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UTF-8 is a brilliant design

https://iamvishnu.com/posts/utf8-is-brilliant-design
232•vishnuharidas•3h ago•103 comments

QGIS is a free, open-source, cross platform geographical information system

https://github.com/qgis/QGIS
186•rcarmo•4h ago•49 comments

Many hard LeetCode problems are easy constraint problems

https://buttondown.com/hillelwayne/archive/many-hard-leetcode-problems-are-easy-constraint/
342•mpweiher•6h ago•271 comments

EU court rules nuclear energy is clean energy

https://www.weplanet.org/post/eu-court-rules-nuclear-energy-is-clean-energy
460•mpweiher•3h ago•328 comments

The treasury is expanding the Patriot Act to attack Bitcoin self custody

https://www.tftc.io/treasury-iexpanding-patriot-act/
527•bilsbie•9h ago•405 comments

Rust: A quest for performant, reliable software [video]

https://www.youtube.com/watch?v=k_-6KI3m31M
65•raphlinus•13h ago•10 comments

3D modeling with paper

https://www.arvinpoddar.com/blog/3d-modeling-with-paper
205•joshuawootonn•7h ago•29 comments

Corporations are trying to hide job openings from US citizens

https://thehill.com/opinion/finance/5498346-corporate-america-has-been-trying-to-hide-job-opening...
137•b_mc2•5h ago•105 comments

First 'perovskite camera' can see inside the human body

https://news.northwestern.edu/stories/2025/09/first-perovskite-camera-can-see-inside-the-human-body/
13•geox•3d ago•1 comments

How FOSS Projects Handle Legal Takedown Requests

https://f-droid.org/2025/09/10/how-foss-projects-handle-legal-takedown-requests.html
63•mkesper•4h ago•5 comments

Humanely dealing with humungus crawlers

https://flak.tedunangst.com/post/humanely-dealing-with-humungus-crawlers
56•freediver•4h ago•33 comments

Qwen3-Next

https://qwen.ai/blog?id=4074cca80393150c248e508aa62983f9cb7d27cd&from=research.latest-advancement...
511•tosh•14h ago•196 comments

Vector database that can index 1B vectors in 48M

https://www.vectroid.com/blog/why-and-how-we-built-Vectroid
70•mathewpregasen•4h ago•29 comments

How to Become a Pure Mathematician (Or Statistician)

http://hbpms.blogspot.com/
49•ipnon•3d ago•44 comments

Windows-Use: an AI agent that interacts with Windows at GUI layer

https://github.com/CursorTouch/Windows-Use
87•djhu9•3d ago•16 comments

Oq: Terminal OpenAPI Spec Viewer

https://github.com/plutov/oq
74•der_gopher•6h ago•11 comments

Why do browsers throttle JavaScript timers?

https://nolanlawson.com/2025/08/31/why-do-browsers-throttle-javascript-timers/
30•vidyesh•3h ago•20 comments

Polylaminin, a drug considered capable of reversing spinal cord injury

https://www1.folha.uol.com.br/internacional/en/scienceandhealth/2025/09/groundbreaking-brazilian-...
68•_aleph2c_•2h ago•5 comments

I made a small site to share text and files for free, no ads, no registration

https://www.dum.pt/
14•MarsB•1h ago•13 comments

Building a Deep Research Agent Using MCP-Agent

https://thealliance.ai/blog/building-a-deep-research-agent-using-mcp-agent
58•saqadri•2d ago•16 comments

Advanced Scheme Techniques (2004) [pdf]

https://people.csail.mit.edu//jhbrown/scheme/continuationslides04.pdf
83•mooreds•5h ago•9 comments

OpenAI Grove

https://openai.com/index/openai-grove/
50•manveerc•5h ago•51 comments

VaultGemma: The most capable differentially private LLM

https://research.google/blog/vaultgemma-the-worlds-most-capable-differentially-private-llm/
59•meetpateltech•5h ago•12 comments

K2-think: A parameter-efficient reasoning system

https://arxiv.org/abs/2509.07604
28•mgl•4h ago•3 comments

Show HN: 47jobs – A Fiverr/Upwork for AI Agents

https://47jobs.xyz
10•the_plug•1h ago•16 comments

Doom-ada: Doom Emacs Ada language module with syntax, LSP and Alire support

https://github.com/tomekw/doom-ada
62•tomekw•6h ago•8 comments

Racintosh Plus – Rackmount Mac Plus

http://www.identity4.com/2025-racintosh-plus/
120•zdw•3d ago•26 comments

Wysiwid: What you see is what it does

https://essenceofsoftware.com/posts/wysiwid/
8•auggierose•3d ago•1 comments

I don't like curved displays

https://blog.danielh.cc/blog/curved
44•max__dev•3d ago•55 comments

Power series, power serious (1999) [pdf]

https://www.cambridge.org/core/services/aop-cambridge-core/content/view/19863F4EAACC33E1E01DE2A21...
12•signa11•2d ago•1 comments
Open in hackernews

An embarrassing failure of the US patent system: Nintendo's latest patents

https://www.pcgamer.com/gaming-industry/an-embarrassing-failure-of-the-us-patent-system-videogame-ip-lawyer-says-nintendos-latest-patents-on-pokemon-mechanics-should-not-have-happened-full-stop/
81•rsecora•3h ago

Comments

bell-cot•3h ago
Sounds like some folks at the USPTO are looking forward to well-paid jobs at Nintendo.
euroderf•2h ago
It's the spirit of the times.
basfo•2h ago
It’s strange that you can patent gameplay mechanics. After all, gameplay mechanics are what define a genre.

It’s like in literature if someone could patent the idea of a detective investigating a murder.

How could the "pokemon-like" genre even exist if you couldn’t create a game that uses “summoning and battling characters”?

Even worse, that description alone applies to multiple genres... JRPGs, or even fighting games with multiple characters (something like Marvel vs. Capcom) could fit that description.

I can understand intellectual property rights for very specific technical implementations (for example, the raycasting technique used in Wolfenstein 3D) but you shouldn’t be able to patent the concept of the first person shooter itself. That feels more like restricting freedom of expression.

deaddodo•1h ago
The actual patent goes into specifics about the covered mechanic they are patenting and it focuses much more on the pokeball/swapping mechanics.

That being said, if they ever tried to hit anyone with the entirety of that, other than in a case of 1:1 replication of Pokemon, it would be a spurious weapon at best. There's too much prior art + alternative implementations in existence to argue for a unique and inventive mechanic.

kulahan•1h ago
I don't pay much attention to Nintendo news these days, aside from the occasional exciting game I see (my wife is crazy about Fire Emblem, so today's a good day!), but I was under the impression this was kinda specifically aimed at making life hard for Palworld, a game which is (as far as I know - I've not tried it) nearly identical to Pokemon, but with some more mature themes and more a more mature technical environment.
roblabla•17m ago
As far as gameplay goes, palworld is nothing like Pokemon. Sure, you capture monsters in an open field, but its combat is not turn based and it has a large base building emphasis, for instance.

Now, the monster design in pal world is (I think intentionally) very close to Pokemon’s, while also giving them guns, which I suspect is what triggered Nintendo’s action. You can find plenty of Pokemon likes that match its gameplay much closer (cassette beast, tented) that haven’t caused Nintendo’s ire.

Eddy_Viscosity2•1h ago
It would be a powerful enough weapon if the target of the patent infringement case did not have crazy deep pockets. The costs of defending a winning case can be more than small game developer could hope to afford.
Atlas667•2m ago
You got it. Copyright is about defending monopolization, not just about creative rights and ensuring attribution.

Copyright is an artificial system propping up huge sections of the economy/whole industries. It's protectionism at best and hindering progress at worse.

default-kramer•1h ago
Hmm, maybe, but somehow Marvin Gaye's estate still pulled it off. Yes it was a copyright case, not a patent case, but Robin Thicke and Pharell Williams had a well-funded defense. Seems like Nintendo could easily bully an indie game out of existence if they wanted to.
rolph•1h ago
how would a summon monster spell compare ? strict interpretation seems to include this prior, and i thought thats not supposed to happen.

when a dungeons and dragon magic user, uses summon monster, they may engage with these same described mechanics of summon and battle. [orb of monster summoning would be way out ]

mmmlinux•1h ago
They don't want a "pokemon-like" genre to exist at all.
mort96•1h ago
Who is "they"? Nintendo doesn't want it, sure. But why should we let Nintendo decide whether or not they want competitors? Why should the patent office not want a pokemon-like genre to exist?

It's not surprising that Nintendo wants to patent "summon creatures to fight for you" as a game mechanic, the surprising part is that the patent was granted.

yepitwas•1h ago
You can't, with board games. I'm not sure why you can with video games. (maybe it's one of those things where you "can't" but actually you can, if you have enough money to keep anyone from successfully challenging it because they can't afford to)
mort96•1h ago
> maybe it's one of those things where you "can't" but actually you can

Like how you "can't" patent stuff with prior art but then, somehow, big companies seem to be granted patents for things with plenty of prior art all the time?

Kranar•57m ago
Being granted a patent does not make it enforceable. Prior art is a defense against patent litigation.
mort96•48m ago
People without infinitely deep wallets must assume that all granted patents are enforceable when threatened by Nintendo's legal team.
dmoy•54m ago
Some of it is that "getting a patent" isn't always a high bar, and the real bar is "successfully using a patent in a lawsuit". Patent examiners don't have the time and resources to thoroughly vet every application, so there are a lot of patents granted that are pretty much worthless.

In this specific case I don't know. I would have to ask.

mort96•49m ago
> Some of it is that "getting a patent" isn't always a high bar

Which is a big fucking problem, to be honest. I would not want to enter a lawsuit with Nintendo to try to convince a judge that the patent I'm clearly violating is invalid.

If I was making a game with capture/summon mechanics and got a call from Nintendo, I would probably take capture/summon mechanics out of my game if their lawyers were threatening enough. That's the value in unenforceable patents.

dmoy•42m ago
I mean yea, you're not exactly wrong, but the cost to fully investigate every application would be incredibly high. Maybe the answer is to make patents cost $20k (fee) + $20k (your patent lawyer's fee) instead of $1k (fee) + $20k (your patent lawyer's fee). But that's gonna be a lot of extra cost to file.

> If I was making a game with capture/summon mechanics and got a call from Nintendo, I would probably take capture/summon mechanics out of my game if their lawyers were threatening enough. That's the value in unenforceable patents.

It really depends? If you could hire a good patent lawyer for say $5k-$10k to dig up a reasonably correct answer for you, and that answer was "lol this patent is a joke, Nintendo will get quickly smacked out of court and all your attorney fees will get paid for by Nintendo", then maybe that would be sufficient if the cost to you to rework the mechanic would be order(s) of magnitude higher than $5k.

You're definitely right in that before you actually call their bluff and enter litigation, you'd want to be damn sure what you're getting in to.

mort96•37m ago
It doesn't seem like such a bad idea for a patent grant to be a long and expensive process... Why should Nintendo getting a 20 year state-mandated monopoly on an idea be treated lightly? Why is it a goal to make that process go quickly and cheaply?
dmoy•31m ago
Seems reasonable to me, yea

It's probably a nonstarter for the current year, given that you'd need to pay for substantially more patent examiners, and better trained patent examiners (even if it does ultimately come a lot from increased fees). Or maybe fewer patent examiners but much more highly trained ones? I'm not sure how that would pan out.

But it would be very cool if the gap between "granted patent" and "proven useful patent" was closed substantially.

estimator7292•5m ago
Yup. The patent system has been gutted and rigged in favor of whoever has the most money. Pretty much our entire legal system (and government for that matter) simply comes down to having more money than the other guy.
bbanyc•54m ago
You very much can with board and card games. Monopoly was patented and so was Magic: the Gathering.

My question is whether this patent only covers specific game mechanics introduced in the most recent Pokemon game or whether it's broad enough to monopolize the entire genre. Because if a clone of the original Pokemon from 30 years ago (has it really been that long? I feel old) is infringing, then the patent is clearly invalid due to Nintendo's own prior art.

ffsm8•38m ago
IANAL, but I think you're misunderstanding their point. MtG did not patent the genre/game type. There are countless other cards games that are essentially MtG, just not called that. Same with monopoly and any other established board game.

It's mostly trademarks with physical games, not patents.

But video games are ultimately software, and that's easy to patent...

bbanyc•31m ago
US Patent #5,662,332 - Trading card game method of play, inventor Richard Garfield, assigned to Wizards of the Coast https://patents.google.com/patent/US5662332A/en

Obviously there have been lots of other TCGs, but up until that patent expired in 2014, they had to either be sufficiently different from MtG to avoid the patent, or pay royalties to WOTC.

pessimizer•21m ago
There were also cases that just invalidated it in place. It was a dead patent. You still can't call turning cards to indicate use "tapping" though.

edit: to be clear, anyone can copy every single element of any board game, as long as they don't infringe on the game's copyrights or trademarks i.e. the art and the text, including the names of things. This is absolutely true in the US, but not necessarily true in other countries, and I'm pretty sure false in Germany. Also, there is a European alliance of board game designers who will blacklist retailers that sell your copied game, and the sites that promote it.

Monopoly harassed the game "Anti-Monopoly" forever over this, but eventually when the law became clear, realized they would lose, so settled by paying the designer and giving him a perpetual license to any IP involved in the mechanics of Monopoly so there wouldn't actually be a court decision recorded that officially invalidated their patents (I'm not sure if it was still Parker Brothers by the conclusion.) They could theoretically go after people still, and probably have sent letters (everybody who was going to get rich off the next big board game in the 60s and 70s made a Monopoly clone.) But after the Anti-Monopoly guy published about the experience, everybody knows that any threats are toothless.

mike50•14m ago
There are three types of patents in the United States design utility and plant. This is probably the cause of the confusion.
Fwirt•2h ago
There are a lot of people spreading FUD about these patents, but if you read the actual patent, it’s not like Nintendo now has a patent on all summoning of creatures in video games. The patent is for “you control a character, you throw Pokéball, Pokémon comes out and you control it, and if it comes near another Pokémon it starts a battle”. This is clearly aimed directly at Palworld.

Are most software patents stupid and overly broad? Yes. Should this one have been granted? No. Is this going to stifle the industry? Highly unlikely.

trehalose•2h ago
I found the patent extremely difficult to read, but I didn't see anything that describes something so specific as throwing a Pokéball, and in fact, it seemed to me that the patent specifically covers cases where the Pokémon comes out and you don't control it.
sebastiennight•1h ago
You're correct that the patent (in Claim 1) does not specifically refer to throwing a Pokeball (just to "causing the sub character to appear" based on an input), but it seems to me to still be directly linked to this dynamic.

The article itself is quite low-quality (as usual with articles where the title and subheadline are quotes) and I'd go as far as assume it's probably a PR piece placed by another player in the space.

tracker1•2h ago
I'm sorry but the default USPTO position should be to deny process/algorithm/software patents without true innovation. In this case, their own game/show was first released in 1996 in which the patent itself would be invalid from that position, even if they had completely invented the mechanics/idea with no other prior art, their own art is well longer than the term a Patent can/should protect.
robotnikman•1h ago
It makes me wonder, what's stopping someone from flooding the patent office with thousands of AI generated process/algorithm/software patents, and declaring them free to use for anybody? That's one way I could think of to protect games from being stifled by future patents.
_aavaa_•1h ago
The hefty application fee
jasonhong•1h ago
It costs a non-trivial amount of money to file a patent in the USA
transcriptase•53m ago
And even more to enforce it if granted. You can have all the patents in the world but with without being able to file against infringing parties they’re just documents.
silexia•1h ago
Patents themselves are anti-innovator and the entire system should be abolished. The work is what matters, not the idea.
MattPalmer1086•1h ago
If I come up with a much better way of doing something that is relatively easy to reimplement, there's no great incentive to come up with those ideas then.

I'm not suggesting that the current patent system works well, but you are in danger of throwing the baby out with the bathwater.

Kuyawa•1h ago
The incentive is in delivering first. When the free market saturates and profits are razor thin due to extreme competition, first movers always get the rewards of innovation
transcriptase•55m ago
For as long as it takes for a bigger fish to implement, which I’m sure would be hastened without any need to consider legality of doing so.
hex4def6•43m ago
Counter: Netscape vs Internet Explorer. Netscape had a year lead, but it's hard to compete when Microsoft decided to bundle IE for 'free'.

If profit margins are razor thin, the Apples and Amazons and Microsofts of the world can happily copy an idea and hold their breath far longer than a smaller competitor can.

carom•51m ago
The incentives are very poor in art, yet artists still create. I don't need people making video games for the incentives, I want the artists.
why_at•55m ago
I wonder if we need something like Anti-SLAPP[1] laws but for patents. If someone sues for infringing on an obviously BS patent there should be a way for the defendant to quickly resolve the case and recover any costs they incurred from the plaintiff. I'm not a lawyer or anything though so idk how or even if this would work.

[1]https://en.wikipedia.org/wiki/Strategic_lawsuit_against_publ...

inChargeOfIT•34m ago
From the abstract, it sure sounds like any electronic checkers or chess game would fall under this patent. If so, I'm sure there is plenty of prior art to invalidate their claim.