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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
418•klaussilveira•5h ago•94 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
770•xnx•11h ago•465 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
137•isitcontent•5h ago•15 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
131•dmpetrov•6h ago•54 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
37•quibono•4d ago•2 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
241•vecti•8h ago•116 comments

A century of hair samples proves leaded gas ban worked

https://arstechnica.com/science/2026/02/a-century-of-hair-samples-proves-leaded-gas-ban-worked/
63•jnord•3d ago•4 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
309•aktau•12h ago•153 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
309•ostacke•11h ago•84 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
168•eljojo•8h ago•124 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
38•SerCe•1h ago•34 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
391•todsacerdoti•13h ago•217 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
314•lstoll•12h ago•230 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
48•phreda4•5h ago•8 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
107•vmatsiiako•10h ago•34 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
181•i5heu•8h ago•128 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
233•surprisetalk•3d ago•30 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
14•gfortaine•3h ago•0 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
971•cdrnsf•15h ago•414 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
141•limoce•3d ago•79 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
40•rescrv•13h ago•17 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
8•kmm•4d ago•0 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
42•ray__•2h ago•11 comments

Evaluating and mitigating the growing risk of LLM-discovered 0-days

https://red.anthropic.com/2026/zero-days/
34•lebovic•1d ago•11 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
76•antves•1d ago•57 comments

The Oklahoma Architect Who Turned Kitsch into Art

https://www.bloomberg.com/news/features/2026-01-31/oklahoma-architect-bruce-goff-s-wild-home-desi...
18•MarlonPro•3d ago•4 comments

Show HN: Slack CLI for Agents

https://github.com/stablyai/agent-slack
38•nwparker•1d ago•9 comments

Claude Composer

https://www.josh.ing/blog/claude-composer
102•coloneltcb•2d ago•69 comments

How virtual textures work

https://www.shlom.dev/articles/how-virtual-textures-really-work/
25•betamark•12h ago•23 comments

Planetary Roller Screws

https://www.humanityslastmachine.com/#planetary-roller-screws
36•everlier•3d ago•8 comments
Open in hackernews

Bezier Curve as Easing Function in C++

https://asawicki.info/news_1790_bezier_curve_as_easing_function_in_c
58•ibobev•4mo ago

Comments

dahart•4mo ago
If the author is here, have you tested and can you comment on the precision of these different methods? I see the code uses some fast-math style approximations for a few operations. How does that compare to Newton-Raphson? And what was the termination criteria for Newton-Raphson… can the runtime be increased or decreased significantly by adjusting the threshold a little?
LegionMammal978•4mo ago
Newton's method isn't really so useful for cubics (outside of lucky initial guesses), given how simple the algebraic expressions are.

Meanwhile, I wonder to what extent the reported improvement over Blender's cubic solver has to do with the approximations this library makes [0]. Algebraic cubic-solving seems to be well-trodden ground (this library's formulas look similar to those in a paper by Holmes [1]), so faster approximations in a limited range can definitely be appropriate to obtain a further speedup, but I would've liked to see a more thorough accuracy analysis.

[0] https://github.com/jurgus/EasingCubicBezier/blob/5b07bd9d316...

[1] https://users.math.msu.edu/users/newhous7/math_235/lectures/...

dahart•4mo ago
> Newton’s method isn’t really so useful for cubics (outside of lucky initial guesses), given how simple the algebraic expressions are.

Do you have a better suggestion for a baseline that compares the author’s method? To clarify, it’s clear that this is not evaluating cubics, it’s solving/inverting them, right? The known analytic methods for solving cubics do usually have some precision issues in fp32, depending on what one needs, which is why my question is about precision. (And also wouldn’t mind hearing about the Newton threshold vs perf, since the presentation doesn’t mention it.)

LegionMammal978•4mo ago
Yes, this is about inverting cubics x(t) = P(t), subject to the conditions x(0) = 0, x(1) = 1, x'(t) ≥ 0 for 0 ≤ t ≤ 1.

For Newton's method vs. algebraic methods, I was mainly looking at the "Test results" section of TFA. It looks like I actually misread the graphs somewhat, in that the "numeric solutions" (i.e., Newton's method) both seem to have better average-case performance than the "Blender" methods, but the worst-case performance would worry me. Meanwhile, I know from experience that quartic formulas are pointlessly convoluted compared to iterative methods, so that's where I'd place the threshold.

It's very annoying that the authors don't actually mention where in Blender they got that algebraic method for comparison (Blender has a sprawling codebase with multiple Bézier-curve implementations and even more cubic solvers), nor do they provide the code they used for Newton's method, nor do they fully talk in their paper about how they obtained their own formulas.

They seem not to have put any focus on precision, so I'd assume by default that there are all sorts of pasdroblematic edge cases. Really, precision issues are always a pain when solving polynomials. I can't claim to have any special knowledge about the techniques and tradeoffs in a machine-precision context, since most of what I've played with has been arbitrary-precision arithmetic.

sciencesama•4mo ago
Need a way to create letter transformation and number transformation !
brcmthrowaway•4mo ago
Can the beziers be chained in a long curve