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SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
112•valyala•4h ago•18 comments

The F Word

http://muratbuffalo.blogspot.com/2026/02/friction.html
49•zdw•3d ago•15 comments

Brookhaven Lab's RHIC concludes 25-year run with final collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
28•gnufx•3h ago•20 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
59•surprisetalk•4h ago•66 comments

Software factories and the agentic moment

https://factory.strongdm.ai/
103•mellosouls•7h ago•183 comments

Hoot: Scheme on WebAssembly

https://www.spritely.institute/hoot/
146•AlexeyBrin•9h ago•26 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
103•vinhnx•7h ago•13 comments

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

https://openciv3.org/
854•klaussilveira•1d ago•261 comments

The Waymo World Model

https://waymo.com/blog/2026/02/the-waymo-world-model-a-new-frontier-for-autonomous-driving-simula...
1096•xnx•1d ago•618 comments

First Proof

https://arxiv.org/abs/2602.05192
70•samasblack•6h ago•51 comments

Show HN: A luma dependent chroma compression algorithm (image compression)

https://www.bitsnbites.eu/a-spatial-domain-variable-block-size-luma-dependent-chroma-compression-...
9•mbitsnbites•3d ago•0 comments

Italy Railways Sabotaged

https://www.bbc.co.uk/news/articles/czr4rx04xjpo
13•vedantnair•34m ago•4 comments

I write games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
141•valyala•4h ago•117 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
240•jesperordrup•14h ago•81 comments

Al Lowe on model trains, funny deaths and working with Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
64•thelok•6h ago•11 comments

Start all of your commands with a comma (2009)

https://rhodesmill.org/brandon/2009/commands-with-comma/
521•theblazehen•3d ago•192 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
34•momciloo•4h ago•5 comments

Reinforcement Learning from Human Feedback

https://rlhfbook.com/
95•onurkanbkrc•9h ago•5 comments

Selection Rather Than Prediction

https://voratiq.com/blog/selection-rather-than-prediction/
14•languid-photic•3d ago•5 comments

A Fresh Look at IBM 3270 Information Display System

https://www.rs-online.com/designspark/a-fresh-look-at-ibm-3270-information-display-system
51•rbanffy•4d ago•10 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
193•1vuio0pswjnm7•10h ago•281 comments

72M Points of Interest

https://tech.marksblogg.com/overture-places-pois.html
38•marklit•5d ago•6 comments

Coding agents have replaced every framework I used

https://blog.alaindichiappari.dev/p/software-engineering-is-back
260•alainrk•9h ago•433 comments

France's homegrown open source online office suite

https://github.com/suitenumerique
619•nar001•8h ago•275 comments

Unseen Footage of Atari Battlezone Arcade Cabinet Production

https://arcadeblogger.com/2026/02/02/unseen-footage-of-atari-battlezone-cabinet-production/
125•videotopia•4d ago•40 comments

Where did all the starships go?

https://www.datawrapper.de/blog/science-fiction-decline
102•speckx•4d ago•123 comments

We mourn our craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
358•ColinWright•3h ago•430 comments

Show HN: Kappal – CLI to Run Docker Compose YML on Kubernetes for Local Dev

https://github.com/sandys/kappal
35•sandGorgon•2d ago•16 comments

Learning from context is harder than we thought

https://hy.tencent.com/research/100025?langVersion=en
213•limoce•4d ago•119 comments

Show HN: Look Ma, No Linux: Shell, App Installer, Vi, Cc on ESP32-S3 / BreezyBox

https://github.com/valdanylchuk/breezydemo
290•isitcontent•1d ago•38 comments
Open in hackernews

Show HN: I extracted BASIC listings for Tim Hartnell's 1986 book

https://github.com/nzduck/hartnell-exploring-ai-book
62•nzduck•4mo ago
Tim Hartnell was one of the most prolific authors during the early days of the home computing boom, writing many popular books covering genres of games on different platforms and, in this case, artificial intelligence.

I've extracted the BASIC program listings from Hartnell's 1986 book 'Exploring Artificial Intelligence on Your IBM PC' and organized them along with a PC-BASIC runtime environment and instructions so you can try these programs out yourself.

Even though the AI landscape has changed enormously since Hartnell first wrote this book, I hope one or two of you will get some value out of these program listings if you're interested in exploring the fundamentals of AI on home-computing platforms as they were in the 1980's.

Tim Hartnell unfortunately passed away in 1991 at the young age of 40, and without his writing I imagine more than a few of us would not have found the start in computing we did. Thanks Tim.

Comments

jhbadger•3mo ago
I remember his books -- I had his one on adventure games. I always liked this sort of book by people like Hartnell and David Ahl that would have these long BASIC listings with lots of GOTOs and GOSUBs.
nzduck•3mo ago
It was Tim Harnell's book Creating Adventure Games On Your Computer that rekindled my interest in him as an author. Brings back fun memories of slogging through program listings in front of my ZX Spectrum and C64 :)
Crinkle•3mo ago
Thank you so much for triggering this memory.

I read a BASIC programming book when I was around 10, and the ELIZA example was hilarious and fascinating to me. I implemented several Eliza versions in secondary school as a way to learn new programming languages, and went on to study Computational Linguistics in university. Occasionally I tried to find the book and particular Eliza example but failed, and I doubt I have the book now.

When I saw the name Tim Hartnell, I knew it was him. I found the example on page 216 of Tim Hartnell's Giant Book of Computer Games.

nzduck•3mo ago
He was an amazing author back in the day. Thank you for the message :)
firesteelrain•3mo ago
There were so many books back in the day that you could get at the library in the kids section and type them into your computer. I rarely got them to work!

Jeff Atwood has preserved a lot too and people have converted the basic games into multiple languages over the last few years.

https://github.com/coding-horror/basic-computer-games

nzduck•3mo ago
That's an amazing resource - thanks for sharing!