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Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
165•yi_wang•5h ago•51 comments

OpenClaw Is Changing My Life

https://reorx.com/blog/openclaw-is-changing-my-life/
8•novoreorx•1h ago•4 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
81•RebelPotato•5h ago•19 comments

SectorC: A C Compiler in 512 bytes (2023)

https://xorvoid.com/sectorc.html
270•valyala•13h ago•51 comments

Total surface area required to fuel the world with solar (2009)

https://landartgenerator.org/blagi/archives/127
33•robtherobber•4d ago•37 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
209•mellosouls•16h ago•360 comments

LLMs as the new high level language

https://federicopereiro.com/llm-high/
77•swah•4d ago•140 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
172•surprisetalk•13h ago•165 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
184•AlexeyBrin•19h ago•35 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
76•gnufx•12h ago•60 comments

The Architecture of Open Source Applications (Volume 1) Berkeley DB

https://aosabook.org/en/v1/bdb.html
10•grep_it•5d ago•0 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
177•vinhnx•16h ago•18 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
331•jesperordrup•23h ago•99 comments

First Proof

https://arxiv.org/abs/2602.05192
139•samasblack•15h ago•81 comments

Substack confirms data breach affects users’ email addresses and phone numbers

https://techcrunch.com/2026/02/05/substack-confirms-data-breach-affecting-email-addresses-and-pho...
32•witnessme•2h ago•9 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
87•momciloo•13h ago•18 comments

Wood Gas Vehicles: Firewood in the Fuel Tank (2010)

https://solar.lowtechmagazine.com/2010/01/wood-gas-vehicles-firewood-in-the-fuel-tank/
36•Rygian•2d ago•11 comments

Vouch

https://twitter.com/mitchellh/status/2020252149117313349
81•chwtutha•4h ago•22 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
109•thelok•15h ago•24 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
593•theblazehen•3d ago•214 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
42•mbitsnbites•3d ago•5 comments

LineageOS 23.2

https://lineageos.org/Changelog-31/
6•pentagrama•1h ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
316•1vuio0pswjnm7•20h ago•514 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
116•randycupertino•8h ago•243 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
908•klaussilveira•1d ago•277 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
162•speckx•4d ago•245 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
36•languid-photic•4d ago•18 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
304•isitcontent•1d ago•39 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
314•dmpetrov•1d ago•159 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
149•videotopia•4d ago•49 comments
Open in hackernews

Prediction-Encoded Pixels image format

https://github.com/ENDESGA/PEP
53•msephton•5mo ago

Comments

msephton•5mo ago
I've put together a quick CLI for macOS and a very naïve benchmarking suite to see what the gains are like. Compared to optimised PNG, it's worse most of the time but the interesting thing is when it is better. I'm not sure there's a hard and fast rule, at least not that I've found so far.
mrbluecoat•5mo ago
Link?
msephton•5mo ago
pepr on GitHub https://github.com/gingerbeardman/pepr (macOS-only)

Also I posted some results earlier today: https://twitter.com/gingerbeardman/status/195993422257285161...

And I already added support to my pixel art app, Dottie, just for kicks https://twitter.com/gingerbeardman/status/195998796230676915...

gforce_de•5mo ago
I really needs more benchmarks, especially decompression time. Also the sizes are interesting for very small images, but for real images, there are maybe better lossy variants:

  nz_scene - PEP = 73.542 bytes,
       lossy-PNG = 43.557 bytes,
      lossy-WEBP = 26.654 bytes,
  lossy-mozcjpeg = 15.716 bytes
So it's not about filesize here, it must be decompression speed.
msephton•5mo ago
The creator says that the PEP image format is meant for small, limited colour images and of course it does lossless compression.
gforce_de•5mo ago
Thanks for making that clear. But is it worth the hassle?

https://nigeltao.github.io/blog/2021/fastest-safest-png-deco...

PNG decoding seems to be fast enough:

  tree1    - PEP =  0.412 ms PNG = 0.25 ms
  font     - PEP =  0.602 ms PNG = 0.663 ms
  nz_scene - PEP = 32.121 ms PNG = 3.069 ms
Anyway, PEP is interesting!
msephton•5mo ago
I don't see any hassle, really. It's just another image format: good for some use cases, bad for others. No one file format is perfect. It was interesting enough for me to give it a couple of hours to implement a cli and add support to my pixel app.
fph•5mo ago
It's a lossless format optimized for file size rather than decompression speed; the README seems clear enough. Made by a pixel art game dev, for compressing sprites in pixel art games, so I assume it fits a useful niche.
tobinc•5mo ago
Endesga is always cooking up something interesting.
Zecc•5mo ago
If someone makes a presentation about this format, it will be a PEP talk.

</philosoraptor>

vintermann•5mo ago
So from what I understand, it predicts the next pixel by looking at the two previous pixels and counting what has appeared in that context earlier in the image. I'm not 100% sure, but I think it processes the pixels line by line.

It then encodes with arithmetic encoding. Along with the palette, I think that does most of the heavy lifting in the compression, an adaptive model looking at just two pixels of context shouldn't make especially good predictions. PNG (sort of) looks at 4, the three above and the one to the left.