Oh, and redis. That too. :)
Simple Dynamic Strings library for C, compatible with null-terminated strings - https://news.ycombinator.com/item?id=21692400 - Dec 2019 (83 comments)
Simple Dynamic Strings library for C - https://news.ycombinator.com/item?id=7190664 - Feb 2014 (127 comments)
s = sdscat(s,"Some more data");
Chosen over stscat(&s, "Some more data");
For performance reasons, or something else?
zoddie•6h ago
It's 2026, there are better, more memory safe, more efficient solutions out there.
ethin•6h ago
simonebrunozzi•6h ago
Zambyte•6h ago
rossant•6h ago
tbrockman•6h ago
spookie•6h ago
jimbob45•6h ago
anitil•2h ago
In my experience (mostly embedded development) including C++ in a C project adds a lot of build complexity and build time, whereas C99 or C89 is trivial to install in pretty much all situations
MontyCarloHall•6h ago
— You're working in embedded development (but somehow need a full-fledged dynamic string library).
— While it's true that C++ is (almost) a strict superset of C, and “you don’t pay for what you don’t use” is a good rule of thumb, it can be very hard to restrict a team of developers to eschew all that complexity you dearly pay for and treat C++ as “C with classes and the STL.” Without very strict coding standards (and a means of enforcing them), letting a team of developers use C++ is often opening a Pandora's Box of complex, obscure language features. Restricting a project to plain old C heads that off at the pass.
LegionMammal978•6h ago
The situation isn't all that implausible: e.g., many ESP32-based devices want to work with strings to interface with HTTP servers, and they do have C++ support, but the size limit is small enough that you can easily bump your head into it if you aren't careful.
mikepurvis•6h ago
duped•5h ago
Even this has a lot of "payment" for what you don't use. Even some C++ libraries forbid it just because of the size of debug symbols.
aidenn0•16m ago
derefr•6h ago
This is not true of C++ (or most other languages):
• C++ has a runtime (however minimal); and so, by including any C++ code in a codebase, you're making it much more difficult to link/embed the resulting code — you now have to also dynamically link the C++ runtime, and ensure that your host code spins it up "early", before any of the linked C++ code gets to run. (This may even be impossible in some host languages!)
• Also, even if there was no associated runtime to deal with, C++ isn't wholly C-FFI-clean. All the stuff that people like about C++ — all the reasons you'd want to use C++ — result in codebases that aren't cleanly C-FFI exposable, due to name mangling, functions taking parameters with non-C-exportable types, methods + closures not being C-FFI thunkable [and functions returning those], etc.
• And even if you bite that bullet, and write your library in C++ but carefully wrap its API to give it C-FFI-clean linkage (usually via a hybrid C / C++ project), this still introduces a layer of FFI runtime overhead. When another non-C language consumes your code, it's then getting double FFI overhead — a call from its code to yours has to convert from its abstractions, to C's abstractions, to C++'s abstractions, and back. (This is why you don't tend to see e.g. non-C++ projects embedding LLVM, or LLVM being extended with non-C++ passes, despite LLVM being designed in this "C wrapper around a C++ core" style.)
C is one of the only languages with a zero-impedance-mismatch, zero-overhead default or forced binding of external symbols to the C FFI (i.e. the C set of platform ABIs + C symbol naming standard.)
The others that do this are: C3 (https://c3-lang.org/); Zig, unless you do weird things on purpose, and... that's really it. Everything else has the same two problems as C++ outlined above.
Even Rust, even Odin, etc. only provide C-FFI linkage as an opt-in feature; and they do nothing to incentivize use of it; and so, of course, due to their useful non-C-FFI-clean features, developers are disincentivized from ever enabling it before they "need" it. So in practice, most libraries in those languages are not consumable from C [or other C-FFI-compatible languages] — and most software in those languages are not extendable in C [or another C-FFI-compatible language] — without extra effort on the upstream's part to add explicit support for doing that. And most upstreams don't bother.
Writing software in C itself, is essentially a way for a project to "tie itself to the mast" and commit to its ABI always being C-FFI clean; such that it can be consumed not only from C, but also from any other language a project might use that supports importing C-FFI libraries. (Which is most languages.)
CyberDildonics•4h ago
No it doesn't.
Also, even if there was no associated runtime to deal with, C++ isn't wholly C-FFI-clean
Yes it is, you just extern "C" whatever you want.
All the stuff that people like about C++ — all the reasons you'd want to use C++ — result in codebases that aren't cleanly C-FFI exposable
Not true at all, the biggest two things, destructors and move semantics you still have everywhere except for the boundaries with C.
And even if you bite that bullet, and write your library in C++ but carefully wrap its API to give it C-FFI-clean linkage (usually via a hybrid C / C++ project), this still introduces a layer of FFI runtime overhead
There is no overhead here, it is not different from C.
I don't know where all this comes from, but I doubt it comes from heavy experience with modern C++.
cyber1•1h ago
CyberDildonics•1h ago
anitil•2h ago
I'm not familiar with this, are you able to explain it? Do you mean something analogous to _start?
MintPaw•6h ago
uecker•6h ago
(Also, as a comment to other responses: C++ is not a superset of C, it is a fork from 95 with divergent language evolution since then).
jacquesm•5h ago
https://en.wikipedia.org/wiki/Cfront
uecker•5h ago
gkbrk•6h ago
hiccuphippo•5h ago
bryanlarsen•5h ago