I do wonder if we could reuse TypeScript in other dynamic languages.
Transform Luau to a subset of TypeScript, check with tsc, transform errors and results back to Luau. In the same way, one could reuse a TypeScript language server. This way of utilising TypeScript's engine could jump-start many other type checkers for other dynamic languages.
My thinking in this space has always started from a type inferred MetaLanguage but starting from a dynamic language does enable some interesting options. I tend not to touch dynamic languages, even going so far as to use transpilers, but I definitely would be more open to the idea of working with them if they had TypeScript level of gradual type checking and tool support. As you mention such a bidirectional transpiler would work I guess for things that don’t translate it could just give up and that’ll be part of the gradual typing aspect.
I would love to have TypeScripts type system on a Lua runtime, so I’ve been keeping an eye on Luau.
IMO a better approach is the one used by rescript and gleam. With a few careful restrictions of the target language you can fit it into a hindley-milner type system. These are extremely well understood, robust & usable, and give you a much smaller interface than the expansive turing complete one of TS.
I'm kind of surprised there's not an active project for a small ML language outputting lua code. I really wish gleam could pick it up as a third backend, it would be an amazing fit.
Roblox has a market cap near $100B and has multiple developers working full-time on Luau.
Luau is a backwards compatible superset of Lua that comes with it's own performance-tuned runtime. It offers more than just gradual typing.
So they are very different things. You can use Teal in cases when you don't control the runtime. Like write a Love2d game or your neovim config in it. Anywhere where Lua runs, you can use teal.
On the other hand Luau can offer superior developer experience because you don't have a separate compile step. They can do a lot more things that are impossible with teal as they have their own runtime and types do not get erased by compiling.
But I think that complexity is unavoidable for a gradually- or statically-typed language. Any language with a reasonably-complete type system is inevitably going to be much more complex than a dynamically-typed scripting language.
[0] Counting *.cpp files in the "Analysis", "AST", "Compiler" and "VM" directories
Unfortunately, there is not a Luau distribution of windows like Luarocks.
Eventually we may see something in this place.
The well known libraries, IUP, CD, IM have not been ported to Luau.
But code is Free Open Source, who knows.
ngrilly•1h ago