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Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
232•theblazehen•2d ago•67 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
694•klaussilveira•15h ago•206 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
6•AlexeyBrin•59m ago•0 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
962•xnx•20h ago•554 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
130•matheusalmeida•2d ago•35 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
67•videotopia•4d ago•6 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
53•jesperordrup•5h ago•24 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
36•kaonwarb•3d ago•27 comments

ga68, the GNU Algol 68 Compiler – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
10•matt_d•3d ago•2 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
236•isitcontent•15h ago•26 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
233•dmpetrov•16h ago•124 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
32•speckx•3d ago•21 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
335•vecti•17h ago•147 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
502•todsacerdoti•23h ago•244 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
386•ostacke•21h ago•97 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
300•eljojo•18h ago•186 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
361•aktau•22h ago•185 comments

UK infants ill after drinking contaminated baby formula of Nestle and Danone

https://www.bbc.com/news/articles/c931rxnwn3lo
8•__natty__•3h ago•0 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
424•lstoll•21h ago•282 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
68•kmm•5d ago•10 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
96•quibono•4d ago•22 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
21•bikenaga•3d ago•11 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
19•1vuio0pswjnm7•1h ago•5 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
264•i5heu•18h ago•216 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
33•romes•4d ago•3 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
64•gfortaine•13h ago•28 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1076•cdrnsf•1d ago•460 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
39•gmays•10h ago•13 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
298•surprisetalk•3d ago•44 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
154•vmatsiiako•20h ago•72 comments
Open in hackernews

SGI demos from long ago in the browser via WASM

https://github.com/sgi-demos
253•yankcrime•4mo ago

Comments

wiz21c•4mo ago
Silicon Graphics was the thing (in computer graphics) in the beginning of the nineties
qaq•4mo ago
NVidia is the thing because they hired key people from SGI
Keyframe•4mo ago
and ATI.
mlochead•4mo ago
I started my career at Oracle in 1994, and I still remember what a big deal it was when the Silicon Graphics (wasn’t officially SGI yet) “Magic Bus” would come and park in the Redwood Shores parking lot and we would all line up to go inside and see some of these demos. I felt at the time like I was really in the future.
paulsmith•4mo ago
Similar timing, I had a high school internship at the National Cancer Institute at Ft. Detrick, MD in 1994-95, and the lab down the hall had some SGI iron and a glove (I don't remember what the glove hardware was, if it was SGI or 3rd-party or custom) for manipulating 3D renders of folded proteins. Incredible stuff, same "in the future" feeling.
jacquesm•4mo ago
SGI reality center had a glove option. I can't find a pic of it though.
munchlax•4mo ago
Everything 404?

Sad

ucosty•4mo ago
They seem to work through buttonfly, just not directly through the other links
technothrasher•4mo ago
http://sgi-demos.github.io/
networked•4mo ago
The maintainer changed a path, fixed the code (https://github.com/sgi-demos/sgi-demos/issues/2#issuecomment...), but forgot to update the readme. I have submitted a PR. Here are the fixed links with the original commentary:

---

Working demos

- Buttonfly: https://sgi-demos.github.io/

- Bounce: https://sgi-demos.github.io/sgi-demos/demos/bounce/web/bounc...

- Ideas: https://sgi-demos.github.io/sgi-demos/demos/ideas/web/ideas_...

- Insect: https://sgi-demos.github.io/sgi-demos/demos/insect/web/insec...

- Jello: https://sgi-demos.github.io/sgi-demos/demos/jello/web/jello_...

- Logo: https://sgi-demos.github.io/sgi-demos/demos/logo/web/logo_fu...

- Twilight: https://sgi-demos.github.io/sgi-demos/demos/twilight/web/twi...

Somewhat working demos

- Flight: https://sgi-demos.github.io/sgi-demos/demos/flight/web/fligh... (cockpit glitches, planes too slow in web version, night mode 'shimmers', no network play")

- Newave: https://sgi-demos.github.io/sgi-demos/demos/newave/web/newav... (no mesh editing, no popup menus, only wireframe)

- Arena: https://sgi-demos.github.io/sgi-demos/demos/arena/web/arena_... (no network play)

sgi-demos•4mo ago
Readme is fixed, thanks for the PR!
ucosty•4mo ago
I spent a lot of time as a child playing the flight simulator demo, this brought back a lot of good memories
technothrasher•4mo ago
Back when I had my Indigo XS24 up and running as my main workstation, I remember they used to put out periodic "Hot Mix" demo CDs with a bunch of the latest third party software to try out. Loading the demos off the CD was excruciatingly slow, but I definitely looked forward to getting the disks in the mail.
ur-whale•4mo ago
I wish they had "Tranquility" in there, this was a really nice game on Irix.
sgi-demos•4mo ago
Any links?
perilunar•4mo ago
There were Mac OS9 and OS X versions of this. I still have the game (v6.0 from 2006) on my laptop, but it stopped working many OS versions ago.
blincoln•4mo ago
Around 1995 or 1996, a friend said he'd played a speederbike graphics/game demo running on an SGI system at some kind of touring SGI promotional event.

I've never been able to find screenshots or video of it, and was hoping it might be included here. No such luck. I don't suppose anyone remembers it?

secure•4mo ago
Was it vroom by any chance? A slot car racing game in space: https://nixdoc.net/man-pages/irix/man6/vroom.6.html

Video:

https://www.youtube.com/shorts/imguo4oUd-c?app=desktop

fidotron•4mo ago
A networked multiplayer version of that seems like it could be quite entertaining.
kinlan•4mo ago
Years ago I was invovled in getting something similar built for Google IO and Chrome - https://youtu.be/KOCM9_qGccY
qingcharles•4mo ago
This is really cool. The soundtrack is especially fitting:

https://www.youtube.com/watch?v=YT0k99hCY5I

dylan604•4mo ago
Did you actually provide a shorts link? What's the world coming to? At first, I thought maybe it makes sense since it could be updated for mobile. Nope. It immediately changed aspect ratio so it is portrait oriented piece with letter boxing. :face-palm: yet another square peg/round hole example

otherwise, looks like it might be fun to play for a few minutes

catgirlinspace•4mo ago
YouTube changed 1:1 aspect ratio videos to be shorts a while back :(
blincoln•4mo ago
I don't think so. His description was that it was speeder bikes in a forest, like Return of the Jedi, but it was mostly a demo of the graphics capabilities, not a complete game.

e.g. I remember he specifically said you could fly in any direction you wanted, but there was a wall at the edge of the forest, as opposed to it wrapping around or having a non-inmersion-breaking reason for being constrained to the one area.

ilaksh•4mo ago
GLTron or Armagetron Advanced?
acdbddh•4mo ago
related: old demoscene demos running in the browser: https://news.ycombinator.com/item?id=40241290
_joel•4mo ago
It's a unix system! I know this.
clan•4mo ago
I am getting old. That reference is from 1993.

I will not spoil it but for those not in the know: https://imdb.com/title/tt0107290/

badsectoracula•4mo ago
FWIW i haven't seen that movie but i've heard this reference A LOT :-P
technothrasher•4mo ago
When that movie came out, I was in school and living in special interest housing for computer science students. A bunch of us went to see the movie together, and when she said that line we all erupted in laughter, much to the confusion of the rest of the theater.
jabl•4mo ago
That 3d file manager was called 'fsn'. Then there is a gtk/Linux port called 'fsv'. I maintain a version updated to gtk+3 at https://github.com/jabl/fsv . Unfortunately life has gotten in the way and I haven't had the time to port to gtk4 nor add some missing features.
reaperducer•4mo ago
In a just world, we would have this on every computer, instead of Candy Crush.
xnx•4mo ago
Not as technically impressive, but this compilation of Nvidia (nVidia?) tech demos 1998-2025 is historically interesting: https://www.youtube.com/watch?v=DfWSJvKFMPE
airstrike•4mo ago
That is soooo interesting! Worth a submission to HN
xnx•4mo ago
https://news.ycombinator.com/item?id=45330237
JSR_FDED•4mo ago
So looking forward to trying this! What was the one where a car was driving through a town with a few city blocks? The traffic lights would cycle way too fast…
Tor3•4mo ago
The bounce demos all show the x29.. I wanted to see the Martini and the WV in particular, I remember those as very impressive at the time (shadowing etc). Maybe I have to fire up my old SGI Octane..
KingOfCoders•4mo ago
Reminds me walking Germanys Cebit each year to convince someone to sell me an SGI.
kstenerud•4mo ago
I remember the Crionics & Silents take on the jello demo:

https://youtu.be/OZTnR3FpUEA?t=412

... except that this was on a 7MHz chip.

logifail•4mo ago
Spent many (un)happy hours in front of both SGI Indy and SGI O2 during my PhD...

High point was definitely when we found out that if you telnetted to another box you could remotely play audio clips and the operator typically had no idea what was going on. Every single device ended up with a collection of Star Wars audio clips ... :)

euroderf•4mo ago
Something similar was possible with a PDP and teletypes at undergrad in the 70s. We had great fun sending (what looked like) operator messages to users telling them to log off or their teletype would BLOW UP.
whalesalad•4mo ago
you could do this on macs too with the "say" command. Back in late 2000s we were utilizing the xcode method of pooling developer workstations together to increase build speed. This meant most of us just shared creds and allowed colleagues to shell-in or remote-in to change settings etc. I am sometimes guilty of shelling in and running say "i can't do that dave" or something to random unsuspecting colleages.
shagie•4mo ago
Ahh... the required "guest" account with no password on it.

In SGI tech support (East team '96, Unix team '97 - my Indigo was dewi.csd.sgi.com), it was the way we copied files around (the Troops had just come out) and also had a internal tool that would pop up a window on someone else's machine to get their attention (if they weren't directly paying attention to the multicast chat program...)

icedchai•4mo ago
I remember SGIs having incredibly poor security, at least with IRIX 5.x. Authentication for X11 was totally non-existent in the default configuration. If someone was logged in from the console, you could pop windows up on their screen (and sniff the keyboard) from remote.
labcomputer•4mo ago
> Ahh... the required "guest" account with no password on it.

That plus the lack of a default /etc/shadow, because reasons, made for fun times. ;-)

mirchiseth•4mo ago
And if you were teenage college students way more risque clips than Star Wars :-) One of my fondest memory is when a sophomore buddy of mine does a telnet and sets the display to local ip and starts clicking on random audio files. The operator on the other side is a freshman. Comes running to the other room sees my bud and being one year senior asks - dude that SGI is making weird noises. Realizing what has happened my buddy quips - ah it makes those noises when it is heavily loaded :-D
dekhn•4mo ago
Another issue some SGI (O2) had: they didn't clear the entire video/memory buffer between logins. So, occasionally, when you logged in on the console, you'd see random images from the previous user on the screen. Apparently the user before me was frequently surfing porn :(. After that the group lead updated the MOTD to explicitly say that was not allowed.
sizzzzlerz•4mo ago
Like raising dinosaurs from their blood found in amber-encapsulated mosquitoes dug up in mines deep underground, archaic software has been resurrected with modern technology because computer scientists were so excited they could, they didn't stop to ask if they should!

1/10 for usefulness but 10/10 for cool

whywhywhywhy•4mo ago
Anyone remember a MSDos capture the flag game where you controlled jello blobs like the jello demo [0], went left to right in 3D and controlled with the mouse. Been trying to remember the name of it.

[0] https://sgi-demos.github.io/sgi-demos/demos/jello/web/jello_...

kelsey98765431•4mo ago
Wow when i did the jelly demo instantly when it bounced i started hearing super mario 64 noises in my head, so cool. Great work!
sgi-demos•4mo ago
One of my favorite demos. First time seeing physics and interactive 3d combined. SGI had to change the name to 'newton' because 'jello' is a trademark.
cramcgrab•4mo ago
Great times working at SGI back in the 1980s, lots of long hours, lots of fun inventing things that needed to be invented. Still miss the MIPS.
assimpleaspossi•4mo ago
1992 here. Just checking in.
skobes•4mo ago
Interesting that the canvas looks to be in a 5:3 aspect ratio. Did SGI displays have that shape, or would they have used non-square pixels like many DOS games in CGA/EGA resolution?
erickhill•4mo ago
They used non-square pixels and none of the demos have been stretched appropriately.
rapjr9•4mo ago
I worked with an SGI 2400T workstation and it came with a 4:3 aspect high resolution monitor (4K I think, different from today's 4K). Later workstations probably had wider screens. However even that old machine could display to a wide variety of screen sizes. I connected ours to an NTSC projector and they were often used for rendering movie computer graphics (though rendering doesn't depend on the display size). If I remember correctly the pixels were square by default, but there was a lot of control over rendering and display. NTSC at that time wasn't even a very firm standard, lots of companies implemented it differently and hi-res displays tended to be custom with no standards at all (used for air traffic control for example).
saltcured•4mo ago
I remember the SGI workstations in our campus lab having such an absurdly curved surface.

It made other contemporary CRTs feel like flat screens by comparison.

dansalvato•4mo ago
The first thing I noticed when seeing the SGI demos for the first time is that the menu UI is strikingly similar to the file select screen in Super Mario 64.

Of course, Nintendo 64 was developed in partnership with Silicon Graphics, so there's a clear connection, and I'm far from the first to make this observation. Still, I feel as though there must be some untold history where perhaps it was used as a placeholder menu early in development, but the team grew fond of it and eventually used the same effect for the final release.

Here's a decent comparison: https://www.resetera.com/threads/super-mario-64-took-its-3d-...

wk_end•4mo ago
Mario 64 had undercurrents of a dreamy, abstract, dare-I-say vaporwave-y quality that I attribute to the undersung influence of SGI specifically and early American 3D animation in general on its development that I think is a big part of its enduring appeal; the Galaxies and Odyssey are technically superior and more polished and certainly classics in their own right, but even among younger generations it seems like Mario 64 remains the definitive 3D Mario.

My favourite demonstration of this is a comparison between The Secret Aquarium bonus stage [0] with one of the animations in The Mind's Eye [1] (technically this is from Symbolics rather than SGI, but 3D animators of the time were in metaphorical conversation with each other), but this is maybe the most explicit example of just how direct that connection was.

[0] https://www.youtube.com/watch?v=ARbWJX-P1oM

[1] https://www.youtube.com/watch?v=NYBes8ki3lo

Chazprime•4mo ago
Didn’t Jurassic Park have a similar interface running on the workstations?
dylan604•4mo ago
WASM = fire up all the fans

hard to believe that an SGI demo on modern hardware would require that much

worik•4mo ago
Ran on my cheap android tablet.

Smooth, impressive

dylan604•4mo ago
Nobody said it didn't run. It ran everything including the fans at max
hungryhobbit•4mo ago
Really cool project, although it's too bad half the links are broken :(

Also too bad they weren't able to recover the best demo, the human cross-section demo. Someone paid a murderer for the rights to his body after he was executed, and then they chopped it up and recorded all the cross-sections.

SGI took that data and used it to create a demo that let you see the human body in a way no one (back in 2000 at least) had seen before. Nowadays, you can probably get something similar on WebMD, but at the time it was crazy impressive.

jandrese•4mo ago
Back around 1997 or so I saw the first Map Tile example hosted on an Origin 200. Basically just Google Earth minus the landmarks or directions, but at the time it was mind blowing to start way out in orbit and be able to zoom in on any spot on Earth. The machine was next to a 19" rack with multiple large RAID arrays feeding the machine, and when you panned around you could see all of the lights on the front of the rack blink in unison.
saltcured•4mo ago
I seem to recall the earliest "real-time" Visible Human volume rendering demo being run on either a Cray or IBM (?) supercomputer back in the late 1990s. But, I couldn't remember enough keywords to find a reference and confirm it.

What I recall was that it was a distributed (clustered) machine type, not a shared memory model like the Origins and not having significant GPU hardware. The central hack was recognizing that the total RAM of the multi-node supercomputer was large enough to hold the large volume data in a chunked, distributed fashion. An MPI job ran a software renderer in parallel on all these chunks, with a 2D gather+compose to produce the final 2D image for viewing.

cylinder714•4mo ago
I miss the Barcelona Pavilion walkthrough demo.
sgi-demos•4mo ago
Me too. One of the first interactive 3d demos I ever saw, back in 1990. Have the Pavilion model, demo is on my todo list.
crmd•4mo ago
I had an Onyx back in the day, and I remember one of the demos being a photo of a lion or tiger, and clicking on the photo caused it to warp in three dimensions like a sheet of rubber. Does anyone remember this or am I hallucinating?
wazoox•4mo ago
yep, this is an SGI demo, but I remember it with a dog, not a tiger :)
crmd•4mo ago
It could have been a dog!
jacquesm•4mo ago
About Flight: My Indy had a weird glitch. After leaving the machine on overnight invariably in the morning I'd find it running 'Flight' with a plane crashed face down as the last thing on the screen. Complete mystery. So, one night I decided enough is enough and I need to figure this out. 2:30 am, footsteps on the staircase. Now, I don't know about you but that even if you expect it that's such a chilling sound. Next thing I know Flight is up and running. I snap on the office lights to see my five year old that had figured out my password by repeated observation blink like the proverbial deer in the headlights. He cried for a bit and I asked him 'why?' and he said he wanted to show us he can fly but he can't get past the landing part... He could fly just fine though!
awful•4mo ago
Ours a SGI 4D-220 in a molecular modeling lab, these demos made everything else look sick - we had the horsepower; engineers and programmers upset they didn't; trad CS and admins mad because I admin'd them as they were DEC and IBM snobs, mocked UNIX as a toy. Also Evans and Sutherland, a NeXT machine, MicroVAX, Macs used for building a hardware pulse sequencers for 3D NMR, custom DSP for 2D NMRs, (4) million dollar superconducting NMRs and an entire lab - all the cool toys of the day, life was good.
ompogUe•4mo ago
At the SIGGRAPH '96, where they launched the N64, SGI had an awesome stage show: there was an MC and a user with a VR setup on, some Onyx refrigerators behind them, and a big screen showing the VR view.

It was awesome - they were basically building New Orleans with legos: open a toolbox filing cabinet, choose a brick, run it all the way down the block, run that line of bricks up 200 feet to create the side of a building, rinse repeat.

Would love to see that one again.

oldnetguy•4mo ago
I would like to see dogfight and Mekton.
sgi-demos•4mo ago
Hello! README is fixed!

This is a project of nostalgia and I love all the nostalgic comments.