does the plugin architecture come with added overhead (assuming you add a lot of elements)?
the_duke•1h ago
If the plugins are in Rust and tie into Bevy, then there probably is minimal overhead. That's one of the advantages of ECS. It's designed for efficiently adding additional layers of functionality.
b_e_n_t_o_n•48m ago
It depends on if the ECS needs to sync its data with external (non-ecs) systems.
two_handfuls•1h ago
"10,000 players in one world at 20 TPS"
I don't know what a TPS is. Triangle per second? Or is that a reference to "Office Space"?
patagurbon•1h ago
It’s likely ticks per second. Fairly common terminology in video game servers
koakuma-chan•1h ago
Yeah, it's ticks per second. In Minecraft, 20 is the perfect TPS.
jasonjmcghee•33m ago
What is ":green{hola} oi"?
simplyalec•5m ago
of all the minecraft server forks Hyperion definitely seems to have the clearest goal
mikejulietbravo•1h ago
the_duke•1h ago
b_e_n_t_o_n•48m ago