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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
39•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
52•samasblack•3h ago•39 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•243 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
39•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
63•onurkanbkrc•5h ago•5 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
464•theblazehen•2d ago•165 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
510•nar001•4h ago•235 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
184•jesperordrup•10h ago•65 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•60 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
189•alainrk•5h ago•281 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
50•mellosouls•3h ago•51 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
59•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•21h ago•34 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
198•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•153 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
549•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
39•matt_d•4d ago•14 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
341•eljojo•23h ago•210 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
18•sandGorgon•2d ago•8 comments
Open in hackernews

Creating a VGA Signal in Hubris

https://lasernoises.com/blog/hubris-vga/
35•lasernoises•4mo ago

Comments

vardump•4mo ago
RP2040 and RP2350 PIO makes producing VGA signals criminally easy.

But many other µCs can do it too, at least to some degree. Even Atmels.

pipo234•4mo ago
There's probably a well documented backstory on why Oxide choose stm32xx nucleo. I'm guessing VGA signals were not a top priority for hubris
mkeeter•4mo ago
(I work at Oxide, though I wasn't around for the initial chip selection process)

It's at least partially a matter of timing: Oxide was picking its initial hardware in roughly 2020, and the RP2040 wasn't released until 2021.

A handful of people have done ports, e.g. https://github.com/oxidecomputer/hubris/pull/2210, but I expect to stick with STM32s for the foreseeable future – we've got a lot to do, and they're working well enough!

steveklabnik•4mo ago
The rack has no screens, so no need to drive VGA, it's true.

Probably the best history on the choice of going with ARM comes from here: https://news.ycombinator.com/item?id=28989138

The internal RFD on the SP's design still talks about choosing RISC-V, and I don't think (or am simply bad at using search) that the move ended up being in an RFD.

sitzkrieg•4mo ago
my thoughts too. this is a hello world bare metal step up. doing it to get to grips w gpio on a full blown os is cool too though
lasernoises•4mo ago
I just realized that my keyboard has two of those RP2040's on it, which is giving me some very bad ideas.
moefh•4mo ago
The internal DAC in most of these microcontrollers is way too slow for VGA. According to this[1], for STM32 you can generally expect at most 1MHz without external additions; that's way too slow even for e.g. 320x240 which has a pixel clock of over 10MHz.

A lot of hobbyist projects use simple improvised DACs made with a few resistors. Here are mine for the ESP32[2] and the RP2040[3] (Raspberry Pi Pico), both use 320x240 (just the standard 640x480 with half the pixel clock and every line repeated to half the resolution in both width and height).

[1] https://www.st.com/resource/en/application_note/an4566-how-t...

[2] https://github.com/moefh/esp32-loser

[3] https://github.com/moefh/pico-loser