Thank you so much for your feedback!
Thank you
It loads with one item in an inventory I can’t seem to use past the first room, and there seems to be nothing in the second room that is interactive except (spoilers) a cupboard door.
Is this just a tech demo of some features? Or something bigger that everyone in the comments is missing?
(That aside, the art is vibe is very cool. I love old-school point and clicks ever since Zak McKraken, and a horror themed one would be an instant buy from me)
Thanks for the feedback though, I truly appreciate it.
If you ever get stuck forever, it’s probably an issue with Cloudflare Pages. Trying again might work—the game is made entirely of static files.
For now, there’s nothing beyond the second scenario. Pixel art is a slow and expensive process, and I’ve been working on this game since the beginning of the year. Please be patient!
Thanks again!
I used SDL3 with hardware acceleration, OpenAL, Lua (via sol3), PhysFS, and nlohmann::json. (I could have used only Lua, but the engine needs to interface with the web via WebSockets.) For WebSockets, I use Boost only on desktop and mobile; on the web, I rely on the browser’s native API.
1 - Code is like pasta — much more delicious when homemade.
She is extremely competent. Professional. Creative. Dedicated. Skilled.
The screaming goat nearly blew my ears out.
I kind of expected a point and click adventure game, not sure why (maybe because of Full Throttle), but first room is a hidden object game. Not sure what to do in the next room though.
I am in contact with a former coworker who is very skilled in click adventures.
PS. I test in all browsers, I make sure that works on non-Chrome.
I want to replay the game, but it always starts me in the second room.
I think I was confused about where the pointer is on the hand, because there are two fingers raised. Suggest you add a little flash (sparkle, smoke, etc.) animation to the index finger, if that's the one which is the pointer. I had decided that the symbol on the hand was like a targeting reticle.
And I think my comment was that the art style was good, but the game itself didn't have any substance. And I stand by that. It's difficult to know what to do and what to interact with, and the hand as a UI element isn't really helping as much as it should. My honest opinion is that this should have been a lot better between then and now and from what I remember it looks almost exactly the same.
Please, for your own good, stop posting this until you've finished an actual playable game with this engine. Bad content doesn't even show off the capabilities of your engine very well.
I'm trying not to be mean because I have a pile of unfinished projects of my own but you really shouldn't shortchange yourself.
In fact, maybe you could put up a dev blog to show your progress. That might be a good way to get feedback as you work as well, and advertise your engine and games.
All the best, and thank you for reviewing my demo so many times.
cdelsolar•8h ago