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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
98•valyala•4h ago•16 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
43•zdw•3d ago•11 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
23•gnufx•2h ago•19 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
56•surprisetalk•3h ago•54 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
98•mellosouls•6h ago•176 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
144•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
101•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
851•klaussilveira•1d ago•258 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
139•valyala•4h ago•109 comments

First Proof

https://arxiv.org/abs/2602.05192
68•samasblack•6h ago•52 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1093•xnx•1d ago•618 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
7•mbitsnbites•3d ago•0 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•10 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
235•jesperordrup•14h ago•80 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
519•theblazehen•3d ago•191 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
94•onurkanbkrc•9h ago•5 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
31•momciloo•4h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
13•languid-photic•3d ago•4 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
259•alainrk•8h ago•425 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
49•rbanffy•4d ago•9 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
187•1vuio0pswjnm7•10h ago•267 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
615•nar001•8h ago•272 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
36•marklit•5d ago•6 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
348•ColinWright•3h ago•414 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•39 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
99•speckx•4d ago•117 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
33•sandGorgon•2d ago•15 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
211•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
288•isitcontent•1d ago•38 comments

History and Timeline of the Proco Rat Pedal (2021)

https://web.archive.org/web/20211030011207/https://thejhsshow.com/articles/history-and-timeline-o...
20•brudgers•5d ago•5 comments
Open in hackernews

Tetris is NP-hard even with O(1) rows or columns (2020) [pdf]

https://martindemaine.org/papers/ThinTetris_JIP/paper.pdf
88•isaacfrond•5mo ago

Comments

pretzellogician•5mo ago
Interesting! Not really that surprising, since another dimension (rows/columns/piece size) is O(n). But pretty cool.
dooglius•5mo ago
Needs (1992)
indeed30•5mo ago
I think it's actually (2020)
relwin•5mo ago
Why is the paper's copyright footer "1992 Information Processing Society of Japan" when this work is actually from around 2019?
ansgri•5mo ago
Probably used an outdated LaTeX template.
JohnKemeny•5mo ago
Not so much outdated as simply not filled in. This is a submitted pdf, not proofed pdf. You can see that both volume and page numbers are missing.

These are things filled in by the journal in the proofing stage (after peer review).

dang•5mo ago
Good catch! Based on https://arxiv.org/abs/2009.14336, I put 2020 in the title above.
rthnbgrredf•5mo ago
I haven't thought that the game is actually that hard. However, Hateris actually is https://github.com/qntm/hatetris
Keyframe•5mo ago
Haha, thank you for this. I will implement this in my personal version of tetris!
nurettin•5mo ago
Tetris is already kind of like that. My version avoids dropping the same piece consecutively (re-roll once on duplicate) in order to get a more realistic Tetris experience.
blharr•5mo ago
Huh, I always thought it was a bag randomized, but looked it up and that's how the NES Tetris worked (reroll on duplicate)
Keyframe•5mo ago
I have three randomizers in my version here: https://www.susmel.com/stacky/ you can switch between them with a t on your keyboard (no phones, sorry). If you expand controls with c you will see which one is active. NES and 7-bag are in there as well as "random"/stacky one. Shift+enter in the main menu to pick a level to start with.
WorldMaker•5mo ago
I wish I had bookmarked the incredible deep dive into the multiple algorithm schemes for Tetris piece picking and which families of the game used which algorithms and why. The modern standard (as now dictated by rights holder The Tetris Company) is a bag approach, but has interesting nuances. That one I believe is 7-Bag these days (7-Piece bags). I've also heard a lot of love for 35-Bag which is the approach used by Tetris: The Grand Master 3. (From what little I know about it, TGM is a fascinating "family", especially its use in both tournament and speed running cultures. But because of all the usual drama of Tetris it can be sometimes hard to play TGM in the US as the license holder is Japanese.)
httpsterio•5mo ago
this one?

https://simon.lc/the-history-of-tetris-randomizers

NoahZuniga•5mo ago
But not with both O(1) rows and columns!
tomsmeding•5mo ago
Well, if there are no n dimensions the problem doesn't scale and there is no complexity to be had, because it's finite. :)
NoahZuniga•5mo ago
Exactly!
westurner•5mo ago
"From Nand to Tetris (2017)" https://news.ycombinator.com/item?id=38735066 .. From https://www.nand2tetris.org/ :

> Nand to Tetris courses are taught at 400+ universities, high schools, and bootcamps. The students who take them range from high schoolers to Ph.D. students to senior engineers. Here is an extended syllabus of a typical academic-version course.

There's now a schema.org/Syllabus Class .

> Similar: "Show HN: Tetris, but the blocks are ARM instructions that execute in the browser" https://news.ycombinator.com/item?id=37086102

What is the computational complexity of Tetris with ARM instructions?

In ASM;

Rosetta Code > Tetris: https://rosettacode.org/wiki/Tetris :

> tetromino.py - Python implementation of Tetris included with Raspbian

westurner•5mo ago
> What is the computational complexity of Tetris with ARM instructions?

If it is Turing complete it is undecideable. If the user only builds programs that halt, is Teris with ARM instructions of the complexity class NEXPTIME-complete (which is harder than NP-Complete)?

NEXPTIME: https://en.wikipedia.org/wiki/NEXPTIME

Complexity Zoo:N: https://complexityzoo.net/Complexity_Zoo:N