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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
530•klaussilveira•9h ago•146 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
860•xnx•15h ago•519 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
72•matheusalmeida•1d ago•13 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
180•isitcontent•9h ago•21 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
182•dmpetrov•10h ago•80 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
294•vecti•11h ago•130 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
70•quibono•4d ago•13 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
343•aktau•16h ago•168 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
339•ostacke•15h ago•90 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
434•todsacerdoti•17h ago•226 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
237•eljojo•12h ago•147 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
373•lstoll•16h ago•252 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
13•romes•4d ago•2 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
6•videotopia•3d ago•0 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
41•kmm•4d ago•3 comments

Show HN: ARM64 Android Dev Kit

https://github.com/denuoweb/ARM64-ADK
14•denuoweb•1d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
220•i5heu•12h ago•162 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
91•SerCe•5h ago•75 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
62•phreda4•9h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
162•limoce•3d ago•82 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
38•gfortaine•7h ago•11 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
127•vmatsiiako•14h ago•53 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
18•gmays•4h ago•2 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
261•surprisetalk•3d ago•35 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1029•cdrnsf•19h ago•428 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
55•rescrv•17h ago•18 comments

Show HN: Smooth CLI – Token-efficient browser for AI agents

https://docs.smooth.sh/cli/overview
83•antves•1d ago•60 comments

WebView performance significantly slower than PWA

https://issues.chromium.org/issues/40817676
18•denysonique•6h ago•2 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
5•neogoose•2h ago•1 comments

I'm going to cure my girlfriend's brain tumor

https://andrewjrod.substack.com/p/im-going-to-cure-my-girlfriends-brain
109•ray__•6h ago•54 comments
Open in hackernews

Bezier Curve as Easing Function in C++

https://asawicki.info/news_1790_bezier_curve_as_easing_function_in_c
58•ibobev•4mo ago

Comments

dahart•4mo ago
If the author is here, have you tested and can you comment on the precision of these different methods? I see the code uses some fast-math style approximations for a few operations. How does that compare to Newton-Raphson? And what was the termination criteria for Newton-Raphson… can the runtime be increased or decreased significantly by adjusting the threshold a little?
LegionMammal978•4mo ago
Newton's method isn't really so useful for cubics (outside of lucky initial guesses), given how simple the algebraic expressions are.

Meanwhile, I wonder to what extent the reported improvement over Blender's cubic solver has to do with the approximations this library makes [0]. Algebraic cubic-solving seems to be well-trodden ground (this library's formulas look similar to those in a paper by Holmes [1]), so faster approximations in a limited range can definitely be appropriate to obtain a further speedup, but I would've liked to see a more thorough accuracy analysis.

[0] https://github.com/jurgus/EasingCubicBezier/blob/5b07bd9d316...

[1] https://users.math.msu.edu/users/newhous7/math_235/lectures/...

dahart•4mo ago
> Newton’s method isn’t really so useful for cubics (outside of lucky initial guesses), given how simple the algebraic expressions are.

Do you have a better suggestion for a baseline that compares the author’s method? To clarify, it’s clear that this is not evaluating cubics, it’s solving/inverting them, right? The known analytic methods for solving cubics do usually have some precision issues in fp32, depending on what one needs, which is why my question is about precision. (And also wouldn’t mind hearing about the Newton threshold vs perf, since the presentation doesn’t mention it.)

LegionMammal978•4mo ago
Yes, this is about inverting cubics x(t) = P(t), subject to the conditions x(0) = 0, x(1) = 1, x'(t) ≥ 0 for 0 ≤ t ≤ 1.

For Newton's method vs. algebraic methods, I was mainly looking at the "Test results" section of TFA. It looks like I actually misread the graphs somewhat, in that the "numeric solutions" (i.e., Newton's method) both seem to have better average-case performance than the "Blender" methods, but the worst-case performance would worry me. Meanwhile, I know from experience that quartic formulas are pointlessly convoluted compared to iterative methods, so that's where I'd place the threshold.

It's very annoying that the authors don't actually mention where in Blender they got that algebraic method for comparison (Blender has a sprawling codebase with multiple Bézier-curve implementations and even more cubic solvers), nor do they provide the code they used for Newton's method, nor do they fully talk in their paper about how they obtained their own formulas.

They seem not to have put any focus on precision, so I'd assume by default that there are all sorts of pasdroblematic edge cases. Really, precision issues are always a pain when solving polynomials. I can't claim to have any special knowledge about the techniques and tradeoffs in a machine-precision context, since most of what I've played with has been arbitrary-precision arithmetic.

sciencesama•4mo ago
Need a way to create letter transformation and number transformation !
brcmthrowaway•4mo ago
Can the beziers be chained in a long curve