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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
74•valyala•3h ago•15 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•13 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
32•zdw•3d ago•2 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
85•mellosouls•6h ago•158 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
122•valyala•3h ago•95 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
41•surprisetalk•3h ago•50 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
142•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
94•vinhnx•6h ago•12 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
849•klaussilveira•23h ago•255 comments

First Proof

https://arxiv.org/abs/2602.05192
63•samasblack•6h ago•51 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1088•xnx•1d ago•618 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
61•thelok•5h ago•9 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
91•onurkanbkrc•8h ago•5 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
228•jesperordrup•13h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
514•theblazehen•3d ago•190 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
322•ColinWright•3h ago•387 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
3•mbitsnbites•3d ago•0 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
250•alainrk•8h ago•404 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
608•nar001•8h ago•269 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
35•marklit•5d ago•6 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
25•momciloo•3h ago•5 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
178•1vuio0pswjnm7•10h ago•249 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
46•rbanffy•4d ago•9 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
124•videotopia•4d ago•37 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
91•speckx•4d ago•104 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
29•sandGorgon•2d ago•14 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
208•limoce•4d ago•117 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
283•isitcontent•1d ago•38 comments
Open in hackernews

Powerful GPUs or Fast Interconnects: Analyzing Relational Workloads

https://vldb.org/pvldb/volumes/18/paper/Powerful%20GPUs%20or%20Fast%20Interconnects%3A%20Analyzing%20Relational%20Workloads%20on%20Modern%20GPUs
5•matt_d•5mo ago

Comments

whizzter•5mo ago
(Did skim a bit, heading out)

While most research is commendable I think this feels a bit as one that goes in from the wrong starting point.

Unified memory has become a thing (Apple machines, Nvidia AI machines like the GH200, recent AMD "AI" machines) and as people are aware AI workloads (similar to DB) are bandwidth bound (why we often use 4bit and 8bit values today), to become compute bound one would need to do more expensive stuff than graphics shaders (not common in DB queries).

So, the focus of research should be:

A: How are the queries in these setups vs simply running on unified memory machines, is there enough of a win for discrete to trounce the complexity (the GH200 perf advantage seems to partially answer it since iirc it's unified?).

B: What is the overhead of firing off query operations VS just running on-CPU? is query compilation overhead noticable if it's mostly novel non-cached queries?

C: For keeping it on the GPU, are there options today for streaming directly to-GPU bypassing ram / host entirely?