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Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
38•thelok•2h ago•3 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
101•AlexeyBrin•6h ago•18 comments

First Proof

https://arxiv.org/abs/2602.05192
51•samasblack•3h ago•37 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
789•klaussilveira•20h ago•242 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
38•vinhnx•3h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
62•onurkanbkrc•5h ago•5 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
462•theblazehen•2d ago•165 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1040•xnx•1d ago•587 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
506•nar001•4h ago•234 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
48•mellosouls•3h ago•49 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
183•jesperordrup•10h ago•65 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
63•1vuio0pswjnm7•7h ago•59 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
186•alainrk•5h ago•280 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
27•rbanffy•4d ago•5 comments

What Is Stoicism?

https://stoacentral.com/guides/what-is-stoicism
15•0xmattf•2h ago•7 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
19•marklit•5d ago•0 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
108•videotopia•4d ago•27 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
58•speckx•4d ago•62 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
268•isitcontent•20h ago•34 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
169•bookofjoe•2h ago•152 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
197•limoce•4d ago•107 comments

Monty: A minimal, secure Python interpreter written in Rust for use by AI

https://github.com/pydantic/monty
281•dmpetrov•21h ago•150 comments

Making geo joins faster with H3 indexes

https://floedb.ai/blog/how-we-made-geo-joins-400-faster-with-h3-indexes
152•matheusalmeida•2d ago•47 comments

Hackers (1995) Animated Experience

https://hackers-1995.vercel.app/
548•todsacerdoti•1d ago•266 comments

Sheldon Brown's Bicycle Technical Info

https://www.sheldonbrown.com/
422•ostacke•1d ago•110 comments

Ga68, a GNU Algol 68 Compiler

https://fosdem.org/2026/schedule/event/PEXRTN-ga68-intro/
37•matt_d•4d ago•13 comments

Show HN: I spent 4 years building a UI design tool with only the features I use

https://vecti.com
365•vecti•23h ago•167 comments

An Update on Heroku

https://www.heroku.com/blog/an-update-on-heroku/
465•lstoll•1d ago•305 comments

Show HN: If you lose your memory, how to regain access to your computer?

https://eljojo.github.io/rememory/
341•eljojo•23h ago•209 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
66•helloplanets•4d ago•70 comments
Open in hackernews

The Flummoxagon

https://n-e-r-v-o-u-s.com/blog/?p=9827
135•robinhouston•4mo ago

Comments

fjfaase•3mo ago
Nice article, which also explains the mapping of the puzzle to an exact cover problem and how those can be solved with dangling links as in Knuth's Algorithm X.
MontagFTB•3mo ago
A blast from the past! I once wrote an implementation of dancing_links in C++ as part of a Sudoku solver: https://github.com/stlab/adobe_source_libraries/blob/main/ad...
jeffrallen•3mo ago
Oh my god, take my money, please. These types of tactile puzzles are the ideal nerdsnipe for me.
colordrops•3mo ago
Looks amazing but getting 500 errors from the payment flow and the FLUMMOX discount code doesn't work as advertised.
nervous_jessica•3mo ago
hi colordrops! the flummox coupon works in the shopping cart. often folks try to apply it in the gift card box in the checkout procedure. Let me know if you already placed and order and I can apply the coupon retroactively for you. If you would like to provide any more info on the checkout errors you can email me at orders@nervo.us
phinnaeus•3mo ago
As an aside, nervo.us is way easier to type than the hyphenated domain. Just curious if you ever considered reversing the redirect?
nervous_jessica•3mo ago
I'm somewhat ignorant about the search ranking implications of changing our domain. I bought the nervo.us domain much later and we've had the n-e-r-v-o-u-s.com domain since 2007.
mannykannot•3mo ago
I paused at the statement "Add $55 for free domestic shipping" on the order form.
smokel•3mo ago
Very interesting, but I have a hard time differentiating the colors. The gradients seem to be there for aesthetics only, but they confuse me to no end :)
nervous_jessica•3mo ago
Fair point. The gradients are just to be pretty. We could make you a solid color version if you would like. Email orders@nervo.us and we can set up a custom order.
cadamsdotcom•3mo ago
Absolutely love this. Amazing creativity!

Totally feeling like vibe-coding a web version of the game and plastering it with giant BUY THIS THING links that send people to the real thing.

rendaw•3mo ago
Tangential, but does anyone know good places to find other physical puzzles like this? Also, recently there was an article on elastic knots I was hoping someone would productize into a novelty puzzle.
robinhouston•3mo ago
Be careful! There's a whole world of mechanical puzzles out there, and it can get very expensive and start to take over your life.

Here's an assortment of links to places where you can buy interesting puzzles. This isn't exhaustive of course: it's just a few places that came to mind.

https://www.puzzlemaster.ca/

https://puzzleparadise.net/

https://www.pelikanpuzzles.eu/

https://twobrassmonkeys.com/

https://www.etsy.com/shop/PuzzleguyStore

jonahx•3mo ago
Also:

Tavern Puzzles, high quality metal entanglement puzzles:

https://tavernpuzzles.store.turbify.net/puzzle.html

Craighill. These puzzles are beautiful and double as art objects:

https://craighill.co/collections/play

RheingoldRiver•3mo ago
https://www.gamepuzzles.com has some great ones
MontyCarloHall•3mo ago
So many puzzles like this basically require you to brute-force the solution [0], which just isn’t all that fun. I’m glad the designers explicitly acknowledge they’re trying to avoid this, and really hope that their claim that this actually can be solved with logic holds true:

   What if instead of doing the full colored puzzle, we find partial sets of tiles where there is only one unique solution? This adds enough constraints to the problem that it becomes feasible [without resorting to brute force].
[0] https://www.puzzlemaster.ca/search/?c=woodpacking%2Cwoodtang...
peterpuzzle•3mo ago
Recently I designed a calendar puzzle with 10 tetris-like pieces. When you place all the puzzle pieces on the board, three squares/rhombuses are still open and together they form a date. Can you arrange the puzzle pieces in such a way that it shows todays date? See https://praxispuzzles.com/calendar_puzzle_rhombus Disclaimer: I sell these puzzles for a little more than the raw material.
xyzzy_plugh•3mo ago
This is quite clever.
teraflop•3mo ago
Very cool!

Unfortunately the interactive demo doesn't work for me (Firefox 143.0.4 on Windows):

> Uncaught TypeError: can't access property "inverse", this.puzzlemat.getScreenCTM() is null

peterpuzzle•3mo ago
Fixed. On some puzzle pieces there is still a small offset in Firefox, but I can't find the reason...
rawling•3mo ago
Can you arrange them to make dates that don't exist, or is it designed so you can't?
peterpuzzle•3mo ago
You can arrange the puzzle pieces to make dates that don't exist, like Monday February 31. Actually there may be "impossible" dates, because I didn't check for them, but I think all combinations of days of the week, day of the month and month are possible.
malnourish•3mo ago
I love this. Do you ship to the US?
peterpuzzle•3mo ago
Yes, I do ship to the US.
ewheeler•3mo ago
Fun! Very similar to https://www.dragonfjord.com/product/a-puzzle-a-day/
jpsouth•3mo ago
I got this for my mother and she loves it, but it’s bloody hard some days! Great bit of kit though for any puzzle lovers.
peterpuzzle•3mo ago
I sometimes advise people not to focus on today's date, but a date in the following week. Then you have more time to find a solution!
peterpuzzle•3mo ago
You are right. This puzzle started my search into this type of puzzle. But in the end my puzzle is harder, because it also contains the day of the week and has the most "irregular" puzzle pieces possible.
phinnaeus•3mo ago
Love Nervous System design. I have quite a few pieces from them including one of their infinity puzzles. Very high quality work.
tromp•3mo ago
Reminds me of the 1 million pound first solution prize Eternity puzzle ...

https://en.wikipedia.org/wiki/Eternity_puzzle

fjfaase•3mo ago
It would be nice, if they could publish the exact cover. I have written some algorithm that can estimate the number of solutions to an exact cover base on the number of solutions it found and the size of the 'tree' that has been explored.

I could write a program myself to calculate the exact cover, but I guess, it will take me about a day to do so. It would not surprise me if the exact cover will be a few hundred mega bytes (when using one character per position).

nervous_jessica•3mo ago
We haven't actually run the thing to completion. We ran it for a couple days and then stopped after finding tens of thousands of solutions. Might explore again if we have time to improve the solver efficiency.
fjfaase•3mo ago
I did write a program to generate an exact cover. Thr output is a little over 5 megabyte when using a notation that list the indices of the positions that have a 1. I have not yet verified that it is correct. My solver found one solution so far and edtimates that the number of solutions is more than 10^50.
amiga386•3mo ago
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/map....
waltbosz•3mo ago
I have a smaller version of this puzzle. It's fun and easy to get lost in. My wife was convinced we were missing a piece until I solved it.
fjfaase•3mo ago
I wrote a program to produce the exact cover for the puzzle and I did some experiments with my exact cover solver to find solutions and generate an estimate of the number of solutions. I am not very sure on the estimate. One run returned a number of 10^50 and another one (with a slightly different, but more successful search strategy) returned a number of 10^148.

The generated exact cover is about 5 megabytes using a notation the positions for the ones in the vector are listed.

The second run has now found about 200 solutions in about six hours, which is far less than the ten thousands that they have found [2].

I do not know of any other programs that can estimate the number of solutions of an exact cover.

[1] https://www.iwriteiam.nl/D2510.html#16

[2] https://news.ycombinator.com/item?id=45559402