmsu•5mo ago
It's fun, but in the initial demo no matter how hard I am trying to make the horse go into the water, it stays on the trail.
RyanMu•5mo ago
www.mirage2.net
RyanMu•5mo ago
www.mriage2.net