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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
625•klaussilveira•12h ago•182 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
927•xnx•18h ago•547 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
33•helloplanets•4d ago•24 comments

How we made geo joins 400× faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
109•matheusalmeida•1d ago•27 comments

Jeffrey Snover: "Welcome to the Room"

https://www.jsnover.com/blog/2026/02/01/welcome-to-the-room/
10•kaonwarb•3d ago•7 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
40•videotopia•4d ago•1 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
220•isitcontent•13h ago•25 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
210•dmpetrov•13h ago•103 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
322•vecti•15h ago•142 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
370•ostacke•18h ago•94 comments

Microsoft open-sources LiteBox, a security-focused library OS

https://github.com/microsoft/litebox
358•aktau•19h ago•181 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
478•todsacerdoti•20h ago•232 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
272•eljojo•15h ago•161 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
402•lstoll•19h ago•271 comments

Dark Alley Mathematics

https://blog.szczepan.org/blog/three-points/
85•quibono•4d ago•20 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
14•jesperordrup•3h ago•7 comments

Delimited Continuations vs. Lwt for Threads

https://mirageos.org/blog/delimcc-vs-lwt
25•romes•4d ago•3 comments

PC Floppy Copy Protection: Vault Prolok

https://martypc.blogspot.com/2024/09/pc-floppy-copy-protection-vault-prolok.html
56•kmm•5d ago•3 comments

Start all of your commands with a comma

https://rhodesmill.org/brandon/2009/commands-with-comma/
3•theblazehen•2d ago•0 comments

Was Benoit Mandelbrot a hedgehog or a fox?

https://arxiv.org/abs/2602.01122
12•bikenaga•3d ago•2 comments

How to effectively write quality code with AI

https://heidenstedt.org/posts/2026/how-to-effectively-write-quality-code-with-ai/
244•i5heu•15h ago•189 comments

Introducing the Developer Knowledge API and MCP Server

https://developers.googleblog.com/introducing-the-developer-knowledge-api-and-mcp-server/
52•gfortaine•10h ago•21 comments

I spent 5 years in DevOps – Solutions engineering gave me what I was missing

https://infisical.com/blog/devops-to-solutions-engineering
140•vmatsiiako•17h ago•63 comments

Understanding Neural Network, Visually

https://visualrambling.space/neural-network/
280•surprisetalk•3d ago•37 comments

I now assume that all ads on Apple news are scams

https://kirkville.com/i-now-assume-that-all-ads-on-apple-news-are-scams/
1058•cdrnsf•22h ago•433 comments

Why I Joined OpenAI

https://www.brendangregg.com/blog/2026-02-07/why-i-joined-openai.html
133•SerCe•8h ago•117 comments

Show HN: R3forth, a ColorForth-inspired language with a tiny VM

https://github.com/phreda4/r3
70•phreda4•12h ago•14 comments

Female Asian Elephant Calf Born at the Smithsonian National Zoo

https://www.si.edu/newsdesk/releases/female-asian-elephant-calf-born-smithsonians-national-zoo-an...
28•gmays•8h ago•11 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
176•limoce•3d ago•96 comments

FORTH? Really!?

https://rescrv.net/w/2026/02/06/associative
63•rescrv•20h ago•22 comments
Open in hackernews

Gamebooks and graph theory (2019)

https://notes.atomutek.org/gamebooks-and-graph-theory.html
80•guardienaveugle•4mo ago

Comments

mdtrooper•4mo ago
Sorry I only know the spanish community. But the last years, the gamebooks (spanish) have been revival with a lot complex and interesting things.

For example loops, like as Groundhog Day (film), the book is https://www.puntodeheroe.com/elbucle.html

Or open worlds, like as modern RPG or GTA, the book is https://jose-tamayo.itch.io/la-leyenda-okiri .

Or Elite like gamebooks, the book https://sites.google.com/view/spacegom/inicio .

Plus, there are other new mechanics in other gamebooks.

mlok•4mo ago
I am curious about other mechanics. Can you tell us more about what kind ? Could you point us towards some resource on this ?
glimshe•4mo ago
These books appear to make heavy/exclusive use of AI for art. Are they also written by AI?
livrem•4mo ago
As much as I dislike AI slop, one of the first things I did when I first saw Chat GPT was to generate some gamebooks to use as test input-data for my gamebook-generator script. Description with a graph showing one of the stories: https://intfiction.org/t/pangamebook/52856/17

It was useful for making those test gamebooks. I also thought (too much) about how it would be possible to use a LLM to generate gamebooks, but probably best to first randomly generate some kind of structure (directed graph) for the story and then make many smaller prompts to ask for the book to be written one branch at a time. However even if I ever get around to experiment with that I will certainly not release any code (or slop) because AI-generated gamebooks seems like the last thing the world needs.

livrem•4mo ago
I have always liked gamebooks with interesting game mechanics (not so much the traditional CYOA or Fighting Fantasy) and one great source for that in the past was the annual Windhammer Prize for Short Gamebook Fiction that ran from 2008-2015. I believe all the books are still available for download. Many interesting experiments there and I really enjoyed some books (but it was a while ago and I can't name any of my favorites now).

https://www.arborell.com/windhammer_prize.html

The Lindenbaum Compatition is a newer attempt to do something similar and it has also resulted in some books that I enjoyed reading/playing several of the books from the first year (have not taken the time to look into the entries this year):

https://www.lloydofgamebooks.com/p/voting-is-open-for-202420...

JohnKemeny•4mo ago
Regarding the Cycle Removal Problem. This problem is actually called Feedback Arc Set (it is a set that "hits" all "feedbacks" (i.e. cycles) with arcs, i.e., edges). Its undirected variant is called Feedback Edge Set and is actually simply Minimum Spanning Tree, i.e., a problem solvable in O(m log n) time, compared to the NP-completeness for the directed case.

While the cycle removal algorithm is a fine heuristic, it can perform arbitrarily bad.

vmilner•4mo ago
Talk (with rubbish sound sorry) on how Ian Livingstone plotteed fighting fantasy gamebooks.

https://www.youtube.com/watch?v=JNSL7zTAy44