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Tiny C Compiler

https://bellard.org/tcc/
137•guerrilla•4h ago•60 comments

Show HN: LocalGPT – A local-first AI assistant in Rust with persistent memory

https://github.com/localgpt-app/localgpt
17•yi_wang•1h ago•3 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
220•valyala•9h ago•41 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
127•surprisetalk•8h ago•135 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
154•mellosouls•11h ago•312 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
893•klaussilveira•1d ago•272 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
49•gnufx•7h ago•51 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
145•vinhnx•12h ago•16 comments

Show HN: Craftplan – Elixir-based micro-ERP for small-scale manufacturers

https://puemos.github.io/craftplan/
13•deofoo•4d ago•1 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
170•AlexeyBrin•14h ago•30 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
82•randycupertino•4h ago•154 comments

First Proof

https://arxiv.org/abs/2602.05192
110•samasblack•11h ago•69 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
278•jesperordrup•19h ago•90 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
61•momciloo•8h ago•11 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
91•thelok•10h ago•20 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
31•mbitsnbites•3d ago•2 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
103•zdw•3d ago•52 comments

IBM Beam Spring: The Ultimate Retro Keyboard

https://www.rs-online.com/designspark/ibm-beam-spring-the-ultimate-retro-keyboard
3•rbanffy•4d ago•0 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
558•theblazehen•3d ago•206 comments

Eigen: Building a Workspace

https://reindernijhoff.net/2025/10/eigen-building-a-workspace/
8•todsacerdoti•4d ago•2 comments

Selection rather than prediction

https://voratiq.com/blog/selection-rather-than-prediction/
28•languid-photic•4d ago•9 comments

Microsoft account bugs locked me out of Notepad – Are thin clients ruining PCs?

https://www.windowscentral.com/microsoft/windows-11/windows-locked-me-out-of-notepad-is-the-thin-...
106•josephcsible•6h ago•127 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
263•1vuio0pswjnm7•15h ago•434 comments

I write games in C (yes, C) (2016)

https://jonathanwhiting.com/writing/blog/games_in_c/
175•valyala•8h ago•166 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
114•onurkanbkrc•13h ago•5 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
141•videotopia•4d ago•47 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
133•speckx•4d ago•209 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
222•limoce•4d ago•124 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
297•isitcontent•1d ago•39 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
578•todsacerdoti•1d ago•279 comments
Open in hackernews

Hyperion: Minecraft game engine for custom events

https://hyperion.rs/
99•cjcuddy•4mo ago

Comments

mikejulietbravo•4mo ago
does the plugin architecture come with added overhead (assuming you add a lot of elements)?
the_duke•4mo ago
If the plugins are in Rust and tie into Bevy, then there probably is minimal overhead. That's one of the advantages of ECS. It's designed for efficiently adding additional layers of functionality.
b_e_n_t_o_n•4mo ago
It depends on if the ECS needs to sync its data with external (non-ecs) systems.
two_handfuls•4mo ago
"10,000 players in one world at 20 TPS"

I don't know what a TPS is. Triangle per second? Or is that a reference to "Office Space"?

patagurbon•4mo ago
It’s likely ticks per second. Fairly common terminology in video game servers
koakuma-chan•4mo ago
Yeah, it's ticks per second. In Minecraft, 20 is the perfect TPS.
naruhodo•4mo ago
Yes. One Minecraft game tick is 50 milliseconds. 20tps means "no physics lag".
jasonjmcghee•4mo ago
What is ":green{hola} oi"?
Jotalea•4mo ago
seems like a string showing a translation feature (?), based off of the fact that "hola" in Spanish and "oi" in Portuguese mean "hi". though it seems kind of unrelated to the main topic, and isn't mentioned anywhere. maybe it's just a leftover of some kind.
simplyalec•4mo ago
of all the minecraft server forks Hyperion definitely seems to have the clearest goal
lostlogin•4mo ago
I like the name. I can’t see if it’s from the Greeks or from the Greeks via Dan Simmons.
woffoor•4mo ago
How does it handle anticheat? To host a 10000 players pvp, they definitely need some good anticheat. For vanillish servers we have lots of anticheat plugins to choose from, but none of these would work with a Minecraft server written in rust.
nurettin•4mo ago
I wonder what the memory requirements are.
AgentK20•4mo ago
Definitely interesting to see continued innovation in this space after so many years. At Hypixel Minecraft we forked Spigot (another modded Minecraft platform) back in late 2014 to be able to rip out a bunch of vanilla mechanics that we knew that we wouldn't need for our workloads and optimize the interactions with other pieces of our infrastructure, while still maintaining full compatibility with our existing Java plugins.

Honestly the biggest uphill battle that Hyperion is going to face is rebuilding the decade-plus of existing Java plugins and functionality that have become ubiquitous in the Minecraft ecosystem, like Permissions, Anti-grief, Anticheat, etc which have had decades of man-hours invested into perfecting their functionality. Some of this can likely be ported and knowledge reused, but _someone_ is going to have to actually do the heavy lifting of porting it into a language that has a (relative to Java) higher learning curve.

koakuma-chan•4mo ago
You think Minecraft will live for decades still?
typpilol•4mo ago
I think so.

Look at world of warcraft.

AgentK20•4mo ago
Who knows! Minecraft continually loops through resurgences in popularity every few years. That said, I more meant there's an immense amount of inertia in the existing ecosystem, so even ignoring future years: simply launching a "generic Minecraft server" with all the usual bells-and-whistles to run a community of 20-100 people is a tall order.
chenxi9649•4mo ago
As someone whose 27 now, I'm pretty shocked by the longevity of some of the games that I played growing up.

Games like Minecraft, Supercell, Geometry dash just to list a few, are arguably STRONGER today than they were 10/15 years ago. Even snapchat, I thought was gonna die after 2020 but my nephews today are using it more than ever.

Whereas, for my cousins who are around 40 now, basically all of the games that they played growing up are dead.

So. I can kinda see minecraft being around for another decade to say the least. It doesn't even feel that crazy for it to be around for another century... or even the rest of humanity? (like bicycles?)

vintermann•4mo ago
> Whereas, for my cousins who are around 40 now, basically all of the games that they played growing up are dead.

Brood war is a big game from that generation which is still played. Isn't counterstrike also from roughly that generation's youth?

junon•4mo ago
Definitely. At some point it'll be "retro gaming" but there will still be people playing it. It's already a classic.
squigz•4mo ago
I don't know about that. With some graphics mods, Minecraft can look like an entirely new game. Heck, I think even vanilla Minecraft is getting basic shaders.
shakna•4mo ago
The seven year olds at my daughter's school are just discovering it.

Which means that in two decades, it'll be nostalgia for them.

It'll last at least that long.

bdhcuidbebe•4mo ago
Its the lego for a generation, it will probably outlive Nintendo by the looks of where they are heading..
Capricorn2481•4mo ago
My nieces and nephews are 6-10 and they are all obsessed with Minecraft. I don't see any signs of it stopping. But I could see Microsoft making Minecraft 2 and it going terribly.
Tossrock•4mo ago
I feel like Disney's rendering engine already took this name.
Panzerschrek•4mo ago
As I understand having 10000 players in some area isn't a big problem. Processing players isn't that hard. It seems for me to be much harder to simulate the world around players - flowing water, growing trees/crops, redstone circuits, pistons, mobs. In the worst case players may be located very far from each other, so it's needed to simulate up 10000 world regions. Can this server really do this? Or not really? Or maybe it has very limited world size.
worldsavior•4mo ago
The intersection between these 10000 world regions is very large, so it's not really simulating 10000 world regions.
stefs•4mo ago
> "In the worst case" ...

in the average case it should only be a fraction of that, because otherwise why multiplayer. they also mention "events" a lot, so i guess this isn't targeted towards normal run-of-the-mill minecraft play but special events like those society simulation experiments you can see on youtube, which are usually quite condensed.

still, the question is, how much faster is rust at world simulation? they mention vertical scaling, so i guess it's somewhat limited.

imtringued•4mo ago
10000 players in one area is pretty hard on its own. The scaling is quadratic since each player receives the updates of all players.

Simulation is irrelevant in terms of performance because it is a fixed cost that is shared across all players.

stefs•4mo ago
I don't think so, as the unit of simulation are chunks, and only chunks near players are stimulated - at least in classic Minecraft. I.e. if all players are in one chunk only one plus the surrounding ones are stimulated, but if all players are spread far apart, you have the same simulation workload for each player.

Or is this different in Hyperion?

nottorp•4mo ago
So is this 100% Java Minecraft compatible?

Or it has reduced functionality to achieve this goal?

Does it have access control and anti griefing, without which you can't really run a non pvp minecraft server?

coolfox•4mo ago
would love to use something like this, what issues do you foresee trying to transition from something like forge or fabric?
vintermann•4mo ago
It'll be a challenge to assemble 10000 bed wars players who won't cheat.