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France's homegrown open source online office suite

https://github.com/suitenumerique
379•nar001•3h ago•183 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
109•bookofjoe•1h ago•87 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
421•theblazehen•2d ago•152 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
81•AlexeyBrin•5h ago•15 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
28•vinhnx•2h ago•4 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
773•klaussilveira•19h ago•240 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
14•thelok•1h ago•0 comments

First Proof

https://arxiv.org/abs/2602.05192
34•samasblack•1h ago•19 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
50•onurkanbkrc•4h ago•3 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1021•xnx•1d ago•581 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
159•alainrk•4h ago•204 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
160•jesperordrup•9h ago•59 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
11•mellosouls•2h ago•11 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
10•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
103•videotopia•4d ago•26 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
17•rbanffy•4d ago•0 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
8•simonw•1h ago•3 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
35•matt_d•4d ago•9 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•42 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
261•isitcontent•19h ago•33 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
275•dmpetrov•20h ago•145 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
15•sandGorgon•2d ago•3 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
545•todsacerdoti•1d ago•263 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
417•ostacke•1d ago•108 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
361•vecti•21h ago•161 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
61•helloplanets•4d ago•65 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
334•eljojo•22h ago•206 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
456•lstoll•1d ago•298 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
371•aktau•1d ago•195 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
107•tartoran•2h ago•30 comments
Open in hackernews

TIC-80 – Tiny Computer

https://tic80.com/
100•archargelod•4mo ago

Comments

brudgers•4mo ago
Some past comments, https://news.ycombinator.com/item?id=33678782
sowbug•4mo ago
The terminal font reminds me of the Apple II game Drol.

https://www.mobygames.com/game/9314/drol/screenshots/apple2/...

system7rocks•4mo ago
I want to tinker with this someday.
AISnakeOil•4mo ago
Is there any way to edit programs in my own editor?

I can't work with these blocky fonts.

jsheard•4mo ago
There is, but it's one of the few features reserved for the pro version ($10)

https://github.com/nesbox/TIC-80/wiki/external-editor

echoangle•4mo ago
You can also build the Pro version yourself for free according to the docs: https://github.com/nesbox/TIC-80/wiki/PRO-Version
archargelod•4mo ago
Yes, you can write code in a separate file and then import it to cartridge with tic-80 console commands[1]

You don't have to do this manually every time, just make a shell script with multiple commands; e.g. this will import code, save and run the cartridge:

    ./tic80 --skip --fs="$PWD" --cmd="load cart.tic & import code main.lua & save & run
The other way is indeed to buy or build yourself a PRO version, it can work with cartridges in plaintext format.

[1] https://github.com/nesbox/TIC-80/wiki/import

wkjagt•4mo ago
I love these fantasy computers. This one looks very similar to Pico-8, which I've made a couple of games for. I wonder how TIC-80 compares to it. One obvious thing is that it's open source, which is very cool. From a quick search, Pico-8 seems to have a larger community though.
archargelod•4mo ago
One of main differences with Pico-8 is that Tic-80 supports many more programming languages.

You can write games in Lua, Moonscript, Javascript, Ruby, Wren, Fennel, Squirrel, Janet and even Python.

Or use anything that compiles to WASM. I've recently created my own bindings and a template for building Tic-80 games in Nim[1]

[1] https://codeberg.org/janakali/tic80-wasm-nim

wkjagt•4mo ago
Oh that certainly is interesting. And I've been looking at nim recently, so I'll give your project a look too! Thanks for sharing!
bitwize•4mo ago
Perhaps my favorite fantasy console is one of the first, if not the first to exist: CHIP-8. It was originally an easy way to program video games for the Cosmac VIP hobbyist computer, but it found new life in recent years because writing a CHIP-8 interpreter is a good "babby's first emulator" exercise. It's not really capable of much by today's standards, but it goes to show that the fantasy console phenomenon has a long and deep history.
ge96•4mo ago
I wonder if the font takes away from it
jigglypuff42•4mo ago
Anyone tried vibecoding your ideas into existence with this framework and Claude?
Panzerschrek•4mo ago
How to create games for this fictional computer? Is there some documentation describing this?
FearNotDaniel•4mo ago
https://github.com/nesbox/TIC-80/wiki