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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
475•klaussilveira•7h ago•116 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
813•xnx•12h ago•487 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
33•matheusalmeida•1d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
157•isitcontent•7h ago•17 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
156•dmpetrov•7h ago•67 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
92•jnord•3d ago•12 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
50•quibono•4d ago•6 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
260•vecti•9h ago•123 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
207•eljojo•10h ago•134 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
328•aktau•13h ago•158 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
327•ostacke•13h ago•86 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
411•todsacerdoti•15h ago•219 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
23•kmm•4d ago•1 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
337•lstoll•13h ago•242 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
52•phreda4•6h ago•9 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
4•romes•4d ago•0 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
195•i5heu•10h ago•145 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
115•vmatsiiako•12h ago•38 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
152•limoce•3d ago•79 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
245•surprisetalk•3d ago•32 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
996•cdrnsf•16h ago•420 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
26•gfortaine•5h ago•3 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
46•rescrv•15h ago•17 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
67•ray__•3h ago•30 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
38•lebovic•1d ago•11 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
78•antves•1d ago•59 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
30•betamark•14h ago•28 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
41•nwparker•1d ago•11 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
7•gmays•2h ago•2 comments

Evolution of car door handles over the decades

https://newatlas.com/automotive/evolution-car-door-handle/
41•andsoitis•3d ago•62 comments
Open in hackernews

Appleii Air Attack.BAS

https://basic-code.bearblog.dev/applesoft-air-attackbas/
18•ibobev•4mo ago

Comments

TMWNN•4mo ago
In 1977, the Apple II was the only personal computer in the world on which this sort of game—color, animation, sound—was possible. Not TRS-80, not Commodore PET.

Put another way, from 1977 to 1979 (when the Atari 8-bit appeared), the Apple II was the world's best video game machine.

JKCalhoun•4mo ago
I feel like "color" and "sound" should be in quotes, but point taken, ha ha.
badc0ffee•4mo ago
> Put another way, from 1977 to 1979 (when the Atari 8-bit appeared), the Apple II was the world's best video game machine.

I suppose if you restrict this to personal computers with keyboards, that's true. But the Atari VCS (2600) came out in 1977 and had better sound, and in some ways better graphics, than the Apple II.

TMWNN•4mo ago
2600's sprites and better-than-beeper sound aren't enough to make up for the Apple II's other advantages. Consider this homebrew version of Pac-Man for 2600 <https://www.youtube.com/watch?v=OPttWAND5ok>. Would you rather play that, or the Atarisoft version from 1983? <https://www.youtube.com/watch?v=QYML_8zOBXk>
badc0ffee•4mo ago
I do like the detail of the Apple II version better, but like I said the Atari 2600 did have some advantages, like a 128-colour palette that gives you a yellow Pacman.

One of my favourites from the era with a nice arctic sky (and great gameplay): https://www.youtube.com/watch?v=dl1jGOu5No0

TMWNN•4mo ago
> better sound

Amazingly, the Atari 7800 has worse sound hardware than the 2600/5200! That's got to be up high on the list of Tramiel skinflinting.

badc0ffee•4mo ago
Is the sound just worse on 7800 games, or does it affect 2600 compatibility?
TMWNN•4mo ago
I misspoke. The 7800's sound hardware is worse than the 5200's (which is the same as the Atari 8-bit), but is the same as the 2600. Still, having audio hardware (or, really, anything else) decrease in quality from the previous generation is not a virtue for the console or Atari.
JKCalhoun•4mo ago
That's wild. I was convinced you could not do an arcade-style game in BASIC on the Apple II.

I tried (at the time) to figure out shape tables (a kind of vector graphic) as those seemed like the way to go (short of my learning assembly — which was not going to happen). I never got a shape table to appear on screen.

It's too bad there were not more system calls you could make to handle higher level graphics functionality.

deepthaw•4mo ago
The emulator runs way too fast - probably because I'm on a MacBook Pro with some bizarre refresh rate.

Very impressive demo nonetheless.

hu3•4mo ago
Same here with AMD 9800X3D processor and a 300Hz monitor.
nerdsniper•4mo ago
Yep, totally unplayable on M3 MBP. I don't think the issue is the screen refresh rate - I lowered that to the lowest it goes in System Preferences (47.95 Hz) and it's still essentially just as bad as the "ProMotion" setting (presumably 120Hz).