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We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
64•ColinWright•57m ago•28 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
18•surprisetalk•1h ago•15 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
120•AlexeyBrin•7h ago•23 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
96•alephnerd•1h ago•44 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
823•klaussilveira•21h ago•248 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
55•vinhnx•4h ago•7 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
53•thelok•3h ago•6 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
102•1vuio0pswjnm7•8h ago•118 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1057•xnx•1d ago•608 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
75•onurkanbkrc•6h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
476•theblazehen•2d ago•175 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
202•jesperordrup•11h ago•69 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
545•nar001•5h ago•252 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
213•alainrk•6h ago•332 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
8•languid-photic•3d ago•1 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
34•rbanffy•4d ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
27•marklit•5d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
113•videotopia•4d ago•30 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
73•speckx•4d ago•74 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
68•mellosouls•4h ago•73 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
273•isitcontent•21h ago•37 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
199•limoce•4d ago•111 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
285•dmpetrov•22h ago•153 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
21•sandGorgon•2d ago•11 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
155•matheusalmeida•2d ago•48 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
43•matt_d•4d ago•18 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
555•todsacerdoti•1d ago•268 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
424•ostacke•1d ago•110 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
472•lstoll•1d ago•312 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
348•eljojo•1d ago•215 comments
Open in hackernews

Learn x86-64 assembly by writing a GUI from scratch (2023)

https://gaultier.github.io/blog/x11_x64.html
263•ibobev•4mo ago

Comments

userbinator•4mo ago
This is more like "by communicating with the X server", which is not exactly the level of "from scratch" I was expecting, but then again, it's more involved than the equivalent in Win32 that's not much more than filling in some structures and invoking a few functions.
signa11•4mo ago
seesh ! what would `from scratch` mean for you ? invent the whole universe ?
userbinator•4mo ago
I was expecting something closer to direct framebuffer writes, as is often done in the various write-an-OS articles that get posted here semi-regularly.
signa11•4mo ago
i on the other hand, just loved the article.

was a bit confused about the segfault stuff mentioned towards the beginning of the article. but got quite quickly disabused of that notion with gdb etc.

chickenzzzzu•4mo ago
KMSDRM is soooo much more fun than X. Truly the way programs were meant to be.
sim7c00•4mo ago
and then once it works u can slap it to ur own OS and avoid the rest of linux too! yay! :')
chickenzzzzu•4mo ago
that is correct, id rather attempt to understand the hdmi protocol before i understand 50 million lines of linux ^.^
sim7c00•4mo ago
no u just grab the framebuffer addr somewhere (lot of places u can dig that up) and ram in the right type of pixels. :'). this article demoes exactly 0 GUI functionality...
theamk•4mo ago
Talk to hardware directly

Most "from scratch" would be some sort of microcontroller - write directly to hardware, program registers directly. It's the best feeling when you know every single instructions on the CPU is under your control, there is no 20 million lines of kernel code that do something.

But the MCU needs special hardware (MCU itself, display, programmer) so it is not a good starting project. This brings us to good old MS-DOS. Sure, you need to call BIOS to set up graphics (mode 13h, "320x200x256 colors" is the best for beginners), but after that, you are talking directly to hardware.

vidarh•4mo ago
It's not even that much more involved, just tedious. The serialization/deserialization of X requests and responses is fairly straight-forward (it could be more straightforward - it's not a very nice protocol, but it's also not difficult), as the article also shows, and it can be made more compact than that with a couple of helpers.

The biggest pain in doing "raw" X is the async nature of the protocol - to write a robust X client you really want an event-loop driven approach that embraces that like XCB does, instead of trying to paper over it (like Xlib did).

jcranmer•4mo ago
This reminds me of the time I was a young, naïve idiot, and decided I would learn GTK by writing some basic app in GTK. In x86 (not x86-64) assembly. Like all of my other project ideas from that era, never went anywhere, and I horribly underappreciated just how complicated things were.

Kudos for actually getting somewhere in their attempt to do this, a further state than I ever managed.

iberator•4mo ago
I currently re-learn ASM by writing my own virtual machine with my own cpu architecture and instruction set. Its FUN :)

I never expected to write programs in pure machine code before, but here I am. Writing my own assembler now :)

Way easier than C++ LOL

I highly recommend it.

mettamage•4mo ago
How so? I know some of both but not enough to know why C++ is that much more complex.
bitexploder•4mo ago
C++ is an advanced programming language with a couple decades of features. Assembly is very simple in terms of syntax, requiring an hour to understand the basics. Assembly is simple if you know the processor you are writing against. It can take some time to learn instructions and figure out how to implement familiar programming constructs like loop and logic conditions. The simplicity of assembly comes with a cost: it takes many more lines of assembly to do simple things compared even to C. The lack of abstraction and language features make assembly very simple, but not easy for large programs.
esafak•4mo ago
When you don't know what you don't know...

In my youth, kids learned assembly to crack games.

serpenskisidiot•4mo ago
Hehe, when I was a teen, I wrote a gameboy emulator. Was not fun
farhanhubble•4mo ago
I learned X86 ASM by sinking my teeth into the Intel 8085 manual, then lighting up LEDs on a hardware emulator and later on a 8085 simulator that me and my brother built.

What certainly helped was that I had did some digital design and instruction set architecture, etc.

Later on, I did some real-world assembly programming for the PIC microcontrollers and some inlined assembly in C, which I did not find daunting at all because of my previous experience.

I guess the best prerequisite for this material is having done some low-level C, the kind where you know about text/data sections and being comfortable with calling conventions, the run time and the linking process.

tomhow•4mo ago
Previously:

Learn x86-64 assembly by writing a GUI from scratch - https://news.ycombinator.com/item?id=36153237 - June 2023 (146 comments)

DeathArrow•4mo ago
Using X11 isn't exactly from scratch.
actionfromafar•4mo ago
Perhaps unintuitively, the recipe for writing a GUI from scratch is almost exactly the same as making an apple pie from scratch, save some minor details at the very end.
bitwize•4mo ago
First, invent the universe (left as an exercise)
pjc50•4mo ago
Corresponding Windows article: https://bitcodersblog.wordpress.com/2017/05/10/win32-in-nasm...

(but yes, I also would have expected a bit more "from scratch". Is there an annotated disassembly of, say, AmigaOS around?)

thedumbname•4mo ago
XQuartz does not support high resolution displays, that is not what macOS users looking for.
praptak•4mo ago
I was curious about the rep movsb, so I tried to compare this with how a compiler would copy a known small size chunk of memory. It seems pretty complicated. I didn't manage to make a compiler generate the `rep movsb` idiom but I managed to find out some interesting stuff:

- small, known size moves are stitched from a fixed number of mov instructions, sometimes overlapped. For example 21 bytes is qword (8 bytes) + xmmword (16 bytes), overlapped.

- char-copying loops like "a++ = b++ c times" with c not known at compile time are either realized as simple increase, compare, conditional jump, or, at higher optimization, a monster that has like 10 branches to use anything from xmmword to byte depending on the amount of data

- big, known size moves (> 256 bytes) just generate a call to memcpy

rfl890•4mo ago
(on Linux/X11, which should have been mentioned in the title)
hamburglar•4mo ago
I have to say, writing a GUI is one of the last places I’d ever find it appropriate to use assembly language. Man, those click handlers are going to be fast.
kristianp•4mo ago
Does anyone know of a C version of this, communicating with the X server without libraries?