Main factors:
* Ceph stores both metadata and file contents using the same object store (RADOS). TernFS uses a specialized database for metadata which takes advantage of various properties of our datasets (immutable files, few moves between directories, etc.).
* While Ceph is capable of storing PBs, we currently store ~600PBs on a single TernFS deployment. Last time we checked this would be an order of magnitude more than even very large Ceph deployments.
* More generally, we wanted a system that we knew we could easily adapt to our needs and more importantly quickly fix when something went wrong, and we estimated that building out something new rather than adapting Ceph (or some other open source solution) would be less costly overall.
Also note that when I say "single deployment" I mean that the full storage capacity is not subdivided in any way (i.e. there are no "zones" or "realms" or similar concepts). We wanted this to be the case after experiencing situations where we had significant overhead due to having to rebalance different storage buckets (albeit with a different piece of software, not Ceph).
If there are EB-scale Ceph deployments I'd love to hear more about them.
mrbluecoat•1h ago
> TernFS should not be used for tiny files — our median file size is 2MB.
heipei•1h ago
pandemic_region•1h ago
redundantly•1h ago
jleahy•1h ago
jandrewrogers•35m ago
If you had 1 KiB average file size then you have quadrillions of metadata objects to quickly search and manage with fine-granularity. The kinds of operations and coordination you need to do with metadata is difficult to achieve reliably when the metadata structure itself is many PB in size. There are many interesting edge cases that show up when you have to do deep paging of this metadata off of storage. Making this not slow requires unorthodox and unusual design choices that introduce a lot of complexity. Almost none of the metadata fits in memory, including many parts of conventional architectures we assume will easily fit in memory.
A mere trillion objects is right around the limit of where the allocators, metadata, etc can be made to scale with heroic efforts before conventional architectures break down and things start to become deeply weird on the software design side. Storage engines need to be reliable, so avoiding that design frontier makes a lot of sense if you can avoid it.
It is possible to break this barrier but it introduces myriad interesting design and computer science problems for which there is little literature.