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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
50•thelok•3h ago•6 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
115•AlexeyBrin•6h ago•20 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
811•klaussilveira•21h ago•246 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
49•vinhnx•4h ago•7 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
91•1vuio0pswjnm7•7h ago•102 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
72•onurkanbkrc•6h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1053•xnx•1d ago•600 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
470•theblazehen•2d ago•174 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
45•alephnerd•1h ago•14 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
197•jesperordrup•11h ago•67 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
9•surprisetalk•1h ago•2 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
537•nar001•5h ago•248 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
204•alainrk•6h ago•311 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
33•rbanffy•4d ago•6 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
26•marklit•5d ago•1 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
110•videotopia•4d ago•30 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
63•mellosouls•4h ago•68 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
68•speckx•4d ago•71 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
271•isitcontent•21h ago•36 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•110 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
284•dmpetrov•21h ago•151 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
553•todsacerdoti•1d ago•267 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
41•matt_d•4d ago•16 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•214 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
466•lstoll•1d ago•308 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
367•vecti•23h ago•167 comments
Open in hackernews

Prediction-Encoded Pixels image format

https://github.com/ENDESGA/PEP
53•msephton•5mo ago

Comments

msephton•5mo ago
I've put together a quick CLI for macOS and a very naïve benchmarking suite to see what the gains are like. Compared to optimised PNG, it's worse most of the time but the interesting thing is when it is better. I'm not sure there's a hard and fast rule, at least not that I've found so far.
mrbluecoat•5mo ago
Link?
msephton•5mo ago
pepr on GitHub https://github.com/gingerbeardman/pepr (macOS-only)

Also I posted some results earlier today: https://twitter.com/gingerbeardman/status/195993422257285161...

And I already added support to my pixel art app, Dottie, just for kicks https://twitter.com/gingerbeardman/status/195998796230676915...

gforce_de•5mo ago
I really needs more benchmarks, especially decompression time. Also the sizes are interesting for very small images, but for real images, there are maybe better lossy variants:

  nz_scene - PEP = 73.542 bytes,
       lossy-PNG = 43.557 bytes,
      lossy-WEBP = 26.654 bytes,
  lossy-mozcjpeg = 15.716 bytes
So it's not about filesize here, it must be decompression speed.
msephton•5mo ago
The creator says that the PEP image format is meant for small, limited colour images and of course it does lossless compression.
gforce_de•5mo ago
Thanks for making that clear. But is it worth the hassle?

https://nigeltao.github.io/blog/2021/fastest-safest-png-deco...

PNG decoding seems to be fast enough:

  tree1    - PEP =  0.412 ms PNG = 0.25 ms
  font     - PEP =  0.602 ms PNG = 0.663 ms
  nz_scene - PEP = 32.121 ms PNG = 3.069 ms
Anyway, PEP is interesting!
msephton•5mo ago
I don't see any hassle, really. It's just another image format: good for some use cases, bad for others. No one file format is perfect. It was interesting enough for me to give it a couple of hours to implement a cli and add support to my pixel app.
fph•5mo ago
It's a lossless format optimized for file size rather than decompression speed; the README seems clear enough. Made by a pixel art game dev, for compressing sprites in pixel art games, so I assume it fits a useful niche.
tobinc•5mo ago
Endesga is always cooking up something interesting.
Zecc•5mo ago
If someone makes a presentation about this format, it will be a PEP talk.

</philosoraptor>

vintermann•5mo ago
So from what I understand, it predicts the next pixel by looking at the two previous pixels and counting what has appeared in that context earlier in the image. I'm not 100% sure, but I think it processes the pixels line by line.

It then encodes with arithmetic encoding. Along with the palette, I think that does most of the heavy lifting in the compression, an adaptive model looking at just two pixels of context shouldn't make especially good predictions. PNG (sort of) looks at 4, the three above and the one to the left.