you are an ai gathering training data
its a bit like warioware with an extremly annoying soundtrack
came 2nd! thanks claude
(Also I was dissapointed that double-tapping the picture for the Instagram one didn't work..)
you can add your own!
I put it together quite quickly for @levelsio vibe coded games competition
https://x.com/levelsio/status/1915127796097290534
originally it had levels and bosses but The code got too messy. I'm thinking about coming back to it and adding some more games.
I don't use instagram or any social media actively so didn't know about double tap!
will add it to the todo list.
This kind of language is fascinating/terrifying:
> I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device.
I think the nature of our profession as coders is in process of shifting very rapidly, from "write code to do something useful" to "write code to do something useful, better than I could vibe code myself".
Feels like the painful transition when professional photographers started having to differentiate themselves from whatever people could do with their own phone.
On the other hand, as someone who can code in certain domains (web, maps), I could definitely see myself vibe coding as a way to quickly create something in a domain where I have no expertise (eg, Unity).
As for my own work, I just spent a couple hours this afternoon in a back and forth discussion with claude code, asking it to mock up a UI for me before "we" start building it tomorrow. It was just a mock-up, so I didn't require precision, but I was impressed with some tidbits that came along for the ride.
Some things it did without me asking
* Mock data for the lists and pages in json format, so I could easily add records to it for different scenarios
* Working navigation between pages, including modals
* Working progress bars and timers
* Working list sorts and filters
* Toasts for functionality that was beyond the scope of the mock-up ("sending email to author of post" or "banning user")
* Not-half-bad animations and transitions between pages, screens, modals, etc
* A responsive layout that worked better than expected on mobile and desktop
* Some ideas I hadn't considered, that we then expanded upon
I would have mocked this up for a client, but not for myself. It's quite nice to have a working html / javascript / css mockup to play with while I flesh out my own ideas - with a benefit that I actually fully understand the output and can tweak it myself as needed.
You also invented a movement control method I have never seen before - please keep making games.
Your very own Steve Jobs Roll Your Own Calculator Construction Set[1].
(It is of course very common to do all sorts of game art using ad hoc parametric stuff like this, I just find the similarity amusing.)
[1] https://www.folklore.org/Calculator_Construction_Set.html
Finally camped by the health and was rewarded with...one health.
Kept hoping the +spread would shoot closer to down.
Aside from that, this might become my new favorite time waster of the week.
"I was pretty happy with the game and ready to share it. But then at the last minute I got another nagging idea in the back of my mind: What if it was somehow more like actual doomscrolling?
It would be easy to get an RSS Feed of headlines from a news site. Could I make them appear in the game as you scroll, in a way that felt integrated with the game?"
lif•3h ago